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View Full Version : [REL] Regia Marina - Tre Pipe classes torpedo boats - 2021 edition


VonDos
11-01-21, 06:23 AM
I'm glad to release this new mod: Tre Pipe classes torpedo boats, including Sirtori (Sirtori, Acerbi, Orsini, Stocco), Pilo (Pilo, Abba, Dezza, Missori, Mosto, Cairoli, Schiaffino), La Masa (La Masa, Bassini, Bertani, Carini, Fabrizi, La Farina, Medici), Generali (Cantore, Cascino, Chinotto, Montanari, Prestinari, Papa) and Indomito (Insidioso) classes.

https://i.ibb.co/MDXYtkb/RMTre-Pipe2022.jpg

D\L link: https://www.subsim.com/radioroom/downloads.php?do=file&id=6011


https://i.ibb.co/j5k1h2M/Mosto5448photo.jpg

https://i.ibb.co/ZxBsmt0/Pilo5449photo.jpg

https://i.ibb.co/DkCDdTy/Three-Piper5315-La-Masa.jpg

https://i.ibb.co/8P8LxHb/dvd9uzmmleh61.jpg


This is the seventeenth of a serie of units for Regia Marina, a major work who started after i've start a collaboration with flush deck, in order to "homogenise" various italian warships i've released during a lot of years, and assure a standard quality level for all of them.

Pack include a multiskin unit, with 12 different skins, ID letters on the hull.
Note, we choose to put an ID on the hull that could work with the symetric UV mapping systeme, using letters that can work in symetric view (A/O/H/U/I etc..)
That's not the historical ID, but that keep the spirit in size, color and typo.
The idea was also to split the Three Pipes in 3 class with 4 schemes for each.
Sirtori Class : ID first letter (O)
Pilo Class: ID first letter (A)
La Masa Class : ID first letter (U)

https://i.ibb.co/0JywFxx/VD-Sirtori-Recap.jpg

https://i.ibb.co/DV1BmwZ/VD-Pilo-Recap.jpg

https://i.ibb.co/RYNzphH/VD-La-Masa-Recap.jpg

As you can see, i've tryed to improve units, adding 3D details like doors, portholes, cables, rails, stairs, liferats, fixing small design flaws, taking care of "historically accurate" side, etc.
The goal is have a standard level for all my Regia Marina units released until now, and eventually for future releases.


----------------------------------- CREDITS

For this 2021 version:
Thanks to the author of the original Sirtori model, MAYBE AOTD_MadMax?? NOTE Since the real author of the ship is unknown, i encourage him to contact me to give proper credit or to remove her if so he wishes.
Thanks to JapLance, Jeff-Groves (Privateer) and Kovall 's for guns library improved and optimized by Stefan Thimme.
Special thanks to flush deck for new fantastic textures, for ship and library also!
Thanks to Sphere, who give me permissions to include and modify his searchlights mod (please read original readme included).
Thanks also to Anvar1061 for some suggestions about those searchlights and about optimize .eqp files.
Thanks also to skwas for silent 3ditor, a usefull tool!

-----------------------------------

Best regards,
Vd

JapLance
11-04-21, 02:34 PM
Excellent job! :up:

I have two suggestions concerning the 3D model.

The first one is about the bridge wing, and can be very easily fixed: look at the sailor and the height of the baranda (not sure if it's the right term, but you will understand).

https://i.imgur.com/flJ00DJ.jpg

The second one is harder to change, and is the shape of the stern:

https://i.imgur.com/a4fJexa.jpg

The rudder should be stuck to the stern, and not have all that empty space in between.

Other than that, I'm already working to implement it in my SH4 :up:

VonDos
11-04-21, 06:00 PM
Excellent job! :up:

I have two suggestions concerning the 3D model.

The first one is about the bridge wing, and can be very easily fixed: look at the sailor and the height of the baranda (not sure if it's the right term, but you will understand).

The second one is harder to change, and is the shape of the stern:

The rudder should be stuck to the stern, and not have all that empty space in between.

Other than that, I'm already working to implement it in my SH4 :up:

Thanks, mate!
You've a PM!

Best regards,
Vd

iambecomelife
11-04-21, 11:58 PM
Those are really nice boats. They remind me of the WWI "M" class and "R" class from the UK.

VonDos
11-05-21, 12:58 PM
I've just reuploaded the file, with 3d the improvements suggested by JapLance :salute:

@iambecomelife yes, and Derzky\Novik russian too.. :)

Best regards,
Vd

VonDos
11-05-21, 01:39 PM
Are you sure you downloaded the correct file? I have not yet found a difference, except for the two added names of the Italian ships.

Just downloaded for test.
Yes, stern is vertical and near the rudder, while command tower's balcony\baranda are higher.

Maybe you've a previous version into your dowload folder?
:hmmm:

Anvar1061
11-05-21, 02:06 PM
Maybe you've a previous version into your dowload folder?

I downloaded it before you updated it, now everything is fine.
https://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif

VonDos
01-28-22, 04:53 PM
Hi everyone!
Today, while working on a couple of WIPs, time for reupload this small TB!

New features included new interiors, glass windows, and anchors' UVmap fixed. Also, latest version of IT library is included.


https://i.ibb.co/kKnpRm1/SH3-Img-28-1-2022-22-26-16-500.jpg

D\L link:https://www.subsim.com/radioroom/downloads.php?do=file&id=6011

Best regards,
Vd

Mister_M
01-29-22, 03:49 AM
Hello !

Really nice torpedo boat, I like it ! :yeah:

I've found some small problems though :

- no "caustics" on the underwater hull ;
- instead there is a UnifiedRender Controler which might not work in SH3 ;

- it seems that the diffuse color of the materials has an effect on the texture's color in game (although I've always seen in stock SH3 units that it has no impact at all, which is strange....... it seems that S3D doesn't show all the parameters involved), so I would recommand to give a white color to this diffuse color (unless you really want the texture to be darker in game) ;

- the anti-mine device on the stern ("paravane") looks way too big for me :hmmm:.

By the way, what kind of file did you use to create the .dat file ? Is it a .dat file from SH4 ?

Else, do you plan to make this unit able to split in two ? :D

Anvar1061
01-29-22, 07:54 AM
I would call it "Tre Pipe TB - 2022 edition"
https://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif

VonDos
01-29-22, 06:48 PM
Hello !

Really nice torpedo boat, I like it ! :yeah:

Thank you :salute:

I've found some small problems though :

- no "caustics" on the underwater hull ;
- instead there is a UnifiedRender Controler which might not work in SH3 ;



True. I'm not an expert on those kinds of controllers, so i mantained the parent unit's ones. Easy to solve, btw. Good for next version :03:

- it seems that the diffuse color of the materials has an effect on the texture's color in game (although I've always seen in stock SH3 units that it has no impact at all, which is strange....... it seems that S3D doesn't show all the parameters involved), so I would recommand to give a white color to this diffuse color (unless you really want the texture to be darker in game) ;

I really want the texture to be darker in game :O: Materials' diffuse color has been chosen by texture's author. I really love the effect. But, if you don't like it, feel free to change it in your installation :yeah:

- the anti-mine device on the stern ("paravane") looks way too big for me :hmmm:.

I've used the same object from others unit, like Navigatori, Soldati, Spica classes etc. I think those were "standard" equipment for every classes who use them, so i copy and paste them from unit (where they were correct) to unit.

Btw, some original pics show them, and they appear to be higher than the visible hull, for example:

https://i.ibb.co/j5k1h2M/Mosto5448photo.jpg

https://3.bp.blogspot.com/-fJBGLCBSrHk/V5KkQo8YRFI/AAAAAAAAGsE/uwc-HwBcJnYIlQCHIM4Q-Vw1R-X3_-NqQCEw/s1600/Giuseppe%2BMissori%2B%2528www.kreiser.unoforum.pro %25292.jpg

They appear to be high as half of the funnels (?)
:hmmm::hmmm::hmmm:


By the way, what kind of file did you use to create the .dat file ? Is it a .dat file from SH4 ?

Else, do you plan to make this unit able to split in two ? :D

-Yes, parent unit was an SH3 model converted by unknow author from SH4
-Maybe, this could be material for a next version also, a more radical improvement. This could require to give a new game to the mod :hmmm::hmmm:

I would call it "Tre Pipe TB - 2022 edition"
https://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif


This could require to give a new game to the mod :hmmm::hmmm:

Good one, thanks!! :salute:

Best regards,
Vd

itadriver
01-30-22, 04:23 AM
Hi everyone!

Also, latest version of IT library is included.
Vd


Did you just change textures or something else?
Thank you

Mister_M
01-30-22, 09:05 AM
I really want the texture to be darker in game :O: Materials' diffuse color has been chosen by texture's author. I really love the effect. But, if you don't like it, feel free to change it in your installation

:up:

I've used the same object from others unit, like Navigatori, Soldati, Spica classes etc. I think those were "standard" equipment for every classes who use them, so i copy and paste them from unit (where they were correct) to unit.

Btw, some original pics show them, and they appear to be higher than the visible hull

They appear to be high as half of the funnels (?)

Well, I like to remember this sentence from Protagoras : "Man is the measure of all things" :yep:. So, the best way (in my opinion) to evaluate if the size of a 3D object is correct or not is to compare it to a 3D model of a man having an average size (let's say 1m75). Judging from the size of the men ("dummies") near the DC racks, it seems to me that they are too big... :o

Yes, parent unit was an SH3 model converted by unknow author from SH4

That's why...

VonDos
01-30-22, 04:14 PM
Did you just change textures or something else?
Thank you


UVMaps for DDs guns

best regards,
Vd

VonDos
01-30-22, 04:41 PM
Well, I like to remember this sentence from Protagoras : "Man is the measure of all things" :yep:. So, the best way (in my opinion) to evaluate if the size of a 3D object is correct or not is to compare it to a 3D model of a man having an average size (let's say 1m75). Judging from the size of the men ("dummies") near the DC racks, it seems to me that they are too big... :o


https://i.ibb.co/z6wtMDN/paravanes.jpg

https://i.ibb.co/7bF8ScW/paravanesreal.jpg

Well, this is an interesting test.
I honestly don't know if the standard SH3 WatchMan is taller than the chosen random italian SeaMan in the real pic. But i try to place the WatchMan's node in order to obtain a similar position, and similar proportions.

Btw,
- real paravane's support appear to be "one man and an half" tall
- modeled paravane's support appear to be "one man and an half" taller too
- real paravane lower end appear to be "at man's shoulder" tall
- modeled paravane lower end appear to be "at man's shoulder" tall too
- real paravane tallest end appear to be "two men and one half" tall (well, maybe something less, but you can see paravane was mounted with a noticeable angle)
- real paravane tallest end appear to be "two men and one half" tall too

So, i'm really not sure that they are too big... :doh:

A different point could be the question "why in TrePipe, Spica and Orsa i've placed the paravanes oriented backward and not foreward like others italian DDs and COs?"

Best regards,
Vd

Mister_M
01-30-22, 06:42 PM
You're probably not far from the real size.

Here is a comparison with WoWS' paravane :

https://nsm09.casimages.com/img/2022/01/31//22013101043118069017775206.png (https://www.casimages.com/i/22013101043118069017775206.png.html)

JapLance
01-31-22, 03:19 AM
If it helps, here is an image with some length measures of Italian paravanes:

https://i.imgur.com/iIklT4p.jpg

Anvar1061
01-31-22, 03:37 AM
If it helps, here is an image with some length measures of Italian paravanes:


https://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

Mister_M
01-31-22, 06:59 AM
Thank you JapLance !

Assuming that these devices are from WWII and dimensions are in millimeters...

Here is a comparison of VonDos' paravane with all 4 types :

https://nsm09.casimages.com/img/2022/01/31//22013101204618069017775623.png (https://www.casimages.com/i/22013101204618069017775623.png.html)

And a comparison with the type B :

https://nsm09.casimages.com/img/2022/01/31//22013101204518069017775622.png (https://www.casimages.com/i/22013101204518069017775622.png.html)

So the lenght is correct, but the diameter is too massive. And the shape can be improved too.

Here is the Wings3D file : https://www.mediafire.com/file/65g1j61f304clhz/ITA_PARAVANES.wings/file

Anvar1061
01-31-22, 08:02 AM
Here is the Wings3D file

https://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif

VonDos
02-02-22, 04:10 PM
Else, do you plan to make this unit able to split in two ? :D


https://i.ibb.co/rcvGzVD/1.jpg

https://i.ibb.co/NNcMysL/2.jpg

https://i.ibb.co/XJvYN6v/3.jpg

Next version will include this :up:

Best regards,
Vd

Mister_M
02-03-22, 07:22 AM
Cool ! :yeah:

Working on type C paravane (the one mounted on destroyers and torpedo boats). It's the one near the man :

https://nsm09.casimages.com/img/2022/02/03//22020301450818069017780062.png (https://www.casimages.com/i/22020301450818069017780062.png.html)

Mister_M
02-04-22, 09:12 AM
https://nsm09.casimages.com/img/2022/02/04//22020403351418069017781223.png (https://www.casimages.com/i/22020403351418069017781223.png.html)

VonDos
02-04-22, 12:10 PM
https://nsm09.casimages.com/img/2022/02/04//22020403351418069017781223.png (https://www.casimages.com/i/22020403351418069017781223.png.html)

Great detailing work in progress, cool :up:

With your permission, i'll update all Regia Marina's TBs and DDs :D

Best regards,
Vd

Mister_M
02-07-22, 10:38 AM
Model of paravane ("paramine tipo C") is finished ! :shucks:

1647 triangles (yours was 540).

https://nsm09.casimages.com/img/2022/02/07//22020704592318069017785514.png (https://www.casimages.com/i/22020704592318069017785514.png.html)

https://nsm09.casimages.com/img/2022/02/07//22020704592418069017785515.png (https://www.casimages.com/i/22020704592418069017785515.png.html)

https://nsm09.casimages.com/img/2022/02/07//22020704592418069017785516.png (https://www.casimages.com/i/22020704592418069017785516.png.html)

https://nsm09.casimages.com/img/2022/02/07//22020704592518069017785517.png (https://www.casimages.com/i/22020704592518069017785517.png.html)

Probably not 100 % accurate giving my limited references (pictures & plan), but general aspect and dimensions are correct IMHO.

With your permission, i'll update all Regia Marina's TBs and DDs

Permission granted.

VonDos
02-07-22, 12:20 PM
Model of paravane ("paramine tipo C") is finished ! :shucks:

1647 triangles (yours was 540).



Probably not 100 % accurate giving my limited references (pictures & plan), but general aspect and dimensions are correct IMHO.



Permission granted.

Really cool :cool:
I guess it's more accurate than a lot of other parts of the ship :D

Thank you so much, can't wait to insert them in the models :up:

Best regards,
Vd

Mister_M
02-07-22, 01:06 PM
I've just found that : https://it.wikipedia.org/wiki/Paramine

Those pictures are excellent ! Well, some parts of my model may be improved. Stay tuned.

Not having checked wikipedia... what a rookie mistake ! :/\\!!

