View Full Version : [REL] Merchant Fleet mod (Onealex mod version)
kyle9154
10-17-21, 06:48 AM
First and foremost credits go out to Iambecomelife and Rowi58 for their ship models and to Von Dos, CapZap and Fifi for their hard work and contributions to the mod. CapZap redone all the recognition manual pictures which are a big improvement from the previous version of the mod that had dark silhouette pictures for the MFM ships. Von Dos measured every single MFM ship model from their .dat files and gave me the corrected dimensions for the length, draft and mast which I corrected accordingly based on his findings. Also searchlights were removed from all capital warships (battleships, carriers, heavy, light & axillary cruisers) and merchants (liners, troop transports, oilers & tankers, freighters and cargo ships), the only vessels that have searchlights are escorts (destroyers, frigates, corvettes & sloops) and coastal patrol craft/warships. This will make engagements and convoy battles much more realistic and historical when you play.
https://i.gyazo.com/c70bf4ac524eae159d3d04e84f671f51.png
This is only to be played with the Onealex mod compilation or GWX 3.0 gold as they are the ones I tested this with and I can't guarantee compatibility with other mega mods. I completed several patrols during every year of the war with various U-boat types and all seemed fine sinking many different ships from it, its stable save-wise. If people feel the Onealex compilation has enough ships as it is then that's fine and totally understandable if you don't want to use this.
Install instructions
Simply download the Community units addon folder and copy it to the 'MODS' folder, enable with JSGME. Only load it at base before starting a new patrol, never add/remove the submod in the middle of a patrol or it may cause your save game to be corrupt.
Merchant ship pack for Onealex mod - https://1drv.ms/f/s!Apf4S8iaE41MiOZwVXk0kGQMc5IvDQ?e=ihdZwF Uploaded November 2024
kyle9154
10-26-21, 06:28 AM
https://www.history.navy.mil/research/library/online-reading-room/title-list-alphabetically/m/merchant-ship-shapes.html
pdf version - https://www.history.navy.mil/content/dam/nhhc/research/library/online-reading-room/ships/merchantshipshapes/Merchant%20Ship%20Shapes.pdf
Here's a good article with pictures/diagrams of all the merchant ship types used in WW2.
kyle9154
11-14-21, 09:37 AM
Main download link updated
Anvar1061
11-14-21, 09:52 AM
Ship names file if you use SH3 Commander and want real names in patrol logs for this mod - https://1drv.ms/u/s!Apf4S8iaE41MrQlDn3A0oIx0Yw0m?e=Nu2bM1
The link doesn't work
https://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif
kyle9154
11-15-21, 07:14 AM
Ok let me update the link, try now. I removed the T13A and T17A because had American flag on side of hull even when hostilities starts with America and I don't like that its like 'hey look at me i'm enemy...shoot me'. I also added Converted Transport and Heavy Merchant 03 from NYGM MFM pack, I had to remove M31X because my trick of using the skins from M31B and putting them into the M31X folder and renaming them to M31X didn't work out so well lol so I removed that ship too, 53 total ship models in all now working fine so far with Onealex mod.
Anvar1061
11-15-21, 11:16 AM
You misunderstood me "Ship names file if you use SH3 Commander and want real names in patrol logs for this mod - https://1drv.ms/u/s!Apf4S8iaE41MrQlDn3A0oIx0Yw0m?e=Nu2bM1"
link doesn't work
Kal_Maximus_U669
11-15-21, 11:17 AM
yes i will review your links and test ... when i do an overwrite i always do a backup. now the structure of your file is not adapted to Jsgme (data) ... you have to build it yourself ... but by the way I had ctd my install is fresh last update always with OneAlex besides that produced a fantastic job and always updated that of toyotagt86 I love it for the interiors besides this one does not seem to fascinate the crowds .. yet a hell of a job is done ..
good Kyles I try and I tell you ..liens dater 14 nov 15h45 where is download where is new download
kyle9154
11-15-21, 12:42 PM
You misunderstood me "Ship names file if you use SH3 Commander and want real names in patrol logs for this mod - https://1drv.ms/u/s!Apf4S8iaE41MrQlDn3A0oIx0Yw0m?e=Nu2bM1"
link doesn't work
Okay yes thanks for clarifying, it was removed accidently as I updated the main MFM 3.3 Lite link, it is up now the SH3 commander ship names file. :Kaleun_Salute:
kyle9154
11-15-21, 12:44 PM
yes i will review your links and test ... when i do an overwrite i always do a backup. now the structure of your file is not adapted to Jsgme (data) ... you have to build it yourself ... but by the way I had ctd my install is fresh last update always with OneAlex besides that produced a fantastic job and always updated that of toyotagt86 I love it for the interiors besides this one does not seem to fascinate the crowds .. yet a hell of a job is done ..
good Kyles I try and I tell you ..liens dater 14 nov 15h45 where is download where is new download
Both links have been updated as of today Nov 15, if MFM 3.3 Lite is still not working for you after you test then i'll investigate further. Does it crash during a patrol or won't even let you start one?
Kal_Maximus_U669
11-15-21, 03:05 PM
Both links have been updated as of today Nov 15, if MFM 3.3 Lite is still not working for you after you test then i'll investigate further. Does it crash during a patrol or won't even let you start one?
sehr gut
es ist gut, gerade heruntergeladen, das neue wird es versuchen..herr.
kyle9154
11-15-21, 04:15 PM
Hey Kal, ever think of joining us on the Onealex discord and getting involved with our Battle of the Atlantic mp roleplay campaign? Yes you too Andrey, you should get involved too if you can spare the free time. If anything it will bring the community closer together and hey you can still play your 'personal' campaigns on the side.
Kal_Maximus_U669
11-16-21, 11:40 AM
Hey Kal, ever think of joining us on the Onealex discord and getting involved with our Battle of the Atlantic mp roleplay campaign? Yes you too Andrey, you should get involved too if you can spare the free time. If anything it will bring the community closer together and hey you can still play your 'personal' campaigns on the side.
je te remercie pour ton invitation mais par le passer j avais été sur discorde avec Alx novoros quand il avait sortie KsD multi il y a deux ans est s était chiant pour moi je suis pas assez anglophone ..mais si l hiver me le permet je viendrais bien..
kyle9154
11-16-21, 02:24 PM
je te remercie pour ton invitation mais par le passer j avais été sur discorde avec Alx novoros quand il avait sortie KsD multi il y a deux ans est s était chiant pour moi je suis pas assez anglophone ..mais si l hiver me le permet je viendrais bien..
right on sounds good my friend:Kaleun_Salute:
Kal_Maximus_U669
11-17-21, 03:48 PM
Hey kyle 9154 I tried I have "CtD" must start a career again or something escapes me maybe .. :ping:
kyle9154
11-17-21, 04:48 PM
Okay I will do some test careers at different times in the war and give you feedback, last time it all worked but since then there's been a new release of Onealex mod and I haven't even had time to play myself between helping run this Online Battle of the Atlantic mode with Alex and taking care of my aging father. Can you be more specific, did it crash before stating a patrol or mid-patrol?
kyle9154
11-17-21, 07:29 PM
Hey kyle 9154 I tried I have "CtD" must start a career again or something escapes me maybe .. :ping:
On a fresh install of Onealex 1.51 megamod - I just ran a Sept 1939 career start with VIIB 2nd flotilla and went through English channel at x512 tc, even spotted a Tanker 18 a day after hostilities and sunk it without issues. I just saved it and going to try Sept 1940 start base St. Nazaire VIIB with 7th flotilla next and then a June 1941 VIIC start base Brest with 1st Flotilla after that but so far so good on my end Kal, is anyone else having issues with this mod?
CapZap1970
11-17-21, 08:51 PM
nope, no issues....
To prevent CTD´s, just make sure to be at least 50 km away from land or any unit, air or sea.... It is a good thing to submerge, make an hydrophone 360° sweep, surface and then exit :yep:
Mad Mardigan
11-17-21, 09:58 PM
nope, no issues....
To prevent CTD´s, just make sure to be at least 50 km away from land or any unit, air or sea.... It is a good thing to submerge, make an hydrophone 360° sweep, surface and then exit :yep:
To add to this...
I'd go so far, as to say... can be... at minimum, 25 nm's from land if using a 20 nm mod... (20, if using the 16 nm version... 10, if the 8 nm version.. I'd reckon, :hmmm: deep water areas are best.... so as to ensure no land beneath you... submerge & do as Capt Zap suggested.. to run a quick & dirty sonar sweep of the area... to ensure no ships about... & preferably, no buzzing buzzards aka aircraft... make sure of at least... 5 minutes (minimum) of being out of High TC (time compression, before some... newb asks... :shucks:) after all that is seen to & insured of, save... & at least, 3 minutes after the save... before exiting. I wait, 5 minutes... before & after doing a save... BUT that's just Me... & this should give you a safe game save point...
NOTE: Do NOT, over write any game save... make a fresh clean save point, as well...
Hope this helps... :shucks:
Gute jagd, ihr Himmelhunde. :arrgh!:
:Kaleun_Salute:
M. M.
CapZap1970
11-17-21, 11:41 PM
To add to this...
I'd go so far, as to say... can be... at minimum, 25 nm's from land if using a 20 nm mod... (20, if using the 16 nm version... 10, if the 8 nm version.. I'd reckon, :hmmm: deep water areas are best.... so as to ensure no land beneath you... submerge & do as Capt Zap suggested.. to run a quick & dirty sonar sweep of the area... to ensure no ships about... & preferably, no buzzing buzzards aka aircraft... make sure of at least... 5 minutes (minimum) of being out of High TC (time compression, before some... newb asks... :shucks:) after all that is seen to & insured of, save... & at least, 3 minutes after the save... before exiting. I wait, 5 minutes... before & after doing a save... BUT that's just Me... & this should give you a safe game save point...
NOTE: Do NOT, over write any game save... make a fresh clean save point, as well...
Hope this helps... :shucks:
Gute jagd, ihr Himmelhunde. :arrgh!:
:Kaleun_Salute:
M. M.
M.M.
Thanks for that. I see I was too short in my explanation, but what you described is in fact the bible for avoiding CTD´s. Agree with you 100% :yep:
:Kaleun_Salute:
kyle9154
11-18-21, 06:37 AM
Yeah I follow the same rules as well when it comes to saves and rarely RARELY have corrupt saves because i got into that routine. I knew this mod worked fine as it has been for me so must be something going on your end Kal.
CapZap1970
11-18-21, 06:22 PM
I forgot to mention that it is also a good idea to make a backup of the files in the Documents folder from time to time in case a career save gets corrupted... :03:
Mad Mardigan
11-19-21, 12:01 AM
I forgot to mention that it is also a good idea to make a backup of the files in the Documents folder from time to time in case a career save gets corrupted... :03:
Not alone in that faux pas, Capt. Zap... as did I, in that... mea culpa :oops:
:Kaleun_Salute:
M. M.
kyle9154
12-12-21, 07:14 AM
Reuploaded download link
kyle9154
12-17-21, 10:05 AM
.....
kyle9154
01-02-22, 01:07 PM
DOWNLOAD LINK UPDATE :Kaleun_Wink: https://1drv.ms/u/s!Apf4S8iaE41M8U9VIg6mxHDYuNOg?e=00tTmO
- Added the recognition manual pictures (.sil's) from the MFM Beta 4.1 version because they were better looking and even less size kb wise then the MFM 3.3.
- Added L02B and L03B from NYGM MFM mod pack and renamed them Large fast merchant type 02 & North Sands type cargo.
- Cleaned up a few wrong model files in some folders from original MFM 3.3 mod as well as deleted all the redundant french.log and german.log files as not needed with english text version of game.
Onealex has the french and german log files deleted from all his ships in his mod too as you don't need them when you have english.log file in each ship folder.
- Removed the light merchant 01-04 variants that were from the NYGM MFM pack because found too many of them spawning in convoys and their quite small and hard to hit from outside a convoy.
I only want to sink them as lone or coastal merchants and if they didn't spawn in convoys then i'd keep them, plus Onealex mod has enough light variations of merchants as it is.
- Reorganised recognition model by editing a few ship names, I removed class names such as SS Delhi type as i researched them and no such class of ship existed only the name of one ship. If it was a historical class of ship I kept the name like Hog Island class cargo, Great lakes class freighter, Granville type freighter etc. There was so Kawasaki class oilers in the atlantic as they were japanese line of ships so I made the names more generic or kept the ones that were historical.
Version was tested from all years of the war and with all flotillas/bases. It only adds 1-2 mins to your patrol start up load time, also is even more stable then the last version now.
I look forward to the feedback, good hunting:Kaleun_Salivating:
Lugermann
01-02-22, 02:15 PM
Link broken.
kyle9154
01-02-22, 02:19 PM
Link broken.
main one on first post is working, i'll fix that one sorry for inconvenience.
All should be working now, thanks for bringing it to my attention.
- reorganised recognition model by editing a few ship names, I removed class names such as SS Delhi type etc as i researched them and no such class of ship existed only the name of one ship with that name. If it was a historical class of ship I kept the name like Liberty type cargo, Victory type cargo, Hog Island type cargo, Great lakes type freighter, Granville type freighter, the T2-A1's etc etc. There was so Kawasaki class oilers (changed to Large oiler) in the Atlantic as they were a Japanese class of tankers in the pacific war so I made the names more generic or kept the ones that were historical for realism purposes, same thing for Haruna class oiler renamed to Small oiler. If people can find common ship class types that were used in the Battle of the Atlantic that's not already included in this mod then i'll change the names of some generic ones provided the historical specifications of the class of ship match the model of the ship in the game.
Just so I'm clear on this :
1 Is the MFM Rec Manual included or is it still a separate mod, added via JSGME as before ? (the 12/21 2021 version)
kyle9154
01-02-22, 07:29 PM
Just so I'm clear on this :
1 Is the MFM Rec Manual included or is it still a separate mod, added via JSGME as before ? (the 12/21 2021 version)
Rec manual is a separate mod and still okay to use if you want to have colour images in your manual but I prefer these black & whites ones as it goes with the rest (only a few of Onealex ships are in colour format inside rec manual) and its less mod weight but only minimal so its really up to you if you want to use it after MFM 3.3 Lite in jsgme.
What I did was get rid of those polygon looking ones from MFM 3.3 original and replaced ones that have texture of ship now, but the colour rec manual is good too just depends on your preference.
Kyle your work is much appreciated. Thanx
kyle9154
01-02-22, 09:16 PM
Kyle your work is much appreciated. Thanx
Yeah my pleasure, I just wish MFM would work with Toyotagt's compilation like it does in Onealex but i'm waiting for him to give me a version without TMT integrated and also WAC full interiors removed so I can test the mod on it without those two features.
kyle9154
01-07-22, 08:02 AM
New update coming this weekend and will probably be the last iteration of the MFM - onealex edition as i'm having a hard time finding stuff to improve on within it, it will have around 50 ships in total and very stable.
kyle9154
01-11-22, 10:09 AM
Final version (at least for a while) of MFM 3.3 Lite Onealex edition - main link on first post has been updated.
Just over 50 ships in total all tested and very stable, I have yet to find a crash so if you find one then let me know. Enjoy :Kaleun_Thumbs_Up:
-Added back S01B (small merchant type 04) and L03B (Large merchant type 03) from NYGM MFM pack as only them two had complete recognition manual sils with 45 and 0 degree angle diagrams.
-Added complete recognition manual sils- with angles for all ships thanks to Izgud MFM 3.3 Silhouettes.
-Renamed M26B, M27B, and T07B to North Sands-class fort cargo, Ocean-class Fort cargo and Dale-class oiler and made it only available for British roster as specs and looks are very similar.
-Renamed M17B to C1-M type cargo as specs and looks matched exactly, also renamed M21B to CAM type merchant.
-reorganised the names in recognition manual so little easier to scroll through
kyle9154
03-19-22, 10:03 AM
New version of MFM Onealex mod on first main post!!!!
-minor tweaks with ship names adding more historical ship class names based on the ships stats and looks if it matched historically. Example 'Small tanker type 01' name changed to Type T1-MT-M1 tanker, changed 'Large steamer' too 'Cameron class steamship' etc, etc.
I'm changing the generic names of the MFM ships that already came with Onealex mod instead of the ones that come with MFM 3.3 Lite as you'll notice them in your patrols more often then the other MFM ships because their included in both the .SCR.mis and the .RND.mis campaign files.
Other then that its the same good ol' Onealex MFM lite mod with just over 50 ship models and as always enable MFM 3.3 lite through JSGME application and paste/overwrite the 'ship names' file to your SH3/SH3 Commander Eng/Cfg folder.
