zhanjack822
04-10-21, 02:59 AM
Hello all! I have recently begun making models for DW using a virtual disk on virtualbox that has 3ds max 3.1 and with the .J3D exporter found here:
https://www.pointaimshoot.co.uk/scsfleetcommandforum/viewtopic.php?p=12&sid=88a6f849ae45832adb8a79fed24af426#p12
The problem I now have is adding textures. I have taken UV maps from blender and exported them as .bmp files with an image size of 256 x 256. I know that this is the max that DW will successfully render. Yet, the textures are still not being rendered correctly onto the models. I am using a bat file with the instructions "cmputil 3D file_name.bmp" which works fine to actually compress the bmp file into the 3d.grp file. I have checked by using the decompress executable afterwards.
Is there some other step I am missing or are there additional limitations on the bmp files that I am not aware of?
https://www.pointaimshoot.co.uk/scsfleetcommandforum/viewtopic.php?p=12&sid=88a6f849ae45832adb8a79fed24af426#p12
The problem I now have is adding textures. I have taken UV maps from blender and exported them as .bmp files with an image size of 256 x 256. I know that this is the max that DW will successfully render. Yet, the textures are still not being rendered correctly onto the models. I am using a bat file with the instructions "cmputil 3D file_name.bmp" which works fine to actually compress the bmp file into the 3d.grp file. I have checked by using the decompress executable afterwards.
Is there some other step I am missing or are there additional limitations on the bmp files that I am not aware of?