View Full Version : [REL] Fifi Compilation for OM+OMEGU
FurphyForum
08-14-19, 06:34 AM
Fifi, is there a reason why I lose my boats emblem and ships ensign when I'm surfaced? I get that they disappear when submerged, however when I'm surfaced both disappear.
The current mission is Oct 1941 in the MTO having just transferred from Brest.
Modpack is as you have laid out in order with 4b as the latest installment.
Look it's no war stopper, and I just thought you might know :up:
Fifi, is there a reason why I lose my boats emblem and ships ensign when I'm surfaced? I get that they disappear when submerged, however when I'm surfaced both disappear.
The current mission is Oct 1941 in the MTO having just transferred from Brest.
Modpack is as you have laid out in order with 4b as the latest installment.
Look it's no war stopper, and I just thought you might know :up:
No, there is no reason to loose the emblem! :doh:
On above pictures, i have small emblem both surfaced and submerged :yep:
What U-Boat type?
Fifi, is there a reason why I lose my boats emblem and ships ensign when I'm surfaced? I get that they disappear when submerged, however when I'm surfaced both disappear.
The current mission is Oct 1941 in the MTO having just transferred from Brest.
Modpack is as you have laid out in order with 4b as the latest installment.
Look it's no war stopper, and I just thought you might know :up:
Im having the same problem
Im in a type Viib in 1939
Seems Like sometimes i cant see ships in the distance when they are Like + 8 km away
I Think the Viib is the fault
Lots of fps drop when playing that boat 🤷♂️
:hmmm: Could be a lack of memory...because i can’t see why the emblem could disappear/appear! Meaning this is a node who calls the emblem TGA in the right position, and that’s all...
Strange anyway, as i didn’t touch the emblems TGA for sure.
I started a career in a type IIC from Wilhelmshaven in January 1940, and i will start an other in a type VIIB in September 1939, so i will see if i can reproduce something like you said :yep:
KaleunMarco
08-14-19, 01:39 PM
:hmmm: Could be a lack of memory...because i can’t see why the emblem could disappear/appear! Meaning this is a node who calls the emblem TGA in the right position, and that’s all...
Strange anyway, as i didn’t touch the emblems TGA for sure.
I started a career in a type IIC from Wilhelmshaven in January 1940, and i will start an other in a type VIIB in September 1939, so i will see if i can reproduce something like you said :yep:
my apologies for interrupting the conversation....
i was doing some OpM testing for propbeanie and s7rikeback late last year/early this year discovered that the 7B/7C had some hidden issues which we witnessed but could not identify. one of the symptoms was tremendously large save files. some as large as 250+MB. yes, mega-bytes.
we were never able to determine the root cause...so we blamed it on lurker. (just kidding:haha:)
the point is that there are boats with hidden things that cause untrace-able problems. my advice is to keep reporting them and maybe we will figure out why and fix them.
:salute:
my apologies for interrupting the conversation....
i was doing some OpM testing for propbeanie and s7rikeback late last year/early this year discovered that the 7B/7C had some hidden issues which we witnessed but could not identify. one of the symptoms was tremendously large save files. some as large as 250+MB. yes, mega-bytes.
we were never able to determine the root cause...so we blamed it on lurker. (just kidding:haha:)
the point is that there are boats with hidden things that cause untrace-able problems. my advice is to keep reporting them and maybe we will figure out why and fix them.
:salute:
Ah...wasn’t aware of that...i’ll Check my saves files to see how big they are :yep:
:hmmm: Could be a lack of memory...because i can’t see why the emblem could disappear/appear! Meaning this is a node who calls the emblem TGA in the right position, and that’s all...
Strange anyway, as i didn’t touch the emblems TGA for sure.
I started a career in a type IIC from Wilhelmshaven in January 1940, and i will start an other in a type VIIB in September 1939, so i will see if i can reproduce something like you said :yep:
Well
ALL boats are working well for me
Except the type Viib
IVe found these things
1. Type xxiii camera tilting wrong Way when diving ( i never use this boat so no Big problem)
2. Seems Like the type 9 uboat is bouncing in the Water and thats when the Waves isnt that big, Like a Ball jumping from side to side?
Strange because its a much bigger boat and should NOT be bouncing more than the smaller type 7 ,
Big game breaker for me♂️
3. The type Viib boat has lots of fps drop and lags when playing?
I have too turn graphics Down in order to play proberly even when my Rig is brand new
4. When hunting a convoy and running on the surface I could not see the ships ? Even when they where in range of my watch crew
5. I sank a merchant and I could only see the fire from the burning wreck when I used external camera and went closer ??
After I’ve said all
This
I just want too say that I really enjoy this mod!
Keep up the good work
FurphyForum
08-14-19, 05:13 PM
No, there is no reason to loose the emblem! :doh:
On the above pictures, I have small emblem both surfaced and submerged :yep:
What U-Boat type?
Yep as others have stated Type VIIB. Also unusual is the starboard side emblem is only half shown ( In-games U74 anchor- from top to bottom, starboard side missing).
Again not a war stopper but as stated needs reporting. :up:
Well
ALL boats are working well for me
Except the type Viib
IVe found these things
1. Type xxiii camera tilting wrong Way when diving ( i never use this boat so no Big problem)
2. Seems Like the type 9 uboat is bouncing in the Water and thats when the Waves isnt that big, Like a Ball jumping from side to side?
Strange because its a much bigger boat and should NOT be bouncing more than the smaller type 7 ,
Big game breaker for me����♂️
3. The type Viib boat has lots of fps drop and lags when playing?
I have too turn graphics Down in order to play proberly even when my Rig is brand new
4. When hunting a convoy and running on the surface I could not see the ships ? Even when they where in range of my watch crew
5. I sank a merchant and I could only see the fire from the burning wreck when I used external camera and went closer ??
After I’ve said all
This
I just want too say that I really enjoy this mod!
