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John Pancoast
10-11-21, 11:09 AM
Is there a way to have the escorts fire their guns more often/sooner ? I.e., getting chased by an escort at 2 -3 km (or whatever) and they don't shoot at me.
The range for all of them is high enough, but for some reason they won't shoot until very close.
Makes it to easy deal with them, so would like them to fire sooner/longer distance.

FUBAR295
10-11-21, 12:14 PM
John,

I think that it may be hard coded as I do not recall running into any file to adjust escort AI Crew/ Weapons values like that.

Will give me something to look for, though.

Good hunting,
FUBAR295

Mister_M
10-11-21, 12:16 PM
Is there a way to have the escorts fire their guns more often/sooner ? I.e., getting chased by an escort at 2 -3 km (or whatever) and they don't shoot at me.
The range for all of them is high enough, but for some reason they won't shoot until very close.
Makes it to easy deal with them, so would like them to fire sooner/longer distance.

Maybe they don't have any shell ? :doh:

It seems to me that this behaviour is impossible unless their guns are broken or they don't see you with their visual sensor...

Jeff-Groves
10-11-21, 12:30 PM
Sim.cfg from GWX 3

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=31000 ;[m] (Stock is 6000)
Max fire wait=6 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=3500 ;[m] (Stock is 1000)
Max fire wait=6 ;[s]

John Pancoast
10-11-21, 01:15 PM
Sim.cfg from GWX 3

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=31000 ;[m] (Stock is 6000)
Max fire wait=6 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=3500 ;[m] (Stock is 1000)
Max fire wait=6 ;[s]


:salute: Appreciate it ! Didn't even think of looking there. But in my defense, been busy solving OS problems on the wife's mac so my few brain cells are fried.

John Pancoast
10-11-21, 01:17 PM
Thanks for the replies all. :up:

FUBAR295
10-11-21, 01:19 PM
Sim.cfg from GWX 3

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=31000 ;[m] (Stock is 6000)
Max fire wait=6 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=3500 ;[m] (Stock is 1000)
Max fire wait=6 ;[s]


Jeff,

Does that file also control your own AI crew who man the deck gun also?

I saw that file but was not sure if this controlled all AI guns or just on the boat.

Good hunting,
FUBAR295

John Pancoast
10-11-21, 05:09 PM
Jeff,

Does that file also control your own AI crew who man the deck gun also?

I saw that file but was not sure if this controlled all AI guns or just on the boat.

Good hunting,
FUBAR295


Iirc Bob, sensors.cfg controls your crew, etc. Sim.cfg controls ai boats, planes, etc.
Correct me if mistaken Jeff.

FUBAR295
10-11-21, 10:55 PM
Iirc Bob, sensors.cfg controls your crew, etc. Sim.cfg controls ai boats, planes, etc.
Correct me if mistaken Jeff.

John,

I see :o, got it. :yep: That makes sense. :03:

Good hunting,
FUBAR295

Ktl_KUrtz
10-12-21, 06:08 AM
Sim.cfg from GWX 3

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=31000 ;[m] (Stock is 6000)
Max fire wait=6 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=3500 ;[m] (Stock is 1000)
Max fire wait=6 ;[s]
:Kaleun_Cheers:
KUrtz

John Pancoast
10-12-21, 11:37 AM
John,

I see :o, got it. :yep: That makes sense. :03:

Good hunting,
FUBAR295


Or maybe I should say "modifies" their respective areas, and the .exe file controls them.
I.e., you can even delete these files and the game will run.

FUBAR295
10-12-21, 12:07 PM
Or maybe I should say "modifies" their respective areas, and the .exe file controls them.
I.e., you can even delete these files and the game will run.

Thanks for the extra clarification. :up:

U-190
10-15-21, 04:16 PM
:Kaleun_Thumbs_Up::Kaleun_Salute:

John Pancoast
10-16-21, 10:32 AM
Interestingly, it seems the lack of firing when they should occurs more with corvettes.

FUBAR295
10-16-21, 11:12 AM
Interesting. Any particular class???

John Pancoast
10-16-21, 11:18 AM
Interesting. Any particular class???


Flower so far. Think I'll dig around it's files a little, see what kind of disaster I can come up with. :)

FUBAR295
10-16-21, 11:51 AM
Maybe they sit lower than other escorts in the water and as Propbeanie indicated, it may be a sight issue.

John Pancoast
10-16-21, 11:53 AM
Maybe they sit lower than other escorts in the water and as Propbeanie indicated, it may be a sight issue.


Could be; has to be some reason why they're not doing it which means there should be some way to change that.

Jeff-Groves
10-16-21, 03:37 PM
Could be what the crew rating is if in a Campaign.

John Pancoast
10-16-21, 04:39 PM
Could be what the crew rating is if in a Campaign.


Thanks Jeff, thought so too awhile back but I changed all the escort crew ratings to veteran or elite; no difference.
I'm going to do some double checking (again) of files to make sure I didn't miss something getting changed.
Thanks again for the earlier info.

Jeff-Groves
10-16-21, 07:23 PM
It may also be the AI visual settings in the Sim.cfg
Problem there is if adjusted to high? All sorts of weird stuff happens.

John Pancoast
10-17-21, 09:30 AM
It may also be the AI visual settings in the Sim.cfg
Problem there is if adjusted to high? All sorts of weird stuff happens.


Sounds good Jeff.:up: