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TDK1044
05-13-19, 11:11 AM
It's interesting to see the love/hate posts regarding U Boat. Those who were looking for SH6 don't much care for it, and those looking for something very different are liking what they see in this early version of the game.

My own view is that because this game has been designed to be incredibly moddable, it will be possible to end up with a game that offers a nice balance of atmospheric immersion and crew management. I think it will take about four to six months to get there, but I think it will be worth the wait. :)

bmaxa
05-13-19, 02:36 PM
It's interesting to see the love/hate posts regarding U Boat. Those who were looking for SH6 don't much care for it, and those looking for something very different are liking what they see in this early version of the game.

My own view is that because this game has been designed to be incredibly moddable, it will be possible to end up with a game that offers a nice balance of atmospheric immersion and crew management. I think it will take about four to six months to get there, but I think it will be worth the wait. :)


What I wait most are type IX and Type XXI submarines :P
Devs said that XXI will be there for sure even if it would not be historical...

zuff
05-13-19, 03:46 PM
From the 40 or so hours I've put in I see this easily filling the role of SH6 once the bugs are ironed out and more story content is added.

When the mod tools are releasing I believe we are going to see some amazing work from the community.

divemonkie
05-13-19, 06:25 PM
I've only had about 90 min of play, but I can see with a hand full of tools how this community will turn it into sh6 :up: only better!

SubV
05-14-19, 05:53 PM
I don't hate Uboot, this is just not my cup of tea. I'm not a big fan of arcade games (based on Unity/.NET) with lots of micromanagement.

bmaxa
05-14-19, 09:24 PM
I don't hate Uboot, this is just not my cup of tea. I'm not a big fan of arcade games (based on Unity/.NET) with lots of micromanagement.


Well, you can play both third and first person. I don't see how it is different then SH5.
Regarding Unity/.NET I can't see connection between two.

Chock
05-14-19, 10:35 PM
It's interesting to see the love/hate posts regarding U Boat. Those who were looking for SH6 don't much care for it, and those looking for something very different are liking what they see in this early version of the game.

My own view is that because this game has been designed to be incredibly moddable, it will be possible to end up with a game that offers a nice balance of atmospheric immersion and crew management. I think it will take about four to six months to get there, but I think it will be worth the wait. :)

Needs a bit of work to iron out some GUI glitches, but it's not bad so far.

jimbob
05-15-19, 11:57 AM
Im kinda liking it. Interesting to see where it goes from here.
The full release was said to be next year so there's some time to fix bugs etc.

And even now, we can edit those xlxs files + there's a console to ease the grind, and SDK coming up later.

Modding excel files is somewhat useless now since updates comes daily.
Atleast in the unstable branch that I've been playing.

Good times ahead if the game gets to be stable.
I'm pretty sure it will heavily modded.

Very interesting times indeed.

JU_88
05-16-19, 02:10 AM
Its really funny to still see people using the term 'arcade' to describe a game in 2019,
and its such an inaccurate description of Uboat - I can only assume those who call it that haven't actually played it yet.
Over at steam the constant complaints about the game are the total opposite, e.g there is too much to think about, it need to be easier, more accessible & intuitive etc... just like.... (drum roll) Silent Hunter!
And its true Silent hunter was not a very complicated game to get into, it was like half sim half sink em up. My boy could get the hang of the basics after an hour when he was 7.
You can call that 'arcade' but I'd call it good game design. because 'more difficult' doesn't mean its better.

I can think of quite a lot of flaws with U-boat, but 'arcade' is not one of them. if anything the opposite is true.

Julhelm
05-16-19, 06:42 AM
Well they just throw around 'arcade' as a derogatory term to differentiate it from 'sims' that 'serious business'. Because to these guys realism = procedures. The more intricate the procedures, the more realistic it is and therefore the better it is. Silly metrics like accessibility and potential sales do not concern them.