Keep up the good work ��
Thank you for your report :up:
1) It is fixed, and will be available next update.
2) Wich kind of type IX?
3) Don’t have this trouble, even though i don’t have a NASA computer. Little drop of FPS with the VIIB, but nothing unplayable so far...
4) Didn’t notice any thing of this kind here. Still trying to reproduce...
5) Don’t understand what you are experiencing, sorry.
Yep as others have stated Type VIIB. Also unusual is the starboard side emblem is only half shown ( In-games U74 anchor- from top to bottom, starboard side missing).
Again not a war stopper but as stated needs reporting. :up:
Yes, noticed that too :up:
Will be fixed next update.
:Kaleun_Wink: VIIB tested in career mode in April 1940 (not available before)
The emblem on right side was slightly off:
https://image.noelshack.com/fichiers/2019/33/4/1565861430-sh4img-2019-08-14-19-23-07-014-resultat.jpg
It is now fixed and perfect:
https://image.noelshack.com/fichiers/2019/33/4/1565861480-sh4img-2019-08-15-10-02-56-947-resultat.jpg
Didn't experienced any lost of emblem on the whole mission (surfaced nor submerged)
Didn't have any lost of FPS, even closing/attacking big convoy. No stuttering of any kind even with dozens of ships.
https://image.noelshack.com/fichiers/2019/33/4/1565861477-sh4img-2019-08-15-10-40-35-804-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565861480-sh4img-2019-08-15-10-42-09-371-resultat.jpg
Along the Shetlands, ship spotted in light fog, dived and ready for attack.
The ship was a British destroyer that my crew spotted at 4500m. I COULD SEE IT but only its shape at first in the fog. Then when he approach i could see it better.
No visibility problem encountered of whole mission; could see all convoy ships in a 4500m radius (no more because of fog).
After i badly missed the destroyer, and managed to escape, was again in good position for cargos:
https://image.noelshack.com/fichiers/2019/33/4/1565861477-sh4img-2019-08-15-11-22-16-689-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565861478-sh4img-2019-08-15-11-22-44-774-resultat.jpg
Sank 2 in a row...
Ships are burning as intended, no graphical problem even closing with external camera.
My only problem in this mission was the 2 cargos were neutrals :haha:
All the British ships were in the rear of convoy...but for testing purpoise no big deal :D
Back home, nothing else to report. VIIB is a great boat :up:
https://image.noelshack.com/fichiers/2019/33/4/1565861480-sh4img-2019-08-15-10-04-43-327-resultat.jpg
Thank you for your report :up:
1) It is fixed, and will be available next update.
2) Wich kind of type IX?
3) Don’t have this trouble, even though i don’t have a NASA computer. Little drop of FPS with the VIIB, but nothing unplayable so far...
4) Didn’t notice any thing of this kind here. Still trying to reproduce...
5) Don’t understand what you are experiencing, sorry.
About nr 5
The ship was burning and sinking
I could see the fire from the ship in the water , but NOT on the ship?🤷♂️ only the reflection on the water was visible
3 Viib gives me fps drops but i just turn the clear water of
2. The type IXA , jumping from side to side , males
Me sea sick 🤪
:Kaleun_Wink: VIIB tested in career mode in April 1940 (not available before)
The emblem on right side was slightly off:
https://image.noelshack.com/fichiers/2019/33/4/1565861430-sh4img-2019-08-14-19-23-07-014-resultat.jpg
It is now fixed and perfect:
https://image.noelshack.com/fichiers/2019/33/4/1565861480-sh4img-2019-08-15-10-02-56-947-resultat.jpg
Didn't experienced any lost of emblem on the whole mission (surfaced nor submerged)
Didn't have any lost of FPS, even closing/attacking big convoy. No stuttering of any kind even with dozens of ships.
https://image.noelshack.com/fichiers/2019/33/4/1565861477-sh4img-2019-08-15-10-40-35-804-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565861480-sh4img-2019-08-15-10-42-09-371-resultat.jpg
Along the Shetlands, ship spotted in light fog, dived and ready for attack.
The ship was a British destroyer that my crew spotted at 4500m. I COULD SEE IT but only its shape at first in the fog. Then when he approach i could see it better.
No visibility problem encountered of whole mission; could see all convoy ships in a 4500m radius (no more because of fog).
After i badly missed the destroyer, and managed to escape, was again in good position for cargos:
https://image.noelshack.com/fichiers/2019/33/4/1565861477-sh4img-2019-08-15-11-22-16-689-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565861478-sh4img-2019-08-15-11-22-44-774-resultat.jpg
Sank 2 in a row...
Ships are burning as intended, no graphical problem even closing with external camera.
My only problem in this mission was the 2 cargos were neutrals :haha:
All the British ships were in the rear of convoy...but for testing purpoise no big deal :D
Back home, nothing else to report. VIIB is a great boat :up:
https://image.noelshack.com/fichiers/2019/33/4/1565861480-sh4img-2019-08-15-10-04-43-327-resultat.jpg
The Viib is avaible in Sep 39 from the 7th flotilla
The Viib is avaible in Sep 39 from the 7th flotilla
My bad, sorry you are right...i missed this flotilla. Too many flotillas and U-Boats! :haha:
Okay, tested now the IXB in 1942...how awesome is that boat! :yeah:
Sea = 7m/s, it's rolling as intended in my opinion, nothing bad. In fact i like the way it's reacting in the waves. Even if he is heavier than a VII type, it can't be as steady as a liner :D
Partialy cloudy, no fog, visibility unlimited.
