View Full Version : Surface ships with negative bouyancy
Hey folks.
While fiddling with sh3 files I encounter some ships with negative bouyancy (mass > displacement) like M04B-MX04B and some ships in bbw's Wilhelmshaven et al. mod. Is there any mechanism to prevent them sinking in the water? I want to make it neutral but I want to know if it'll interferes with the said mechanism.
JWhite001
12-24-21, 03:31 AM
Hi there, If the macys insite (https://macysinsite.club/) dimensions of the object and the dimensions of the water are equal, ie the same volume. As long as the object is lighter in weight than the equal volume of water, it will float. Since the ship's total volume is krogerfeedback (https://krogerfeedback.today/) mostly air. The total weight of the ship versus the equal volume of water is much lighter and therefore less dense. Thus it floats. Thank you.
Aktungbby
12-24-21, 03:48 AM
JWhite001!:Kaleun_Salute:
d@rk51d3
12-24-21, 04:17 AM
What if they're made of witches?
FUBAR295
12-24-21, 08:54 AM
What if they're made of witches?
or a duck!
But seriously, you may want to look at the .ZON files. Fifi made a mod for LSH3 to produce negative bouyancy and adjusted to Uboats floatation. You may be able to do the same with surface ships.
Jeff-Groves
12-25-21, 04:55 PM
ZON settings do not affect the mass or draft settings.
Those are in the SIM for each ship and listed in the CFG for same.
Very few people actually matched the SIM settings to the CFG files.
I can give you a Tool to make that easy to do.
:03:
FUBAR295
12-25-21, 11:11 PM
Jeff,
Thanks for clarifying! :yep:
Good hunting,
FUBAR295
Hi there, If the dimensions of the object and the dimensions of the water are equal, ie the same volume. As long as the object is lighter in weight than the equal volume of water, it will float. Since the ship's total volume is mostly air. The total weight of the ship versus the equal volume of water is much lighter and therefore less dense. Thus it floats. Thank you.
That's real life. I was talking about the game :haha:
or a duck!
But seriously, you may want to look at the .ZON files. Fifi made a mod for LSH3 to produce negative bouyancy and adjusted to Uboats floatation. You may be able to do the same with surface ships.
I don't think any of us would want that. :haha:
ZON settings do not affect the mass or draft settings.
Those are in the SIM for each ship and listed in the CFG for same.
Very few people actually matched the SIM settings to the CFG files.
I can give you a Tool to make that easy to do.
:03:
No, it's alright. A bulk .sim file editor would be nice though. :yep:
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