LordInquisitor
05-16-19, 06:43 AM
Silent Hunter was very moddable you could go from arcade to sim and various other factors. UBOAT while harder lacks that modularity. it will have in future but for now your somewhat stuck with default settings not everyone likes.






I must say that i like actual dynamic campaign, in which apparently you can set how much impact player can have on war, and can actually impact Supply situation in britain to limited degree for example. While it wont be possible to win the war it will be possible to lenghten it and im fairly sure there will be mods going full Wolfenstein. + Game has Support for Campaign and not just Sandbox meaning you might have various tasks such as sink particular ship etc, Which might make it interesting. And i like the HQ feature allowing you to use experienced officers from your ship in HQ to for example Speed up Setting Uboat Pens in Lorient.


So imho this is gonna be succesor. Its just currently its in Silent Hunter V at release state.:wah:

John Pancoast
05-16-19, 07:10 AM
Well they just throw around 'arcade' as a derogatory term to differentiate it from 'sims' that 'serious business'. Because to these guys realism = procedures. The more intricate the procedures, the more realistic it is and therefore the better it is. Silly metrics like accessibility and potential sales do not concern them.

Yours and JU88's comments are very good. Many people believe hard, difficult, etc., equals realistic, so that in the end, things are actually made unrealistic by such actions.
Making a game hard and difficult doesn't automatically make a game realistic. It just means it's hard and difficult.

CybrSlydr
05-16-19, 11:41 AM
I'd love to know what these "arcade" people consider unrealistic about the game. Pretty sim to me!

Sent from my SM-N960U using Tapatalk

Julhelm
05-16-19, 01:32 PM
I'd love to know what these "arcade" people consider unrealistic about the game. Pretty sim to me!

Sent from my SM-N960U using Tapatalk
Because what they consider a baseline sim amounts to SAM simulator in a uboat.

Nordmann
05-16-19, 05:23 PM
I'd love to know what these "arcade" people consider unrealistic about the game. Pretty sim to me!


They're frustrated that it isn't a straight up clone of the Silent Hunter series, instead of being grateful that someone took a risk on a genre most won't touch with a ten foot barge pole.

I think at this point they're not fans of submarine games, so much as they're fans of one particular submarine game, which they believe is the only type of submarine game which should exist. Which begs the question, why not just play the game you enjoy?

Julhelm
05-16-19, 05:26 PM
That would explain the ridiculous amount of vitriol directed at my game, Cold Waters, on the Dangerous Waters steam forums. It's almost as if its mere existence is an affront to these people.

Nordmann
05-16-19, 05:32 PM
That would explain the ridiculous amount of vitriol directed at my game, Cold Waters, on the Dangerous Waters steam forums. It's almost as if its mere existence is an affront to these people.

Probably, at least in part. I really don't get these 'fans' if I'm honest, they complain that their favourite genre doesn't have many games, and then as soon as someone dares to release one, they dump on it as hard as they possibly can! It's like they want to be stuck with the same old titles for the rest of eternity!

Oh, and Cold Waters is a great game, just for the record. I hope the moronic 'community' doesn't put you off future titles like it.

clayton
05-16-19, 06:10 PM
I get what this game is supposed to be, but I understand how different it is for people raised on the silent hunter series.
I enjoy the mechanics behind sailing the boat, but I'm having a difficult time coming to terms with detecting enemies, getting into position, and the different modes of travel. I chase a contact down, the game doesn't pull me out of fast travel, I sail past the target, then have to go to flank speed just to catch up to a 6 knot target (just so the game pops me out of whatever travel mode im in), and 9 times out of 10, I'm at the targets stern.
Getting kinda old, but I guess that's Unity for you.

Zedi
05-17-19, 12:50 PM
I remember why I left subsim and abandoned OH2. Old dudes, complaining of everything, Their GoD was SH3, a game that wont run even on my phone, but still... they demand! Demand! And GOD forbid they pay .. oh no. They paid 15 eur/usd and they demand a working game. And if the modders dont deliver ..fuk, they rage more.

