Stewy1
01-31-21, 07:48 PM
G'day guys,
I found Bill Nicholls' FFG guide http://www.subguru.com/DW_missions/FFG_Guide.pdf ; he mentions that, in the FFG, wakehomers can be beaten by going 4kts or less (i.e. not making a wake)
I gave it a test, provoking a Russian Kilo Pr 877 to fire at me with wakehomers.
It was VERY weird to stand still/go slow when you've just been fired upon - but the results were interesting - about 1/2 the torpedos fired missed when I was at 4kts or dead-stopped!
I don't know if the RA wakehomers have another form of search guidance (active/passive) though. At least 1-2 of the Kilo's torpedo spread would hit me (even when stopped) - a few circled around and then hit me - and as you know, one torp is all it takes!
I don't know if you've got strategies to beat them in the FFG (apart from 'don't be fired upon') but it was an interesting theory!
Cheers,
Stew :Kaleun_Salute:
I found Bill Nicholls' FFG guide http://www.subguru.com/DW_missions/FFG_Guide.pdf ; he mentions that, in the FFG, wakehomers can be beaten by going 4kts or less (i.e. not making a wake)
I gave it a test, provoking a Russian Kilo Pr 877 to fire at me with wakehomers.
It was VERY weird to stand still/go slow when you've just been fired upon - but the results were interesting - about 1/2 the torpedos fired missed when I was at 4kts or dead-stopped!
I don't know if the RA wakehomers have another form of search guidance (active/passive) though. At least 1-2 of the Kilo's torpedo spread would hit me (even when stopped) - a few circled around and then hit me - and as you know, one torp is all it takes!
I don't know if you've got strategies to beat them in the FFG (apart from 'don't be fired upon') but it was an interesting theory!
Cheers,
Stew :Kaleun_Salute: