View Full Version : [REL] Periscope Wake Splash for FOTRSU 1.46
Canonicus
05-26-21, 08:21 AM
I've made additions to the Sensors_Sub_US. dat file found in FOTRSU that make it possible to have a realistic periscope wake with a small water splash effect. This is a purely cosmetic improvement and will not make your periscope any more detectable, either visually or by sensors.
Fully compatible with 1.46 and the latest update from the FOTRSU team.
This work is based on an older mod called "SensorsWakeSplash_PreWar_Midway_Career".
Credit goes to "W_clear" and "The Beast" for the original work on the effects.
I simply made their work compatible for use with FOTRSU
This mod is JSGME ready... or you could manually replace the Sensors_sub_US.dat file found in Library > USSubParts.
Always make a back-up if you wish to go back to the original.
This mod is only compatible with FOTRSU
Hope you enjoy it.
regards,
Canonicus aka "Dave"
https://i.ibb.co/JQzj41q/sh4-2021-05-26-08-36-22.png (https://ibb.co/M6Rk4vf)
Download link...
https://www.subsim.com/radioroom/downloads.php?do=file&id=5883
vickers03
05-26-21, 08:56 AM
nice!
fitzcarraldo
05-26-21, 09:24 AM
Many thanks for the job! :Kaleun_Cheers:
Fitzcarraldo :Kaleun_Salute:
flaminus
05-27-21, 03:11 AM
cool
fitzcarraldo
06-13-21, 11:49 AM
The mod is causing CTDs in my FOTRSU 1.46. I donīt know why. Disabling it, the game works fine.
Regards.
Fitzcarraldo :Kaleun_Salute:
Kal_Maximus_U669
06-13-21, 12:49 PM
The mod is causing CTDs in my FOTRSU 1.46. I donīt know why. Disabling it, the game works fine.
Regards.
Fitzgerald :Kaleun_Salute:
Hy fitzcarraldo I confirm what you say I do not use it Ctd immediately :hmmm:
Greeting K.M_U669:salute:
Canonicus
06-13-21, 08:11 PM
Sorry to hear about your troubles. I've been using this mod for many months before it was released and had not experienced any problems, so I'm not sure why you would be having CTD's.
The only thing involving FOTRSU 1.46 was a modification to the Sensors_sub_US.dat that added nodes (copied from another mod) that would allow for the generation of the splash effect to become visible in the sim. The Sensors_sub_US.val that is in 1.46, already had the particle generator and the effect particulars set up and ready to go. With the addition of the nodes in the dat file, the effect was now possible.
flaminus
06-13-21, 11:19 PM
CTD the same, very strange:hmmm:
I quite understand the mechanism this mod made and try to repeat the work on a orignial .dat file, but fail again....with unknown reason.:wah:
propbeanie
06-14-21, 07:29 AM
Look for ID conflicts, where the "splash" is calling something else maybe with the same ID number, or maybe the same name??
flaminus
06-14-21, 09:41 AM
Look for ID conflicts, where the "splash" is calling something else maybe with the same ID number, or maybe the same name??
The IDs are correct, everything looks fine, very creepy:/\\!!
propbeanie
06-14-21, 11:42 AM
Looking in the particals.dat & sim?
flaminus
06-14-21, 07:39 PM
Looking in the particals.dat & sim?
Maybe, I would continue to test.:salute:
Jeff-Groves
06-14-21, 07:53 PM
:nope:
It's all really simple to solve.
I just don't have the time at the moment.
Mad Mardigan
06-15-21, 04:02 PM
Sorry to hear about your troubles. I've been using this mod for many months before it was released and had not experienced any problems, so I'm not sure why you would be having CTD's.
The only thing involving FOTRSU 1.46 was a modification to the Sensors_sub_US.dat that added nodes (copied from another mod) that would allow for the generation of the splash effect to become visible in the sim. The Sensors_sub_US.val that is in 1.46, already had the particle generator and the effect particulars set up and ready to go. With the addition of the nodes in the dat file, the effect was now possible.
Ahoy, Canonicus... :Kaleun_Cheers:
Want to say, that I was looking forward to trying out your work with the mod, Canonicus... & don't want it being taken as disparaging your hard work & efforts... but, sadly... I must also report that, I too, had a CTD after including it into My mix.
I shall keep an eye out for any word of this being corrected, as I would love to see its inclusion as a mod to further enhance FotRS. :yep:
M. M.
:Kaleun_Salute:
Kal_Maximus_U669
06-16-21, 07:08 AM
Yes for my part I am thinking of a problem with parent ID different construction ... but :hmmm:
http://image.noelshack.com/fichiers/2021/24/3/1623845260-capture.png
Canonicus
06-16-21, 10:01 AM
Yes...I see the difference which is so obvious. Why it escaped my attention i cannot say. I have uploaded a new Sensors_sub_US.dat file with the correct
id construction. Perhaps this will solve the problem..i hope.
Canonicus
06-16-21, 10:12 AM
Ahoy, Canonicus... :Kaleun_Cheers:
Want to say, that I was looking forward to trying out your work with the mod, Canonicus... & don't want it being taken as disparaging your hard work & efforts... but, sadly... I must also report that, I too, had a CTD after including it into My mix.