Same goes on UBOAT. LIght years on SH5, still I see the same people complaining. Giving a fuk, but yawning. Water is not real/water is very real. I hate this game/I love this game etc

All my respect to my fellow moders, they deserve a lot of respect. Not for the years spent, but the patience.

Before bashing UBOAT, ask yourself .. Was SH5 fun? If so, was because UBISOFT? Give them a break, give them a chance to make the best subsim around, they are the good guys! Submit bugs, and submit errors.

divemonkie
05-17-19, 03:27 PM
Probably, at least in part. I really don't get these 'fans' if I'm honest, they complain that their favourite genre doesn't have many games, and then as soon as someone dares to release one, they dump on it as hard as they possibly can! It's like they want to be stuck with the same old titles for the rest of eternity!

Oh, and Cold Waters is a great game, just for the record. I hope the moronic 'community' doesn't put you off future titles like it.

LOL! takes me back to my old IL 2 days, the battles with flight sim FANBOYS over open architecture verses closed, flight models, even graphics. I dont see it ever getting that bad here. Its still very early release and I'd bet in the end we'll have options to automate much of the crew.

Or not. Ether way I'll always have room on my hard drive for SH and Ubout.

I never had room for "flight sim" :D

John Pancoast
05-17-19, 04:00 PM
LOL! takes me back to my old IL 2 days, the battles with flight sim FANBOYS over open architecture verses closed, flight models, even graphics. I dont see it ever getting that bad here. Its still very early release and I'd bet in the end we'll have options to automate much of the crew.

Or not. Ether way I'll always have room on my hard drive for SH and Ubout.

I never had room for "flight sim" :D

You should have seen the Falcon 4.0 wars. Brutal.

Nordmann
05-17-19, 06:54 PM
I remember why I left subsim and abandoned OH2. Old dudes, complaining of everything, Their GoD was SH3, a game that wont run even on my phone, but still... they demand! Demand! And GOD forbid they pay .. oh no. They paid 15 eur/usd and they demand a working game. And if the modders dont deliver ..fuk, they rage more.

Same goes on UBOAT. LIght years on SH5, still I see the same people complaining. Giving a fuk, but yawning. Water is not real/water is very real. I hate this game/I love this game etc

All my respect to my fellow moders, they deserve a lot of respect. Not for the years spent, but the patience.

Before bashing UBOAT, ask yourself .. Was SH5 fun? If so, was because UBISOFT? Give them a break, give them a chance to make the best subsim around, they are the good guys! Submit bugs, and submit errors.

Quoted for truth.

I remember when SH4 was being bashed for not being SH3, and then SH5 came out and guess what... it also wasn't SH3 either, so a major meltdown ensues. Then we don't get anything for nearly a decade (possibly because of the massive bad press SH5 received), and finally some indies are taking a chance on this genre, and... nope, not SH3... more moaning and griping from the grognards.

Don't get me wrong, SH3 was an absolutely fantastic game, and I played it to death over the course of many years. But limiting yourself to just one game for all time, and then bashing everything else which dares to do something even slightly different, well that's not a healthy mindset.

Sailor Steve
05-17-19, 07:05 PM
LOL! takes me back to my old IL 2 days, the battles with flight sim FANBOYS over open architecture verses closed, flight models, even graphics. I dont see it ever getting that bad here. Its still very early release and I'd bet in the end we'll have options to automate much of the crew.

Or not. Ether way I'll always have room on my hard drive for SH and Ubout.

I never had room for "flight sim" :D
You weren't here for the launch of SH3. The game itself was buggy, and the modders broke into camps which pretty much ended up in total war, complete with open fighting, skulduggery, backstabbing and outright vitriol. It pretty much ruined the UBIsoft boards and created factions that have only started mending fences in the last couple of years or so. I hope we never see the like again.

Oh, and this thread is a good one. :sunny:

Sailor Steve
05-17-19, 07:23 PM
Quoted for truth.