First off, Thank you for your continuing work on the MFM 3.3 Lite-Onealex Edition. I noticed in the MFM 3.3 Lite download there is a Ship Names.cfg file along with the Data folder. I also there was a separate Ship Names.cfg file on your download page. Are these one in the same ? The reason I ask was they were different in size, Megabyte wise. I did a quick side by side comparison and to me they look similar. But just making sure. Thanx Again
kyle9154
03-19-22, 01:04 PM
First off, Thank you for your continuing work on the MFM 3.3 Lite-Onealex Edition. I noticed in the MFM 3.3 Lite download there is a Ship Names.cfg file along with the Data folder. I also there was a separate Ship Names.cfg file on your download page. Are these one in the same ? The reason I ask was they were different in size, Megabyte wise. I did a quick side by side comparison and to me they look similar. But just making sure. Thanx Again
There is no other ship names.cfg file on my download page, if I had one earlier it has been removed. Please use the one that comes with the mod. Its so that proper ship names come up on your sh3Comander patrol log after your patrol instead of generic names like Medium merchant 28 sunk it will say SS John Brown for example.
kyle9154
03-19-22, 06:03 PM
An example from a patrol I finished today using long range type 9C Uboat attacking coastal waters of America in February-March 1942, first 2 were British ships sunk enroute to America and last one was a British ship sunk coming back home. All the rest were American ships and a good variety of historical class ships in the patrol with no duplicates (though duplicates are still seen sometimes like in convoys). Got back with only one torpedo remaining and 25% fuel left after almost 2 months on patrol (of the 21 torpedoes fired - 15 hit their mark, experienced 4 torpedo failures and 2 missed shots and all were either lone merchants or traveling in pairs)
https://1drv.ms/u/s!Apf4S8iaE41MgYgqQNbYET17Ki-g4A?e=igxE9H
https://1drv.ms/u/s!Apf4S8iaE41MgYgovyyiKAjiw5L9yw?e=DLFj6w
Hey Kyle, All is as you described, Not sure about what I encountered this morning. But I linked to your download page minutes after you posted your update. I waited a bit and now I'm good to go. :Kaleun_Cheers:
Kal_Maximus_U669
03-22-22, 07:12 PM
Hello Jerry ...:salute:
- have you tried it... does it work? is the recognition manual updated?... tell me...?
Merci Kyle pour ton travaille...je vais peut etre ressayer...
kyle9154
03-23-22, 10:36 AM
Hello Jerry ...:salute:
- have you tried it... does it work? is the recognition manual updated?... tell me...?
Merci Kyle pour ton travaille...je vais peut etre ressayer...
Yes it works flawlessly and is very stable with updated recognition manuel pictures (all picture angles). Plus changed the names in Englishnames.cfg file in the sea folder to represent historic class/ship types.
Hi Kal, Been busy with other stuff the past few days. Got a break today (raining) so I have the ole SHIII/ OneAlex fired up. Started a new patrol so I haven't got'n too far, but so far so good.
clowncarsplatoon
04-02-22, 01:11 PM
Hi,
first thing I want to say is thank you for your amazing work.
Secondly, I get constant CTD with fresh Onealex installation and your mod when I start a new carreer and load first mission.
I compared updated verion from 19th March with the previous one, I noticed EnglishNames.cfg are missing in data\Sea folder in updated version of your mod.
Could that be the cause for CTDs I am getting ?
kyle9154
04-02-22, 06:56 PM
Yes the englishnames.cfg was missing from the sea folder and that would cause a ctd, thankyou and I don't know how it got removed but its back there now if you'll redownload it from main link.
- Thanks again for spotting that
kyle9154
05-07-22, 09:21 PM
Just released new version, main link on first post has been updated.
-added OMBunyzun model from community units pack and named it Old War class oiler
-many names changed to historical ship classes based on their ship stats and appearance matching their historical counterparts using picture references for example:
Service oiler model renamed to T1-M-A2 type tanker - https://en.wikipedia.org/wiki/T1_tanker
NOMRanger model changed to Ranger class tanker - https://en.wikipedia.org/wiki/Ranger-class_tanker
OSHaruna to Ol class oiler - http://www.historicalrfa.org/rfa-ship-classes/1902-first-2000t-ol-class-harbour-oilers
T1A to Leaf class oiler - http://www.historicalrfa.org/rfa-ship-classes/1900-fast-leaf-class-oilers
OTMS and LTMS to 'Fleet replenishment oilers' because of their huge size of 190m in length, they were named T3 type tanker before but no T3 or T2 type tanker was that long in WW2, it wasn't until 1964 that they 'Jumboized' their old T3-SE-A3 tankers from WW2 for use in the Vietnam War.
Thank You Kyle. Your work is amazing.
kyle9154
05-08-22, 05:14 AM
Thank You Kyle. Your work is amazing.
Glad your enjoying it, I might look into adding more community units from SH4 pack like the C4 Cargo and a few others that are historical but am running out of ideas and historical merchant ship types/classes unless you guys can find more or give me any resources to use. Got them all in that i'm aware like Fort class cargo, ocean class cargo, all the c1,c2,c3 cargoes, could maybe use another c2 cargo variation but that's it. I could put in subclasses of the fort ships like 'Northern Sands type Cargo' but unsure at this time if I want too. All the T1's, T2's, and T3 tankers are in as well now, this is the source I use - http://shipbuildinghistory.com/merchantships.htm
There's ships that ALEX B has released that I would like to add to MFM 3.3 Onealex addition because Onealex hasn't been able to update his mod due to the war in Ukraine and he usually adds Alex B's ships to his compilation. I'll have to get permission first from him before I add any of his ships to the MFM mod.
Kal_Maximus_U669
05-08-22, 06:31 AM
Glad your enjoying it, I might look into adding more community units from SH4 pack like the C4 Cargo and a few others that are historical but am running out of ideas and historical merchant ship types/classes unless you guys can find more or give me any resources to use. Got them all in that i'm aware like Fort class cargo, ocean class cargo, all the c1,c2,c3 cargoes, could maybe use another c2 cargo variation but that's it. I could put in subclasses of the fort ships like 'Northern Sands type Cargo' but unsure at this time if I want too. All the T1's, T2's, and T3 tankers are in as well now, this is the source I use - http://shipbuildinghistory.com/merchantships.htm
There's ships that ALEX B has released that I would like to add to MFM 3.3 Onealex addition because Onealex hasn't been able to update his mod due to the war in Ukraine and he usually adds Alex B's ships to his compilation. I'll have to get permission first from him before I add any of his ships to the MFM mod.
Hey Keyle :up:
it's a very good idea I think.... Alex B I love these splendid achievements...
:salute:
kyle9154
05-30-22, 04:34 PM
New update for MFM 3.3 Lite Onealex version, link on first/main post has been updated, over 60 ships in this edition.
- Added AE 'Supply freighter', Lorina 'Small passenger/cargo', DD Gnevy class destroyer and DD Benson class destroyer from ALEX B's ship pack - all credits go to him, thanks again buddy.
- Added C4 Cargo 'C4 type cargo', DESKR 'DE SKR Class', DD Battle class destroyer, FS Egret class sloop and FS Grimsby class sloop from the SH3 community units pack
-changed name of AO01 & AO02 from Fleet oilers type 1 & 2 to Fleet oiler Kennebec-class and Fleet oiler Suamico-class
-few other name changes, changed Leaf class to 'Supply tanker', Ol class changed to 'Small oiler' and Ranger class changed to 'Support tanker' as their was only 5-6 ships in each class with only two in total sunk in WW2 and you see them far too often in patrols to be sinking many ships of those class. I kept the Dale class oiler and Cameron class steamer as they both had like 20 ships in each class with about 5-9 of them in each sunk by U-boats so it warrants keeping those two class names. https://en.wikipedia.org/wiki/Cameron-class_steamship https://en.wikipedia.org/wiki/Dale-class_oiler
P.S. I better post this MFM 3.3 Lite update quick before it gets hidden under like 20 Mornar Brane threads lol- Just kidding buddy, I used some of your sil backgrounds as they were improved from the old ones very well done and the only thing I used out of your mod pack, some sil credits go to him :03:
thank you Kyle for your great work
kyle9154
07-26-22, 05:03 PM
New version coming this weekend that will be entitled 'Community units addon for Onealex' which will include a total of 82 ships (65 various merchant ships and 17 warship classes). Keep an eye on this thread in the near future because I promise you won't be disappointed. :Kaleun_Salivating:
CapZap1970
07-26-22, 06:57 PM
Wow!!! :Kaleun_Thumbs_Up:
That will be great kyle9154, thanks a lot for that! We will be waiting for it...
kyle9154
07-27-22, 06:16 PM
New version is up on the 1st post link, I have separated the mod in two packs (a merchant pack and a warship pack) so you can choose to load one or both in JSGME.
New ships included are as follows:
Merchant aircraft carrier
York class heavy cruiser
Rudderow class escort destroyer
Von Dos ships
D class light cruiser
Town class light cruiser (Edinburgh subclass)
Alex B ships
Coastal Steamer, Lorina and AE Supply Ship
Benson-Gleaves class destroyer
Gnevny class destroyer
AH_Thor ships
Bittern class, Grimsby class, Egret class sloops
The_Frog ships
Modified Leander class (Australian)
E&F, G&H, Havant, I, Admiralty Leader class destroyers
Kingfisher class corvette
Heito, Biyo, Akita, Hakusika, NKSMM, NKSSJ_, C4 Cargo, NGM, NLTR, NDE_SKR from the GWX 2.1 Community units pack
Mad Mardigan
07-27-22, 07:35 PM
:hmmm:
Unless ya willing to be held hostage by mediafire to buy a premium account, & can afford to... you'll be waiting til Hades freezes over to get access to that latest MFM for OneAlex... :yep:
Just so you know... :shucks:
CapZap1970
07-27-22, 07:51 PM
Mediafire doesn't let download the folders (bulk download)... I think you must upload a Zip file so it is considered as 1 file only...:hmmm:
kyle9154
07-28-22, 05:07 AM
Sorry guys I did not know that about mediafire, i'm going to have to find another way to upload this to you guys, will reupload soon through Onedrive.
kyle9154
07-28-22, 05:29 AM
New updated link is on 1st post hopefully without any issues this time....ENJOY ;)
CapZap1970
07-28-22, 07:33 PM
This time it worked fine! Thank you kyle9154
:Kaleun_Thumbs_Up:
New updated link is on 1st post hopefully without any issues this time....ENJOY ;)
Yes, the download works well. Thx. :Kaleun_Thumbs_Up:
kyle9154
07-29-22, 05:09 AM
Yes, the download works well. Thx. :Kaleun_Thumbs_Up:
Good to hear guys by the way if you only load the merchant pack it adds 1 minute to your patrol load up time but if you also load the warship pack, it will add another minute to your patrol start up time.
clowncarsplatoon
08-07-22, 09:10 AM
Hey kyle9154 what are your system memory specs ?
I am always getting CTD after mission loads & U-boat logo when starting a new career mid-war (8/1942), and both merchant & warship packs are enabled via JSGME on a system with 16 GB memory (Ryzen 5 5600H, Nvidia GTX 1650 mobile).
Starting a new career early in war (1/1940) with merchant & warship packs enabled causes no CTD on system with 16 GB memory.
Starting a new carreer mid war (8/1942) with only merchant pack enabled causes no CTD on system with 16 GB memory.
Game loads fine with merchant & warship packs enabled on systems with 32 GB memory (both potato and powerful gaming laptop) early and mid war.
kyle9154
08-07-22, 10:02 AM
Hey kyle9154 what are your system memory specs ?
I am always getting CTD after mission loads & U-boat logo when starting a new career mid-war (8/1942), and both merchant & warship packs are enabled via JSGME on a system with 16 GB memory (Ryzen 5 5600H, Nvidia GTX 1650 mobile).
Starting a new career early in war (1/1940) with merchant & warship packs enabled causes no CTD on system with 16 GB memory.
Starting a new carreer mid war (8/1942) with only merchant pack enabled causes no CTD on system with 16 GB memory.
Game loads fine with merchant & warship packs enabled on systems with 32 GB memory (both potato and powerful gaming laptop) early and mid war.
I have 16Gb of Ram as well so I don't know what could be causing it, maybe your processor/graphics card is a little on the light side. I have a i5 10600K 4.1Ghz processor and a GTX 1080 graphics card, let me test a 1942 august campaign real quick with VIIC but pretty sure I tested that year in a IXC already.
P.S. This mod is heavy on memory I won't lie which is why I split the warships and the merchants in case it was too much load on some lower end systems. Adding like 80 ships to a mod that already has a ton of ships doesn't help so I highly recommend using a mid/high end desktop and not a laptop when using this mod.
Update - so I loaded up an Aug 42' VIIC 1st Flotilla campaign and I got in after 7 minute load time which makes sense because without this the Onealex mod at that point in the war takes 5 minutes to load up and I said that this community units addon adds 2 mins if using both packs. Everything works fine on my end with my system specs, perhaps another mod is causing your issue or laptop specs are not sufficient enough.
kyle9154
09-21-22, 03:39 PM
I'll be releasing a new revised update soon, that adds the merchant ships to the other nations such as Norway, Greece, Canada, Netherlands, Sweden, Denmark etc to give them more variety. I also removed the Egret, Bittern and Grimsby class sloops because there wasn't many of them in the war and the models aren't that great looking being an old mod and copied off another ship model way back in 2009 (made by AH_Thor) plus depth charges missing on Grimsby model for early war. I kept all the other warships though made by the Frog, Von Dos and Alex B as their models are well done and made from scratch.
Watch this space closely for update in a few days.
CapZap1970
09-21-22, 04:01 PM
Rgr that! :up:
kyle9154
09-23-22, 04:04 PM
New revised version has been posted on the first main post or get it here https://1drv.ms/u/s!Apf4S8iaE41MgqVIuQyux-JEZYY75A?e=NMBfo2
Copy/paste the MODS and SH3 Commander Eng folders to your main SH3 folder and activate mod through JSGME. Make sure you load this before starting a new career and keep it loaded until you finish your career, you should never add/remove in the middle of a career or it may cause a CTD.
Kyle, Last update had 2 Mods. One for WARSHIPS (PACK) and the other for MERCHANTS (PACK). With your latest update, are these now combined into 1 again ? Or is this up-date just for Merchents. Thanx
kyle9154
09-27-22, 02:42 PM
Kyle, Last update had 2 Mods. One for WARSHIPS (PACK) and the other for MERCHANTS (PACK). With your latest update, are these now combined into 1 again ? Or is this up-date just for Merchents. Thanx
Its now combined to one pack again
kyle9154
10-10-22, 04:27 PM
Working on a new version, just waiting for Alex B to release his President Jackson class Attack Transport.
New update will include:
- S01B-S04B from NYGM MFM pack and renamed Small Merchants 01-04
- New Passenger Liner - PL Horai ship from GWX community units pack
- New Medium Steamer - NTSHP ship from GWX community units pack
- Goldenfels from Alex B renamed Large merchant type 05
- Benson/Gleaves class destroyer ship from AOTD Madmax (correct specs and look)
- Haskell-class Attack Transport from AOTD Madmax
- More reorganization of the ships listed in the recognition manual with name changes
- Last but certainly not least is Alex B's Attack Transport to be renamed Attack Transport type 03 (once its finished)
P.S. I removed Alex B's Gnevny and Benson class destroyers and The Frog's British destroyers as they added too much weight to the mod with library files (.dat, guns, equipment, etc) and texture files plus they didn't match right with Onealex's increased escort sensor sensitivity. I tested many patrols and longest load time was Aug 1943 in IXD2 10th flotilla and it still loaded up within 7 mins for me (that's with most operational areas and nations at war with you so lot more ship traffic for cpu to load), most patrols will load up within 5 mins before 1942.
kyle9154
11-07-22, 09:23 PM
I can tell everyone that this next version is gonna be a beauty (the best one yet), heavy emphasis was put on adding more smaller merchants to have more of a balance in terms of tonnage. Also emphasis was on making the mod less in size and reducing the load time before patrols (adding Fifi's modified MFM .dat files helped reduce load time by 30 seconds). New version will include 10 new small merchants/tankers, 5 large merchants/tankers, 5 new medium merchants/oilers, and 3 new transports . A total of 90 Ships in the submod!!! including many new merchants from the CCOM mega mod.
P.S. I'm just waiting on Alex B to release his President Jackson class Attack Transport and then I will upload it. The new version will add 2-2.5 mins when loading up your patrol but look what your getting, a nice variety of merchants tested one by one with the Onealex mod. :Kaleun_Thumbs_Up:
CapZap1970
11-07-22, 11:40 PM
:Kaleun_Thumbs_Up::Kaleun_Cheers:
FUBAR295
11-08-22, 07:33 AM
Looking forward to it.:yeah:
sounds great !!!:Kaleun_Cheers:
kyle9154
11-17-22, 01:28 PM
COME ONE...COME ALL...THE NEW VERSION OF THE ONEALEX COMMUNITY UNITS ADDON HAS BEEN RELEASED, 90 SHIPS INCLUDED!!!
First Main post link has been updated or you can download it from here - https://1drv.ms/u/s!Apf4S8iaE41Mg8Fc-yOqygbO_Xpo1w?e=Lf9eUU
https://i.gyazo.com/0cece077d8400ca2af50cc3de29e6d1d.png
Tonci87
11-17-22, 01:49 PM
COME ONE...COME ALL...THE NEW VERSION OF THE ONEALEX COMMUNITY UNITS ADDON HAS BEEN RELEASED, 90 SHIPS INCLUDED!!!
First Main post link has been updated or you can download it from here - https://1drv.ms/u/s!Apf4S8iaE41Mg8Fc-yOqygbO_Xpo1w?e=Lf9eUU
Is it OK to update the mod while I´m in port?
Thanx Again kyle, for improving an already fantastic Mod.
kyle9154
11-17-22, 03:17 PM
Is it OK to update the mod while I´m in port?
You can try but no guarantees, just don't blame me if your current saved campaign doesn't load up. Safe bet is starting new career but its up to you.
kyle9154
11-17-22, 03:21 PM
Thanx Again kyle, for improving an already fantastic Mod.
