View Full Version : Basic Modding How to
Macgregor the Hammer
09-11-20, 08:39 AM
I would like to experiment with some basic mods but I have no idea of where to start. :k_confused: Is there any documentation that would help me out? At least get the 'lay of the land' of what files affect what?
Thanks in advance,
MacGregor :Kaleun_Salute:
KaleunMarco
09-11-20, 12:42 PM
I would like to experiment with some basic mods but I have no idea of where to start. :k_confused: Is there any documentation that would help me out? At least get the 'lay of the land' of what files affect what?
Thanks in advance,
MacGregor :Kaleun_Salute:
Mac,
this is like asking "how do i fix my car?".:timeout:
what do you want to do via modding? you must have an objective or a goal of some kind...what is that goal or objective?:hmmm:
km
Macgregor the Hammer
09-12-20, 02:16 PM
Mac,
this is like asking "how do i fix my car?".:timeout:
what do you want to do via modding? you must have an objective or a goal of some kind...what is that goal or objective?:hmmm:
km
I agree.....some what. If I'm going to work on my car, I would buy a Haynes or Chilton's that would give me the basic 'lay of the land'. Same concept for general programming. I need to know what unique headers, classes, constants, variables, pragmas, etc before I start manipulating the project.
The project I have in mind is enlarging the SH4 TDC input (upper right) on a mouse over, similar to the depth, compass and speed telegraph on the bottom right. The range ticks and mast height numbers are just too hard for me to see.
I was wondering if someone had put together a guide that lines out what files extensions do what and how they are used by the gaming engine that I could use as a starting point.
That's my story and I'm sticking to it........:up:
KaleunMarco
09-12-20, 02:23 PM
I agree.....some what. If I'm going to work on my car, I would buy a Haynes or Chilton's that would give me the basic 'lay of the land'. Same concept for general programming. I need to know what unique headers, classes, constants, variables, pragmas, etc before I start manipulating the project.
The project I have in mind is enlarging the SH4 TDC input (upper right) on a mouse over, similar to the depth, compass and speed telegraph on the bottom right. The range ticks and mast height numbers are just too hard for me to see.
I was wondering if someone had put together a guide that lines out what files extensions do what and how they are used by the gaming engine that I could use as a starting point.
That's my story and I'm sticking to it........:up:
ok....that's a better post.:03:
i cannot help you as that is an area i have not ventured into.
hopefully, another modder will know something that will help you.
good luck!
:Kaleun_Salute:
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