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Submerged Viking
09-23-21, 12:26 PM
Hello. I have a few issues I'd really, really like to resolve. I am a Silent Hunter veteran. Played 3 and 4 almost every year since release. I recently built a new computer and decided to get get these two babies installed. SH4 works fine with the mods that I have, but I am having some problems with SH3. These are my mods in order:

H.sie fix
GWX
SH3 Commander
Thomsen's Sound Pack V3.2cg
M.E.P v6
Optional - ShipVanishingHull for MEP v6
Optional - FSF for MEP v6
TKSS18 German U-Boats Compilation
FixAllSubGWX
ARB WideGui 1920x1080
ARB WideGui 1920x1080 v0.3.1
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German UBC_FuMO_Fix_SNS_GWX
AI_Sensors for Stiebler4C_V16B1 patch and MEP v6
Optional - Zoomable Free Camera
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (JSGME)
GWX - Open Hatch Mod
Fix for the Recon Book ARB WideGui 1920x1080

I use German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) early war as it is my understanding it needs to be disabled if I am to upgrade the tower in mid 1942.

This has worked fine early war and I love it. My issue is with the radar and snorkel. The Fumo-29 either does not appear when installed or is hovering above the u-boat. The later, rotating versions do not appear at all. The u-boats also have the storage for the snorkel carved out even if the snorkel is not installed. If it is installed, the storage for the snorkel extends far wider and longer than what it is supposed to and the cover has a different colour to the rest of the deck.

I have read manuals and searched the web and this forum for days. If anyone can help me fix this, I would be VERY happy! Danke schön :salute:

Anvar1061
09-23-21, 12:33 PM
Don't use German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)

Submerged Viking
09-23-21, 12:42 PM
What do you mean?

Anvar1061
09-23-21, 01:28 PM
Don't use German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)!

Submerged Viking
09-23-21, 01:51 PM
Don't use German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)!

As I said, it is disabled if I play a mission or campaign after 1941. The issues I described with the snorkel and radar are with that mod disabled.

Submerged Viking
09-23-21, 04:14 PM
It appears that M.E.P v6- VisualSensors for GWX3 is the culprit...

ivanov.ruslan
09-23-21, 11:36 PM
You can manually set the values in sensors.dat, as described in the readme file of MEP

Anvar1061
09-23-21, 11:55 PM
As I said, it is disabled if I play a mission or campaign after 1941. The issues I described with the snorkel and radar are with that mod disabled.

https://www.subsim.com/radioroom/showpost.php?p=2284800&postcount=30