My pleasure, i'm just glad people use and enjoy it. If any crashes happen and you can't load up your last save then let me know the date and type of boat you were in plus the area on the map you were and i'll test some more but I played 7 different patrols at different times of the war so all should be well.
P.S. If you really want to show your appreciation for this submod then rate up this thread, id very much appreciate it ;)
CapZap1970
11-17-22, 07:47 PM
Thanks a lot Kyle!!!! :Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheers:
Been waiting for this for a very looooong time! :up:
CapZap1970
11-19-22, 06:46 PM
kyle9154, once again, thank you very much for the add-on, been using it extensively this weekend and it works fine! :up::salute:
The only weird thing I've noticed is that the KCS=Large Merchant type 06 (NKCS) has the flag upside down....
https://i.postimg.cc/D0K8c0Kg/SH3-Img-19-11-2022-19-17-20-727.jpg
https://i.postimg.cc/B6FjDDRb/SH3-Img-19-11-2022-19-17-37-77.jpg
Perhaps you can fix it and re upload the mod, or if it is too much trouble, I would appreciate if you can guide me on how to fix it by myself.
Anyway, thank you very much for your work and help if possible! :salute::salute:
kyle9154
11-19-22, 07:42 PM
kyle9154, once again, thank you very much for the add-on, been using it extensively this weekend and it works fine! :up::salute:
The only weird thing I've noticed is that the KCS=Large Merchant type 06 (NKCS) has the flag upside down....
https://i.postimg.cc/D0K8c0Kg/SH3-Img-19-11-2022-19-17-20-727.jpg
https://i.postimg.cc/B6FjDDRb/SH3-Img-19-11-2022-19-17-37-77.jpg
Perhaps you can fix it and re upload the mod, or if it is too much trouble, I would appreciate if you can guide me on how to fix it by myself.
Anyway, thank you very much for your work and help if possible! :salute::salute:
Yes i'm aware of it, its the only ship that has an issue and I do not know how to fix it, my knowledge with modding sh3 is not as good as you may think. I just add ship models I find from various mods that are not in the Onealex compilation then test them through many campaigns and Museum. If you know someone who can fix it by all means let them. It was too nice of a model for me to keep out of the mod for the sake of a little upside down flag.:k_confused:
P.S. If someone could fix the flag so its right side up then i'll give all credits to them for it, all I know is its something you edit in the ships' .dat file. Onealex will be optimizing a few of these models and adding them to his next version so that they'll be better suited to his settings/environment etc which I am grateful for as his skills are extraordinary.
P.S. If someone could fix the flag so its right side up then i'll give all credits to them for it, all I know is its something you edit in the ships' .dat file. Onealex will be optimizing a few of these models and adding them to his next version so that they'll be better suited to his settings/environment etc which I am grateful for as his skills are extraordinary.
Hi!
If you want, send her to me.
Best regards,
Vd
kyle9154
11-20-22, 02:59 AM
Hi!
If you want, send her to me.
Best regards,
Vd
Thanks so much Von Dos, i'll send the NKCS Sea folder over to you in PM.:Kaleun_Thumbs_Up:
kyle9154, once again, thank you very much for the add-on, been using it extensively this weekend and it works fine! :up::salute:
The only weird thing I've noticed is that the KCS=Large Merchant type 06 (NKCS) has the flag upside down....
https://i.postimg.cc/D0K8c0Kg/SH3-Img-19-11-2022-19-17-20-727.jpg
https://i.postimg.cc/B6FjDDRb/SH3-Img-19-11-2022-19-17-37-77.jpg
Perhaps you can fix it and re upload the mod, or if it is too much trouble, I would appreciate if you can guide me on how to fix it by myself.
Anyway, thank you very much for your work and help if possible! :salute::salute:
open Silent 3ditor and change the values...
https://i5.imageban.ru/out/2022/11/20/0b828cbbb7e4431a453fa50ec5591c11.webp (https://imageban.ru)
https://i4.imageban.ru/out/2022/11/20/fee4017dded06810d9ff796dd0d2f5a3.webp (https://imageban.ru)
kyle9154
11-20-22, 08:44 AM
open Silent 3ditor and change the values...
https://i5.imageban.ru/out/2022/11/20/0b828cbbb7e4431a453fa50ec5591c11.webp (https://imageban.ru)
https://i4.imageban.ru/out/2022/11/20/fee4017dded06810d9ff796dd0d2f5a3.webp (https://imageban.ru)
See everyone this is the type of direction I need, picture diagrams explaining what to do, thanks so much Alex B. I wait eagerly in anticipation for your attack transport, now i'll be able to remember this in case it happens in the future. :Kaleun_Applaud:
Update: After making the value in the Z axis box the same as the X axis, everything looks perfect now with the flag, thanks again Alex B!!!
CapZap1970
11-20-22, 02:58 PM
Thank you very much for the clear instruction!!! :Kaleun_Salute:
However,, if I put the value 180 as shown in the screenshot, the flag is in diagonal, so what I did was copy the original value displayed on Rotation "X" upon opening the DAT file with S3D (3.141593) to Rotation "Z" instead of 180.
https://i.postimg.cc/15bf5DYz/NKCS.jpg
That solved the problem. Anyway, thank you very much AlexB since you showed us the solution to this problem!
...However,, if I put the value 180 as shown in the screenshot, the flag is in diagonal, so what I did was copy the original value displayed on Rotation "X" upon opening the DAT file with S3D (3.141593) to Rotation "Z" instead of 180...
180 is degrees.
180 degrees = 3.14 radians
kyle9154
11-20-22, 06:31 PM
Hey guys, just letting you know that the Onealex Mod discord is growing everyday and if you like to get up-to-date news on the mod and engage with the community easily then come join us on the discord.
:Kaleun_Wink:https://discord.gg/bKCdQekE4W:Kaleun_Thumbs_Up:
@Cap Zap @Jerry @Alex B @Fifi, get your asses on Onealex's discord because it will be so much easier to talk to each other about the mod and other such subsim things. If you don't want to then I understand but trust me once you start using discord you'll never go back to the old inconvenient subsim messaging. Mardigan, Dieselglock, Fubar, Black Swan, Von Dos etc are already over there. ;)
CapZap1970
11-20-22, 09:11 PM
180 is degrees.
180 degrees = 3.14 radians
Thanks for clarifying that, it was driving me crazy... I suppose there is an option to change rad/Degrees inside S3d, right?
Edit: Found it!!!
kyle9154
11-21-22, 07:15 AM
Next version will include some editing out of some ships that will be included in Onealex's upcoming 1.53 version and some ship name changes but the big improvement is they all have water reflections and have their ship speeds changed to have at least a max speed of 12 so they don't fall behind convoys or impede ships behind them in convoy because of Onealex's increased convoy speeds.
Mister_M
11-21-22, 12:44 PM
See everyone this is the type of direction I need
Or X=0, Y=180, Z=0 (turn the flag around the Y axis)
kyle9154
11-26-22, 02:29 PM
New version updated/uploaded
- All the ships now have a minimum max speed of 12 knots (convoys go as fast as 12 knots in onealex mod) so now ships won't fall behind convoys or impede ships behind them.
- New 'lite' version of the mod which has half the amount of ships for those who have older computers or longer load times.
- Fixed NKCS ship having its flag upside-down
- Various ship name changes to organize the rec manual more
Community units for Onealex Mod (Full) - https://1drv.ms/u/s!Apf4S8iaE41MhIE1C5TUYjvug2zqwQ?e=UPdVae Updated Nov 26th/2022
Community units for Onealex Mod (Lite) -https://1drv.ms/u/s!Apf4S8iaE41MhJJaqFCQQmKx-F1SxA?e=b6ou8u Updated Nov 26th/2022
Thanx Kyle for the update. On my "return to base" leg and will set this up tonite when I dock ... now it's back to the leaves in my yard.
kyle9154
11-27-22, 09:48 AM
There was an issue with the 'lite version' link so I had to reupload it but all links should be working fine now. Sorry for the inconvenience.
kyle9154
11-29-22, 07:32 AM
Cap Zap has helped me make the other angles for the sils that's included in the community units addon I'm building. So far he's done the T01,T02,T04,T06 and T13B from the NYGM Iambecomelife's pack. I have to tell you that Cap Zap's work is pretty good for .sils.
Also he found out that the pictures in the previous .sils didn't match what the actual 3d models of the ships looked like that's why they look slightly different in these sils but now their the correct image. I wonder if the previous author just used a template pic and just modified it for every ship to save time making new sils.:hmmm: Anyways, Cap Zap will be doing/correcting all 47 of the dark silhouette MFM ships in the full version of my community units addon mod and also changing the sils that are in color to black & while so they match the rest.These 5 will be added to the next 'lite version'.
Theses are the 5 sils he did T01B,T02B,T04B,T06B, T13B (from NYGM IABL mod) all in order of what their actually 3D models look like - https://1drv.ms/u/s!Apf4S8iaE41MhJ1FYyaQWOdqA5CHvQ?e=TfJarO
https://i.gyazo.com/88363fbafd17ca9aaa515fa93f4f0835.png https://i.gyazo.com/99bd53894f22709e16730a51565c9234.png https://i.gyazo.com/5e6d226cc340bca2acaf03fa695a8d30.png https://i.gyazo.com/bbbc9a2a017a1f9a52356a2ca58ae872.png https://i.gyazo.com/0e1ebc50d7079f146cfb87c6cd438203.png
Kal_Maximus_U669
12-22-22, 08:32 AM
:Kaleun_Wink:
https://www.subsim.com/radioroom/showpost.php?p=2843537&postcount=519
Listen my dear Kyle..
I don't like the tone you use with me..!! for a while..!! stop your provocation..!! A time ago, you were happy to chat with me to try out your merchant fleet.. 'remember'...
-you tell me :
your english and grammar are difficult to understand..
the other members here understand me perfectly Ukrainian.. Russian.. English.. American.. Brazilian etc..
there are grammatical or syntax errors but nothing dramatic.. I am not English, the others understand me very well here and elsewhere..
Now stop taking the French for idiots.. because you "rosbif" you are no better than the others..
For the post it is true that I should have posted here you are right..
but as you have encountered problems with the ARB I suspected it...
I took the opportunity to ask if your fleet is working...
-you tell me:
Third, all you did was complain and say my mod is crashing for you when hundreds of others are using the community units addon for the onealex mod just fine (it's designed just for this mega mod )
-I answer you:
following your thread there is no message that reports perfect operation..
on the contrary, errors are noted.. now I have never complained
near anyone here .. I see that's all ... someone has a complete career with your mods without problem .. that he shows up and gives us a positive opinion ... for the moment no one ..!! I'm sure there will be backup issues at some point.
you tell me:
So use it or don't use it - I don't care Kal, you get it.
it shows your state of mind towards me... very well..
your mod I'm "put it where you know" is it clear...
and the French salute you very "funny" in bad faith...
now I'm going to abstain with you..
fair winds...no more wasting my time with "gugus" like you..
Kal_Maximus_U669
01-09-23, 11:20 AM
My dear kyle9154 :D:D
hope to find you in a better mood for this year..
I tested your work congratulations for the moment no problem
But some ship should have other colors when do you think
Go kyle9154 a good year despite some unnecessary tension.. :har:
http://image.noelshack.com/fichiers/2023/02/1/1673281185-sh3img-2-1-2023-1-7-58-260.png
kyle9154
01-10-23, 09:51 AM
My dear kyle9154 :D:D
hope to find you in a better mood for this year..
I tested your work congratulations for the moment no problem
But some ship should have other colors when do you think
Go kyle9154 a good year despite some unnecessary tension.. :har:
http://image.noelshack.com/fichiers/2023/02/1/1673281185-sh3img-2-1-2023-1-7-58-260.png
Happy new years to you as well and I don't hold any grudges, by the way I'm half French if you didn't know, my dad was born in Alsace Strasbourg in 1954 to a German mother and French father so I have both German and French blood in me but lot more French, I was born and raised in Canada however.
As for the matter of textures, I'm not a texture artist and I only have the textures that were already included with the ships I found around the community, if someone wants to make textures for me and contribute to the mod then I would be open to adding them.
I have plans to release a new version of the community units addon onealex version soon and it will be the best one yet with collaboration work from Von Dos who correctly measured all the ship models in their .dat files. We found that lot of the ship .cfg files dimension values from Iambecomelife MFM ships to be completely wrong meaning people could miss ships using manual targeting if their going by the wrong stats. I have made the corrections based off of his findings.
Also CapZap made all new black & white recognition manual pictures for every ship to match the models of what they actually look like (a lot of the MFM original rec pics looked nowhere near what the actual models looked like), plus he added missing angles for some of the ships in the rec manual.
You'll find a completely new optimized lite and full versions of the community units addon for Onealex compilation, so just stay tuned and watch this thread in the near future. :Kaleun_Thumbs_Up::Kaleun_Salivating:
kyle9154
01-10-23, 04:26 PM
Happy new year everyone, new optimized versions of the onealex community units addon submod have just been uploaded to the main post. New recognition manual pics from CapZap that actually match what the ship model looks like in-game, MFM ship dimension corrections by Von Dos, few ships removed that I found were duplicates or had bad textures and didn't look great. I hope you enjoy this new version as there was a lot of hard work put into it by CapZap, Von Dos and myself.
Anvar1061
01-10-23, 05:08 PM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif
CapZap1970
01-10-23, 09:38 PM
Great news and Thanks a lot Kyle! :Kaleun_Salute::Kaleun_Applaud::Kaleun_Cheers:
Thanx guys for your never-ending work and dedication to the community and to SHIII-GWX-OneAlex Jerry
Thanks for all your contributions!
Kal_Maximus_U669
01-11-23, 01:18 PM
kyle9154 Greetings...
Thank you I download.. I will test
I understand very well that it is not easy to do this work but you are going in the right direction and you are well surrounded you will succeed...
Thanks to those who help.. CapZap1970.. Von Dos.. :yep::salute::salute:
kyle9154
01-12-23, 01:49 PM
Thanks for the compliments guys, hard work and persistence goes a long way.
So are you guys enjoying the new version? I like to get some feedback and if you notice any bugs or issues then let me know.
Post screenshots of the sinking's so we can see the new ships :Kaleun_Thumbs_Up:
kyle9154
02-13-23, 10:13 PM
**ATTENTION** New Onealex 1.53 version just got released, THIS WILL NOT WORK WITH NEW VERSION!!! Alex added ships from my mod to his new version.
If you want to use this then you have to use the 1.52 version of Onealex mod until I get this submod updated for the new 1.53 update this weekend.
kyle9154
02-17-23, 09:06 AM
Newly released Community ship addon pack for Onealex 1.53 version
download link - https://1drv.ms/u/s!Apf4S8iaE41MhOU-tNpbrWb_Lg7LBg?e=ZzQF3H
-Removed the 5 ships that Alex added to his new 1.53 version
- Few name corrections done to better organize recognition manual sorting.
Note: Old version is still available if you prefer the 1.52 version
Thanx Kyle :Kaleun_Cheers:Really appreciate this.
Do I just use the Cfg File for commander from your last version ?
kyle9154
02-17-23, 12:47 PM
Do I just use the Cfg File for commander from your last version ?
Yea you can use it but I recommend just using the one that already comes with the Onealex mod
CapZap1970
02-17-23, 01:07 PM
Thanks a lot, Kyle! Downloading it now!!! :Kaleun_Salute:
Newly released Community ship addon pack for Onealex 1.53 version
Many many thanks for the new release :Kaleun_Thumbs_Up:
Kal_Maximus_U669
02-18-23, 10:40 AM
Hey kyle 9154 my best greetings :salute::D
in download now installed imminent ThXXXl for the contribution as well as your efforts here friendly Kal Maximus U669 :salute::salute:
Hi gang
i encounter a problem with M10. In periscope and when the croshairs are on it
there are no info (ship type, gwt, etc) also it doesn't moves. I added it in Naval academy / convoy attack.
Any suggestions?
cheers
Anvar1061
02-18-23, 01:04 PM
Hi gang
i encounter a problem with M10. In periscope and when the croshairs are on it
there are no info (ship type, gwt, etc) also it doesn't moves. I added it in Naval academy / convoy attack.
Any suggestions?
cheers
-Open Data\Sea\Englishnames.cfg (or Germannames.cfg, or Frenchnames.cfg depending on your language) whit a text pad and add the following lines:
M10B=Medium Merchant type 10
Thanks Anvar i'll try it
cheers:Kaleun_Cheers:
kyle9154
02-18-23, 03:06 PM
Hi gang
i encounter a problem with M10. In periscope and when the croshairs are on it
there are no info (ship type, gwt, etc) also it doesn't moves. I added it in Naval academy / convoy attack.
Any suggestions?
cheers
M10B=Medium Merchant type 10 is already listed in the Englishnames.cfg file so I don't know why your having that issue.
kyle9154
02-21-23, 01:56 PM
New lite version updated for Onealex 1.53, links are on first post.
Kal_Maximus_U669
02-22-23, 02:55 PM
New lite version updated for Onealex 1.53, links are on first post.
Hey Kyle Greetings..
Thank you for this update :D ... now in download
Your presentation page is very good
cordially Kal Maximus U669 :salute::salute:
kyle9154
03-31-23, 04:08 PM
Hello all, I know its only been a little over a month but I decided to release a new version of the Community Units addon mod for Onealex 1.53 compilation.
