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View Full Version : What will you want to mod in the game so far?


skipjack578
04-22-19, 10:25 AM
I have heard the game will be user friendly for mods which is great!.
I would definitely like to remove those flying labels all over the sub and change gui. Also the map looks too much digital, i would make it more like in sh5 and with real navigation. Also to remove that blur would be nice. The sea looks very good and submarine models are very good.

What would you like to mod guys?

JU_88
04-23-19, 06:35 AM
Not sure, but I believe the map will have more options eventually,
The option to have 2d map might actually be possible in the vanilla game eventually.

TDK1044
04-24-19, 08:39 AM
Some level of activity on the ships being attacked would be great. Also, the sub looks like it's attached to rails as it travels through the water. Any improvement there would be great.

Paajtor
04-24-19, 05:36 PM
Speed +/- , heading, and depth meter all 3 onscreen at the same time (and maybe decrease their size a little as well).
And an option to hide whichever of the 3 you dont need atm.

brett25
04-27-19, 02:11 PM
There is a noticible lack of enemy destroyers in the streams ive seen. That could be a problem as the game looks so easy. These merchants should have escorts. So i would suggest more enemy destoyers with Good AI. They should be able to hunt you down. Half the job of a good captain is dealing with being attacked and hunted.:Kaleun_Salute:

W_clear
04-27-19, 09:26 PM
I am more concerned about the environment of the game. I like the more realistic environment, the sea, the sky and the clouds. Waves with different wind speeds, environments in different climates, and splashes and wakes of submarines.
SH5's clouds are too big, the proportion is wrong, the sea level is smaller, and there is also a lack of high-level clouds. So it's unrealistic.

I hope UBOAT can solve these problems.

In the UBOAT video, when the submarine was submerged, the watchtower could not see the spray. I think it's unrealistic.
Why is there water spray in SH5 omitted in UBOAT?:hmmm:But I still want to thank UBOAT studio for its hard work. UBOAT's waves seem more realistic than SH5's.:salute:

Benti
04-30-19, 07:21 AM
I hope they will add a more realistic silent running option, or at least a possiblity to control the rpm of the screws and knot speed.

JCWolf
04-30-19, 02:05 PM
textures...most are medium resolution ...

Laffertytig
04-30-19, 03:27 PM
Now that U-Boat in in early access has anyone looked at to just what can be modded?

italianmarine
05-02-19, 09:03 AM
more music. Maybe we can use the files from Wolves of Steel.

I don`t know if the planes atm. are really as they should. Yesterday I got bombed heavily while it was 2 am and really dark. How the hell could they see me? I couldn`t see barely my ship from outside view myself.

JU_88
05-02-19, 11:38 AM
more music. Maybe we can use the files from Wolves of Steel.

I don`t know if the planes atm. are really as they should. Yesterday I got bombed heavily while it was 2 am and really dark. How the hell could they see me? I couldn`t see barely my ship from outside view myself.

What date were you playing Britain rolled out ASV II Radar in 1940 - 1941>
The Sunderlands have ASV II modelled,
I think the real problems are: they are too accurate with bombs, but maybe their could be lower probability of Sunderlands having radar that early on.

And also The Sunderland is only patrol plane in the game currently,
Things should ease up when we get more Radar-less, Blenheims and Beauforts taking up patrols in early war instead. (should be Hudsons really - but licencing issues)

italianmarine
05-02-19, 11:51 AM
What date were you playing Britain rolled out ASV II Radar in 1940 - 1941>
The Sunderlands have ASV II modelled,
I thin the 2 real problems are: they are too accurate with bombs, but maybe their could be lower probability of Sunderlands having radar that early on.

The Sunderland is only patrol plane in the game currently,
Things should ease up when we get more Radar-less, Blenheims and Beauforts taking up patrols in early war instead. (should be Hudsons really - but licencing issues)

it was my second patrol. guess mid may 1940

JU_88
05-02-19, 12:18 PM
Cool I'm sure Ill have a chat with Nhilcat about that one when he is less bogged down with post release bug madness,
He'll likley be tearing his hair out to make fixes for next week or two at least. :(
But yeah, its a balancing issue that will need a look for sure.

fullmetaledges
05-02-19, 12:27 PM
Cool I'm sure Ill have a chat with Nhilcat about that one when he is less bogged down with post release bug madness,
He'll likley be tearing his hair out to make fixes for next week or two at least. :(
But yeah, its a balancing issue that will need a look for sure.

I would like the ability to say rig for depth charge, so that all the bulkhead doors would be closed and shut by default. In this the compartments can still be occupied. If a crew member passes through a door they would open it and then close it behind them. As it is currently if I manually close the doors the next man through the door opens it and leaves it open. It's almost impossible to get anything done and keep all of the doors closed. I would also like to be able to keep spare parts in the front storage as well. As it is currently if the rear storage gets flooded then I have no parts and can't fix anything. I would prefer to be able to stash parts in either storage to better manage my damage control efforts.

Stuart666
05-03-19, 03:53 AM
What date were you playing Britain rolled out ASV II Radar in 1940 - 1941>
The Sunderlands have ASV II modelled,
I think the real problems are: they are too accurate with bombs, but maybe their could be lower probability of Sunderlands having radar that early on.

And also The Sunderland is only patrol plane in the game currently,
Things should ease up when we get more Radar-less, Blenheims and Beauforts taking up patrols in early war instead. (should be Hudsons really - but licencing issues)

They probably ought to consider Whitley's and Avro Ansons as well. I dont think they used Ansons for long, but they were certainly being used in the early war period. If licencing is an issue, I guess we wont see Liberators either? Id be happy with Halifax's if thats the case.

Seetang
05-03-19, 05:06 AM
it was my second patrol. guess mid may 1940

In sandbox mode the game start at May 1941 (not 1940) ;)

italianmarine
05-03-19, 07:36 AM
In sandbox mode the game start at May 1941 (not 1940) ;)

yeah noticed the typo error :-)