View Full Version : [REL] Knights of the Sea Depths II: Ace Edition
frostedflaker
08-25-22, 07:20 AM
Hi,
I'm just learing the game myself, KSDII that is ... haven't tried DW/OM, yet.
Spot Light: I could never figure out how to operate the spotlight in KSDII. From what I gather, there are quite a view game options in there, that are left over from the original SH4 and just haven't been adapted to KSDII, i.e., they simply don't work ... and I believe the spotlight is one of those ...
Deck gun: I find that ships sink much slower in general in KSDII, e.g., if compared to Sh3. For me, firing the deck gun manually, always works better, i.e., the fire is more accurate compared to letting the crew handle it. Historically, it did take some boats, sometimes up to 70 or more rounds of the deck gun, to finish off a already torpedoed steamer.
UI Elements: I also find myself using a magnifying glass in front of the PC screen at times, in order to make out certain parts of that. For me, it is still manageable ... there are other parts to the game that for me need some "cleaing up", which I already touched on in some other posts in this thread ...
Op.Orders: I also noticed, that in KSDII, one might receive a new primary or secondary patrol objective during the course of a patrol. From what I noticed just having completed one patrol to date, there also is no RTB option at any point during the patrol ... so, one has to actually RTB in order to finish the patrol ... upon arrival in base, the achievements of the patrol are tallied up and translated into renown etc.
Thank you, that was very helpful. I'm glad I'm not the only one having issues with needing a magnifying glass or not being able to read German! I'm also a bit relieved the spotlight was a mystery to others. Do you assign crew to it while surfaced or not? I haven't been as yet.
Kapitän
08-25-22, 07:28 AM
Thank you, that was very helpful. I'm glad I'm not the only one having issues with needing a magnifying glass or not being able to read German! I'm also a bit relieved the spotlight was a mystery to others. Do you assign crew to it while surfaced or not? I haven't been as yet.
Reading German is not an issue for me ;)
To be honest, I'm not really sure where to place a crew member, in order to operate the spotlight ...
I loved the look of Dark waters but could never get it to work.
Kapitän
08-31-22, 09:13 AM
I loved the look of Dark waters but could never get it to work.
Did you have game crashes and/or just couldn't get a good feeling for the game?
Which Game Mod are you playing now?
Mad Mardigan
08-31-22, 10:41 AM
I loved the look of Dark waters but could never get it to work.
A few... questions, if you will, zinmar... :hmmm:
1. Source of SH 4.?
2. Where were you installing it, as this makes a... BIIIG difference.
Going with the default drop/install of it (much less, any of the SH sims, for that matter... imo, any game, for that matter... :shucks:) should never... NEVER EVER... be installed to \Program file (either the normal one or the (x86) folder... EVER.... did I mention ever... :hmmm:)
This is Window's rabid attack guard dawg's pit bull area.... & it don't like you tampering or mucking about with folders & files in its domain, even after you tell it you can & will do so... ever.
Depending on your source of it there... really depends on how you approach the means & methodology of how you go about doing your install. :yep:
If it is with Steam, there is a method I found, to do more than 1 copy of SH4 & still retain the original install... in prime virgin status.
3. Once installed... you did run it once, so as to finalize its set up, yes...? :hmmm:
This is crucial, & just asking as I recall one user that failed to do so... they got a bit... gung ho iguana, in wanting to get to it & in that haste, well... yeah...
4. Once ran for that 1st time, did you go into SH4's .exe properties, & change it from read only to where the .exe, was capable of being overwritten... again, as with the above... about running it for the 1st time... this is of MAJOR import... & must be ensured, so as to avoid... issues.
5. Did you use JSGME, in getting OM: DW's set up...
JSGME, is your friend, as it allows you to back out changes to the stock copy of SH4 that you use to add the mod (or any other mods, for that matter... :shucks:) to it, generally, returning the stock copy, to a pristine condition.
Note: Not often, buuuutttt... every once in a blue moon, the stock can get fouled up... even with using JSGME to back out the mods. :yep:
Best advice here... & this is something that even I have done... is after doing that initial install & after having ran SH4, that 1st time... I have a snap shot of the entirety of the SH4 folder... as a backup copy, so as to know just what folders & files to set to the side, just in case... so if I have to do a refresh of the guts... well... I know what should stay... & what should go. :shucks:
Just remember where you set those removed items, in case you're looking to reset things back up... not to mention, tuck that snapshot, as well.... so you know where it is, when & if... you need it. :shucks:
I strongly advocate, using JSGME, in adding in mods, rather than Frankenstein'ing them in... as if anything goes wrong, then you'll have to end up stuffing all of that work into the rear tube & consigning it to... the briny deep... which is never a good thing. The more you do to avoid having to... the better off you are... savvy... :up:
5. Going to touch on this briefly, but... just in the off chance you're looking to run more than 1 mod set up of SH4... then I highly recommend using MultiSH4. This nifty gadget, allows you to set up that mod mix's own game saves folder... well away from the stock virgin copy of SH4's own save folder...
If all you're looking to do is run that 1 copy, then... can bypass that.
6. Did you use either a 4GB patch kit or Large address aware, on the modded SH4.exe, by chance.?
The patch kit, tells your computer that 'hey window's dummy... this game/sim, has the right to have full, unfettered access to 4 gigs of RAM... got it, dummy. NOT that it may ever use all 4 of those gigs, just that it has access to them, if necessary.
Same with LAA, to Me, LAA is just... easier to set up. 3 steps & bam... done.
Both are aimed at your SH4's .exe, just to be clear, if that wasn't already... :shucks:
Ok, now... with your, experiences with it... just what about it was the issue... exactly, in 'not getting it to work', by chance.?
Would you mind... clarifying that & expounding on that, a bit more than... just wouldn't work... if you would... thanks. The more info known the better it makes for looking at it & seeing what can be done to rectify it & get you up & running, 'ship shape'... :D :up:
:Kaleun_Salute:
M. M.
The new patch will be released soon. (2-10 days)
Kapitän
09-01-22, 11:15 AM
The new patch will be released soon. (2-10 days)
GREAT NEWS!
Just a few more observations made during my 2nd Shake Down Cruise, end 1942/early 1943:
- After having submerged, I still get the crew voices to dive, when selecting Persicsope Depth or another depth.
- Most of the Radio Reports about Uboat successes etc., are incorrect in terms of dates and uboat number.
- When using the marker for setting way points, they are numbered from 1 upward. The numbers are gone, when re-loading a game save (the markers are still there, just without the numbers).
- I noticed a Yellow Arrow pointing upward on the top right corner of a crew member icon. It was there for a while and then gone again. What is this for, please?
- When using Manual targeting, there are 2 light bulb looking icons in the bottom center view, to either side of the vertical line of the periscopes and the UZO. When clicking either one of them, the crosshairs are iluminated. Is this the only function of the light bulb-like icons or is there more to them?
Okay, not knowing if any of my comments here and in the other posts will make it into the new version, I'm sure looking forward to the new release and trying it out ... :up:
Kapitän
09-02-22, 03:05 AM
Okay, many thanks! Let me see how much time I will have for testing the new Update...
The only game crashes I have experienced thus far is when inside a convoy and watching the action in the external view (F12 and ./,) ...
@Niume: I just did experience one game crash:
I was approaching a "Large Convoy" (about 50 ships) South of Cap Verdes, Qu.82EJ, and at about 20km distance from the convoy, the game froze and the message that the game stopped working appeared. This happened three times and a forth time, after a PC re-start and re-adressing the sh4.exe with the LAA patch.
There also was a smaller "Task Force" about 60km away, heading into the same direction, NW.
Then, I tried one last time, and again the game froze for a view seconds at about 20km distance from the convoy (as it usually does, when approaching a convoy), but this time didn't crash. So, I'm now operating on this convoy.
Anyway, there seems to be an issue with in-game loading of large convoys ...
Be glad to test the new patch :up:
pauluss67
09-02-22, 04:17 AM
good morning everyone i wanted to know the latest version of this kotsd II .... thanks
rainbowjose
09-04-22, 05:29 AM
The new patch will be released soon. (2-10 days)
Perfect news. Hardly awaiting.
Does anyone else have a periscope sticking up from where the radar detector would be? I just started a campaign with the IXB in 1939 and that scope is sticking up.
Kapitän
09-06-22, 02:31 AM
Does anyone else have a periscope sticking up from where the radar detector would be? I just started a campaign with the IXB in 1939 and that scope is sticking up.
Radar detector in 1939?! Do you perhaps mean the rotating Radio Direction Finder ring? If yes, I have not seen what you describe.
SnipersHunter
09-06-22, 06:13 AM
Does anyone else have a periscope sticking up from where the radar detector would be? I just started a campaign with the IXB in 1939 and that scope is sticking up.
I think he is referring to the radio pole antenna. This can be disabled with one of the optional mods via JSGME.