Download links on main first post are updated, you can replace the old version with this one before you start your next patrol. :Kaleun_Thumbs_Up:
- Added Alex B's new C1-M type cargo
- L02B and L03B names changed from Large Cargoes to Liberty Cargo type 2 and 3 respectively to give more variations of Liberty Cargoes in which they had the most ships of any ship type built in the war (2700 built during WW2). Also made them appear in game starting at June 1941 when they were historically starting to use them on the convoy/merchant lanes.
- other name changes to make the recognition manual little more cleaner
Kal_Maximus_U669
03-31-23, 05:05 PM
Hello all, I know its only been a little over a month but I decided to release a new version of the Community Units addon mod for Onealex 1.53 compilation.
Download links on main first post are updated, you can replace the old version with this one before you start your next patrol. :Kaleun_Thumbs_Up:
- Added Alex B's new C1-M type cargo
- L02B and L03B names changed from Large Cargoes to Liberty Cargo type 2 and 3 respectively to give more variations of Liberty Cargoes in which they had the most ships of any ship type built in the war (2700 built during WW2). Also made them appear in game starting at June 1941 when they were historically starting to use them on the convoy/merchant lanes.
- other name changes to make the recognition manual little more cleaner
Hey kyle 9154..salutation
Thank you I am downloading installation immediate... thank you for your work here.. see you soon
My best regards Kal Maximus U669 :up::salute::salute:
Kal_Maximus_U669
03-31-23, 06:30 PM
kyle
everything is fine...:Kaleun_Applaud:
kyle9154
04-01-23, 05:41 AM
kyle
everything is fine...:Kaleun_Applaud:
Thanks Kal, i'll be releasing the next version once Alex B finishes his T1-MT type tanker. I'll also be adding all the ships to the India & South Africa Rosters for people who are playing Monsun Indian Ocean careers to give more ship variations for their rosters. Brazil and Panama nations will be added too as well as they have a lot of mid-late war ships in allied convoys in the game.
Kal_Maximus_U669
04-01-23, 03:32 PM
Impeccable Kyles I came across a few ships from your production...it's very good we never have enough targets...:doh::up:
Alex B makes beautiful ships a great modder here..
the manual recce and not bad ... congratulations for your efforts here ..
my dear Kyles see soon "mon pote" :salute::up:
kyle9154
04-12-23, 04:16 PM
New links uploaded to the first main post, thanks to a subsimer who mentioned the previous ones weren't working anymore. Apologies for those who were affected.:Kaleun_Salute:
kyle9154
05-12-23, 04:13 PM
New version of the Merchant Fleet Mod just released!!! New links are updated on the main post of first page.
- Added India and South Africa rosters to have more merchant ship variations in the Indian Ocean (Monsun U-boat campaigns)
- Removed Benson class destroyer from Full version as it had issues with some of the equipment not appearing on it, also since this is a merchant ship focused mod I saw no need to have it in.
- Removed some duplicate textures I found from some ship folders to lessen mod weight
P.S. Further testing will be needed but may add new model for T1 Tanker that Alex B just released plus his Liberty Cargo ship model and a new skin texture for Liberty Cargo and Goldenfels Cargo but not sure at this moment. Most important to me is to lessen mod size to ensure faster load times so i'll be picky of what I add from now on.
Kal_Maximus_U669
05-15-23, 05:24 PM
New version of the Merchant Fleet Mod just released!!! New links are updated on the main post of first page.
- Added India and South Africa rosters to have more merchant ship variations in the Indian Ocean (Monsun U-boat campaigns)
- Removed Benson class destroyer from Full version as it had issues with some of the equipment not appearing on it, also since this is a merchant ship focused mod I saw no need to have it in.
- Removed some duplicate textures I found from some ship folders to lessen mod weight
P.S. Further testing will be needed but may add new model for T1 Tanker that Alex B just released plus his Liberty Cargo ship model and a new skin texture for Liberty Cargo and Goldenfels Cargo but not sure at this moment. Most important to me is to lessen mod size to ensure faster load times so i'll be picky of what I add from now on.
hello kyle 9154 :salute:
i am sending you a person who wants to play multiplayer..@HunterMalina
Thanks buddy for the update download now...:up:
Greetings Kal Maximus U669 :yeah:
kyle9154
06-10-23, 02:14 PM
NEW update of the Merchant ship pack for GWX Onealex mod has just released, new links have been updated on the first main post.
- Added Alex B's new Three Island Steamer and renamed it Small Steamer type 03
- Removed some duplicate skin textures I found in some of the ship files to help reduce mod weight
Thank you for the up-date to your Merchant Ships Mod. Makes OneAlex even better.
fitzcarraldo
06-14-23, 04:30 PM
Added the full version to my OneAlex, working fine.:Kaleun_Cheers:
Many thanks for all the work.:Kaleun_Applaud:
Fitzcarraldo :Kaleun_Salute:
kyle9154
07-03-23, 09:46 AM
New version of the merchant ship pack for Onealex 1.53 has just released, first post links are updated!!!
-Added Alex B's new D-type steamer and named it Small Merchant type 06 (full version) and Small Cargo type 06 (lite version)
- a few name changes in rec manual but overall same as before
Kal_Maximus_U669
07-03-23, 10:10 AM
hey kyle 9154 greetings....:salute:
already in download I thank you for this work I send you my best regards... :Kaleun_Cheers:
Kal_Maximus_U669
07-03-23, 11:50 AM
Hello everyone..
just installed flawless...!!! I strongly recommend starting a new career if you have Ctds you have been warned....
kyle9154
08-10-23, 04:28 PM
New update of the Merchant Fleet ship pack for Onealex has just released, download links of main post have been updated!:Kaleun_Party:
-Added Alex B's new D-type Steamer and T1-M-A1 type Tanker
Download Links
Merchant ship pack full version (adds over 80 merchant ships) for Onealex 1.53 - https://1drv.ms/f/s!Apf4S8iaE41MhoFk5hcYEbtJZgerig?e=NppkFm
Merchant ship pack lite version (adds over 40 merchant ships) for Onealex 1.53 - https://1drv.ms/f/s!Apf4S8iaE41MhpIkWQ2fmoQu8ol1xg?e=hns7Ib
Ship names file so it gives names of sunken ships in your patrol log of SH3Commander
Add to your SH3 commander Eng/Cfg folder and overwrite - https://1drv.ms/u/s!Apf4S8iaE41MhfMRfAmx_LrbwVuwqg?e=1qK1Pq
Kal_Maximus_U669
08-10-23, 06:19 PM
Hey kyle9154...salutation
I just downloaded it thank you my guy's... great..:up::salute:
Kal_Maximus_U669
08-10-23, 07:00 PM
Thank you for your work... flawless campaign recovery... Congratulations my dear Kyle..Nice..:yep::yeah:
fitzcarraldo
08-11-23, 06:29 AM
Many thanks for the work! Downloading...
Fitzcarraldo :salute:
New update of the Merchant Fleet ship pack for Onealex has just released, download links of main post have been updated!:Kaleun_Party:
-Added Alex B's new D-type Steamer and T1-M-A1 type Tanker
Download Links
Merchant ship pack full version (adds over 80 merchant ships) for Onealex 1.53 - https://1drv.ms/f/s!Apf4S8iaE41MhoFk5hcYEbtJZgerig?e=NppkFm
Merchant ship pack lite version (adds over 40 merchant ships) for Onealex 1.53 - https://1drv.ms/f/s!Apf4S8iaE41MhpIkWQ2fmoQu8ol1xg?e=hns7Ib
Ship names file so it gives names of sunken ships in your patrol log of SH3Commander
Add to your SH3 commander Eng/Cfg folder and overwrite - https://1drv.ms/u/s!Apf4S8iaE41MhfMRfAmx_LrbwVuwqg?e=1qK1Pq
Many thanks for your work. :up:
fitzcarraldo
08-12-23, 08:57 AM
Installed and working fine.
Many thanks!
Fitzcarraldo :Kaleun_Salute:
fitzcarraldo
09-06-23, 10:58 AM
Problem detected:
I´m having persistent CTDs in Museum with the MFM OneAlex full version. I can´t tell if it is the huge amount of ships causing CTDs, or there is some ship causing the issue.
In campaign, I don´t have issues.
Without MFM, the musem opens well.
Many thanks.
Fitzcarraldo :Kaleun_Salute:
In campaign, I don´t have issues.
Fitzcarraldo :Kaleun_Salute:
Because the faulty ship (s) didn’t load (yet) :D
:Kaleun_Salute:
fitzcarraldo
09-06-23, 01:29 PM
Because the faulty ship (s) didn’t load (yet) :D
:Kaleun_Salute:
:doh::doh::doh::doh:
Kal_Maximus_U669
09-06-23, 02:36 PM
Personnellement je n'ai aucun problème avec le travail de kyle9154..Je pense que Fifi a raison pour la mémoire..Le musée n'a aucun intérêt...!! admirez les navires..!!
