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View Full Version : [TEC] How to force SH3 to give a Zero "0" Grid (Patrol Area)


Hebe Vollmaus
04-03-22, 06:51 AM
Hi All,
how to force SH3 to give a Zero "0" Grid (Patrol Area).

Not to confuse "0" with "NULL".
Null - is intended, means You have to go to Homeport.
0 - is Nonsens, means something wrong in Flotilla.cfg, missing PQ-entry, and is not possible to reach since PQ (Planquadrat) 0 does not exist.

This PQ 0 can be shown in unmodified SH3 with a XXI and a Base-Change. Since not all Bases have XXI-entries in all needed times.
To fasten the following Test and make it reproducable a slighter Mod is taken.

o Make a Backupcopy of your MyDocuments\SH3-folder.
o Delete MyDocuments\SH3-folder.
o Create a clean unmodified SH3 v1.4 (=v1.4b).
o Create a JSGME-mod with Cfg\Basic.cfg and change 3 things,
(this is for speedup to get to the wanted inGame-Date with the needed Boat).
1st: Renown needed for XXI - change Line 3460 "Renown1=30000" into "Renown1=250;30000"
2nd: Days spend GWKapselgeblase - change Line 3978 "DaysSpent=3" into "DaysSpent=456;3"
3rd: Renown for GWKapselgeblase - change Line 3987 "Renown0=500" into "Renown0=250;500"
Activate this Mod.
o Start New Career 1943 Bergen - now is 19430101.
Go to UBoat-Equippment-EngineUpgrade - activate GW Kapselgeblase - now is 19440401.
Go to UBoat-Equippments-UBoatupgrade - change UBoat into XXI - now is 19440429.
Go back to MENU - Wait a minute - Let the Dates changed.
o Start and immediate End Mission 3-times.
(3 mission in-base needed before Base change possible.)
o Logs/Telephone/Transfer to 1st Flotilla
You get: "The Base was changed to: Brest".
o Now is 19440625 - Try Start Mission.
You get: "Grid (Patrol Area) 0"The first useable Month a PQ-Grid for XXI in 1st Flotilla in Year 44 is shown on November 44, which is Nonsens since the Flotilla Ends on 19440930. So you have around 3 Month to play 3 Missions inbetween (not stop and End immediate Mission for Test) to get a chance to run into this.

More or less the same for 2nd and 29th Flotilla.

7th, 10th and 12th OK.


You may ask, what is this all about.
Well, i'm struggling with Flotilla.cfg to find out whats going on.

Greetings.

FUBAR295
04-03-22, 07:24 AM
Hebe,

If you find the answer to this issue, you will have many grateful people thanking you. :yep:

If I can assist in any way let me know. :salute:

Good hunting,
FUBAR295

Hebe Vollmaus
04-03-22, 10:55 AM
The answer was found long long ago.
For example was worked into a Flotilla.cfg by WB's Mod "XXI_1939.rar" (when i remember correctly by WB Wredford Braun).

'Simply' put in the missing Lines for each used Month. :03:

The chance to stumble across this issue is very thin.
But now it is officially known where it comes from, as it is written down. :D

Greetings.

Jeff-Groves
04-03-22, 01:42 PM
Was wondering how long it would take you all to figure this out.
:har:

Mister_M
04-04-22, 02:02 AM
Well, you're not forced to go to the designated patrol area to play a campaign IIRC. If you don't reach it, you'll simply not have any renown points for this missed action. But I may be wrong, as the last time I played a campaign is probably more than 10 years ago... :D

Mad Mardigan
04-04-22, 09:58 AM
Can't tell you, the number of times I got a Zero "0" Grid (Patrol Area), in various mod set versions... instances, that come to mind are within LSH3 v15, notably... quite a few times, in fact.... NOT disparaging Urmels work by any means... just noting it did crop up in there :yep: &... not sure but seem to recall it occurring in 1 of the other mod sets, but... which 1 exactly.. not sure, as it was.. many, many moons back, & just once... that I can recall of.

Main gist is... it can & does occur.

What I did, on them instances of it rearing its head, was... to simply shrug, shove off from whatever base I was at... head out to run a 'seek & destroy operation... making sure to sink as much as I could... before running out of ammo (see torps, deck gun) then... simply do an RTB... & move on.


:Kaleun_Salute:

M. M.

propbeanie
04-04-22, 02:08 PM
The Stock game does that also, when restoring a Save, and you'll see the Latitude and Longitude listed at times as starting at 0 degrees of both. Notice sometime also, that if you use the <Tab> key to zoom in on the NavMap, and go all of the way in, and then hit it one more time to fully zoomed-out, that the NavMap will center on 0x0 Longitude / Latitude, and be over Africa at the Equator / Meridian juntion. Does not appear to do any harm in that situation, though it does look like bad data in the Save folder...

Hebe Vollmaus
04-04-22, 03:00 PM
The Stock game does that also, when restoring a Save, and you'll see the Latitude and Longitude listed at times as starting at 0 degrees of both. Notice sometime also, that if you use the <Tab> key to zoom in on the NavMap, and go all of the way in, and then hit it one more time to fully zoomed-out, that the NavMap will center on 0x0 Longitude / Latitude, and be over Africa at the Equator / Meridian juntion. Does not appear to do any harm in that situation, though it does look like bad data in the Save folder...

The first part you descibes is the 0 Start-location of the Boat, like this:
https://www.subsim.com/radioroom/showthread.php?p=2740706#post2740706

What i have shown here is the patrol area 0.

The second part with the Nav-map i have to check next time in-game. Thanks!


To Jeff-Groves:
It is like a big puzzle, you think you are done, but there is always one piece left over.

To Mister_M:
You are correct. That is one reason i like Sh3. A Free Campaign.
But i also like to have both tasks done in color green.

To Mad Mardigan:
I can't remember that i ever got a "0" area, but i'm not playing other Mods.
"Main gist is... it can & does occur." That is how the Universe works.

Greetings.