View Full Version : 688i BSY-1 systems
steel shark
09-14-20, 02:02 PM
k ive made my first 80,s to 00 Digital Display panels for the 688i Hunter Killer subs
i went for a darker feel like in the control room for the new :
Conditions & Signature Panels also the Mini Map display has been reworked
my new ADC mark 3,s (Acoustic Countermeasure Device) are made now these can act like a moss or a regular adc as in take up station at set depth and decoy
they also can do active pings that look like submarine active sonar for extra decoy options good for flushing out prey.
these two decoy types combined with the standard Masker Decoys make good defenses for the vessel
ive also changed the VLS to SET
Signal Ejector Tubes
these in my Epic W@ters vessels are the Generic External tubes so like
SSBN TUBES
SSGN TUBES
External countermeasures TUBES
VLS TUBES
Basically any weapon that is not internal and cant be reloaded
ive made the bsy-1 sonar too and my version of the tb-23 thin-line Towed array for the 688i class.
Steel Shark
Kr1alpha
09-15-20, 10:01 PM
The sonar display appears a bit more authentic. good job.
steel shark
09-16-20, 04:34 AM
the new signature look is part of my total signature overhaul
this makes all signatures more realistic & have meaning so im reworking them at the moment but it takes time to re do em all + other stuff im working on
basic re working method is :
Narrow Band & Broad Band - Separator
this is a bit more Realistic approach to split the Sonar information up
its nothing like real Sonar stations or systems tho
besides that would mean Rewriting & adding loads Of code and many new display screens to show it properly real systems use to name a few
LOFAR
LOw Frequency Analysis & Recording
or DEMON
Detection of Envelope MOdulation on Noise
Not to mention Various Arrays but it will do
ho and toilet Roll dont forget that for your Sonar screen
what ive made is splitting the sonar information in to 4 Visual sources
========Narrow Band====
1.) Propulsion method so Propellers ect
ive made 5 sizes very small , small , medium , large , very large
2.) Propulsion Power so
Nuclear , Turbine , Electric or Engine for other Generic types
=====Broad Band===========
3.) Acoustic Signature so like it use to be in cold waters
4.) Noise
this is displayed by the brightness behind the Broadband Acoustic signature the brighter the background is the Louder it is
this is mainly to separate submarines & surface ships tho some submarines can be noisy if multiple reactors and propellers were used not to mention if its not rafted
See Image (60,70,s Sig) redo for better look ive included a Key image in the
picture of types for comparison this image is off the USS narwhal with analog
Hud my MY New digital one is above this post in first post
so now your sonar display tells you
1.)power source type and number of
2.)size and number of propellers
3.)contact signature
4.)contact type so surface or submarine
and with the arrow to show if target is above or below Thermal Layer all this information Greatly Enhances the game i think
added signature types so far :
Very Large Propellers
Large Propellers
Medium Propellers
Small propellers
Very small propellers
-------------------------------------
Large turbines
Medium turbines
Small turbines
-------------------
Large Diesel engines
Medium Diesel engines
Small Diesel engines
----------------
Reactors (Nuclear)
--------------
Battery Motors (Electric)
Steel Shark
steel shark
09-16-20, 11:26 AM
just to give you lot some idea of the Total Pain that is signature creation is
i have to research the vessel for propulsion type and power
so Steam turbine or Diesel Blocks ect then i have to make the Loudness
back ground then attach the signature
if its a new vessel then i have to make the signature
then add the correct type and number of propellers
so it takes time ive added a screen shot of signature creation as you can see its very involved
& i have a phone & a pad for extra internet research
What im saying is going its going to take a while
Steel Shark
steel shark
09-23-20, 12:20 PM
ive re worked my Conditions & Signature panels on my 60,70,s huds to better reflect the various improvements ive made to in game displays & to better accommodate my new Signature displays
these reflect the 60,70,s old screens better im also re working soviet block stuff too & NATO assets
all tab panels have been reworked too so i can rename as i need to per individual hud
Steel Shark
Congratulations, this is becoming more realistic:Kaleun_Thumbs_Up:
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