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zeshoot
05-01-20, 05:57 PM
Hi there Lads. I am close to give up at this point. Got this issue.
I cannot load the game either via SH3Commander or normal exec. Whenever I do save during patrol, either 500 km off the shore, no ships visible around, no contacts, calm weather, surfaced - it doesn't matter. Game won't load. It's crashing to desktop each f!(*@&ng time...Only save I can load is at the very beginning - port or mid Nordsee - before I even sunk any ship. After that - each time. Game crashes when reaching 100% loading bar.
It's impossible to play like that since one patrol can take quite the time (like IX career on US coast patrols...).
Anyone know's what's up with that bug? Anyone had similar issue and happened to fix it?
My mods are 99% setup of Wolfpack345(his IX career, except different Uboat skin). Hsie, tycho, chrono patches, game works, plays, I can start new career, single mission.
All that DOESN"T work is loading saved patrol in my career...
Will appreciate any help, have a blast of a day You all!!!
Thnx

Pisces
05-01-20, 07:13 PM
You may have luck by reverting to older saves. Sometimes the cause of the bug happened at an earlier event in the game. Like saving when you are not aware that there were contacts outside of visual range. (To be sure, do a hydrophone check before saving by listening yourself. Then you can be sure nothing is within 34 km radius) Loosing a savegame is less of a loss than the entire patrol. If you go on a long patrol, make sure you make unique saves.

Did you change mods along the course of this patrol? If you did, there might be a conflict with the savegame. Either restore the mod order and hope the savegames start working again, or just begin a new carreer based on the mod status quo. As a rule, never make changes to the game while in a patrol! Some pure graphical file changes might be an exception.

Also, for SH3 Commander. Make sure it is not installed in the default location in Program Files. Commander makes backupfiles of the changes and stores this in it's root folder. Windows does not like it if programs change files in the protected Program Files folder and reverts those file changes. Installing it elsewere (like C:\Games\SH3Commander) avoids those issues.

SH3 Commander also has the rollback function. Can you provide more information on what it shows before you start the game from SH3 Commander? I'm a bit rusty on how to restore synchronisation between it and the game but it may give others a clue.

Texas Red
05-01-20, 08:06 PM
Welcome back to Subsim, zeshoot, after a 6 year silent run! :Kaleun_Salute:

Now, I may be wrong, but who cares? :D

John Pancoast
05-02-20, 03:06 AM
Is just pausing the game an option vs. saving ? On a general note, the more modded a game is, the more problems it will have with saved games.

In my experience anyway. Some guys have a mod list that rivals "War and Peace" and then wonder why their game is unstable.

Pisces
05-02-20, 03:09 AM
I once had SH3 kept paused for more than a day. Then Windows 10 decided that it was long enough and automatically rebooted to apply an update. So take your chances of that.

John Pancoast
05-02-20, 03:39 AM
I once had SH3 kept paused for more than a day. Then Windows 10 decided that it was long enough and automatically rebooted to apply an update. So take your chances of that.

True, but one can always change how updates are handled. I have mine set to a non-automatic "I get notices but nothing happens unless I approve it" type of setting.
I use pausing more than saving, if for no other reason than to save restart time and the funky way SH3 can handle weather.

BigWalleye
05-02-20, 06:52 AM
Zeshoot, do you save each time using a different save filename? If you use the same filename each time, SH3 will overwrite the existing file. When it does so, it has been known to not play nice, resulting in a corrupted file. Try using a unique filename for each save. ( save1, save2 is enough.)

Hope that helps. Good luck and good hunting.

blackswan40
05-02-20, 07:01 AM
Hi zeshoot Have you downloaded the 4 gig patch and the Commander Mod Config File


4Gig Patch Download Link

https://www.subsim.com/radioroom/downloads.php?do=file&id=2888

Commander Mod Config File Download Link

http://www.thegreywolves.com/downloads/

when i save my SH3 Carrer i use the wardate and time as my game save name.


8-9-39-18:00
12-9-39-08:31

Saving your SH3 Game patrol Sessions like that you know just by the save date name which save equates to what date.


At Subsim the Pride Runs Deep we look after our Own Salute :Kaleun_Salute:

Ktl_KUrtz
05-02-20, 01:16 PM
When I save my SH3 Career I use the war date and time as my game save name.

8-9-39-18:00
12-9-39-08:31

Saving your SH3 Game patrol Sessions like that you know just by the save date name which save equates to what date.

At Subsim the Pride Runs Deep we look after our Own Salute :Kaleun_Salute:
Good idea.

KUrtz

zeshoot
05-03-20, 04:20 PM
whoooa, thnx a lot Gents for all the comments and help. I do run some mods, I did checked them with Wolfpack345 (form YT). So I run same mod he runs. He did not had any issue so far.
Also I do run Hsie patch which has 4gb included. I also save games on different names all the times and if I want to save under same name - I simply delete the one before instead of overwriting (agree on that saves like to corrupt when You do them over and over at the same file).
In the end I did reload the last save succesfully after rolling back via SH3commander. I really dunno what was the issue. Do I have to do rollback each time before I close the game or whenever I try to boot it up before playing? Or that was lucky catch?
I do my saves on open seas, surfaced, on deck, no radio/sonar/visual contacts, away from land at least 100 km.
Anyhow, hope that won't happen again or if it does - rolling back will save my arse xD
Hope You have a great of a day Champs! Cheers:Kaleun_Salute:

John Pancoast
05-03-20, 04:29 PM
whoooa, thnx a lot Gents for all the comments and help. I do run some mods, I did checked them with Wolfpack345 (form YT). So I run same mod he runs. He did not had any issue so far.
Also I do run Hsie patch which has 4gb included. I also save games on different names all the times and if I want to save under same name - I simply delete the one before instead of overwriting (agree on that saves like to corrupt when You do them over and over at the same file).
In the end I did reload the last save succesfully after rolling back via SH3commander. I really dunno what was the issue. Do I have to do rollback each time before I close the game or whenever I try to boot it up before playing? Or that was lucky catch?
I do my saves on open seas, surfaced, on deck, no radio/sonar/visual contacts, away from land at least 100 km.
Anyhow, hope that won't happen again or if it does - rolling back will save my arse xD
Hope You have a great of a day Champs! Cheers:Kaleun_Salute:
You should have the "Rollback SH3 Commander upon exiting" (or whatever it says) option checked in SH3 Commander.
Then, yes, it will rollback every time you quit it which is a good thing.


Also if you're not already, I've always had the best luck saving when in the command room screen only.

zeshoot
05-03-20, 05:28 PM
You should have the "Rollback SH3 Commander upon exiting" (or whatever it says) option checked in SH3 Commander.
Then, yes, it will rollback every time you quit it which is a good thing.


Also if you're not already, I've always had the best luck saving when in the command room screen only.

You mean that I should check rollback automatically when exiting SH3? And that will help? I did read the manual and what I thought it was an option whenever You change some mods, not whenever You save/quit the game?
And ŕ propos saving. Some Lads saying - do not save underwater, some says do not save on rough weather/storm, not close to other ships, not close to a shore. I really am confused with all that messyness of game save option ;)
But I will give it a go Your way and check it (F2 command room save, surfaced or doesn't matter?)
Thnx Sir!

John Pancoast
05-03-20, 06:00 PM
You mean that I should check rollback automatically when exiting SH3? And that will help? I did read the manual and what I thought it was an option whenever You change some mods, not whenever You save/quit the game?
And ŕ propos saving. Some Lads saying - do not save underwater, some says do not save on rough weather/storm, not close to other ships, not close to a shore. I really am confused with all that messyness of game save option ;)
But I will give it a go Your way and check it (F2 command room save, surfaced or doesn't matter?)
Thnx Sir!


Yes, that's the option to check. It's an option, but a recommended one to use.

Re saving, yes, keep using the items you mention, only just access the saved game menu option in the Command Room; not at any other screen.

Save when:
- not underwater.
- when no other ships/other units are in the vicinity.
- at least 50 km from land.
- from the command room only.

Saving during weather shouldn't matter; it never has for me anyway. Some don't do it during a storm because when you restart the game, the weather change "clock" starts all over so the storm may last longer before the weather changes then.
But I've not heard nor experienced it affecting a save file in any way.

Doolar
05-03-20, 07:18 PM
my save conditions are the same as John Pancoast, but I add :
gramophone off and at least 10 minutes of no time compression (1x). sometimes its tuff to get 10 minutes but it happens

don1reed
05-04-20, 11:23 AM
@ Blackswan40:

Question:

I need some help here. My version of SH3 GWX only allows 9 digits for naming a saved session. How were you able to name your sessions with 12 and 13 digits respectively? Is there a MOD out there for that?

Tnx

Aktungbby
05-04-20, 12:06 PM
zeshoot!:Kaleun_Salute: A member since 2014! the infamous :subsim: seven-year-itch strikes again!:arrgh!:

blackswan40
05-04-20, 05:24 PM
Sorry don1reed yes your right you can only get the Date in save was thinking of the Real WWII Convoy Date Time Convoy Name sorry for the cofusion


:oops:

don1reed
05-04-20, 06:45 PM
Tnx, Blackswan40.

I was hammering away on my keyboard, trying to fit 12 digits into a 9 digit bag. Hah. Foolish me :D

cheers,

zeshoot
05-05-20, 08:32 AM
'John Pancoast' 'Doolar' 'BlackSwan' -
there is some weird **** around either this game, my mods or my pc (and I've told ya that I use mods and patches with working order, confirmed by people that plays that way).
So...Did set up auto reroll in SH3 commander. Went from mid Nordsee to costal UK. Did sunk 3 ships (4 torps, one deck gun). Run during night away, like 210 km away from coast, checked hydro - clean, checked visual - clear, radio - clear. Weather was nice, 7 east wind. Went to F2 control room, saved, exit.
Next I did boot up SH3 commander, auto rerolled due controls, tried to reload that last save - f!Q@#$nk nothing. Crash to desktop. Twice, triple, quadruple tried.
Then I open SH3 commander again, uncheck 'Autoreroll', boot the game, went to saved career, closed the game. Open SH3 commander, MANUALLY rerolled, booted the game and...It worked.
I am utterly confused. Oh, one more thing. When I did that, my port diesel was fully functional (and when I saved it was seriously damaged).
My oh my...weird **** ;)

John Pancoast
05-05-20, 08:36 AM
'John Pancoast' 'Doolar' 'BlackSwan' -
there is some weird **** around either this game, my mods or my pc (and I've told ya that I use mods and patches with working order, confirmed by people that plays that way).
So...Did set up auto reroll in SH3 commander. Went from mid Nordsee to costal UK. Did sunk 3 ships (4 torps, one deck gun). Run during night away, like 210 km away from coast, checked hydro - clean, checked visual - clear, radio - clear. Weather was nice, 7 east wind. Went to F2 control room, saved, exit.
Next I did boot up SH3 commander, auto rerolled due controls, tried to reload that last save - f!Q@#$nk nothing. Crash to desktop. Twice, triple, quadruple tried.
Then I open SH3 commander again, uncheck 'Autoreroll', boot the game, went to saved career, closed the game. Open SH3 commander, MANUALLY rerolled, booted the game and...It worked.
I am utterly confused. Oh, one more thing. When I did that, my port diesel was fully functional (and when I saved it was seriously damaged).
My oh my...weird **** ;)

Something is wrong then, more than likely in your install and/or mods. Post your mod order when/if you can.

There is a most definite point where the more/type of mods one adds to the game, the more issues pop up including saved game issues.

zeshoot
05-05-20, 09:04 AM
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
ARB WideGui 1920x1080
English & Deutsch
Moon_light_mod
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (JSGME)
U-Boat IID (Skin 1 (U-141)) Turm 1-2
Skin U-73 VIIB-Ahnenerbe

exec patched - Hsie, Tycho, draggable working ChronoPatch

John Pancoast
05-05-20, 09:11 AM
Thomsen's Sound Pack V3.2cg
Rbs1_SH4_Effects_GWX_30_71
Rapt0r's Uniforms V2.0 [Grey]
Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch
Rubini´s Underwater dust&plancton v1
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
ARB WideGui 1920x1080
English & Deutsch
Moon_light_mod
Sh3_volumetric_clouds&fog_V2.2
Ricks_GWX_Rec_Man_Final
M.E.P v6- VisualSensors for GWX3
Supplement to V16B1 (JSGME)
U-Boat IID (Skin 1 (U-141)) Turm 1-2
Skin U-73 VIIB-Ahnenerbe

exec patched - Hsie, Tycho, draggable working ChronoPatch

Well for starters I see several GWX mods applied but not GWX itself ?