Cela dépend de la rapidité avec laquelle vous demandez le suivant ou le précédent si votre machine est bien réglée...pour ma part je trouve que le travail apporte beaucoup à la campagne...c'est tout dès les premiers instants... la et mon intérêt..Bravo Kyle continue c'est excellent...J'attends avec impatience la suite son travail permet de briser la monotonie ce que Fifi prévoit dans NYGM plus de variation dans les cibles ce qui est très bien...
kyle9154
09-06-23, 03:43 PM
Problem detected:
I´m having persistent CTDs in Museum with the MFM OneAlex full version. I can´t tell if it is the huge amount of ships causing CTDs, or there is some ship causing the issue.
In campaign, I don´t have issues.
Without MFM, the musem opens well.
Many thanks.
Fitzcarraldo :Kaleun_Salute:
Its because there's too many ships, I have no issues say loading 20 ships at a time from my mod and using museum but with all the ships in the onealex mod already plus 85 or so merchant ships from this pack will do that. Campaigns are fine though as its not having to load every single ship in the game at the same time.
kyle9154
09-06-23, 03:44 PM
Because the faulty ship (s) didn’t load (yet) :D
:Kaleun_Salute:
There's no faulty ships in my pack (I know because I tested and loaded each ship separately with the museum), its because memory issue with base game trying to load too many ships at same time. Campaigns are fine as stated in above post.
fitzcarraldo
09-06-23, 05:13 PM
There's no faulty ships in my pack (I know because I tested and loaded each ship separately with the museum), its because memory issue with base game trying to load too many ships at same time. Campaigns are fine as stated in above post.
OK, Kyle. Many thanks!
I joined the Discord group. Great info about the mod.
Best regards.
Fitzcarraldo :Kaleun_Salute:
kyle9154
10-07-23, 07:29 AM
I made an additional version of the 'full' version of the Merchant Ship pack for Onealex (without searchlights)
- This new version removes all the searchlights from all merchants including Allied capital warships (Battleships/Battle Cruisers, Carriers, Heavy Cruisers, Light Cruisers and Axillary Cruiser) Liners, Transports, Tankers, Cargo ships and Coastal merchants.
- Also changes done to tonnage of some ships like Medium Merchant 39 and 40 that were around 6000 tons being a 115m long ship was exaggerated they are now around 4000 tons each, I also brought down the Large Fast Merchant from 12,000 tons to 10,000 tons.
If you see any vessels that have searchlights in your patrols that are not escort warships/patrol craft then let me know so I can correct for next time but i'm pretty sure I got them all or mostly all of them.
Install Instructions
Download the Merchant ship pack full (without searchlights) and copy it to the 'MODS' folder, enable with JSGME. Only load it before starting a new patrol, never add/remove the submod in the middle of a patrol or it may cause your save game to be corrupt.
Download Link
https://1drv.ms/f/s!Apf4S8iaE41MhqF0yU22IOpadX0VJQ?e=fNIxax
kyle9154
11-02-23, 09:44 AM
New links updated in first main post, lost the old ones due to pc reset of windows.
clowncarsplatoon
12-23-23, 04:59 PM
I get constant CTDs when starting a new career (1st Flotilla, 12/1942) with a Full version. On loading screen red bar reaches full after few minutes load time and crashes to desktop. Lite version works fine. Have not tried any other flotillas or starting dates.
kyle9154
12-23-23, 06:11 PM
I get constant CTDs when starting a new career (1st Flotilla, 12/1942) with a Full version. On loading screen red bar reaches full after few minutes load time and crashes to desktop. Lite version works fine. Have not tried any other flotillas or starting dates.
That means your game memory is at its peak and can't handle anymore ships and mod weight (it can help if you remove any other mods your loading through jsgme as some may be demanding on the game), others with higher end SSD's (M.2 drives) and fast cpu/ram can get the full version to work without issues. That's why I made a 'lite version' for those who couldn't get the full version to work, also the date your playing Dec 42- Mar 43 is the most demanding time of the war in the mod in terms of events, ship traffic etc going on at once in the game. (that's the date I use to test my mod when I add a new ship each time by starting at Feb 43 using different types of uboats). I also test the ship individually from the rest in museum to make sure all equipment/armaments works for different times of the war, all of these ships are other modders work and im not knowledgeable enough to fix any mistakes they may have left inside the ship .dat files, I just make sure its compatible with the Onealex mod.
kyle9154
12-23-23, 06:40 PM
I just want to wish the whole community a merry Christmas and a happy new year, and hope for exciting time in 2024 for the subsim community.:Kaleun_Salute:
:Kaleun_Party:As a nice Christmas gift I have released a new version of the merchant fleet mod, in this new version I added Alex B's beautifully done Troop Transport AJARIA. Main links on the first post of the main page have been updated.
clowncarsplatoon
12-25-23, 07:07 AM
I get constant CTDs when starting a new career (1st Flotilla, 12/1942) with a Full version. On loading screen red bar reaches full after few minutes load time and crashes to desktop. Lite version works fine. Have not tried any other flotillas or starting dates.
I have found solution to this problem. May be only related to laptops with hybrid graphics.
Game crashes with Full version of Merchant ship pack if I have set sh3.exe program to run in *High performance mode* (GPU:Nvidia xxx ) under Windows 11 Settings/Screen/Graphics . If I choose option *Let Windows Decide* game loads fine with Full version of Merchant ship pack.
clowncarsplatoon
12-25-23, 07:11 AM
thanks for amazing christmas gift and all the hard work Kyle, merry Christmas & happy New Year to you too.
kyle9154
12-25-23, 08:12 AM
I have found solution to this problem. May be only related to laptops with hybrid graphics.
Game crashes with Full version of Merchant ship pack if I have set sh3.exe program to run in *High performance mode* (GPU:Nvidia xxx ) under Windows 11 Settings/Screen/Graphics . If I choose option *Let Windows Decide* game loads fine with Full version of Merchant ship pack.
I run in nvidia control panel for high performance and I have no issues on my end, also main download links updated again.
- Added Alex B's new Troop Transport Ajaria and named it Small Troop Transport type 04
- Removed T13A (Large Tanker) as I found issues with that model that was causing issues with the mod loading during Dec 42-Mar 43
- Revised some tonnage values on Medium and Large Tankers (only Fleet Replenishment Oilers, T2 & T3 Tankers will be over 10,000 tons now)
fitzcarraldo
12-25-23, 09:10 AM
I just want to wish the whole community a merry Christmas and a happy new year, and hope for exciting time in 2024 for the subsim community.:Kaleun_Salute:
:Kaleun_Party:As a nice Christmas gift I have released a new version of the merchant fleet mod, in this new version I added Alex B's beautifully done Troop Transport AJARIA. Main links on the first post of the main page have been updated.
Many thanks and Happy Christmas! :Kaleun_Cheers:
Fitzcarraldo :Kaleun_Salute:
Kal_Maximus_U669
01-06-24, 06:21 PM
Hey kyle 9154 happy new year :rock:
I would like to thank you for this work which continues to improve.. Downloading now..:salute:
kyle9154
03-22-24, 08:03 AM
I know its been a while everyone, but I have just uploaded new versions of my Merchant Ship Pack for Onealex mod. In this new version I have removed 7 HD ships made by Alex B in the full version that took up a lot of resources (preventing me from adding anymore ships due to game engine limitations) and didn't have equipment or cargoes on them anyways (I would have to mod these into the ships' .dat files and I don't know how to do that). It should now work throughout all times of the war and with submods like Night Surface Attack Project.
In the lite version I kept the Alex B ships and added the 5 new ones he released in the last three months (Design 1020 ship, Design 1022 ship, Design 1023 ship, Small Steamer type 04 and a Coastal Cargo type 02. This way im able to keep all ships without overloading one of the versions.
NEW LINKS HAVE BEEN ADDED TO THE MAIN POST ON THE FIRST PAGE OF THE THREAD, HAPPY HUNTING!
Thank You Kyle, Just up-dated my OneAlex and taking U-27 for a spin.
kyle9154
10-21-24, 06:22 AM
New link updated on main post, a few minor edits.
kyle9154
11-16-24, 04:13 PM
link updated with small ship name changes
sossenbinder
12-24-24, 11:13 AM
Please, can you update the download link? OneDrive tells me that the file is not there or not shared. Thanks!
Plissken_04
12-24-24, 05:01 PM
Please, can you update the download link? OneDrive tells me that the file is not there or not shared. Thanks!
https://gofile.me/2YNK2/wHah34Lyq
sossenbinder
12-25-24, 05:28 AM
https://gofile.me/2YNK2/wHah34Lyq
:Kaleun_Thumbs_Up:
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