I shall keep an eye out for any word of this being corrected, as I would love to see its inclusion as a mod to further enhance FotRS. :yep:
M. M.
:Kaleun_Salute:
Ahoy M.M. :salute:
I would never take anyone's constructive criticism as anything else than that and appreciate that my small contribution would be a welcome addition to any future FOTRSU update. Hopefully whatever the cause of the problem is, it can be quickly resolved.
Mad Mardigan
06-16-21, 11:18 AM
Ahoy M.M. :salute:
I would never take anyone's constructive criticism as anything else than that and appreciate that my small contribution would be a welcome addition to any future FOTRSU update. Hopefully whatever the cause of the problem is, it can be quickly resolved.
Ahoy, Canonicus...:Kaleun_Cheers:
No worries :up: , is just that I know that text communication can be.. misconstrued (not that misunderstandings can't occur even in actually talking to another.. :yep: it can & does happen..), & for that reason is why I added that. I for 1, never want it being though of as anything I say, to be thought of as disparaging.
Will see of grabbing the new download & testing it out, as soon as I am able to.
Here's to the issue being resolved.. & thanks again, for your hard work & effort. :Kaleun_Cheers:
M. M.
:Kaleun_Salute:
Kal_Maximus_U669
06-17-21, 06:46 AM
Hy Canonicus :Kaleun_Cheers:
I want to "test" when your work will be available thank you ... after that I have some question for you ...
Canonicus
06-18-21, 11:13 AM
Sure... I'm at your pleasure to communicate anytime you wish.
I'm hoping that those who have experienced problems when using this mod will have relief with the corrected Sensor_Sub_US.dat file which i think is in proper order now. ...and to those who are not having problems...hope you are enjoying the little splash made by your scopes. :salute:
Kal_Maximus_U669
06-19-21, 08:51 AM
Sure... I'm at your pleasure to communicate anytime you wish.
I'm hoping that those who have experienced problems when using this mod will have relief with the corrected Sensor_Sub_US.dat file which i think is in proper order now. ...and to those who are not having problems...hope you are enjoying the little splash made by your scopes. :salute:
NICE work :Kaleun_Applaud:
http://image.noelshack.com/fichiers/2021/24/6/1624110511-sh4img-2021-06-19-15-42-33-943.png
http://image.noelshack.com/fichiers/2021/24/6/1624110518-sh4img-2021-06-19-15-42-28-088.png
http://image.noelshack.com/fichiers/2021/24/6/1624110524-sh4img-2021-06-19-15-42-49-622.png
how do you go about repairing or associating these ID: parents? :ping:
:Kaleun_Salute:
propbeanie
06-19-21, 11:48 AM
Several ways
https://i.imgur.com/NYZh6ak.jpg
It should be a unique ID number though.
fitzcarraldo
06-19-21, 01:32 PM
Now is working very well in my FOTRSU 1.46.
Best regards.
Fitzcarraldo :salute:
Kal_Maximus_U669
06-19-21, 04:21 PM
Several way
It should be a unique ID number though.
big thank"s :yep: Mister "beanie" :up:
Canonicus
06-20-21, 05:09 AM
I just finished testing with the new FOTRSU update preview. Glad to say that all went well and the splash mod works just fine.
Latest file has been uploaded and is fully compatible with 1.46 and the yet unnamed update (I think they were thinking about 1.6...something)
Canonicus
06-20-21, 11:48 AM
Now is working very well in my FOTRSU 1.46.
Best regards.
Fitzcarraldo :salute:
Very glad to hear you are now able to enjoy the effect :Kaleun_Cheers:
Is it possible to add this effect for KSD II?
Canonicus
08-15-21, 06:34 PM
I dont think so.
Mad Mardigan
08-15-21, 10:45 PM
Is it possible to add this effect for KSD II?
I dont think so.
Ahoy, Canonicus... :Kaleun_Cheers:
Would think that it should be doable... :hmmm: :yep:
Only differences are that instead of the U.S. Fleet boats (S class, included here.. :yep:) it would be dealing with the Kriegsmarine Uboats, instead. The same methods would apply to looking at the bones & such, of them, just as you would with the U. S.'s subs... same X, Y, Z factors... as I understand it... thinking in 3 dimensional terms here.
Step 1 would be getting the wake effects on level with water level the up/down axis, the Y axis...) to the scope... after that, making sure it's centered between the port/starboard axis (X axis...) & the finally the bow/stern axis (Z axis..).
Would love to see this applied to the Uboats, as well.. but.. that's just a respectful request... as I believe it could be doable.
M. M.
:Kaleun_Salute:
Kal_Maximus_U669
08-16-21, 01:24 PM
Ahoy, Canonicus... :Kaleun_Cheers:
Would think that it should be doable... :hmmm: :yep:
Only differences are that instead of the U.S. Fleet boats (S class, included here.. :yep:) it would be dealing with the Kriegsmarine Uboats, instead. The same methods would apply to looking at the bones & such, of them, just as you would with the U. S.'s subs... same X, Y, Z factors... as I understand it... thinking in 3 dimensional terms here.
