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View Full Version : [REL] Dark Water Type II an VII U-Boat Full Interior MOD


Toyotagt86
08-31-21, 08:33 AM
Hi Captains
I have modified the KSD II Full Interior MOD to compatible with the Dark Water V6 Mod
This mod is JSGME ready and it has a read me guide DOCX file to show the Mod In detail
Screen Short
Torpedo Room
https://www.mediafire.com/view/3xjpcvoczbnc1me/77f476058b76874f234ec7f709a4c4c.png/file

Bedroom
https://www.mediafire.com/view/tmkorb0vuiyzzzk/b91bb880e549a8749681919956bdd3c.png/file

Engine room
https://www.mediafire.com/view/tqrb9w2jea39z12/ef6f8f8854dbb49fee0ca29822d94f7.png/file

Thanks for Fifi and the KSD II team for the Material

MOD Download LINK:
https://www.mediafire.com/file/evkw8p7soq58cx9/Dark_Water_Type_II_an_VII_U-Boat_Full_Interior_MOD.7z/file

Good Hunt

Best Regards
Toyotagt86

Kal_Maximus_U669
09-21-21, 03:10 PM
Hey Toyotagt86 :Kaleun_Cheers::Kaleun_Cheers:
I'm going to reinstall it because I want to see what it gives big thank you for the "job" see you soon ...:Kaleun_Applaud:
:salute::salute:

frostedflaker
08-24-22, 10:44 AM
I made the mistake of not reading the readme closely before starting a Type IX campaign. Have I broken anything irreparably?

trebby
05-04-23, 04:27 PM
Cool thang!

Thanks.

Only the closed door to the torpedo room in Typ II must be "ghostwalked" through. Maybe its on me?

KaleunMarco
05-04-23, 04:51 PM
Cool thang!

Thanks.

Only the closed door to the torpedo room in Typ II must be "ghostwalked" through. Maybe its on me?

probably not you...probably we neglected to include an extra graphic to simulate the hatch while opening. if you are the Kaleun, what are you doing in the torpedo room? who has the conn? oh, no, we hit what?!?!?!:haha:
:Kaleun_Salute:

trebby
05-05-23, 04:51 AM
:haha:

Great job...
A little sorry about the graphic, cause it looks so good, a real different feel from the Typ VII.