Fidd
11-05-19, 08:23 PM
I'm pretty new to this game, but have now had two consecutive multi u-boat games where the player who started the lobby has had to log, causing the rest of us suddenly to the end-game screen.
"Shirely" it would be better if the "ownership" of the lobby was automatically reallocated to another in-game player until at least the mission parameters are met, so we don't have these abortive games where all the players are effectively dumped out after hours of teamwork getting towards a firing solution...
Or am I missing something here?
"Shirely" it would be better if the "ownership" of the lobby was automatically reallocated to another in-game player until at least the mission parameters are met, so we don't have these abortive games where all the players are effectively dumped out after hours of teamwork getting towards a firing solution...
Or am I missing something here?