I remember when SH4 was being bashed for not being SH3, and then SH5 came out and guess what... it also wasn't SH3 either, so a major meltdown ensues. Then we don't get anything for nearly a decade (possibly because of the massive bad press SH5 received), and finally some indies are taking a chance on this genre, and... nope, not SH3... more moaning and griping from the grognards.

Don't get me wrong, SH3 was an absolutely fantastic game, and I played it to death over the course of many years. But limiting yourself to just one game for all time, and then bashing everything else which dares to do something even slightly different, well that's not a healthy mindset.
And that brings me to the second part of my diatribe.

I remember those later days as well. SH4 got trashed before its release, not only because it wasn't SH3, but it had the temerity to be about AMERICAN boats. It wasn't U-Boats, so it wasn't worth spitting on. Never mind that the original Silent Hunter was about the American submarine war in the Pacific. SH2 was an attempt to add U-boats to the mix, but there were complaints about the 'shooter' nature of the game. SH3 fixed that, and was loved for it.

Then SH4 got U-boats added to it, which was a good thing, but it was too soon after SH3 so the modders basically ignored it. SH5 was an attempt to go in a different direction, and I admit that I'm one of those who didn't like that direction and still don't. That said, I fully support SH5 and praise their efforts. I haven't yet played it with Wolves of Steel, but I'm looking forward to it when I find the time.

U-Boat? I'm intrigued. SH2 had little figures to show how many of your crew were alive or dead. SH3 was the first game to actually name the crew and let you give them medals. SH4 fixed the management problems by giving them their own watch bills. SH5 got rid of the crew except for a few key officers. I'm really looking forward to running a crew in U-Boat.

I still love SH3, and SH4 would top my list if only it had the same sort of mods available. I'm watching the development of U-Boat with great interest. If it turns into what I'm looking for visually and viscerally, then I'll be as happy as a clam. And if it turns into something else, something not for me? Well, I'll still support it. And I'll buy a copy pretty soon just so I can find out for myself. So far it's looking really good.

clayton
05-17-19, 09:43 PM
I remember why I left subsim and abandoned OH2. Old dudes, complaining of everything, Their GoD was SH3, a game that wont run even on my phone, but still... they demand! Demand! And GOD forbid they pay .. oh no. They paid 15 eur/usd and they demand a working game. And if the modders dont deliver ..fuk, they rage more.

Same goes on UBOAT. LIght years on SH5, still I see the same people complaining. Giving a fuk, but yawning. Water is not real/water is very real. I hate this game/I love this game etc

All my respect to my fellow moders, they deserve a lot of respect. Not for the years spent, but the patience.

Before bashing UBOAT, ask yourself .. Was SH5 fun? If so, was because UBISOFT? Give them a break, give them a chance to make the best subsim around, they are the good guys! Submit bugs, and submit errors.
Read your post and thought I was on the Steam forum.
No olds guys bashing Uboat here.

ReallyDedPoet
05-18-19, 08:01 AM
And that brings me to the second part of my diatribe.

I remember those later days as well. SH4 got trashed before its release, not only because it wasn't SH3, but it had the temerity to be about AMERICAN boats. It wasn't U-Boats, so it wasn't worth spitting on.




The good old days, remember them well :yep:

Be interesting to see where this new sim goes, but give it time. Much like SH3, 4, 5 , etc, etc.

Nordmann
05-18-19, 09:06 AM
No olds guys bashing Uboat here.

I guess there's a first time for everything!

:Kaleun_Party:

Zedi
05-24-19, 11:49 AM
Read your post and thought I was on the Steam forum.
No olds guys bashing Uboat here.

Good. Because I got a PM with a ban/language warning from ..Steve. Steve, one of my favorite moder and friend whom did such a magnificent work on helping with the OH series. Still, he considered to send me a warning.

But hey, we are all ballerinas, not sailors. Therefore, language is an issue. Doh ..

Sub187
05-24-19, 03:11 PM
Silent Hunter was very moddable you could go from arcade to sim and various other factors. UBOAT while harder lacks that modularity. it will have in future but for now your somewhat stuck with default settings not everyone likes.
On what part would you like to see more modularity? As far as i've played, you can choose between manual/auto solution and targeting, manual/auto controlling the vessel, the guns, etc... I cant really think of another part where they can make the game more accessible.

The only thing I would still like to see is the ability to decide to load either a T1 or T2, instead of it being done automatically with the first at hand.

Oh, and this...
I chase a contact down, the game doesn't pull me out of fast travel, I sail past the target, then have to go to flank speed just to catch up to a 6 knot target (just so the game pops me out of whatever travel mode im in), and 9 times out of 10, I'm at the targets stern.
Getting kinda old, but I guess that's Unity for you.

@Zedi: This is a family-friendly forum and not a seedy harbor bar, so yeah, language is an issue

Zedi
05-24-19, 04:01 PM
@Zedi: This is a family-friendly forum and not a seedy harbor bar, so yeah, language is an issue

Oh, I'm so sorry, I hope your family is ok. I should had this warning way before I started moding for SH5.

Again, I'm deeply sorry .. hope none of your family members had to suffer of my moding, wish that I had a warning of this sensitive family issues before I started to mod for SH5.

But hey.. good news! I will never mod for this community again, and that's a promise! Cheers :Kaleun_Cheers:

PS: Steve, please ban me for good! I gave you all my cry out on PM. I'm really asking you a favour, for the good times.

Thresher
05-24-19, 06:05 PM
Play nice Gentlemen ..... :Kaleun_Thumbs_Up:

Sailor Steve
05-24-19, 10:52 PM
PS: Steve, please ban me for good! I gave you all my cry out on PM. I'm really asking you a favour, for the good times.
For that I suggest you PM Neal. He has that kind of power. I don't.

And please keep what is said in PMs private.

TDK1044
05-25-19, 10:13 AM
There is always a lot of passion around these issues. For me, it's a 'wait and see' game. I think that it will be the end of the Summer/early Autumn before the modders have really got at this game and made it special. If a good and realistic balance of crew management and atmospheric convoy encounters is achieved, with other enhancements also offered, then I believe that this game will be hugely enjoyable. The modders of Subsim are exceptional, and have been for many years, and this game is probably the most moddable subsim ever. So let's invest some time in this new offering. :)

R-T-B
05-31-19, 08:27 PM
I actually work as a Unity game dev.


You can make some insane stuff in Unity. Realistic stuff. Amazingly detailed stuff. Whatever you want. Unity is not the issue. Alpha is. Welcome to the idea of early access. There be bugs.

jamieereynoldss
06-19-19, 04:59 AM
Just not everyone is ready for innovation!

bstanko6
06-19-19, 11:12 AM
I think the game is just fine. I knew the game would be buggy. That’s why there was a discount the first couple weeks the game came out.

I just hope they finish the game, and not leave it hanging.

As long as they complete it, I will be patient. Keep up the good work guys.

Aktungbby
06-20-19, 09:56 AM
jamieereynoldss!:Kaleun_Salute:

SmokingHeadStudio
06-22-19, 12:26 PM
I really like Uboat.
it is a fresh new Idea the Developer shows.
The Bugs are typical for a Early Access, or a not final Game, that is not so hard.

The only Thing i do not really like, you can not save in the Toturial.
I do not have much Time, and i fail 2 Times inside, after 40 Minutes.
That is really hard.

Since this, i do not start again from beginning in the Moment, no Time.
But i like the Game and the Idea very much.

clayton
06-22-19, 01:18 PM
I like the game too....just can't stand the time compression.

nikimcbee
07-01-19, 09:36 PM
I hate it.

nikimcbee
07-01-19, 09:37 PM
I love it. It is a total hand full to play. :Kaleun_Cheers:

Smss
09-11-19, 07:31 PM
Love the 3d model, hate the sim/gui. They should focus on their excellent graphics skills and make sequels with other ship types and let modders worry about the sim part.