View Full Version : [REL] Sea Life
vickers03
04-01-21, 01:35 AM
https://www.subsim.com/radioroom/downloads/sh4img@2021-03-30_15.14.04_339_Ljk.jpg
some pacific sea life, Gatos (of course!), Blacktips, Drumfish..
works with any mods.
update 27.12.21: now works with FOTRSU 1.7 (and any other mod)
https://www.subsim.com/radioroom/downloads.php?do=file&id=5795
KaleunMarco
04-01-21, 09:06 AM
some pacific sea life, Gatos (of course!), Blacktips, Drumfish..
works with any mods.
very nice.
jacques cousteau will love it.
:har:
Canonicus
04-01-21, 09:12 AM
The sea is alive with life now... Thanks for the excellent work!
Navelintel
04-01-21, 11:04 AM
Very cool! :Kaleun_Thumbs_Up:
Bubblehead1980
04-01-21, 11:58 AM
https://www.subsim.com/radioroom/downloads/sh4img@2021-03-30_15.14.04_339_Ljk.jpg
some pacific sea life, Gatos (of course!), Blacktips, Drumfish..
works with any mods.
https://www.subsim.com/radioroom/downloads.php?do=file&id=5795
Very nice vickers! Assume it is compatible with TMO? I'm out of tower currently, look forward to installing this when get back.
vickers03
04-01-21, 12:18 PM
Very nice vickers! Assume it is compatible with TMO? I'm out of tower currently, look forward to installing this when get back.
Should work with any mods as it only changes undersea.dat and adds
a new library: sea_life.dat
vickers03
04-01-21, 03:31 PM
file updated: now works when playing german side
Bubblehead1980
04-01-21, 03:34 PM
Very nice vickers! Assume it is compatible with TMO? I'm out of tower currently, look forward to installing this when get back.
Should work with any mods as it only changes undersea.dat and adds
a new library: sea_life.dat
Excellent Look forward to this. I know TMO added dolphins and have herd but never seen them, in my forthcoming upgrade there is a layer where dolphins are more common. If could find a way to incorporate whales, would do so. Were quite a few instances of dolphins and whales being encountered by WW 2 subs.
Wolfpack345
04-01-21, 06:31 PM
A great addition to the sim! This is fantastic :up:
iambecomelife
04-02-21, 08:17 PM
Excellent!! I remember something similar was abandoned for SH3 - a great mod to see!
May I please modify this for Wolves of the Kaiser??:D Thank you - you will of course get credit.
iambecomelife
04-02-21, 08:50 PM
I just tested it on two SH4 installs and I am not seeing any sea life. I suspect it's my fault - probably has something to do with the many modifications I have made for my WWI mod - I am trying to isolate the issue.
Mad Mardigan
04-03-21, 12:05 AM
Just downloaded, will test it with My FotRS-U-EN v1.39 + Nippon Maru install.
Before I drop it in & activate it, after I get back to base... will make a back up of the entire game save folder... just in case... :yep:
M. M.
:Kaleun_Salute:
Jeff-Groves
04-03-21, 02:16 AM
Installed and checked it out.
Pretty cool Mate!
Took me a minute to find how to view the Sea Life as they can be easy to miss.
But worth the time.
:salute:
vickers03
04-03-21, 03:00 AM
I just tested it on two SH4 installs and I am not seeing any sea life. I suspect it's my fault - probably has something to do with the many modifications I have made for my WWI mod - I am trying to isolate the issue. iambecomelife, you have a pm:up:
iambecomelife
04-04-21, 03:06 PM
iambecomelife, you have a pm:up:
Thanks for the permission and the hint; yesterday I got it to work with my "Wolves of the Kaiser" install!
I will probably add some less tropical-looking fish for the cold water, Atlantic European theatre.
:up:
vickers03
04-05-21, 01:53 AM
I will probably add some less tropical-looking fish for the cold water, Atlantic European theatre.
atlantic version is already planned:up:
Can't wait for atlantic fishes :Kaleun_Salivating:
KaleunMarco
04-13-21, 11:14 AM
Can't wait for atlantic fishes :Kaleun_Salivating:
just watch some old episodes of Flipper and you got it.
This looks familiar. I've seen it somewhere before.
https://youtu.be/sZNrttGR5TI?t=30
vickers03
04-13-21, 11:02 PM
This looks familiar. I've seen it somewhere before.
Lol!
Onkel Neal
04-14-21, 07:07 AM
Nice work!
vickers03
04-14-21, 04:50 PM
Nice work!
thanks!
vickers03
04-17-21, 08:05 AM
update 17.4.21: Atlantic version now included (atlantic seafloor borrowed from KSDII/SH5)
https://www.subsim.com/radioroom/downloads/sea_life_sh4_atl_1E9.jpg
I wonder would it be possible to convert the mod to SH3:hmmm:
vickers03
04-20-21, 01:17 PM
https://www.subsim.com/radioroom/downloads/sea_life_sh3_unU.jpg
I wonder would it be possible to convert the mod to SH3you mean like this?:03:
Bubblehead1980
04-20-21, 02:07 PM
Want to compliment you on this mod Vickers. I typically play without external cam but last patrol I did and enjoyed the scenery, really a great add on for immersion.
fitzcarraldo
05-09-21, 01:52 PM
Where are some nice salmons for an special meal for my crew?. They menaced me with a mutiny. I have the mod in FOTRSU but no fishes in sight!
Many thanks!
Fitzcarraldo :Kaleun_Salute:
Captain Dave
05-09-21, 05:03 PM
I saw a school of the red and yellow ones in a harbor off the east china sea.
vickers03
05-10-21, 04:37 AM
Where are some nice salmons for an special meal for my crew?. They menaced me with a mutiny. I have the mod in FOTRSU but no fishes in sight!
hm, which boat? atlantic or pacific version?
fitzcarraldo
05-10-21, 07:38 AM
hm, which boat? atlantic or pacific version?
Hi Vickers:
SS-168 Nautilus (Pseudo Narwhal).
US Asiatic Fleet. Departing from Manila. PTO.
July 1942. FOTRSU 1.46 with Vickers Officer Quarters and 4K skins for FOTRSU, battleflags and ship counts.
Many thanks.
Fitzcarraldo :salute:
vickers03
05-10-21, 09:23 AM
Hi Vickers:
SS-168 Nautilus (Pseudo Narwhal).
US Asiatic Fleet. Departing from Manila. PTO.
July 1942. FOTRSU 1.46 with Vickers Officer Quarters and 4K skins for FOTRSU, battleflags and ship counts.
Many thanks.
Fitzcarraldo
i tried to reproduce your problem but all is well:hmmm: fish all over the place.. could you take a screenie of your jsgme setup?
vickers03
12-26-21, 06:53 PM
update 27.12.21: now works with FOTRSU 1.7 (and any other mod)
vickers03
12-29-21, 04:43 PM
update 29.12.21: mod needs to be separated because of possible CTD.
all versions included: -FOTRSU17
-TMO/any other
Mad Mardigan
12-29-21, 05:42 PM
update 29.12.21: mod needs to be separated because of possible CTD.
all versions included: -FOTRSU17
-TMO/any other
Ok, just to be clear here... are you saying to pull the sealife mod 27/12/21 entirely from FotRS v1.7 ???
:06: :doh: :o :hmmm: :timeout:
Just trying to get a clear picture (aka understanding) here of what's what with the mod, vickers03. :yep: :shucks:
:Kaleun_Salute:
M. M.
vickers03
12-29-21, 07:05 PM
Ok, just to be clear here... are you saying to pull the sealife mod 27/12/21 entirely from FotRS v1.7 ??
yes!
Mad Mardigan
12-29-21, 07:22 PM
yes!
Dang... ok, gotcha... well, 1 small blessing... haven't gotten invested in a career yet... so no big loss. :shucks:
:Kaleun_Salute:
M. M.
Hi there, works nicely with FOrRSU except for the sharks they are just stuck frozen while the rest le the fish are moving. Not sure if this is how it’s suppose to be. Thanks
propbeanie
05-13-22, 11:02 AM
Hi there, works nicely with FOrRSU except for the sharks they are just stuck frozen while the rest le the fish are moving. Not sure if this is how it’s suppose to be. Thanks
update 29.12.21: mod needs to be separated because of possible CTD.
all versions included: -FOTRSU17
-TMO/any other
Ok, just to be clear here... are you saying to pull the sealife mod 27/12/21 entirely from FotRS v1.7 ???
:06: :doh: :o :hmmm: :timeout:
Just trying to get a clear picture (aka understanding) here of what's what with the mod, vickers03. :yep: :shucks:
:Kaleun_Salute:
M. M.
yes!
There are issues with it, so it is advised not to use it. vickers03 was working on a fix, so keep your eyes open for that possibility. :salute:
vickers03
05-13-22, 02:48 PM
update 29.12.21: mod needs to be separated because of possible CTD.
all versions included: -FOTRSU17-TMO, any othersorry if that was not clear but this is the fix. all is well, the sharks are just slow.. need to change that some day.
propbeanie
05-13-22, 04:01 PM
Oh, my misunderstanding! :oops: lol So download from the 1st page, and it is updated for them all then, correct? :salute:
ReallyDedPoet
05-13-22, 04:09 PM
Nice job here vickers03 :yep::up:
saltjunkie
05-29-22, 01:00 PM
I've tried using JSGME to active this mod, but it doesn't seem to work. Do I just drop the files into the FOTRSU folders of the same name, i.e., the Library and Textures folders?
EDIT: I found that the issue was the order of the mod lineup. Your mod had to be second in line before the FOTRSU patch or the Interiors mod. I notice that the fish start at the surface, but start to come down in a bit as I submerge. Is that normal? Does this mod come into effect once you dive below the surface? Thanks for help.
Aktungbby
05-29-22, 03:59 PM
saltjunkie!:Kaleun_Salute: after a 9 year silent run!:up:
saltjunkie
05-30-22, 08:42 AM
saltjunkie!:Kaleun_Salute: after a 9 year silent run!:up:
:Kaleun_Cheers:
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