I think he is referring to the radio pole antenna. This can be disabled with one of the optional mods via JSGME.
You are correct.
KaleunMarco
09-06-22, 06:30 PM
does KSD allow for calling cruisers, etc for support?
i ask because i noticed that special abilities is not enabled for the various Uboats and calling for support is a special ability.
:Kaleun_Salute:
Kapitän
09-07-22, 01:29 AM
@Niume: I just did experience one game crash:
I was approaching a "Large Convoy" (about 50 ships) South of Cap Verdes, Qu.82EJ, and at about 20km distance from the convoy, the game froze and the message that the game stopped working appeared. This happened three times and a forth time, after a PC re-start and re-adressing the sh4.exe with the LAA patch.
There also was a smaller "Task Force" about 60km away, heading into the same direction, NW.
Then, I tried one last time, and again the game froze for a view seconds at about 20km distance from the convoy (as it usually does, when approaching a convoy), but this time didn't crash. So, I'm now operating on this convoy.
Anyway, there seems to be an issue with in-game loading of large convoys ...
Be glad to test the new patch :up:
Hi All,
Just had another game crash: Very similar to the one before and reported by someone else:
Submerged inside a large convoy; Depth charged on & off after submerged attack; Almost no external view (maybe once or twice very shortly); In CR view (F2), all of a sudden the game froze and the message that the game stopped working appeared.
This happened again two or three times and is okay now, after a PC re-start and re-adressing the sh4.exe with the LAA patch again.
For the most part, when stopping to play, I merely exit the game to the Main Menue and put the PC in Standby mode. Almost seems like, the game memory is running full and can only be fixed with a PC restart. Could of course, also be a HW topic ...
does KSD allow for calling cruisers, etc for support?
i ask because i noticed that special abilities is not enabled for the various Uboats and calling for support is a special ability.
:Kaleun_Salute:
Its a leftover from the stock game. To my knowledge it is not possible to call in cruisers
The update will be released on sunday or monday
Well, I tried using the mod to remove the pole but the game then locked up on me. The game runs great if I leave it alone but once I add that mod it stops. I tried running it with just that mod and the same things happens.
SnipersHunter
09-11-22, 03:43 AM
Well, I tried using the mod to remove the pole but the game then locked up on me. The game runs great if I leave it alone but once I add that mod it stops. I tried running it with just that mod and the same things happens.
I think the mod can only be enabled between the missions so you have to be at home base.
NEW VERSION HAS BEEN RELEASED. START NEW CAMPAIGN TO AVOID CTD'S. The link is in the first page.
Kapitän
09-12-22, 03:21 PM
NEW VERSION HAS BEEN RELEASED. START NEW CAMPAIGN TO AVOID CTD'S
GREAT! Where may one find the link to the game, please?
Mad Mardigan
09-12-22, 03:51 PM
GREAT! Where may one find the link to the game, please?
1st page, 1st post... about... :hmmm:3/4 of the way down that post... rough guess. :shucks:
:Kaleun_Salute:
M. M.
Kapitän
09-13-22, 03:33 AM
1st page, 1st post... about... :hmmm:3/4 of the way down that post... rough guess. :shucks:
:Kaleun_Salute:
M. M.
Yes, would be Version 1.4.2, correct?
Mad Mardigan
09-13-22, 09:39 AM
Yes, would be Version 1.4.2, correct?
Correct. :yep: :up: :shucks:
:Kaleun_Salute:
M. M.
Kapitän
09-13-22, 11:43 AM
Hi All,
I installed the the new version. Started off as before from Bordeaux in Oct.42, in a IXD2 boat.
The new version seems to run as before, only differrence I noticed thus far is, that with the weather report saying "clear skies", that there are some clouds in the sky, that look like someone has painted them there with a paint brush.
Also, the "Escort meeting points", are actually written in English.
Is there a list available, with all of the changes in the new version?
rainbowjose
09-13-22, 01:06 PM
Damn, i love KSD. This is the best version of silent hunter ever. I have a question: what was happen with stadiemeter and old KSD TDC design?
Also i don't know who to thank. For the excellent, detailed f1 help.
And how i can disable shift + i identification option? I understand common answer "just dont use it", but in tough minutes i am just giving up. I hope mod for this will be availible in the future.
Mad Mardigan
09-13-22, 01:23 PM
Damn, i love KSD. This is the best version of silent hunter ever. I have a question: what was happen with stadiemeter and old KSD TDC design?
Also i don't know who to thank. For the excellent, detailed f1 help.
And how i can disable shift + i identification option? I understand common answer "just dont use it", but in tough minutes i am just giving up. I hope mod for this will be availible in the future.
Not sure but think that command is in the commands cfg file in the main folder.... & putting a ; in front of it, deactivates it from being useable...:hmmm:
as I recall.
Data\Cfg\Commands.cfg, use the "find" option under the tab: Edit & once found... believe this editing of it, should deactivate that key stroke function...
[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
;Key0=0x49,Cs,"SHIFT+I"
I believe. :hmmm:
Hope this info helps... :shucks: :yep: :up:
:Kaleun_Salute:
M. M.
ps:
make sure to... make a backup copy of it.... BEFORE doing the editing, just in case you change your mind about not wanting its... useability. :yep: :up:
rainbowjose
09-13-22, 01:28 PM
As i undestand Niume playing with AUTOaim so therefore, such a strange situation with the interface for calculating the launch of torpedoes.
I would really like to be able to use the old KSD interface for calculating the launch of torpedoes.
As i undestand Niume playing with AUTOaim so therefore, such a strange situation with the interface for calculating the launch of torpedoes.
I would really like to be able to use the old KSD interface for calculating the launch of torpedoes.
Hi, no I do not use Autoaim. In order to use tdc, go to periscope view and press on the blue button to the right.
https://www.part.lt/img/7ea0a48bf79cf2a5813ff1d6f08c0717419.jpg (https://www.part.lt/perziura/7ea0a48bf79cf2a5813ff1d6f08c0717419.jpg)
Damn, i love KSD. This is the best version of silent hunter ever. I have a question: what was happen with stadiemeter and old KSD TDC design?
Also i don't know who to thank. For the excellent, detailed f1 help.
And how i can disable shift + i identification option? I understand common answer "just dont use it", but in tough minutes i am just giving up. I hope mod for this will be availible in the future.
Historically majority of uboats did not had stadimeters. This is the new gui.
lederhosen
09-16-22, 12:17 PM
ermmmm.... download link is having problems. (for me anyway)
Mad Mardigan
09-16-22, 12:59 PM
ermmmm.... download link is having problems. (for me anyway)
Links pulling up fine for Me, lederhosen...
could be an issue with the browser that your using, perhaps... :hmmm:
Simple solution would be to swap over to a different one bud & retry it again.
One other thing to do, is try whitelisting the site in question, if you're quite comfortable using the browser that you're using.
Only... other thing I can think of, is that maybe... justttt mayyyybeeee... the download site, dealt with a server hiccup, at the time... long shot, but it can & does happen every once in a while.
Murphy's law & all that jazz... :D :shucks:
:Kaleun_Salute:
M. M.
lederhosen
09-16-22, 02:55 PM
ok, worked this time.
tnx
Mad Mardigan
09-16-22, 04:43 PM
ok, worked this time.
tnx
:Kaleun_Cheers:
No prob, mate... Gute jagd, ihr Himmelhunde.! :arrgh!:
:Kaleun_Salute:
M. M.
pauluss67
09-19-22, 04:26 AM
hi guys unfortunately when I go to download the ksd II file ... the file downloads quietly but when it reaches about 4 gb the download stops, I tried 4 or 5 times then I gave up .... there is someone who does not He has had problems?
Kapitän
10-13-22, 03:32 AM
Hi All,
I installed the the new version. Started off as before from Bordeaux in Oct.42, in a IXD2 boat.
The new version seems to run as before, only differrence I noticed thus far is, that with the weather report saying "clear skies", that there are some clouds in the sky, that look like someone has painted them there with a paint brush.
Also, the "Escort meeting points", are actually written in English.
Is there a list available, with all of the changes in the new version?
Hi All,
I'm going to finish up my current shake down cruise with version 1.4.1.
Does anyone have any experiences to share with the new version 1.4.2?
Thanks!
Kapitän
10-15-22, 02:48 AM
"For Transfers: The only available flotilla seems to be the "Flying Dutchman Flotilla" (?) Does anyone know what this is about?"
Can you post a screenshot? I have never heard or seen in the files "Flying Dutchman flotilla"
On 1 Jan. 1943, I'm with a IXD2 at the UAK Danzig and I have the option to transfer to the 12th U-Flotilla. Seems, if there are no flotillas available to transfer to, the only one that shows up, is the "Flying Dutchman Flotilla".