Ship spotted by my crew: at more than 14Km. I can clearly see it (only masts and smoke)
https://image.noelshack.com/fichiers/2019/33/4/1565881605-sh4img-2019-08-15-16-21-26-314-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565881602-sh4img-2019-08-15-16-22-05-960-resultat.jpg
Full speed dive, and managing an interception course.
https://image.noelshack.com/fichiers/2019/33/4/1565881606-sh4img-2019-08-15-16-26-12-849-resultat.jpg
All is ready...identification, speed finding on U-Jagd = 9 Knots, distance estimation around 1000m (not that important), and AOB. LOOS!
https://image.noelshack.com/fichiers/2019/33/4/1565881606-sh4img-2019-08-15-16-40-01-197-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565881606-sh4img-2019-08-15-16-41-20-667-resultat.jpg
Surface to finish him:
https://image.noelshack.com/fichiers/2019/33/4/1565881605-sh4img-2019-08-15-16-44-49-897-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565882621-sh4img-2019-08-15-16-46-14-017-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565882621-sh4img-2019-08-15-16-47-43-827-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565882620-sh4img-2019-08-15-16-50-54-130-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565882623-sh4img-2019-08-15-16-52-58-947-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565882623-sh4img-2019-08-15-16-53-22-350-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/4/1565882623-sh4img-2019-08-15-16-54-10-076-resultat.jpg
Game was very fluent all the mission, full FPS.
Again, nothing special to report on this great U-Boat model, all is working as intended...only thing i can say is i'm in love with OM! :yeah:
I finally reproduced what some people saw with the VIIB...the lost of emblem AND FOR ME the lost of flag!
It happens only in rough sea (more than 10m/s) when all water particules are in action.
I have probably reached my max memory, and game choose what to skip to keep going...hence no more emblem and flag. Water particules seem prioritaire.
Not a game breaker, but still annoying. We are looking to try some things to lighten this model.
You can still play this type if you don’t care emblem and flag.
Saving/exiting to main screen/loading game solve the issue, but only for some time, if you are still in rough sea (maybe wait to be in calm weather again to save/exit/load?)
Other wise choose an other U-Boat type...
Thanks
SOLVED the emblem and flag lost in rough sea!
+ gained few FPS for the type VIIB (before 45, now 50)
WILL RELEASE NEXT UPDATE SOON! (Maybe tomorrow)
:Kaleun_Cheers:
SOLVED the emblem and flag lost in rough sea!
+ gained few FPS for the type VIIB (before 45, now 50)
WILL RELEASE NEXT UPDATE SOON! (Maybe tomorrow)
:Kaleun_Cheers:
Good work with the fps fix👏
But before You release this Update , u should fix the emblem on the type 9 uboat.
Some of the emblem on the left side of the conning tower is hidden behind some metal of the con tower
Should be an easy fix🤷♂️😃
Good work with the fps fix👏
But before You release this Update , u should fix the emblem on the type 9 uboat.
Some of the emblem on the left side of the conning tower is hidden behind some metal of the con tower
Should be an easy fix🤷♂️😃
:Kaleun_Thumbs_Up: no problem
Emblems corrected + fixed all water particules not working correctly.
Some were giving big pixels...it's fixed :up:
Before
https://image.noelshack.com/fichiers/2019/33/6/1566054243-sh4img-2019-08-17-16-24-04-107-resultat.jpg
After
https://image.noelshack.com/fichiers/2019/33/6/1566054244-sh4img-2019-08-17-17-01-00-490-resultat.jpg
FurphyForum
08-17-19, 05:10 PM
What crew uniform mod are you using Fifi? As all of mine are still dressed in their tropical shorts and white singlets.:hmmm:
What crew uniform mod are you using Fifi? As all of mine are still dressed in their tropical shorts and white singlets.:hmmm:
:doh: tropical shorts and white helmets? Don’t have them here...
In fact it’s the stock uniform that comes with OM+OMEGU, as i didn’t mod any uniform yet :yep:
They all have pants and heavy shirts for most.
But one thing i noticed is they don’t wear any rain gear when rough weather and no rain (15m/s). I would like to...
Didn’t have any rain yet in my career, could someone tell me if the rain gear is appearing when it’s raining ? :06:
Type VII B/C Chief Officer has been moved to the left, and now moving the telegraph handle correctly...
Before, his hand was moving something in empty space :D
https://image.noelshack.com/fichiers/2019/33/7/1566111651-sh4img-2019-08-18-08-59-21-097-resultat.jpg
https://image.noelshack.com/fichiers/2019/33/7/1566111650-sh4img-2019-08-18-08-59-08-138-resultat.jpg
UPDATE 5 IS OUT !!
(See end of post #1)
What has been done:
- Type IID edited to dates, and Flak crew added
- Type IID2 has appropriate AA in wintergarden now
- Flag Pole and German Flag added to type 18 and XXI
- Type II career re-worked with training flotillas
- New items from KSD II (Gramophone, radio etc)
- Camera is tilting the right way when diving
- New IXD2 conning tower. The snorkel side tube is correct now
- Emblems slightly off are fixed
- All U-Boat reflection problems are fixed (was clearly visible on IIB)
- Emblems and flag disappearing in rough weather is fixed
- All U-Boats water particules re-worked on hull + conning tower
- Type VII B/C chief officer has been moved so he can handle the telegraph correctly
- Various adjustments
- Few FPS gained for the VIIB type...
Hope you'll like it :Kaleun_Cheers:
And of course thanks to my friends S7rikeback and Propbeanie for helping making OM better each time!
propbeanie
08-18-19, 03:01 PM
As a heads-up to all of you, KaleunMarco has discovered a problem with the Baltic start for the Type IID at Kiel, in that if you choose "Outside the Harbor" for your start point, you will actually be spawned-in closer to Brunsbüttel than you are to the Baltic Sea, like you've journeyed through the canal from Kiel, on your way to the North Sea instead. Not good. Do NOT choose the "Outside" start for that, but rather choose the at "Tender" start, and you will start at the dock at Kiel, which is quite a bit closer. A "fix" is mixed, hand-off in progress, but we'll see how Fifi wants to handle it. Sorry about the bad start! :salute:
As a heads-up to all of you, KaleunMarco has discovered a problem with the Baltic start for the Type IID at Kiel, in that if you choose "Outside the Harbor" for your start point, you will actually be spawned-in closer to Brunsbüttel than you are to the Baltic Sea, like you've journeyed through the canal from Kiel, on your way to the North Sea instead. Not good. Do NOT choose the "Outside" start for that, but rather choose the at "Tender" start, and you will start at the dock at Kiel, which is quite a bit closer. A "fix" is mixed, hand-off in progress, but we'll see how Fifi wants to handle it. Sorry about the bad start! :salute:
When you are aware of it, that’s not a bad thing at all IMHO :D
When playing from KIEL base (any career), if you choose to start outside harbor you skip the Kiel canal and spawn West of Denmark at the end of canal.
If you choose to start docked, you will stay Baltic side and East of Denmark (of course in Kiel harbor)
If i had to choose, i’ll Let it that way :03:
THEBERBSTER
08-18-19, 05:28 PM
Hi Fifi
Thank you for the wonderful work you are doing.
Never dreamed I would be playing German SH4 with your exceptional work.
Enabled update 5 replacing 4B.
Is it me, or is some of the incidental language in the far background that happens when no orders are being given no longer in German?
It is catching my attention which is not something I have noticed in previous updates just seems to be different for some reason to me in Update 5?
Chief is confirming the orders correctly loud and clear and moving his hands in the correct gestures for the telegraph although the handle is still static as before and does not move.
Generic Mod Enabler - v2.6.0.157
[D:\Fifi OM+OMEGU\MODS]
1 OpsMonsun_V705
2 OMv705_to_V720
3 OMv720_Patch5
4 OMEGU_v300
5 OMEGU_v300_Patch7
6 KiUB_English
7 Magnified Hud Dials for OM+OMEGU_Medium
8 Fifi Compilation for OM+OMEGU v2
9 Fifi Compilation_Update_5
Peter
propbeanie
08-18-19, 06:47 PM
When you are aware of it, that’s not a bad thing at all IMHO :D
When playing from KIEL base (any career), if you choose to start outside harbor you skip the Kiel canal and spawn West of Denmark at the end of canal.
If you choose to start docked, you will stay Baltic side and East of Denmark (of course in Kiel harbor)
If i had to choose, i’ll Let it that way :03:
That is OK and good also. However, since the Type IID starting for the Baltic is in its own Flotilla, I can change the spawn location, so that little file I sent you has a spawn spot out in the Baltic, but that only affects that one flotilla. :salute:
Hi Fifi
Thank you for the wonderful work you are doing.
Never dreamed I would be playing German SH4 with your exceptional work.
Enabled update 5 replacing 4B.
Is it me, or is some of the incidental language in the far background that happens when no orders are being given no longer in German?
It is catching my attention which is not something I have noticed in previous updates just seems to be different for some reason to me in Update 5?
Chief is confirming the orders correctly loud and clear and moving his hands in the correct gestures for the telegraph although the handle is still static as before and does not move.
Generic Mod Enabler - v2.6.0.157
[D:\Fifi OM+OMEGU\MODS]
1 OpsMonsun_V705
2 OMv705_to_V720
3 OMv720_Patch5
4 OMEGU_v300
5 OMEGU_v300_Patch7
6 KiUB_English
7 Magnified Hud Dials for OM+OMEGU_Medium
8 Fifi Compilation for OM+OMEGU v2
9 Fifi Compilation_Update_5
Peter
Thank you Peter, glad you’re enjoying it :up:
Never noticed the language in background, but i’ll Pay attention and report back.
Didn’t touched the sound files in update 5 (nor 4B/4 etc) ...strange :hmmm:
That is OK and good also. However, since the Type IID starting for the Baltic is in its own Flotilla, I can change the spawn location, so that little file I sent you has a spawn spot out in the Baltic, but that only affects that one flotilla. :salute:
Good Rike, i’ll Add it to next update. If it only affect the flotilla that stay in Baltic, it’s fine :up:
Very good news for next update!
Performance hits with type VIIB are in good way to be totally solved!
Finger crossed, i will proceed same way for all others U-Boats...
:Kaleun_Thumbs_Up:
Very good news for next update!
Performance hits with type VIIB are in good way to be totally solved!
Finger crossed, i will proceed same way for all others U-Boats...
:Kaleun_Thumbs_Up:
So you are saying that it is possible to bring back the performance similar to beginning?
Wait are you saying that maybe you are able to restore the performance hit?
Absolutely! :up:
Jeff Groove kindly put me on the right way ...
Absolutely! :up:
Possible ETA?
What is ETA?
Estimated Time of Arrival :)
Can't wait for the performance improvments.
Estimated Time of Arrival :)
Can't wait for the performance improvments.
:haha:
Not long if all goes well...
I have done all type II, and VIIB1 & B2 already.
Give me a couple of days, and it should be fine for an Update 5B :up:
I'm very satisfied with the new U-Boats rendering using The Unified Render Controller :yep:
Had to delete and change many things, but that was really worth it.
Lighter files, very fluent game with full FPS in any situation, that's paradise! :haha:
All U-Boats are done now, and the Update 5B will be ready tomorrow morning (France time)
It gives a kind of wet metallic looking on the U-Boat surfaces, depending how high is the sun light and if clouds or not. Kind of SH5 looking :D
This rendering may slightly differt, depending the sub type.
Few pictures, here full 60 FPS (can't have more with my PC settings) riding the VIIB1/B2:
https://image.noelshack.com/fichiers/2019/34/2/1566319523-sh4img-2019-08-19-17-35-24-772-resultat.jpg
https://image.noelshack.com/fichiers/2019/34/2/1566319523-sh4img-2019-08-19-17-36-44-627-resultat.jpg
https://image.noelshack.com/fichiers/2019/34/2/1566319523-sh4img-2019-08-20-18-42-38-428-resultat.jpg
https://image.noelshack.com/fichiers/2019/34/2/1566319524-sh4img-2019-08-20-18-43-57-158-resultat.jpg
And the IXA from above; all details are much better looking!
https://image.noelshack.com/fichiers/2019/34/2/1566319524-sh4img-2019-08-20-18-09-35-050-resultat.jpg
Hope you'll like it :salute:
Awesome. Now I need to check then there is morning in France :D
FurphyForum
08-20-19, 05:11 PM
Mate... Well Done!:Kaleun_Applaud:
Wolfpack345
08-20-19, 05:19 PM
Wow! Absolutely Stunning! :up:
UPDATE 5B IS OUT!!
(See end of post #1)
Important update as this one should solve performance hit!
- Type II chief officer has been moved to handle correctly the telegraph
- Type II Baltic career is now spawning right side of Denmark even when starting at sea
- All U-Boats types have been adapted for the Unified Render Controller that is saving performance (except type XXIII wich is still stock OM)
- Adjustment of some water particules
Let me know if your performance hit has been solved ... and how you like the new rendering :up:
:Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers::Kale un_Cheers:
The game runs even better than regular OM.
Fantastic work.
Overall the performance has drastically increased. Can't wait for further updates.
Now we need to crowdfund money for real u-boat so you could sail around the world.:Kaleun_Wink:
OVER 200 FPS!!! That's like 7 times more than before the update
https://www.part.lt/img/90e49d586e8bc1275662a78deda93a95492.bmp (https://www.part.lt/perziura/90e49d586e8bc1275662a78deda93a95492.bmp)
propbeanie
08-21-19, 06:12 AM
One thing to keep in mind though Niume, is that the game is designed to run at 30fps, so if you're running at 230, that would be (headache - math!) 7 2/3 faster than designed. Which while making for smooth-looking scene rendering, does have one of the game's clock's running faster than the other, so your "world" can get out of sync between the sunrise / sunset and the actual display of "daylight". Such that eventually, you would not be able to see (dark), but the AI can (daylight). Not always a problem, but it can be when being attacked. Hopefully, you have a good crew... :roll:
Fifi, my install always ran fine, but as Niume mentions, it is oh so much better, especially when encountering something that has to spawn. The "hitch" a player might notice is not as pronounced. Excellent job - and thanks to Jeff-Groves and s7rikeback! :salute:
FurphyForum
08-21-19, 06:53 AM
Fifi- no problems with patch 5B, I have to say, wow! so much in the visual difference when looking at the boats now, thank you and just to echo also what propbeanie stated, Quote 'Excellent job - and thanks to Jeff-Groves and s7rikeback' also! :Kaleun_Applaud:
I’m so glad you all have the nice improvement! :yeah:
That was pretty fast doing it, but still more than 20 hours on the program ...
Anyway, OM has never been so nice than today! :yep:
WARNING:
Due to the new improvement, we lost the access to UZO by clicking on it...We have to hit « U » key, or click the UZO in order bar now.
Hitting « 0 » on numpad, will get you to previous view and exit UZO.
Hope it’s not a big deal for you users, maybe one day i’ll Find out how to restaure back this access...
:Kaleun_Salute:
Jeff-Groves
08-21-19, 03:22 PM
Always a pleasure to help another Modder with knowledge of the files.
Nice job Fifi.
:salute:
vickers03
08-21-19, 03:30 PM
this is awesome:yep:
Always a pleasure to help another Modder with knowledge of the files.
Nice job Fifi.
:salute:
You were of great help here mate :up:
This Unified Render Controller bothered me from long time, but was unable to use it correctly...
You pushed me in the right direction, and i thank you! :salute:
this is awesome:yep:
Thank you Vickers, glad you like it :yeah:
Geoff then
08-21-19, 04:24 PM
Très bien, monsieur, très bien!
Magnifique!
:):Kaleun_Applaud:
Très bien, monsieur, très bien!
Magnifique!
:):Kaleun_Applaud:
Danke mein Freund, Schön dass es dir gefällt ... gute jagd :salute:
FurphyForum
08-22-19, 02:52 AM
Fifi,
Right..... you've pretty much got OM covered now, :D :yeah: Any chance you going to update the Type IX's for the U-Boat add-on content for SH4 Wolves of the Pacific? :gulp:
Fifi,
Right..... you've pretty much got OM covered now, :D :yeah: Any chance you going to update the Type IX's for the U-Boat add-on content for SH4 Wolves of the Pacific? :gulp:
No, i’m Staying with OM :03:
Still work on there... i would like it better than SH3 & SH5 together :haha:
FurphyForum
08-22-19, 03:05 AM
No, i’m Staying with OM :03:
Still work on there... i would like it better than SH3 & SH5 together :haha:
I thought you would stay with OM :up:
Let's hope one of the other talented modders will. :salute:
I thought you would stay with OM :up:
Let's hope one of the other talented modders will. :salute:
:hmmm: so i didn’t understand what you meant...