I guess it's more accurate than a lot of other parts of the ship :D

:|\\

Mister_M
02-08-22, 06:37 PM
https://nsm09.casimages.com/img/2022/02/09//22020912595118069017787728.png (https://www.casimages.com/i/22020912595118069017787728.png.html)

https://nsm09.casimages.com/img/2022/02/09//22020901222418069017787729.png (https://www.casimages.com/i/22020901222418069017787729.png.html)

Mister_M
02-12-22, 03:34 PM
https://nsm09.casimages.com/img/2022/02/12//22021209562218069017792533.png (https://www.casimages.com/i/22021209562218069017792533.png.html)

PM sent.

:Kaleun_Wink:

VonDos
02-13-22, 05:23 PM
2022 EDITION UPLOADED!!

https://i.ibb.co/MDXYtkb/RMTre-Pipe2022.jpg

D\L Link: https://www.subsim.com/radioroom/downloads.php?do=file&id=6011

New features:

- Ship can split in two
- New paravanes by Mister_M
- New .sil image

https://i.ibb.co/qD4YHKv/NTB-Tre-Pipe-sil.jpg

Best regards,
Vd

propbeanie
02-13-22, 08:22 PM
Very very nice, VonDos! kudos to Mister_M and his paravane also! :salute:

Mad Mardigan
02-13-22, 08:24 PM
2022 EDITION UPLOADED!!

https://i.ibb.co/MDXYtkb/RMTre-Pipe2022.jpg

D\L Link: https://www.subsim.com/radioroom/downloads.php?do=file&id=6011

New features:

- Ship can split in two
- New paravanes by Mister_M
- New .sil image

https://i.ibb.co/qD4YHKv/NTB-Tre-Pipe-sil.jpg

Best regards,
Vd

General... query.

In the course of ship, splitting in 2... do both halves, sink independent of the other... or does it still follow that pattern of both sinking together, as if it was still 1 whole ship.

On 1 hand, it is kind of annoying, watching a ship that split in half, sinking as if it was still whole... though, that would be more of a... minor annoyance. Knowing there are limitations on things... though, it doesn't mean that they can't be worked out to game the system, into certain... actions, if one is knowledgeable of the inner workings, as it were. :hmmm:

As is, SH3... has come a long way, since it was 1st released & to see all that has been accomplished in the time, since... it is amazing to see the course of evolution since then.

Just... wondering... :hmmm: :shucks: :yep:

:Kaleun_Salute:

M. M.

VonDos
02-14-22, 01:16 AM
Very very nice, VonDos! kudos to Mister_M and his paravane also! :salute:

Thank you so much! :salute:

General... query.

In the course of ship, splitting in 2... do both halves, sink independent of the other... or does it still follow that pattern of both sinking together, as if it was still 1 whole ship.


Once, i manage to split in half an Empire class freighter (really nice model by iambecomelife) in a convoy. Half of the ship sank almost immediatly, but the other half was afloat HOURS later! I chased the convoys for miles and miles, i sank some others freighters, and i come back right to the original route, were i found it.

So, i guess they're independent, most of the times both halfs sank togheter, but this can be really different :up:

Best regards,
Vd

Mister_M
02-14-22, 08:35 AM
2022 EDITION UPLOADED!!

Well done ! A sad aspect is that your 3D models are not (or not fully) edge splitted (SH3 doesn't handle hard edges)... But it's not so noticeable anyway...

In the course of ship, splitting in 2... do both halves, sink independent of the other... or does it still follow that pattern of both sinking together, as if it was still 1 whole ship.

It depends on the damage zones assigned to the two separated parts of the ship : types, number and their flotability, critic flotation and flooding time parameters (in Zones.cfg).

The .zon file of a ship can work very well in a supermod, and not in another supermod which may have a different Zones.cfg, and Shells.zon (Library)...

In my personal installation, the bow part of the "tre pipe" torpedo boat doesn't sink at all !...