zeshoot
05-05-20, 09:33 AM
forgot to mentioned. Ofc GWX is the main mod, along with JSGME and SH3 comm. I don't load GWX via JSGME. GWX and Commander are installed straight into my game folder.

John Pancoast
05-05-20, 10:07 AM
forgot to mentioned. Ofc GWX is the main mod, along with JSGME and SH3 comm. I don't load GWX via JSGME. GWX and Commander are installed straight into my game folder.




Ok. You have a lot of pieces and parts of things. Also, I believe the U-boats Compilation 2 mod has some issues with the Type VIIC which you can find in the last few pages of it's thread here. (https://www.subsim.com/radioroom/showthread.php?t=214215)


Maybe some of this is causing a problem, maybe not. Not sure.

zeshoot
05-05-20, 10:12 AM
Ok, I see it now. I will try to dig sensor file for GWX/MEP in uboat compilation folder and switch it. If it works - good. If not, I will try to deactivate specific subs (IIB and VIIB) and leave the initial mods. Maby that will work.
Thnx for the tip!
edit - also will try to add both subs (IIB and VIIB BEFORE 'fixallsubs' mod. Maby that's the issue...

John Pancoast
05-05-20, 10:19 AM
Ok, I see it now. I will try to dig sensor file for GWX/MEP in uboat compilation folder and switch it. If it works - good. If not, I will try to deactivate specific subs (IIB and VIIB) and leave the initial mods. Maby that will work.
Thnx for the tip!
edit - also will try to add both subs (IIB and VIIB BEFORE 'fixallsubs' mod. Maby that's the issue...


Hope it helps ! No idea if it will, but can't hurt. Saving the game is a hit/miss issue; with a heavily modded install, I can have problems. With a lesser modded install, there is none.

zeshoot
05-06-20, 11:00 AM
Ok, so I dug out a Steipler and MEP sensor patch (after checking all my mods, pain ;) and swapped it within active mod list. Then I also removed subs IIb and VIIb specific graphic mods (not the main german subs and german subs VIIB, VIIC).
It works like a charm now. I don't feel like adding that two new graphic of my sub to mod list again. I am pretty sure they were not the problem. Anyway, when I add them, I will set them AFTER inital german subs/VIIB/VIIC and BEFORE fixALLsubs. That will most definietely not cause any more problems.
Thnx John for the tip!
One last thing. I am playing 90% realism. Whenever I go dot (.) or f12 to check my pretty uboat and feed my eyes - I see that annoying orange indicator of my boat (when submerged). How can I get rid of it? What file do I have to modify in notepad to fix this?
Thnx, cheers!

John Pancoast
05-06-20, 11:45 AM
Ok, so I dug out a Steipler and MEP sensor patch (after checking all my mods, pain ;) and swapped it within active mod list. Then I also removed subs IIb and VIIb specific graphic mods (not the main german subs and german subs VIIB, VIIC).
It works like a charm now. I don't feel like adding that two new graphic of my sub to mod list again. I am pretty sure they were not the problem. Anyway, when I add them, I will set them AFTER inital german subs/VIIB/VIIC and BEFORE fixALLsubs. That will most definietely not cause any more problems.
Thnx John for the tip!
One last thing. I am playing 90% realism. Whenever I go dot (.) or f12 to check my pretty uboat and feed my eyes - I see that annoying orange indicator of my boat (when submerged). How can I get rid of it? What file do I have to modify in notepad to fix this?
Thnx, cheers!

Great ! To get rid of the orange marker rename or delete the file Umark.tga in data/misc