Kapitän
10-15-22, 02:55 AM
@Niume: I just did experience one game crash:
I was approaching a "Large Convoy" (about 50 ships) South of Cap Verdes, Qu.82EJ, and at about 20km distance from the convoy, the game froze and the message that the game stopped working appeared. This happened three times and a forth time, after a PC re-start and re-adressing the sh4.exe with the LAA patch.
There also was a smaller "Task Force" about 60km away, heading into the same direction, NW.
Then, I tried one last time, and again the game froze for a view seconds at about 20km distance from the convoy (as it usually does, when approaching a convoy), but this time didn't crash. So, I'm now operating on this convoy.
Anyway, there seems to be an issue with in-game loading of large convoys ...
Be glad to test the new patch :up:
So, still using Version 1.4.1, and still on the same cruise as above, I landed an agent on the Argentinian coast. On my way north, I came across a southbound convoy near Recife, Brazil.
Again, about 25km from the convoy, when the game wants to load the convoy, the game crashes. Agian tried several things as above, i.e, PC-Restart, re-adressing the sh4.exe with LAA, no chance:
The game just can't seem to load the convoy and crashes.
Seems to me, that as a war cruise goes on, the game crashes increase, i.e., early in the patrol, the convoys load just fine, becomes more difficut a bit further on, until it just doesn't work anymore.
Will now move to Version 1.4.2, in the hopes that this will improve things ...
The UAK flottilas are bugged. When starting a career choose a different flottila than UAK.
Kapitän
10-15-22, 08:13 AM
The UAK flottilas are bugged. When starting a career choose a different flottila than UAK.
Okay, clear. Any ideas about the CTDs I described?
Kapitän
10-16-22, 01:39 AM
Hi All,
Returning from Argentinia early 1943 on version 1.4.1, I made an interesting weather observation:
While the weather south of the Equator changes quite often - at times even during the course of 1 day - it does't seem to change north of the Equator that frequently - sometimes not for 1-2 weeks.
Just wondering, if you have experienced the same ...
KaleunMarco
10-16-22, 12:23 PM
Hi All,
Returning from Argentinia early 1943 on version 1.4.1, I made an interesting weather observation:
While the weather south of the Equator changes quite often - at times even during the course of 1 day - it does't seem to change north of the Equator that frequently - sometimes not for 1-2 weeks.
Just wondering, if you have experienced the same ...
Argentina?
that's a long way from home.
what was the mission objective?
Kapitän
10-16-22, 12:34 PM
Argentina?
that's a long way from home.
what was the mission objective?
Landing an agent near Mar del Plata.
After landing him, was supposed to bottom the boat for 24h (which is difficult to sustain with the CO2 level rising in the boat), and receive the order where to pick the agent up again, but that order never came.
So. we hung around a bit longer and headed back to Bordeaux again, hugging the Brazilian coastline.
Just crossed the Equator and approaching Cape Verdes ...
Petrov-1981
10-22-22, 09:50 AM
hi guys unfortunately when I go to download the ksd II file ... the file downloads quietly but when it reaches about 4 gb the download stops, I tried 4 or 5 times then I gave up .... there is someone who does not He has had problems?
Greetings comrades! Download from Google breaks after downloading 4 gigabytes (
Please help me with download!
I wish you all good and peace!
From Kyiv, Ukraine.
Sorry for my English)
Aktungbby
10-22-22, 11:15 AM
Sorry for my English)Petrov-1981! :Kaleun_Salute: we trust you're posting from a missile-proof mancave in Kiev...errr Kyiv! Sorry for my Ukrainian!:timeout::D
Greetings comrades! Download from Google breaks after downloading 4 gigabytes (
Please help me with download!
I wish you all good and peace!
From Kyiv, Ukraine.
Sorry for my English)
Hi, I will soon upload( In 24 hours) a links which has the game separated into 8 parts ( 1gb per ) so you can download it sepperately and then all of the parts installed just extract it. :Kaleun_Salute:
Petrov-1981
10-22-22, 01:19 PM
Hi, I will soon upload( In 24 hours) a links which has the game separated into 8 parts ( 1gb per ) so you can download it sepperately and then all of the parts installed just extract it. :Kaleun_Salute:
Hi!
Thanks for the quick response!
This is great, thanks a lot for your help)
For people with limited internet speeds
https://drive.google.com/drive/folders/1aP8mAHpImwRboqIfM8gGPI7Xd2suQIRf?usp=sharing
JerseySeven
11-22-22, 10:45 PM
Trying out the latest 1.4.2 version! So far so good. Fantastic work!!
Only one puzzle: How to change quickly select nationality shown in recogition manual? So far, I'm just constantly opening, closing, and re-opening.
EDIT: I'm an idiot. Didn't see the small arrows to change it up.
How in the world do the graphics look so good? I don't see the shimmering effect as I do with SH4:WOTP. The gauges are so sharp and clear, the TDC markings are easily readable, and that map!!! The whole thing is a work of art! I'm trying out the full VII interior. A real nice touch to be able to walk about as in SH5.
If the campaign matches the quality of the graphics... woohoo!
Mork_417
11-23-22, 09:26 PM
Trying out the latest 1.4.2 version! So far so good. Fantastic work!!
Only one puzzle: How to change quickly select nationality shown in recogition manual? So far, I'm just constantly opening, closing, and re-opening.
Use the arrows mate. :03:
http://i.imgur.com/CfJ9gVI.jpg (https://imgur.com/CfJ9gVI)
Kapitän
11-26-22, 02:59 PM
Use the arrows mate. :03:
http://i.imgur.com/CfJ9gVI.jpg (https://imgur.com/CfJ9gVI)
Or lock on ship with "L" and "Shift + I" for quick ship ID ...
JerseySeven
11-30-22, 09:35 PM
Thanks to all, and apologies for another dumb question.
I'm to patrol within 100 mi (km?) of a marked location. For how long? Until I get an objective completed notice? Would be nice to know.
Kapitän
12-02-22, 03:17 AM
Thanks to all, and apologies for another dumb question.
I'm to patrol within 100 mi (km?) of a marked location. For how long? Until I get an objective completed notice? Would be nice to know.
In my view, a very valid question. I also have only experienced 1 or 2 times, that I actually received recognition for achieving a patrol objective.
rainbowjose
12-05-22, 05:35 AM
Or lock on ship with "L" and "Shift + I" for quick ship ID ...
It seems to me not very correct to leave such cheats enabled by default.
Kapitän
12-05-22, 01:18 PM
It seems to me not very correct to leave such cheats enabled by default.
Or, one simulates that the I.W.O is checking the Ship Recognition Manual for the Commander ;-)
propbeanie
12-13-22, 11:01 AM
Kapitän, from over in the Dark Waters thread, you posted:
Again, very helpful - thanks! Yes, the game crashes at certain convoys and after about 1h or so of D/C attack.
Let me check one-by-one:
- If I undestand correctly, if I set the FPS to let's say 60, it won't go higher than that but would go lower depending on game status, correct?
- My PC config is: i7-3770 CPU @ 3.40GHz, 8GB RAM. I have the game installed on Drive :/C ... :/D has a bit less than 50% space left and :/C about 2/3 (just got an upgrade) ... so, I not sure that's the issue...
- I applied LAA but simply starting the program and selecting the sh4.exe and running the program, and getting the message that the activation was successful. If there is more to that than meets the eye, I certainly would be interested finding out about it ...
- So far, the game will not load certain large convoys and crash, and as said, after being submerged for about 1h of D/C attacks (I'm wondering if having the External View or Event Camera activiated could have somthing to do with that) ...
Comments welcome ...
Okay, clear on the first two points.
On LAA, I checked the Attributes on the sh4.exe, and the "Read-Only" Box is unchecked.
I do not have any other mods outside of what is provided with the game installed, in the order given here:
- Real patch 1.4 full
- Patch 1.4.2
- KSDII_New_interface1.4.1 Salvo type label for IX
- Convoy radio reports ON
- English objectives names
- No radio antenna poles
- Increased underwater clarity
During one convoy attack that the game managed to load after the 3rd or 4th attempt, I did notice that there were a couple of cargo ships in there, that from a distance were appearing bright neon green and when getting closer, had some kind of green camouflage color. Not sure if that is merely a graphic card issue or perhaps a "bad" ship installed in the game ...
I just set-up a KSDII Aces on my machine, and have taken it for a couple of spins, but nothing too "deep" yet (sorry for the pun). I have not encountered any large convoys yet, but thus far, everything seems to be functioning, though I am not starting from France just yet. If I manage to find a large convoy, I'll let you know what happens on my machine.
You made the statement "... the game will not load certain large convoys and crash, and as said, after being submerged for about 1h of D/C attacks..." Had you taken any damage in those depth charge attacks? Is there a "shake" mod in KSDII Aces? In other words, when a DC detonates nearby, the boat's camera "shakes"? Is there a "clang" sound mod when a DC hits your boat and hasn't detonated? :salute:
Kapitän
12-14-22, 07:29 AM
Kapitän, from over in the Dark Waters thread, you posted:
I just set-up a KSDII Aces on my machine, and have taken it for a couple of spins, but nothing too "deep" yet (sorry for the pun). I have not encountered any large convoys yet, but thus far, everything seems to be functioning, though I am not starting from France just yet. If I manage to find a large convoy, I'll let you know what happens on my machine.
You made the statement "... the game will not load certain large convoys and crash, and as said, after being submerged for about 1h of D/C attacks..." Had you taken any damage in those depth charge attacks? Is there a "shake" mod in KSDII Aces? In other words, when a DC detonates nearby, the boat's camera "shakes"? Is there a "clang" sound mod when a DC hits your boat and hasn't detonated? :salute:
Damage to boat: Seems to vary, sometimes I do, sometimes I don't ... I somehow think, it has to do with for how long one is under D/C attack and not so much, whether the boat is damaged or not ... but that's my mere assumption ...
Shake-Mods: Yes, the boat does shake, if the D/Cs explode nearby ... not sure what kind of Mods do this though ...
Clang-Sound: That I have not yet experienced or perhaps it did happen, but I simply haven't noticed it.
propbeanie
12-14-22, 09:19 AM
Damage to boat: Seems to vary, sometimes I do, sometimes I don't ... I somehow think, it has to do with for how long one is under D/C attack and not so much, whether the boat is damaged or not ... but that's my mere assumption ...
Shake-Mods: Yes, the boat does shake, if the D/Cs explode nearby ... not sure what kind of Mods do this though ...
Clang-Sound: That I have not yet experienced or perhaps it did happen, but I simply haven't noticed it.
OK, thanks. Depending upon what the "shake" is based upon, some of those mods caused trouble years ago. There really isn't an easy way to pin-down what causes the issues, but I'll be sure and get attacked and see what happens.
When your game CTDs with the large convoys, does that occur when you get several sonar contacts? or generally only when the convoy gets within visual range? or somewhere in between? Do you notice if there are airplanes nearby when you CTD?
Kapitän
12-14-22, 09:35 AM
OK, thanks. Depending upon what the "shake" is based upon, some of those mods caused trouble years ago. There really isn't an easy way to pin-down what causes the issues, but I'll be sure and get attacked and see what happens.
When your game CTDs with the large convoys, does that occur when you get several sonar contacts? or generally only when the convoy gets within visual range? or somewhere in between? Do you notice if there are airplanes nearby when you CTD?
Okay, let's see on the D/C topic.
The Large convoy CTD actually happens when I approach the convoy and I am about 25km away, at which point I notice that the game stops, I guess in order to load the convoy. Depending on the size of the convoy (that's my guess) it either continues or crashes .
The same thing happens when I come across a task force of about 5-6 ships: The game stops for a second or two and than continues.
I know this behaviour also from Sh3. It always let's me know, that there must be a convoy close by,.even without me be able to see it, yet.
Regarding A/C, same thing: Sometimes, yes, sometimes no.
propbeanie
12-14-22, 02:34 PM
Okay, let's see on the D/C topic.
The Large convoy CTD actually happens when I approach the convoy and I am about 25km away, at which point I notice that the game stops, I guess in order to load the convoy. Depending on the size of the convoy (that's my guess) it either continues or crashes .
That would near the 3D render range...
The same thing happens when I come across a task force of about 5-6 ships: The game stops for a second or two and than continues.
One common denominator between Task Forces and Convoys is, of course, destroyers...
I know this behaviour also from Sh3. It always let's me know, that there must be a convoy close by,.even without me be able to see it, yet.
Regarding A/C, same thing: Sometimes, yes, sometimes no.
The more aircraft, I am guessing, the worse it is?
I have gathered all of the included mods' data and run some checks on my set-up, and while there are some issues, I do not see anything obviously incorrect in what Niume has done. It might either come down to the details, or maybe when you CTD sometimes, there might be a 2nd or 3rd group not too far away, but close enough to influence the game's bandwidth capabilities. Also, the "stutter" when encountering groups is a "feature" (NOT!!) of the SH series... the game apparently takes too long to "draw" each 3D asset, and their rendering "overlaps", resulting in the game impacting Windows and the game's TC, which is evidenced by that "stutter" you see, which does indeed warn the player of a nearby grouping. Why airplanes take so much more bandwidth, I don't know, but they do. If you look at airplanes, they're basically ships that fly, while the player subs are similarly ships, that can (usually) control their sinking and surfacing. There is only the one player sub, but the airplanes have been known to swarm... lol :D
Kapitän
12-14-22, 02:52 PM
I have gathered all of the included mods' data and run some checks on my set-up, and while there are some issues, I do not see anything obviously incorrect in what Niume has done. It might either come down to the details, or maybe when you CTD sometimes, there might be a 2nd or 3rd group not too far away, but close enough to influence the game's bandwidth capabilities. Also, the "stutter" when encountering groups is a "feature" (NOT!!) of the SH series... the game apparently takes too long to "draw" each 3D asset, and their rendering "overlaps", resulting in the game impacting Windows and the game's TC, which is evidenced by that "stutter" you see, which does indeed warn the player of a nearby grouping. Why airplanes take so much more bandwidth, I don't know, but they do. If you look at airplanes, they're basically ships that fly, while the player subs are similarly ships, that can (usually) control their sinking and surfacing. There is only the one player sub, but the airplanes have been known to swarm... lol :D
I'm not completley sure about the A/C, i.e., I haven't paid attention if or how many A/C there have been around the convoy.
In one case, there was indeed another convoy in the area and I assume that's why it took 4 attempts to finally load it.
Another convoy - was not indicated as a Large Convo - just wouldn't load, no matter what I tried. This one however, was close to the Brazilian coast.
About destroyers: Do I understand correctly, that the more destroyers, the more strain it puts on the game? If yes, that would increase as the war goes on, yes?
propbeanie
12-15-22, 12:06 AM
... About destroyers: Do I understand correctly, that the more destroyers, the more strain it puts on the game? If yes, that would increase as the war goes on, yes?
No. I was just saying that if a ship was going to cause trouble, the DD would be the first subjects to look into, since you have issue with both convoys and task forces, and DD are found in both groupings. I'm not saying that any are bad, only that they accompany both groupings. I apparently have not found a large enough grouping yet myself.
Kapitän
12-17-22, 03:30 PM
No. I was just saying that if a ship was going to cause trouble, the DD would be the first subjects to look into, since you have issue with both convoys and task forces, and DD are found in both groupings. I'm not saying that any are bad, only that they accompany both groupings. I apparently have not found a large enough grouping yet myself.
So, just came across a convoy: 14 May 43, Qu.1229DH (between Azores and Madeira), course 31°, speed 6kn, about 30 ships and about 8 escorts - so, nice size - but kind of scattered due to the high winds and sea.
As usual, about 25km from the convoy, the game froze or "stuttered" for a few seconds to load the convoy - seemed pretty long, and I almost thought the game would crash - but then it continued and seems to be okay for now.
Keep you posted ...
propbeanie
12-17-22, 04:55 PM
First of all, here is the basics of my computer while running KSD Aces:
Intel Core2 Quad Q8300 @2.5GHz
Intel DP434BF LGA775 Mobo
8gig of dual channel DDR3 1333 RAM
2x 2TB WD Black HD
nVidia GeForce GTX 560Ti 1024MB GDDR5
Nothing fancy, and did not stretch the pocketbook even when built years ago. Plenty strong enough to run SH4. I encountered a similar sized convoy in the Western Approaches just a bit ago. I was doing 512x TC when a hydrophone contact was reported, dropping me to 1x TC. Followed it for a few minutes to determine approximate direction and went for an intercept. We initially had contact with a DE on the southern flank, which was difficult to track at first, but we did manage to finally get around the group before daylight and submerged in front of them.
We went to went to 100m and 256x TC for the group's approach. As they came closer, we did see a "stutter" in the TC, which dropped us to 1x several times, and as we tried to get back up to 256x, got quite a bit of lag, but nothing any worse than what we see when coming back into home port, and have to run at 64x TC. As we eventually made sound contact with most of the group, the lag would get worse as each ship would spawn.
We were slightly off-center from the convoy's track, but made visual contact with the southernmost leading DD, and then the middle leading DD. We were deep by this time, Ahead 1/3 speed and silent, managing to get inside the screen to attack, coming up to PD. While doing so, the rest of the group were in contact, so we had sound lines 360 around us. Naturally, it was a bit too dark to get good targeting, so we shot the rear tube at a closing DD / DE (never identified) and a spread for the 4 bow tubes toward the dark shapes in front. We called for 110m and Ahead Flank, and as we were passing about 50m, we heard the first of several explosions. Once getting deeper, we went back to silent and turned to parallel the group and eventually reload the tubes. Saved the game and am now doing this.
