PL_Andrev
10-25-19, 10:31 AM
Hello there!
Look, I know that Wolfpack is still under development, but I want to show you few ideas which need to be fixed...
Because they hurt my heart...
:03:
#1. It looks like wind is missing at this game - all smoke sprites follow ship course.
Based on the angle of smoke we can read easy the speed of unit at 90° AoB.
https://i.imgur.com/x97lmd0.png
______________________
#2. The smoke spirits come from chimneys have different wind vectors than spirits come from damages / fires.
The funny is that angle is different than ship course (see #1).
https://i.imgur.com/c20weYb.png
______________________
#3. The smoke spirits show us there is no wind (similar to #1).
https://i.imgur.com/w4zJm5O.png
______________________
#4. The horizontal lines looks like a opening portal to another dimensions.
Not sure this is an real effect or "grafically nice-looking" only.
https://i.imgur.com/qiUR9QU.png
______________________
No offence, only observations.
:salute:
Look, I know that Wolfpack is still under development, but I want to show you few ideas which need to be fixed...
Because they hurt my heart...
:03:
#1. It looks like wind is missing at this game - all smoke sprites follow ship course.
Based on the angle of smoke we can read easy the speed of unit at 90° AoB.
https://i.imgur.com/x97lmd0.png
______________________
#2. The smoke spirits come from chimneys have different wind vectors than spirits come from damages / fires.
The funny is that angle is different than ship course (see #1).
https://i.imgur.com/c20weYb.png
______________________
#3. The smoke spirits show us there is no wind (similar to #1).
https://i.imgur.com/w4zJm5O.png
______________________
#4. The horizontal lines looks like a opening portal to another dimensions.
Not sure this is an real effect or "grafically nice-looking" only.
https://i.imgur.com/qiUR9QU.png
______________________
No offence, only observations.
:salute: