View Full Version : Horizon band fix
John Pancoast
12-29-21, 07:27 PM
I know OLC did this years ago for the 16k environment. Unfortunately he doesn't receive private messages and hasn't been here in years anyway.
I'd like to try to eliminate the band on the stock 8k environment if possible. Anyone know his steps on how he did it for the 16k ?
FUBAR295
12-29-21, 08:18 PM
John,
Did you look at this thread?
https://www.subsim.com/radioroom/showthread.php?t=151558
Not sure if this helps. :06:
Good hunting,
FUBAR295
John Pancoast
12-29-21, 09:08 PM
Thanks Bob. Much is about extending the horizon which I'm not interested in but the comments about the sky, cloud, and fog domes may be a help.
Time to take a look and see. :)
FUBAR295
12-29-21, 09:38 PM
Not much around for what you are looking for. There may be a nugget in that thread somewhere. Have you tried reaching out to Hitman?
John Pancoast
12-29-21, 10:05 PM
Not much around for what you are looking for. There may be a nugget in that thread somewhere. Have you tried reaching out to Hitman?
I'm sure the sky, cloud, and fog domes are crucial to it. I've found the fog section in scene.dat but not one for the sky and cloud domes.
Other sky/cloud info. but not seeing that. :hmmm:
No, haven't contacted Hitman but think I will. Maybe I'll dig around OLC2 too and compare that to stock for clues, even though it's a 16k env.
Mister_M
12-30-21, 06:37 AM
I know OLC did this years ago for the 16k environment. Unfortunately he doesn't receive private messages and hasn't been here in years anyway.
I'd like to try to eliminate the band on the stock 8k environment if possible. Anyone know his steps on how he did it for the 16k ?
What band ? Do you mean the fog band over the horizon ? If so, you should try in this order :
1. Remove the fog texture.
2. Modify the 3D model of the fog or its UV-mapping.
John Pancoast
12-30-21, 06:42 AM
What band ? Do you mean the fog band over the horizon ? If so, you should try in this order :
1. Remove the fog texture.
2. Modify the 3D model of the fog or its UV-mapping.
It's that narrow band from the horizon line to the cloud or sky layer. Most visible at night as a narrow black band.
16k envs had it too until OLC figured out how to get rid of it.
Mister_M
12-30-21, 07:02 AM
You should read here, a lot of useful info :
https://www.subsim.com/radioroom/showthread.php?p=2248860#post2248860
John Pancoast
12-30-21, 07:36 AM
You should read here, a lot of useful info :
https://www.subsim.com/radioroom/showthread.php?p=2248860#post2248860
Thanks ! Yes, lots of good information.
Hebe Vollmaus
12-30-21, 05:35 PM
I know OLC did this years ago for the 16k environment. Unfortunately he doesn't receive private messages and hasn't been here in years anyway.
I'd like to try to eliminate the band on the stock 8k environment if possible. Anyone know his steps on how he did it for the 16k ?
As far i can tell the "Horizon Band" exist on the GWX 16k ENV before the version of GWX v30 16k came out. For example it still exist in GWX v2.1 16k. To see the difference visual compare these versions inGame.
Such a Band does not exist in unmodified SH3 nor in GWX v30 8k.
John Pancoast
12-30-21, 06:47 PM
As far i can tell the "Horizon Band" exist on the GWX 16k ENV before the version of GWX v30 16k came out. For example it still exist in GWX v2.1 16k. To see the difference visual compare these versions inGame.
Such a Band does not exist in unmodified SH3 nor in GWX v30 8k.
Right, OLC fixed it for 3.0 via OLC 2 (Gold, etc.) Iirc, he fixed it on NYGM's 16 too.
On my installs anyway, the band is easily visible at night with stock and 3.0 8k.
No big deal though; I'm more curious of the "mechanics" behind the fix vs. anything else.
Mister_M
12-30-21, 07:49 PM
On my installs anyway, the band is easily visible at night
If you just want to remove the band during night, then you should only edit the fog color in EnvColors_Atl.dat
John Pancoast
12-30-21, 09:53 PM
If you just want to remove the band during night, then you should only edit the fog color in EnvColors_Atl.dat
Yes, but messing with the colors in those files messes up the sensors I believe. :hmmm:
Mister_M
12-31-21, 05:50 AM
Yes, but messing with the colors in those files messes up the sensors I believe. :hmmm:
No, only the color of the lights (sun, ambiant) has an effect on the AI visual sensor.
John Pancoast
12-31-21, 09:10 AM
No, only the color of the lights (sun, ambiant) has an effect on the AI visual sensor.
Hmmm....I seem to recall OLC stating that messing witht the EnvColors files does too.
Right, here (https://www.subsim.com/radioroom/showpost.php?p=1086185&postcount=2) it is.
Mister_M
12-31-21, 09:27 AM
Hmmm....I seem to recall OLC stating that messing witht the EnvColors files does too.
Right, here (https://www.subsim.com/radioroom/showpost.php?p=1086185&postcount=2) it is.
To avoid messing up sensors don't change the sunlight node or the ambient light node,
Right !
... nor any of the colours in the EnvColors_XXX.dat files.
No, colors assigned to other parameters than sun & ambient lights can be changed without effect on the sensors.
John Pancoast
12-31-21, 09:28 AM
No, other ("static", not "light - illumination") colors can be changed without effect on the sensors.
:up: Thanks !
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