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View Full Version : Kill pennants on return to port plus welcoming committee.


Compans57
04-21-21, 11:54 PM
It's a bit of a dream of mine to have these. I miss the send off from the dock in SH3. Wouldn't it be great to have a mod whereby when you get to a certain distance of your home port (say when you're picked up by the escort), you get an accurate string of pennants from your scope based on your mission. I have no idea how to do this but I love that feeling of getting home after a successful mission and this'd really add to it.

U-190
04-22-21, 05:49 AM
It's a bit of a dream of mine to have these. I miss the send off from the dock in SH3. Wouldn't it be great to have a mod whereby when you get to a certain distance of your home port (say when you're picked up by the escort), you get an accurate string of pennants from your scope based on your mission. I have no idea how to do this but I love that feeling of getting home after a successful mission and this'd really add to it.
Yeah, that would be cool.

kapuhy
04-22-21, 06:05 AM
Pennants: no idea.

Welcoming committee: One could probably port SH3 wecoming party to SH5, if you don't mind crude models and endlessly repeating animations. For proper welcoming party, we lack the ability to create custom animations still.

Compans57
04-22-21, 06:26 AM
Pennants: no idea.

Welcoming committee: One could probably port SH3 wecoming party to SH5, if you don't mind crude models and endlessly repeating animations. For proper welcoming party, we lack the ability to create custom animations still.

That’d be fine I think as you only have to see them at a distance. Another thing I miss is actually docking the boat. I don’t think it’s possible in SH5, though I only tried it once and there seems to be a kind of force field in front of the pens.. where to put the crowd would be a problem.

Just reading Iron Coffins and all accounts talk about backing the boat out from the pen, which makes sense. It’s a minor detail but I’d like to see this too.

Incidentally, there are ‘crowd cheering’ wave files in the game so I think this was planned but never implemented.

U-190
04-22-21, 07:11 AM
That’d be fine I think as you only have to see them at a distance. Another thing I miss is actually docking the boat. I don’t think it’s possible in SH5, though I only tried it once and there seems to be a kind of force field in front of the pens.. where to put the crowd would be a problem.

Just reading Iron Coffins and all accounts talk about backing the boat out from the pen, which makes sense. It’s a minor detail but I’d like to see this too.

Incidentally, there are ‘crowd cheering’ wave files in the game so I think this was planned but never implemented.
In real life, an escort never accompanies submarines.

kapuhy
04-22-21, 08:41 AM
Incidentally, there are ‘crowd cheering’ wave files in the game so I think this was planned but never implemented.

There are literally thousands (edit:ok, maybe hundreds but still...) of leftover files from SH3/SH4 in SH5 game folder. This game was kicked out of the front door with its pants down so to speak.

les green01
04-22-21, 10:19 AM
In real life, an escort never accompanies submarines.

in real life yes they did in and out of port sometimes one sometimes more they arrange a pickup spot and time to be pickup

Compans57
04-22-21, 01:55 PM
There are literally thousands (edit:ok, maybe hundreds but still...) of leftover files from SH3/SH4 in SH5 game folder. This game was kicked out of the front door with its pants down so to speak.

It's a big shame, though all the modders here have made it a superlative game.

If only Ubisoft'd give us the code.

There's a bunch of things I'd love to see. More crew management a la SHIII. Some sense to what's happening during repairs (my chief always seems to get wounded). A captain's office in port and the welcoming committee I mentioned.

Texas Red
04-22-21, 03:22 PM
In real life, an escort never accompanies submarines.

Yes, they did. The BdU decided to do it because all traffic would need help navigating the minefields in and around the harbor, so they usually paired up a Uboat with a minesweeper before leaving or before entering to navigate them around the port minefields.

Jeff-Groves
04-22-21, 04:07 PM
The Pendants Mods used the StateMachine controllers in SH3 and SH4.
Take a close look and you'll see that has been neutered in SH5.

les green01
04-26-21, 09:05 PM
would been nice to have the Kill pennants

Jeff-Groves
04-27-21, 01:14 PM
A captain's office in port and the welcoming committee I mentioned.

Way back in 2013 some of this was brought up.
One problem was the 'Walking a tight rope' when leaving the bunker.
You can see it here.
https://www.subsim.com/radioroom/showpost.php?p=2135889&postcount=70

Given all the 3D models one can not see in a stock bunker?
A room could be modded into an office or?
My preferred choice would be a Bar!
:har:

Compans57
04-28-21, 08:10 AM
Either would be nice. Plus a much more involved crew management.

I’m being spoiled but I’d also like a captain’s journal that didn’t have any of the other text box stuff in it that you could write in easily and would save screenshots to black and white pictures.

finchOU
04-29-21, 11:47 AM
Also a Sea and Anchor detail. Meaning when you are about to dock...men will be on deck ready to throw lines to men on shore to tie down the boat. Kind of a pipe dream...but those level of details seem like small things but have a big impact on immersion.

Compans57
04-29-21, 11:56 AM
Also a Sea and Anchor detail. Meaning when you are about to dock...men will be on deck ready to throw lines to men on shore to tie down the boat. Kind of a pipe dream...but those level of details seem like small things but have a big impact on immersion.

Yes that'd be great.

While we're dreaming how about the officers and crew lined up on deck in and out of port?

Flower presentations when you leave and throw them overboard before you hit the ocean.

Jeff-Groves
04-29-21, 04:00 PM
Not sure if animations from SH3 work in SH5.
Never tried it myself.
Highly doubt SH4 animations will work. And I know those VERY well.
Problem is not to create animations.
It's how to trigger them at the proper time.

Compans57
04-29-21, 06:41 PM
Not sure if animations from SH3 work in SH5.
Never tried it myself.
Highly doubt SH4 animations will work. And I know those VERY well.
Problem is not to create animations.
It's how to trigger them at the proper time.

Can you even dock in SH5? I should give it another go but after my first ever mission I ran up against an invisible force field in front of the pen.

I really WOULD like to back out of the pen at the start of the mission.

Jeff-Groves
04-30-21, 07:17 PM
You have no idea how many people I've talked to about the Pens.
I tend to think it's to much of a problem to mess with is why it's never been done.
It's easier to do other stuff for most Modders.
Very few actually blaze new trails.

Compans57
05-01-21, 12:01 PM
Also: dynamic lighting on people and things. As the sub has a dynamic shadow, why not crew members? The figures have become quite crude and outdated over the last 10 years.

Jeff-Groves
05-01-21, 03:44 PM
Then fix the issues!

Now you'll tell me you don't know how.
I didn't know a lot of stuff but I taught myself in most areas.

Never let not knowing how to do something stop you!
Learn new skills, test ideas, and just keep at it!

kapuhy
05-01-21, 05:59 PM
Not sure if animations from SH3 work in SH5.
Never tried it myself.
Highly doubt SH4 animations will work. And I know those VERY well.
Problem is not to create animations.
It's how to trigger them at the proper time.

Animations from SH3 can work, but as far as I remember there was no way of stopping them (that came up with imported DC racks on French destroyers in TWoS - vdr1981 had to disable animations because they endlessly played launch sequence, even if destroyer was docked in port).

Compans57
05-02-21, 11:43 AM
Then fix the issues!

Now you'll tell me you don't know how.
I didn't know a lot of stuff but I taught myself in most areas.

Never let not knowing how to do something stop you!
Learn new skills, test ideas, and just keep at it!

Erm...I don't know how. But I'm trying to make a start on the crew figures and I completely agree. Trying is the only way.

Jeff-Groves
05-02-21, 11:53 AM
I always keep this in mind.
"I have not failed. I've just found 10,000 ways that won't work."
Thomas A. Edison
:har:

iambecomelife
05-05-21, 02:59 PM
Not sure if animations from SH3 work in SH5.
Never tried it myself.
Highly doubt SH4 animations will work. And I know those VERY well.
Problem is not to create animations.
It's how to trigger them at the proper time.

Yes, a long time ago I successfully imported an animated Silent Hunter 3 character into SH5 to swab paint on the deck of a cargo ship. It worked fine and was an easy copy/paste job using S3ditor from skwas, but unfortunately I know nothing about triggering animations at a specific moment in SH5..... Thus the character had a limited repetitive motion. Basically, the guy swabbed paint 24/7 in SH5, rain or shine. I wonder if the Seafarer's Union would approve. :haha::haha:

Texas Red
05-05-21, 09:17 PM
I think people need to understand that not all modders (like Jeff Groves) have the capability to do everything everyone is requesting they do. If you have such an issue with something, why not fix it yourself instead of harvesting the fruits of someone else's labor?

Jeff-Groves
05-06-21, 06:32 PM
Well, to be honest, I don't care if someone copies what I do.
I do try to teach anything I figure out so others CAN do it them selves.
:yep:

Texas Red
05-06-21, 06:41 PM
Well, to be honest, I don't care if someone copies what I do.
I do try to teach anything I figure out so others CAN do it them selves.
:yep:

Good man, you'll make a fine electronic Assitant someday! :salute:

Jeff-Groves
05-06-21, 07:35 PM
Good man, you'll make a fine electronic Assitant someday! :salute:
Um.....
In the 80's I jumped out of Areo Planes for Uncle Sammy.
In the mid 90's I had the FIRST dial-up internet company in my area.
In the early 20's I went to work for my Son and helped build a VERY nice business that makes us lot's of money.

Why would I want to down Grade?
:har:

Compans57
05-07-21, 12:54 AM
I think people need to understand that not all modders (like Jeff Groves) have the capability to do everything everyone is requesting they do. If you have such an issue with something, why not fix it yourself instead of harvesting the fruits of someone else's labor?

I'm not really requesting anything. Just dreaming a bit. But I'd like to learn more and it makes sense to tap the accumulated wisdom on these pages. I have a ton of skinning experience and some 3D modelling experience, but very little coding.

Just for the pennants, the FORESEEN problems (for me) would be:

How to model flag animations.

How to set periscope on fully extended and disabling it as the pennants are hung from it.

How to set code on accurate pennants and kills (plus tonnage marks, plus warship or merchant) for the mission.

How to trigger this set up on return to port.


My experience with any of this stuff is problems will arise which I couldn't have foreseen. I'm sure folks could add to the above list. I'd like to give it a go.

I really appreciate all the hard work people have done for this sim.

Compans57
05-07-21, 01:03 AM
This is unrelated to this sim obviously but some work I did a long time ago. Modeled and skinned by me. I'd like to have a go reworking the figures in this game and will probably start with that.

Compans57
05-07-21, 01:17 AM
I did a lot of work for IL2 many (many) years ago. 109 skin, plus landscape skinning by me.

Jeff-Groves
05-09-21, 11:30 AM
Flag animation is stored in a dat file that can be opened with S3D.
So if you can create the proper files it's easy to make custom dats for flags.

Compans57
05-09-21, 05:26 PM
Flag animation is stored in a dat file that can be opened with S3D.
So if you can create the proper files it's easy to make custom dats for flags.

Cheers. Now to find the time.

Thanks very much for your help.