We'll see if we get a good game re-load a bit later, and try to determine the damage we caused... The game definitely "telegraphs" a group is getting close with the stutter at even a medium TC level, and the larger the group, the more noticeable the stutter, sometimes getting to be a very definite lag. But I have not had a CTD yet, though I have not been in contact with a "large" group. The one I am under now is probably a couple of dozen of merchants (maybe less) with the escorts, so maybe 30-32 ships altogether, at the most.
Kapitän
12-25-22, 05:17 AM
So, just came across a convoy: 14 May 43, Qu.1229DH (between Azores and Madeira), course 31°, speed 6kn, about 30 ships and about 8 escorts - so, nice size - but kind of scattered due to the high winds and sea.
As usual, about 25km from the convoy, the game froze or "stuttered" for a few seconds to load the convoy - seemed pretty long, and I almost thought the game would crash - but then it continued and seems to be okay for now.
Keep you posted ...
So, the convoy turned out to be a bit smaller, about 21 cargo plus 9 escorts. What is nice is that the game simulates the the convoy being scattered due to the storm, basically, seperated in a faster section of 10 cargos in front. a bit behind, a slower section of 11 cargos, and even a couple of stragglers behind. Also, the ASWs ASDIC and sound gear doesn't seem to work that well either in the high seas. Equally, the torepdo attack is very difficult to run. All in all, quite realistic, I feel.
Was able to sink 2 cargos and torpedo one more with a T-4, that I will now try to finish off with a coupe de grace. All T-3 were hits. Had one dud AtoFat, because of the contact fuse not igniting due to the sharp impact angle. My EtoFat from the stern tube, almost hit a Black Swan Frigate, if only I would have slected the 2nd Giro angle to the other side ... oh, well ...
As I was able to enter and exit the convoy undetected, no D/C attack ensued. So far, no CTD ...
KaleunMarco
12-25-22, 10:20 AM
So, the convoy turned out to be a bit smaller, about 21 cargo plus 9 escorts. What is nice is that the game simulates the the convoy being scattered due to the storm, basically, seperated in a faster section of 10 cargos in front. a bit behind, a slower section of 11 cargos, and even a couple of stragglers behind. Also, the ASWs ASDIC and sound gear doesn't seem to work that well either in the high seas. Equally, the torepdo attack is very difficult to run. All in all, quite realistic, I feel.
Was able to sink 2 cargos and torpedo one more with a T-4, that I will now try to finish off with a coupe de grace. All T-3 were hits. Had one dud AtoFat, because of the contact fuse not igniting due to the sharp impact angle. My EtoFat from the stern tube, almost hit a Black Swan Frigate, if only I would have slected the 2nd Giro angle to the other side ... oh, well ...
As I was able to enter and exit the convoy undetected, no D/C attack ensued. So far, no CTD ...
yes, in this simulation, storms are the ally of the attacker!
Kapitän
12-28-22, 04:38 AM
yes, in this simulation, storms are the ally of the attacker!
... but doesn't make manual targeting any easier :03:
Love the mod and the full interiors ^^
Awesome stuff thank you for releasing the english version!:yeah:
bratwurstdimsum
12-31-22, 04:12 PM
Hi there, happy new year and thanks for the Mod.
without sounding silly, is there any way I can get the "KSD II full interior" package to work with a setup that does not have the "Real Patch 1.4" installed? I am just too invested in my setup at the moment but would love just the interiors!
Aktungbby
12-31-22, 05:25 PM
bratwurstdimsum!:Kaleun_Salute:...after a 4-year 'silent run!':up:
bratwurstdimsum
12-31-22, 07:12 PM
bratwurstdimsum!:Kaleun_Salute:...after a 4-year 'silent run!':up:
Haha yes - lets just say after SH online came out, Silent Hunter and I "went on a break". :haha:
Kapitän
01-02-23, 04:02 AM
So, the convoy turned out to be a bit smaller, about 21 cargo plus 9 escorts. What is nice is that the game simulates the the convoy being scattered due to the storm, basically, seperated in a faster section of 10 cargos in front. a bit behind, a slower section of 11 cargos, and even a couple of stragglers behind. Also, the ASWs ASDIC and sound gear doesn't seem to work that well either in the high seas. Equally, the torepdo attack is very difficult to run. All in all, quite realistic, I feel.
Was able to sink 2 cargos and torpedo one more with a T-4, that I will now try to finish off with a coupe de grace. All T-3 were hits. Had one dud AtoFat, because of the contact fuse not igniting due to the sharp impact angle. My EtoFat from the stern tube, almost hit a Black Swan Frigate, if only I would have slected the 2nd Giro angle to the other side ... oh, well ...
As I was able to enter and exit the convoy undetected, no D/C attack ensued. So far, no CTD ...
So, after a coupe de grace on a Granville steamer - 2 AtoFat duds by the way - headed south.
4h later, was attacked by a single Sunderland (no damages) ... stayed submerged for about 1h. Just before surfacing, spotted 2 Sunderlands in the B-Periscope on opposite course but right over the boat (no attack). Waited until they were out ouf sight and surfaced. After surfacing went to Bridge View (F4) => CTD!
Seem to think that I had that before but can't really put my finger on it ...
propbeanie
01-02-23, 05:00 PM
No sonar contacts either prior to surfacing, eh? You did not take any damage from the Sunderland attack, but did the lights flicker, or you get any shake? Is there a "dud" sound in the mod from when you attacked the Granville, or did the torpedoes under-run the ship, and not detonate? Do you have a radar signal detection device on you boat? I have not played much beyond my encounter of a convoy last week, and I'm still in the process of attacking with no issues thus far. I'll be busy with other chores until mid-week sometime, and I hope to report back to let you know the outcome. :salute:
Kapitän
01-03-23, 03:43 AM
No sonar contacts either prior to surfacing, eh? You did not take any damage from the Sunderland attack, but did the lights flicker, or you get any shake? Is there a "dud" sound in the mod from when you attacked the Granville, or did the torpedoes under-run the ship, and not detonate? Do you have a radar signal detection device on you boat? I have not played much beyond my encounter of a convoy last week, and I'm still in the process of attacking with no issues thus far. I'll be busy with other chores until mid-week sometime, and I hope to report back to let you know the outcome. :salute:
Hi,
- I always have the sound guy check sonar before going to periscope depth (not manually with hotkey "H", though).
- No damage from the Sunderlands, as they didn't attack.
- The torpedo hit the ship, i.e., didn't under-run. Didn't observe a "dud" sound, though.
- Yes, I have a Metox Receiver and a FuMO29 Radar installed.
Just came across a couple of destroyers in DG90 ... let's see what it is ...
Hi there, happy new year and thanks for the Mod.
without sounding silly, is there any way I can get the "KSD II full interior" package to work with a setup that does not have the "Real Patch 1.4" installed? I am just too invested in my setup at the moment but would love just the interiors!
https://www.mediafire.com/file/lm1v5ly08efhe9g/II_and_VII_Full_Interior_for_KSD_II_%252B_Wolfpack _2.3_mod.zip/file
Kapitän
01-04-23, 04:26 AM
Hi,
Just came across a couple of destroyers in DG90 ... let's see what it is ...
... was a Hunter/Escort group of 5 destroyers traveling in line abreast. Didn't detect me, even though one of them got as close as 5300m.
I got out of there, as attack conditions were less than ideal: daylight, high wind and sea.
No CTD, though :yeah:
propbeanie
01-06-23, 10:39 AM
I have not seen one of those groupings yet. Were they all the same DD class, or could you tell? I finally attacked my convoy, with either four of four misses, or four of four duds of one form or another, or some mix between... very frustrating. Counter-attack was rather swift and "professional" for several hours, but I did manage to escape with minimal damage, though the convoy did get away. I Saved the game again once on the surface, time now being 0430 hours local, and I am expecting the sun in just a bit... I do encounter quite a bit of fps loss when being depth-charged by 2 DD, but no CTD... I can imagine that if I was attempting to "record" a video while in KSDII that my computer would run out of bandwidth and then crash. Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol
Kapitän
01-06-23, 10:49 AM
I have not seen one of those groupings yet. Were they all the same DD class, or could you tell? I finally attacked my convoy, with either four of four misses, or four of four duds of one form or another, or some mix between... very frustrating. Counter-attack was rather swift and "professional" for several hours, but I did manage to escape with minimal damage, though the convoy did get away. I Saved the game again once on the surface, time now being 0430 hours local, and I am expecting the sun in just a bit... I do encounter quite a bit of fps loss when being depth-charged by 2 DD, but no CTD... I can imagine that if I was attempting to "record" a video while in KSDII that my computer would run out of bandwidth and then crash. Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol
Well, I do cheat a bit with my External View ... so, I was able to see, that they were different kinds of DD, also, a Frigate or two.
That is quite interesting that you mention the Video recording. I have done that during DC attack but never paid attention to the FPS value. That could very well be a reason for CTDs ... will pay attention to that next time ...