Step 1 would be getting the wake effects on level with water level the up/down axis, the Y axis...) to the scope... after that, making sure it's centered between the port/starboard axis (X axis...) & the finally the bow/stern axis (Z axis..).
Would love to see this applied to the Uboats, as well.. but.. that's just a respectful request... as I believe it could be doable.
M. M.
:Kaleun_Salute:
Hey .. Mad Mardigan :D
I would need your lights :Kaleun_Periskop: ... is there the mod
"Periscope Wake Splash for TMO 2.5" if "yes" please provide you with the info thank you Sir :yep::03:
respect & greetings are in order :yep: ... KM_U669 :salute::salute:
Mad Mardigan
08-16-21, 01:38 PM
Hey .. Mad Mardigan :D
I would need your lights :Kaleun_Periskop: ... is there the mod
"Periscope Wake Splash for TMO 2.5" if "yes" please provide you with the info thank you Sir :yep::03:
respect & greetings are in order :yep: ... KM_U669 :salute::salute:
Mhmm... for that 1, it may be lost to the bermuda triangle... unless another sub simmer has a copy of that.. I believe the creator for it was w_clear...
I checked a back up source to see if in their repository, if they might have a copy available, but.. no such luck.
Regards,
M. M.
:Kaleun_Salute:
Might check with 's7rikeback' & see if they may have a copy, that they haven't had an opportunity to include in their mod repository.
Kal_Maximus_U669
08-16-21, 01:54 PM
[QUOTE=Mad Mardigan;2763241]Mhmm... for that 1, it may be lost to the bermuda triangle... unless another sub simmer has a copy of that.. I believe the creator for it was w_clear...
I checked a back up source to see if in their repository, if they might have a copy available, but.. no such luck.
Regards,
M. M.
:Kaleun_Salute:
thanks Mardigan I have the database 's7rikeback' but I need the names or the uploader or the creator? thank you for your quick answers ... kindly KM_U669
Mad Mardigan
08-16-21, 02:00 PM
thanks Mardigan I have the database 's7rikeback' but I need the names or the uploader or the creator?
If that is the right mod, want to say I think the creator would be ''w_clear''. but in checking the repository, there were only 2 mods there & neither were for a wake splash.
It could be possible that s7rikeback may have that particular mod, but hasn't had the chance to add it in. last I chatted with them, via DM... they had a mod I was looking for that s7rikeback had, but.. as I said, no time to have added it in to the vault. Understandable, as I know he is involved in a lot of projects... FotRS being just 1 of them. :yep:
M. M.
:Kaleun_Salute:
Kal_Maximus_U669
08-16-21, 02:40 PM
If that is the right mod, want to say I think the creator would be ''w_clear''. but in checking the repository, there were only 2 mods there & neither were for a wake splash.
It could be possible that s7rikeback may have that particular mod, but hasn't had the chance to add it in. last I chatted with them, via DM... they had a mod I was looking for that s7rikeback had, but.. as I said, no time to have added it in to the vault. Understandable, as I know he is involved in a lot of projects... FotRS being just 1 of them. :yep:
M. M.
:Kaleun_Salute:
cool Mad Madigan as soon as you have any news contact me via pm or as you wish thank you Mardigan :yep: :up::up::salute:
Canonicus
08-17-21, 11:13 AM
Ahoy, Canonicus... :Kaleun_Cheers:
Would think that it should be doable... :hmmm: :yep:
Only differences are that instead of the U.S. Fleet boats (S class, included here.. :yep:) it would be dealing with the Kriegsmarine Uboats, instead. The same methods would apply to looking at the bones & such, of them, just as you would with the U. S.'s subs... same X, Y, Z factors... as I understand it... thinking in 3 dimensional terms here.
Step 1 would be getting the wake effects on level with water level the up/down axis, the Y axis...) to the scope... after that, making sure it's centered between the port/starboard axis (X axis...) & the finally the bow/stern axis (Z axis..).
Would love to see this applied to the Uboats, as well.. but.. that's just a respectful request... as I believe it could be doable.
M. M.
:Kaleun_Salute:
M.M.,
I'm sure it could be done, but I will respectfully decline because i have no wish work with U-boats because of my deeply held moral and ethical beliefs.
I realize were just talking about a simulated U-Boat, but in the end its still about killing allied seaman and sinking their ships to support an evil regime.
Maybe some might say I'm making much ado about nothing, but that's just how i feel.
Kal_Maximus_U669
08-17-21, 02:11 PM
M.M.,
I'm sure it could be done, but I will respectfully decline because i have no wish work with U-boats because of my deeply held moral and ethical beliefs.
I realize were just talking about a simulated U-Boat, but in the end its still about killing allied seaman and sinking their ships to support an evil regime.
Maybe some might say I'm making much ado about nothing, but that's just how i feel.
Couldn't you have another approach to the phenomenon here ... by making a little effort because here it is a video game ... your contribution will be welcome and will bring a stone to the edifice right? ...
you have already proved your skills to us here ... why waste such a potencielle .. I find it a shame ..
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