KaleunMarco
01-06-23, 05:41 PM
Using <Ctrl><F8> to get the on-screen fps indicator, I saw that we would occasionally dip into the single digits, which would cause quite a bit of a "hitch" sometimes, and it seemed to happen when I would try to turn or change depth real quick... lol
ok...this was new gouge for me....ctrl+F8
so, i am giving it a test run.
my setup is 1920xwhatever and 60hz.
when i turn on the FPS indicator, it is running at 120+ fps.
i have never messed with these things....just ran with defaults.
should i be paying more attention to tweaking the FPS via the graphics driver (Nvidia, what else?) or should i just let sleeping dogs lie?
https://i.ibb.co/FhyLKHm/sleeping-dogs.gif (https://imgbb.com/)
propbeanie
01-07-23, 01:09 PM
The nVidia panel or Profile Inspector can both do "1/2 frame" stuff, and cut thing in half, and/or allow you to set a multiple that gets you close to 30fps, but it is probably best to leave sleeping dogs lie, indeed...
https://media0.giphy.com/media/hJqhNXOKUU7Re/giphy.gif?cid=ecf05e47klf3fvt16962pndoqydfnqdk63ut 9756jrrazbuc&rid=giphy.gif&ct=g
"Normal" running out in the middle of the ocean on my machine will yield 140+ fps routinely. Convoy encounters willl drop me to roughly 80fps, and when inside a convoy, I might go to 40fps. But what seems to really impact things is when they attack me, and I'll see down into the lower double digits at times, and even saw 6-8fps more than once... but it will fluctuate during the ASW counter-attack. All mods and stock seem to do that. Too much "thinking" going on, I suppose... triganometry and "chance"...
Red Devil
01-10-23, 07:49 PM
Reserved
GLORY to UKraine
Red Devil
01-10-23, 07:50 PM
Reserved
... was a Hunter/Escort group of 5 destroyers traveling in line abreast. Didn't detect me, even though one of them got as close as 5300m.
I got out of there, as attack conditions were less than ideal: daylight, high wind and sea.
No CTD, though :yeah:
You are awful, sinking MY ships. I dont like you no more :doh:
Could anyone with some free time and good skills take a look at escort passive sonar settings. Escorts are almost deaf.:k_confused:
KaleunMarco
01-27-23, 01:00 PM
Could anyone with some free time and good skills take a look at escort passive sonar settings. Escorts are almost deaf.:k_confused:
i reviewed the hydrophone and weather-related parameters in DW and compared them to stock and all of them enable the enemy detection.
more than likely, the DD/DE that you encounter do not have one of the highest two categories of skill. there are five categories of skill and the highest two are the only ones that make DD/DE clever at all.
consider yourself as having been smiled upon by the gods-of-war.
"take what you can. give nothing back":03:
:Kaleun_Salute:
Kapitän
01-28-23, 03:39 AM
i reviewed the hydrophone and weather-related parameters in DW and compared them to stock and all of them enable the enemy detection.
more than likely, the DD/DE that you encounter do not have one of the highest two categories of skill. there are five categories of skill and the highest two are the only ones that make DD/DE clever at all.
consider yourself as having been smiled upon by the gods-of-war.
"take what you can. give nothing back":03:
:Kaleun_Salute:
Yes, I seem to have noticed the same, i.e., can't say that the DDs are completely deaf but also have varying skill levels. Waves and sea state, also seem to have an impact ob their ability to locate a sub.
Red Devil
01-28-23, 09:10 AM
When I was reading up on Capt Walker RN I noted a passage, which I thought would have translated into the game. Rough weather rendering sonar ineffective. The outward ping was sent in numerous directions due to wave action.
When I was reading up on Capt Walker RN I noted a passage, which I thought would have translated into the game. Rough weather rendering sonar ineffective. The outward ping was sent in numerous directions due to wave action.
Yes, but even in calm sea escorts are basically deaf
KaleunMarco
01-28-23, 10:35 AM
Yes, but even in calm sea escorts are basically deaf
then, chalk it up to DD/DE skill level.
if you run up against an elite captain, you are in for it.
KaleunMarco
01-28-23, 10:39 AM
When I was reading up on Capt Walker RN I noted a passage, which I thought would have translated into the game. Rough weather rendering sonar ineffective. The outward ping was sent in numerous directions due to wave action.
Captain Walker.
Read a book about him, years ago. quite clever. hated uboats.:03:
drove the poor fellow right into a early grave. casualty of war, i guess.
i can remember the first time i watched Thunderdome. Mel Gibson finds the lost children in the outback and they call him: Captain Walker. i nearly went through the overhead.:haha: no one else in the room understood. oh well.
Red Devil
01-28-23, 01:51 PM
Walker didnt hate U boats or even their sailors. If he found bodies etc I gave them a christian burial at sea, prisoners who died were also treated humanely before burial at sea. I had a major battle with a wikipedia contributor who declared Walker a war criminal alleging he left survivors in the water. Simply not true. After talking to a wiki editor (as I now am) I won the case and the offending item was removed. I know Walkers grandson, also a Captain in the RN, he was furious when I told him what had gone on. Walker did become more aggressive in his hunts after his son was killed in the Med in HMS Parthian. When a prisoner was accidentally wounded by a lapse guard. Walker ordered a full investigation, all written down, which was passed to the Red Cross by Admiral Horton, his boss, in Liverpool. As Walker had attended AS warfare courses in between the wars, he refused to send his ships to Tobermory for training, stating that he was well equipped to train his 6 ship force himself, which he did. Turning these ships into the firs ever 'hunter killer group'. The Second Support Group did not escort convoys, but roamed freely, mainly in the Bay of Biscay. If he found a uboat, it never got away. He sank on one particular patrol 6 boats and sank them.
KaleunMarco
01-28-23, 03:26 PM
Walker didnt hate U boats or even their sailors. If he found bodies etc I gave them a christian burial at sea, prisoners who died were also treated humanely before burial at sea. I had a major battle with a wikipedia contributor who declared Walker a war criminal alleging he left survivors in the water. Simply not true. After talking to a wiki editor (as I now am) I won the case and the offending item was removed. I know Walkers grandson, also a Captain in the RN, he was furious when I told him what had gone on. Walker did become more aggressive in his hunts after his son was killed in the Med in HMS Parthian. When a prisoner was accidentally wounded by a lapse guard. Walker ordered a full investigation, all written down, which was passed to the Red Cross by Admiral Horton, his boss, in Liverpool. As Walker had attended AS warfare courses in between the wars, he refused to send his ships to Tobermory for training, stating that he was well equipped to train his 6 ship force himself, which he did. Turning these ships into the firs ever 'hunter killer group'. The Second Support Group did not escort convoys, but roamed freely, mainly in the Bay of Biscay. If he found a uboat, it never got away. He sank on one particular patrol 6 boats and sank them.
you misunderstood me.
i admire Capt. Walker...his skill, his zeal, his leadership.
it is a shame that all of this led to his untimely death.
Red Devil
01-28-23, 05:15 PM
yes, I understand now. He died in Bottle Hospital diagnosed of thrombosis, basically he worked himself to death. His ships helped defend the D Day beaches from U boats.
Hi guys, I've just started a campaign and find first convoy by hydrophone but instead the classic sound contact line I have visual contact on map, someone knows how I can solve this?
Red Devil
02-22-23, 10:14 AM
Hi guys, I've just started a campaign and find first convoy by hydrophone but instead the classic sound contact line I have visual contact on map, someone knows how I can solve this?
Join us in the pacific. I wouldn't be a U boat if it was free and I was paid to do it. All those thousands of innocent British and American merchantmen who never made port says that.
Hi guys, i'm wondering if submarine pack (group) around the Atlantic can be called as reinforcements or they simply walk around in their zone?
propbeanie
03-02-23, 08:56 AM
Not in the manner that H.sie's Wolfpack addition in SH3 does, but the game does "call" for reinforcement assistance when it is available nearby, especially if you do a "Contact Report" in the "proper" manner (what, after all, is "proper" in this game??). I don't have my install available on this computer, and I do not recall if there are "embedded" AI subs in some of the convoy groupings nor if there are AI submarines by themselves, but your supposition that "they simply walk around in their zone" is probably correct. :salute:
Yes I've found a lot of friendly subs sailing one after the other in the same direction, I don't know if I sent contact report nearby they comes anyway
propbeanie
03-04-23, 09:24 AM
I have not looked to see how many AI subs there are around, but it might be set like that... does the number of subs increase as time passes, and does it adversely affect your display frame rate?
Idk because I stayed around only for some minutes, I saw 5/6 ai subs then I was far enough, anyway no FPS drop
Hi guys in my installation of KSD2 i haven't the Turm9c_3_hd.DAT file that should be in Objects folder, so i cant' update my conning tower.
Could someone send me this missed file please?
Anybody having a problem with downloading?
Google drive does not recognize the preview, and when continuing the download its stops with "network error" after a few seconds.....:o
Alternate download site anyone?
Thanks, trebb
Pat Hibul
04-11-23, 05:04 AM
Bonjour, le téléchargement s'est bloqué autour de 2,6 GB puis plus rien :timeout: et Erreur réseau ...
Aktungbby
04-11-23, 11:27 AM
Bonjour, le téléchargement s'est bloqué autour de 2,6 GB puis plus rien :timeout: et Erreur réseau ... =Hello, the download got stuck around 2.6 GB then nothing and Network error... Pat Hibul!:Kaleun_Salute:
Loads about 80% and then dropping off.
Trying five times and always same result...
Cheers,Paroni!
https://www.mediafire.com/file/80pq6...ition.zip/file (https://www.mediafire.com/file/80pq62arbguzhe9/KSDII_Ace_Edition.zip/file)
Hi Niume,
Using the Mediafire turbo function it seems I downloaded the file.
I missed (or was not given in turbo) the destination folder on my drive.
Silly enough, I cannot find the downloaded file on my harddrive
The link seems only valid for 1 download, so I would like to ask you for another try...
Thanks 4 your patience, trebb.
Tried the mediafile and your standard file, no joy...
try it now
No change, still looks "spend".
Any chance for a new one?
Sorry to be a PITA...:D
As download of KSDII is not succesful, I bought SH4 again on Ubisoft.:(:
Big PITA, game does not start at all.
Would not even know where to start troubleshooting.
Tried to JSGME it with DW, no change.
I was thinking, is there a SH4 exe file that allows me to circumnavigate the Ubi startup and login menu?
kind of a jailbreak...
Cheers, trebb.
Got it running, thanks propbeanie, (and Niume and KaleunMarco):salute:!
Licktickboom
04-21-23, 01:30 PM
does this mod offer the player the mean to get a new Uboat at some point , i have been using the Larger Cruiser Submersible Type IXA , i think at the start of 39 August , now i am at 1942 August
Aktungbby
04-21-23, 05:52 PM
Licktickboom!:Kaleun_Salute:...on the surface after a 5year'silent run'!:up:
jonass1
05-06-23, 06:20 AM
Does this mod allow you a new sub typ after some time/progress? I am now at 1941 on my 8th patrol and still in the type IIB that I received at start of game...
Cheers :salute:
Aktungbby
05-14-23, 10:09 PM
jonaß1! On the surface after a 4 year 'silent run'. :Kaleun_Salute:
clone155
07-19-23, 08:50 PM
Hello. I am new to this mod. I have it running fine, but there are a couple of oddities that I've noticed. 1st being that my torpedoes have long long trails. Is that normal? The trails extend way past behind my boat, and look quite silly.
2nd, I can't use the scroll wheel to zoom in with external camera. I assume this one was done on purpose? I know that in vanilla Sh4 I could zoom in with the scroll wheel in external camera. Is there a way to reenable that?
3rd, on my first patrol I was traveling through the English channel under water, and after some length of time my boat started taking damage over time and sank. Is there a penalty to being underwater for too long, even with realism set to 0%?
Thanks for any help you can give.
propbeanie
07-19-23, 09:10 PM
First, Kal Maximus had similar issues in the Wake torpedo (https://www.subsim.com/radioroom/showthread.php?p=2868285#post2868285) thread. If you do not understand the procedure he did, you can try sending him a PM and see if he can make you a mini-mod to add on top of what you have.
Second, I don't remember for certain the way to do that, but can you get it to zoom with the <Tab> key?
Third, the English Channel is mined, so unless you take your time and do a lot of slow periscope searching, it is best to avoid using the Channel anymore... Take the long way home... :salute:
clone155
07-19-23, 11:52 PM
First, Kal Maximus had similar issues in the Wake torpedo (https://www.subsim.com/radioroom/showthread.php?p=2868285#post2868285) thread. If you do not understand the procedure he did, you can try sending him a PM and see if he can make you a mini-mod to add on top of what you have.
Second, I don't remember for certain the way to do that, but can you get it to zoom with the <Tab> key?
Third, the English Channel is mined, so unless you take your time and do a lot of slow periscope searching, it is best to avoid using the Channel anymore... Take the long way home... :salute:
Thank you for the help!
I will check that thread and see what I can find.
As for the zoom, no luck. I suppose I can live without that. I was playing Fall of the Rising Sun mod before, so maybe zoom in external view isn't native. Oh well.
I didn't think about mines, of course they would mine the channel!
Thank you again for your help.
clone155
07-20-23, 11:46 PM
Follow up question, is there a way to detect mines or avoid them? I happened to spot one randomly while in external camera as my boat passed meters away. Time compression and patrolling my objective in the channel means I hit 3 or 4. Is it just luck of the draw with mines?
propbeanie
07-21-23, 07:06 AM
Easily detect or avoid? No. If you are underwater, you can partially raise your periscope and see them somewhat if you go slow enough, but avoiding them is no easy mean feat. Back Emergency will slow and get you moving back relatively rapidly, but what's behind you as you avoid? What's left and right? Plus, the technique does not work very well at night. The easiest way to find a mine is to strike one, but the game has a nasty habit of not registering the "hit" with sound and water splash every time... When you are on the surface, you can sometimes shoot the mines with an AA gun and explode them, but it can be difficult to hit one.
The minefields are usually set with the mines configured with a "density" figure, such as "24 mines per square kilometer", which is actually a "circle" area. That number can be, and usually is, much higher. The depth setting for the mines can also be varied, and is usually given in two figures for minimum and maximum depths, such as "-1 and -15", which is in meters, so of those 24 mines in a km radius circle, some are at -1m, some at -15, and then the remainder are peppered at varying depths between, randomly. Some of the minefields are set deep to catch a submerged submarine, such as "-12 and -34" meters, and some fields are set to "-0.5 and -8" meters for surface ships, all dependent upon the modder or devs desires...
It is better to avoid known minefield locations, which most modders include documentation of some form with their mods. Not all do though. To "cheat", you can use the Mission Editor in the game folder, and open the minefield file you want to look at, which with a German U-Boat in KSDII, you would be most interested in "UK_HarborTraffic.mis" in the Game \Data \Campaigns \CampaignGE \CampaignData folder. Zoom-in and do a screen grab of the area you want to take a picture of for future reference. Not all mods use the same "historical" data for those minefields, btw...
Kal_Maximus_U669
07-21-23, 11:39 AM
Follow up question, is there a way to detect mines or avoid them? I happened to spot one randomly while in external camera as my boat passed meters away. Time compression and patrolling my objective in the channel means I hit 3 or 4. Is it just luck of the draw with mines?
At the beginning of your career you will have no indication of the minefields since the war begins a few days later... then you will have these areas in red.. which defines them screen here...
https://image.noelshack.com/fichiers/2023/29/5/1689957291-sh4img-2023-07-21-14-23-58-480.png
Then when you return to your base follow the dotted path to cross them without damage
https://image.noelshack.com/fichiers/2023/29/5/1689957302-sh4img-2023-07-21-17-15-26-233.png
clone155
07-21-23, 06:40 PM
THAT IS WHAT THOSE ARE! I had no idea what the red squares meant! Thank you both for your help!
Bartholomew Roberts
07-24-23, 04:59 AM
The ship don't change their control tower so no extra aa is planted in late war version of VIIB VIIC or XI, thought they show equipment in the slot. And if you upgrade aa.
https://img1.imgtp.com/2023/07/24/7QNZoIrw.jpg
https://img1.imgtp.com/2023/07/24/DB0XJGB5.jpg
https://img1.imgtp.com/2023/07/24/VosCgZd0.jpg
And the main reason for that is in the UnitParts6VIIC.upc
[UnitPart 2]
ID= Turm_VIIC_B
Type= VIICConningTower ;Can only placed on unit parts slot of this type
NameDisplayable= Start of war Conning Tower
UnitPartInterval=1942-09-01, 1943-12-15
ExternalLinkName3D= NULL
HullTextureNameOverride=NULL
HullLightmapTextureNameOverride=NULL
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride= Typ_7c_2.tga
So in KSDII, there are only four basic type of Ubaots , all variation look exact the same. And the AI uboats all missing deckgun and aa. It seems the game encouters a conflict so it rolls back to basic model for everyone.
Then I found they use upgrade slot to change conning tower manually, So you can change it in campaign, but the AI ship remain default and naked:haha:
Then, it cames to another old problem, lack of proper AA control , so I think I have to fix it manually again.
The ship don't change...
This looks like a great and necessary work, and I really hope you'll succeed. KSDII is a most interesting project, which looks like what GWX for SH4 should have been, if completed.
In my opinion, SH4 is a much more realistic base for a complete Uboat simulation than even SH5, and KSDII is the best supermod for it, with all its imperfections.
Your work is very much appreciated. Thank you and best of luck with it!:salute:
Bartholomew Roberts
07-27-23, 08:11 PM
This looks like a great and necessary work, and I really hope you'll succeed. KSDII is a most interesting project, which looks like what GWX for SH4 should have been, if completed.
In my opinion, SH4 is a much more realistic base for a complete Uboat simulation than even SH5, and KSDII is the best supermod for it, with all its imperfections.
Your work is very much appreciated. Thank you and best of luck with it!:salute:
Bring gun positions back is an easy job. But now I found there is no late turm for IXC, IXC40, and IXD2, they literally have no conning tower, anyone could verify it for me? The year is after 1944.1.1. The turm is Turm9c_3_hd, but it lacks the dat file.
https://img1.imgtp.com/2023/07/28/YUM5gP5n.jpg
I could copy dat from DW, but lt has different map and binding
https://img1.imgtp.com/2023/07/28/i2WQArlF.jpg
So does anyone has the proper turm dat file? It's a huge bug.
Now I changed the model to d2 , they look the same.
https://img1.imgtp.com/2023/07/28/gt6gqzLf.jpg
Bartholomew Roberts
07-30-23, 11:52 PM
XXI, XXIII have no Voicesound for course and speed, XXIII has no voice for watch, only these two ships have this problem, hard to figure what caused it. You would not believe what caused it
chevyhd1986
09-02-23, 05:48 PM
Just popping in here to say what a superb job you have done with this mod. Ive just recently come across it and am floored with the amount of details you have put into this thing!
How do you turn off the background music that plays in the mod? I have the music turned off in the main menu but I still have music playing. I can't find a control to turn off the gramaphone so I'm guessing it's part of the mod.
KaleunMarco
11-19-23, 02:15 PM
How do you turn off the background music that plays in the mod? I have the music turned off in the main menu but I still have music playing. I can't find a control to turn off the gramaphone so I'm guessing it's part of the mod.
it's part of SH4.
there are two sets of music controls.
one set is on the main screen which are used for war-patrols and single missions.
the second set is part of the career interface.
when you are in port, click on the File Cabinet in the front (not the one on the left) and you will see the second set of sound, video, and game options.
:Kaleun_Salute:
Just popping in here to say what a superb job you have done with this mod. Ive just recently come across it and am floored with the amount of details you have put into this thing!
Thank you for the praise, but majority of them are done by KSD II TEAM
Hello guys, sorry for not reporting back far earlier. Got tangled up in personal things ( Ukraine war, new job, new car).
For some of you it was already obvious, but currently KSD II Ace Edition project is stopped until further notice. Personally I was just fed up with the AI. I have never managed to make it good enough. Hardcoded bugs and random crashes also were annoying. Perhaps someone else would like to take over this project. I would support you in every possible way.
But I must confess that it was fun and engaging having a small community who was interested in this modpack. I started this modpack from just translating few lines to English. And then just started to dig deeper and deeper of ways to improve. It was really great feeling especially for not having any prior experience in modding . I want to thank all of you for the support. This type of engagement made me think about game development perhaps in the future I will truly contribute to a new game of some sorts.
Special thanks to HUNTER who helped me greatly during this small adventure.
If someone want to chat and etc. I will leave discord server open.
I installed with JSGME but nothing shows up in-game. Did I do something wrong?
I am on Steam.
Hi, this is basically standalone modpack. Just extract the file where you want your game to be
Dedushka
02-29-24, 08:27 AM
Hello guys. Is that a bug? Sometimes I see green color
Hey,
Sadly this is a bug, It's something wrong with this ship type, I couldn't find the root cause of it.:k_confused:
somehow this mod slipped under my radar. I'm a huge fan of the XXI and SH4, so I'll be trying this mod out ASAP with the express purpose of using that type. I will report back how it goes!
william"hawkeye"
07-13-24, 09:02 AM
Hi, I'm pretty new to this mod and still figuring it out. But I was wondering how exactly to open the logbook/mission objectives page once you've closed it? The button seems to no longer be there. Thanks
propbeanie
07-13-24, 01:31 PM
Stock used the F12 key. Others use F9 for the Captain's Panel. You could try the "K" key to go directly to the Log, if it hadn't been changed in the key codes. Look for a "SH4_Q-Ref_Card_Front.jpg" and "SH4_Q-Ref_Card_Back.jpg" files in the game's root folder, and see if they updated it for the mod. :salute:
william"hawkeye"
07-13-24, 02:02 PM
Thank you, I'll try it out
william"hawkeye"
07-13-24, 02:22 PM
Also I realize I have, uh, no idea how to use the fire control system. Everything is in German. Or worse, everything is acronyms in German
Sheepdog
08-09-24, 11:03 AM
Just wondering if anyone has a user guide ro keyboard map for KSD? I'm struggling a little finding things.
propbeanie
08-10-24, 10:55 AM
Look and see if the modders by chance altered the keyboard layout diagram found in the game's root folder after applying the mod. "SH4_Q-Ref_Card_Back.jpg" and "SH4_Q-Ref_Card_Front.jpg" are the file names.
1Patriotofmany
11-02-24, 03:23 PM
This is a great mod, visuals in storms ect are great, just sad the random crashes.
tacosupreme
01-05-25, 07:59 AM
Just wondering how do I bring down the RAOFB when in the attack periscope. Thanks
KaleunMarco
01-08-25, 09:06 PM
Just wondering how do I bring down the RAOFB when in the attack periscope. Thanks
you do not indicate if you have enabled auto-targeting or manual targeting.
there is a difference in the periscope interfaces.
_Oberst
01-29-25, 11:24 AM
Hello, this mod is wonderful, but I have issue with museum, every time I wanted to load, I have CTD. As I know, previously museum was like indicator of working KSD II. Maybe someone how to solve this ?
1Patriotofmany
01-30-25, 10:48 PM
Hello, this mod is wonderful, but I have issue with museum, every time I wanted to load, I have CTD. As I know, previously museum was like indicator of working KSD II. Maybe someone how to solve this ? I assume that's what this means in the very first post of this thread.
Known bugs:
NAVAL ACADEMY CRASHES THE GAME. DO NOT TRY!
_Oberst
01-31-25, 12:09 AM
I assume that's what this means in the very first post of this thread.
Known bugs:
NAVAL ACADEMY CRASHES THE GAME. DO NOT TRY!
But I said museum, not academy. I doubt that they are related one to each other.
1Patriotofmany
02-01-25, 08:54 PM
Pretty sure that's what it means. The mod wasn't made by Englishmen. Academy in the english word doesn't appear in any menu that I see. Clicking on museum CTD for me too leading me to believe academy in the first post means museum????
_Oberst
02-02-25, 02:01 AM
Pretty sure that's what it means. The mod wasn't made by Englishmen. Academy in the english word doesn't appear in any menu that I see. Clicking on museum CTD for me too leading me to believe academy in the first post means museum????
I tried playing academy and it's broken too, in mission with torpedo training, there is CTD when torpedoes are about to blow ship out of the water.
1Patriotofmany
02-02-25, 10:58 AM
I tried playing academy and it's broken too, in mission with torpedo training, there is CTD when torpedoes are about to blow ship out of the water. The whole mod is subject to random CTD's in game too and way more frequent than any other mod I've played.. I love the mod, but the random CTD's turned me off. Probably would be my favorite even in front of darkwaters otherwise..
_Oberst
02-11-25, 02:05 PM
The whole mod is subject to random CTD's in game too and way more frequent than any other mod I've played.. I love the mod, but the random CTD's turned me off. Probably would be my favorite even in front of darkwaters otherwise..
Original version of this mod with Wolfpack submod more stable than this one. And this is strange because this mod seems more newer and has more fixes.
millnate
03-13-25, 06:08 PM
Is the mod dead? Last update was apparently fairly recent - 2023. I’m just now learning about it.
Hey, this modpack is sadly dead, I don't have much time and will to continue trying to iron out the problems.
This is a message I left for KSD II Ace Edition fans.
Hello everyone, sorry for not reporting back far earlier. Got tangled up in personal things ( Ukraine war, new job, new car).
For some of you it was already obvious, but currently KSD II Ace Edition project is stopped until further notice. Personally I was just fed up with the AI. I have never managed to make it good enough. Hard coded bugs and random crashes also were annoying. Perhaps someone else would like to take over this project. I would support you in every possible way.
But I must confess that it was fun and engaging having a small community who was interested in this modpack. I started this modpack from just translating few lines to English. And then just started to dig deeper and deeper of ways to improve. It was really great feeling especially for not having any prior experience in modding . I want to thank all of you for the support. This type of engagement made me think about game development perhaps in the future I will truly contribute to a new game of some sorts.
Special thanks to HUNTER who helped me greatly during this small adventure.
If someone want to chat and etc. I will leave discord server open.
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