FurphyForum
08-22-19, 04:48 AM
:hmmm: so i didn’t understand what you meant...
It means that I had a feeling that you would continue to mod and update only OM, as this is what you prefer.
Geoff then
08-22-19, 05:13 AM
Fifi, is there any way that you see that there can be a helmsman put in like in the U.S. Subs? :Kaleun_Cheers:
Fifi, is there any way that you see that there can be a helmsman put in like in the U.S. Subs? :Kaleun_Cheers:
Could you show me what you mean with a picture? I don’t catch you.
Extra skins for U-boats would be nice just like in Sh3. And ability to lower the flag. In KSD II it's possible.
And btw Why do we have option for 10.5 cm deck gun on VIIB?
https://www.part.lt/img/5e9a756ee329aa7ecb81b7768630c4f713.bmp (https://www.part.lt/perziura/5e9a756ee329aa7ecb81b7768630c4f713.bmp)
Extra skins for U-boats would be nice just like in Sh3. And ability to lower the flag. In KSD II it's possible.
And btw Why do we have option for 10.5 cm deck gun on VIIB?
Yes i know for the flag. Maybe later.
10.5 for VIIB?? :06: have to look on that...
Geoff then
08-22-19, 10:46 AM
Could you show me what you mean with a picture? I don’t catch you.
Ehm i mean the guy at the "steering wheel"
On the U.S. side he is in the tower. I am not quite sure of how it is on the german side, I read something about they are also steering from the tower, but when the boat is submerged the guy who is steering is about where the 1st officer stands, like front and center of the control room, like in SH5.
Ehm i mean the guy at the "steering wheel"
On the U.S. side he is in the tower. I am not quite sure of how it is on the german side, I read something about they are also steering from the tower, but when the boat is submerged the guy who is steering is about where the 1st officer stands, like front and center of the control room, like in SH5.
Ok i see...i think German side they all were in the command room, surfaced or submerged :yep:
Anyway it’s not in the plans now...still errors to correct.
Speaking about errors, I WILL RELEASE AN OTHER UPDATE FIX VERY SOON (MIGHT BE TOMORROW)
I found attack periscope error introduced by my latest update :oops:
Type VII involved: VIIC 2/3/4 (1943 to the end)
Just because i changed those periscope to skip the too white rendering...sorry about that.
Plus i greatly enhanced the exhaust smoke on all U-Boats :up:
Plus i changed type VIIC deck compass for better ones :up:
Be available tomorrow i think.
I wanted to mention the exhaust smoke but you were faster. I noticed that you barely take any hull damage. Most of the time the bulkheads are just destroyed.
New exhaust smoke for next update
https://image.noelshack.com/fichiers/2019/34/4/1566493341-sh4img-2019-08-22-14-43-14-373-resultat.jpg
Don't know how the damages works yet :03:
Lord_Kane
08-23-19, 03:23 AM
New exhaust smoke for next update
https://image.noelshack.com/fichiers/2019/34/4/1566493341-sh4img-2019-08-22-14-43-14-373-resultat.jpg
Don't know how the damages works yet :03:
Ooooooh i cant wait. RELEASE IT NAO
UPDATE 6 IS OUT!
(see end of post #1) SHOULD BE SAVE COMPATIBLE WITH 5B...
As bonus, i added some white smoke to fires :up:
https://image.noelshack.com/fichiers/2019/34/5/1566555336-sh4img-2019-08-23-11-43-10-551-resultat.jpg
- New exhaust smoke has been added to all U-Boats
- Attack Periscope for all type VIIC has been fixed
- Cables texture for VIIC types adjusted
- Wood panels texture for type VIIC3 has been adjusted (they were all black)
- Fire rendering has been adjusted
- Smoke rendering has been adjusted
- Small white smoke added to fires
Hope you'll like it :salute:
Would this be possible in Silent Hunter IV?
https://www.subsim.com/radioroom/showthread.php?t=228368
Would make awesome addition to OM
Would this be possible in Silent Hunter IV?
https://www.subsim.com/radioroom/showthread.php?t=228368
Would make awesome addition to OM
Yes probably...so many cool stuff everywhere :haha:
More seriously, i can’t do everything alltogether.
Right now, i have managed to re-work completely the smoke when ships in fire :yep:
Plenty things were missing in the Particules.dat, and some errors too...
More testing tomorrow, with certainly some screen shots to come :Kaleun_Cheers:
Jeff-Groves
08-23-19, 06:15 PM
Don't know how the damages works yet :03:
Damages are controlled by the .zon file in each Sub folder.
There is a Zones.cfg in the Data folder.
A quick look shows me you have zones meant for Fleet boats.
Those differ from zones for U-Boats.
There is also a DMG 3D mesh in the Stock Subs. You might want to look at those.
Damages are controlled by the .zon file in each Sub folder.
There is a Zones.cfg in the Data folder.
A quick look shows me you have zones meant for Fleet boats.
Those differ from zones for U-Boats.
There is also a DMG 3D mesh in the Stock Subs. You might want to look at those.
Yes my friend, but dunno how the zonesCtrl values works yet...
What’s a sphere? Boxes? ...some have few Spheres some have none :06:
And the meaning of ArmorLevel value...quite foggy for me right now :D
About the DMG 3D, there were some in the subs i’ve Imported ...but giving CTDs each time we were hitted...and had to delete them to avoid CTD.
Best would be to re-create them from scratch, but it’s far from my 3D skills actually.
Anyway it’s only about visual damage looking on sub when hitted?...i think we can live without it for the moment :yep:
Okay, finally got it right now :yeah:
Smoke is really smoke now! ... and fire too! :Kaleun_Cheers:
BEFORE:
https://image.noelshack.com/fichiers/2019/17/4/1556213380-sh4img-2019-04-25-19-24-59-196-resultat.jpg
AFTER:
https://image.noelshack.com/fichiers/2019/34/6/1566631479-sh4img-2019-08-24-09-22-55-550-resultat.jpg
https://image.noelshack.com/fichiers/2019/34/6/1566631479-sh4img-2019-08-24-09-21-57-310-resultat.jpg
https://image.noelshack.com/fichiers/2019/34/6/1566631479-sh4img-2019-08-24-09-22-32-980-resultat.jpg
YAS. I wanted to say to you that you should check out ksd II. BUT you made it even better
Awesome work.
s7rikeback
08-24-19, 08:04 AM
Well Done Fifi. Good job there my friend.:Kaleun_Cheers:
s7rikeback
08-24-19, 08:34 AM
One thing to keep in mind though Niume, is that the game is designed to run at 30fps, so if you're running at 230, that would be (headache - math!) 7 2/3 faster than designed. Which while making for smooth-looking scene rendering, does have one of the game's clock's running faster than the other, so your "world" can get out of sync between the sunrise / sunset and the actual display of "daylight". Such that eventually, you would not be able to see (dark), but the AI can (daylight). Not always a problem, but it can be when being attacked. Hopefully, you have a good crew... :roll:
Fifi, my install always ran fine, but as Niume mentions, it is oh so much better, especially when encountering something that has to spawn. The "hitch" a player might notice is not as pronounced. Excellent job - and thanks to Jeff-Groves and s7rikeback! :salute:
Fifi- no problems with patch 5B, I have to say, wow! so much in the visual difference when looking at the boats now, thank you and just to echo also what propbeanie stated, Quote 'Excellent job - and thanks to Jeff-Groves and s7rikeback' also! :Kaleun_Applaud:
Guys, i was only the messenger... And only converted a single cloned dummy unit for fifi to view and try...
Fifi, has done all the hard work..:Kaleun_Applaud:
Like i siad before. We should crowdfund money for Uboat (preferably Type IX) so Fifi could travel around the world and maybe sink some convoys️
Check out this mod.
https://www.subsim.com/radioroom/showthread.php?t=220773
Would it be possible to convert?
Check out this mod.
https://www.subsim.com/radioroom/showthread.php?t=220773
Would it be possible to convert?
Thanks, i’ll Have a look :up:
That’s nice because i was trying to fix the type IX C02 gauge that is all black rendering...(as in WAC and KSD!) And so far without success.
And i needed new 3D items :haha:
Jeff-Groves
08-25-19, 02:11 PM
Thanks, i’ll Have a look :up:
That’s nice because i was trying to fix the type IX C02 gauge that is all black rendering...(as in WAC and KSD!) And so far without success.
And i needed new 3D items :haha:
What do you need?
I'm stuck in a motel and have some time to spare.
What do you need?
I'm stuck in a motel and have some time to spare.
I just need new CO2 gauge 3D with its appropriate texture and AO.
To replace the one in type IX that is all black (can’t find out why)
I’ll find it in the link Niume gave above.
But it’s late here in France, so i’ll See it tomorrow...
Thanks mate! :Kaleun_Thumbs_Up:
Jeff-Groves
08-25-19, 02:52 PM
Give me files and I'll look at it.
Give me files and I'll look at it.
PM sent :up:
Sorry for the delay :oops:
Jeff-Groves
08-26-19, 11:52 AM
new dat linked in PM.
:up:
No new 3D objects were created. I only changed 1 texture coordinate after exporting the 3D mesh and all UV channels.
That was done in Notepad. LOL!
UV2 object has 1 texture coordinate. I exported the oxygen dial and copied it's UV2 texture coordinate to the CO2 dial face UV2.
Then just re-imported it.
Sent a PM to Hans about WAC. What is KSD?
Jeff-Groves
08-26-19, 02:34 PM
Also. Be aware that there are a few ID conflicts in the dat.
Those were there before I did anything and I did not fix them.
s7rikeback
08-26-19, 02:41 PM
Also. Be aware that there are a few ID conflicts in the dat.
Those were there before I did anything and I did not fix them.
KSD - [ link (https://www.subsim.com/radioroom/forumdisplay.php?f=288) ]
The dreaded ID Conflict monster, rears it's head again... Oh Boy the FotrsU Air/Sea/Library folders were full of em...:k_confused:
Jeff-Groves
08-26-19, 02:54 PM
Given that S3D warns you about such things?
I only see lazy or sloppy work ethics.
I ain't fixing that sort of thing.
new dat linked in PM.
:up:
No new 3D objects were created. I only changed 1 texture coordinate after exporting the 3D mesh and all UV channels.
That was done in Notepad. LOL!
UV2 object has 1 texture coordinate. I exported the oxygen dial and copied it's UV2 texture coordinate to the CO2 dial face UV2.
Then just re-imported it.
Sent a PM to Hans about WAC. What is KSD?
Many thanks Jeff, it works nice :up:
I'm null with those AO maps and UVs :oops:
Sent you a PM back mate :03:
U-Boat diving speed will be also adjusted for next update :up:
There were some disparities between them.
Adjustments are only from few seconds...don’t expect huge differences :D
But now best divers are type VII (as it was in RL) then types II, then types IX.
In all types VII, the best diver is the VIIC41 (best of all categories BTW)
In all types IX, the best diver is the IXC40.
In all types II, the best diver is the IID.
:Kaleun_Salute:
Next update will include also:
In type IX you can access directly radio/sonar room via clicking the rudder:
https://image.noelshack.com/fichiers/2019/35/2/1566914121-sh4img-2019-08-27-15-20-34-775-resultat.jpg
In all sub you can now access the hydrophone by clicking on it :up:
https://image.noelshack.com/fichiers/2019/35/2/1566914121-sh4img-2019-08-27-15-53-37-703-resultat.jpg
Hitting numpad "0" will bring you back to previous view as usual...or right clicking mouse idem.
:Kaleun_Thumbs_Up:
Jeff-Groves
08-27-19, 10:22 AM
File delivered.
File delivered.
Thank you Jeff, it’s perfect! :yeah:
Now we have a IX interior glitch free!
It will be included in tomorrow update :Kaleun_Cheers:
Jeff-Groves
08-27-19, 07:54 PM
My pleasure to assist in a worthy cause.
:subsim:
Added new compass rose on nav map (when close zoom)
Thanks S7rikeback for this :up:
https://image.noelshack.com/fichiers/2019/35/3/1566987497-sh4img-2019-08-27-21-33-21-906-resultat.jpg
All type VII now have the access to observation periscope when clicking it:
(all others types too - but it was missing for the VII)
https://image.noelshack.com/fichiers/2019/35/3/1566987498-sh4img-2019-08-28-11-37-21-423-resultat.jpg
All type VII and IX now have the access to crew/damage management by clicking items:
https://image.noelshack.com/fichiers/2019/35/3/1566987497-sh4img-2019-08-28-12-15-56-654-resultat.jpg
Avalaible next update soon (this afternoon) :yeah:
I noticed a bug emblems shines at night.
https://www.part.lt/img/1a635459cc5ad679055b1e659670140039.bmp (https://www.part.lt/perziura/1a635459cc5ad679055b1e659670140039.bmp)
And btw how do we add custom emblems?
I found a lost gem.
https://www.subsim.com/radioroom/forumdisplay.php?f=170
Would it be possible to recover this somehow?
FurphyForum
08-28-19, 06:41 AM
I'd love to see the KSD mods esp the interior brought across to OM+OMEGU, then this would be well rounded.:up:
I found a lost gem.
https://www.subsim.com/radioroom/forumdisplay.php?f=170
Would it be possible to recover this somehow?
Link doesn’t work
I'd love to see the KSD mods esp the interior brought across to OM+OMEGU, then this would be well rounded.:up:
KSD interiors are same as OM!
But are talking about a KSD mod?
FurphyForum
08-28-19, 07:02 AM
I'm talking about the complete interior being moded/ transferred across from KSD to OM+OMEGU, an example of what I'm saying for the interior, let's use the Type II; from the E-room, D-room, C-room, Sensor-room, and Bow Torp-room.
You don't have that in OM+OMEGU.:06:
http://brat01.mybb.by/viewtopic.php?id=271
I noticed a bug emblems shines at night.
https://www.part.lt/img/1a635459cc5ad679055b1e659670140039.bmp (https://www.part.lt/perziura/1a635459cc5ad679055b1e659670140039.bmp)
And btw how do we add custom emblems?
Hey yeah...i forgot about this one...too many things alltogether :03:
Flag shine at night adjusted:
https://image.noelshack.com/fichiers/2019/35/3/1566994772-sh4img-2019-08-28-14-07-03-670-resultat.jpg
Better? :D About emblems, they are in complete re-work (not me) so you’ll have to wait...
I'm talking about the complete interior being moded/ transferred across from KSD to OM+OMEGU, an example of what I'm saying for the interior, let's use the Type II; from the E-room, D-room, C-room, Sensor-room, and Bow Torp-room.
You don't have that in OM+OMEGU.:06:
http://brat01.mybb.by/viewtopic.php?id=271
No complete interior for the moment, i'm afraid. Not enough time.
You just can't copy past KSD files into OM...lot of work behind.
Maybe one day :up:
FurphyForum
08-28-19, 07:36 AM
No complete interior for the moment, i'm afraid. Not enough time.
You just can't copy past KSD files into OM...lot of work behind.
Maybe one day :up:[/QUOTE]
I release that, What I meant is lost in interpretation.:up:
Link doesn’t work
KSD interiors are same as OM!
But are talking about a KSD mod?
https://www.subsim.com/radioroom/showthread.php?t=167745
https://www.subsim.com/radioroom/showthread.php?t=167745
I see...didn’t know this.
It’s impossible to incorporate it to OM, because it’s a stand alone app :yep:
It works out of the game.
So it’s up to each one to download/install and try it :03:
(You can try it and report back the results my friend. I’m curious...but don’t have time)
UPDATE 7 IS OUT!!
(see end of post #1)
- Re-worked smoke and fire effects
- Adjusted type VIID radar antenna position
- Re-worked all types VII cables rendering
- Adjusted sensors colors (antennas etc)
- Made all radar FUMO antenna not visible underwater
- Adjusted type II B/C/D emblems position
- Adjusted type IX and VII fore dive-plane needle to stay visible
- Adjusted all U-Boats diving speed
- Ability to access hydrophone via clicking on all U-Boats
- Ability to access obs periscope via clicking for type VII
- Ability to access crew/damage management via clicking items for types VII and IX
- Deleted the radio man clicking ability giving out of focus camera
- Adjusted big waves 15m/s (slightly decreased)
- Adjusted sub flag brightness at night
- Corrected type IIB conning deck front compass bearing center beeing rotated
- Fixed the black CO2 gauge in all type IX and the command room compass center bearing
- New compass rose added in nav map
Hope you'll like it!
Should be NOT older saves compatible...best is to start again career.
I think you’ll have some time to play career before future update.
Those previous updates were quite too close out to each others !
:Kaleun_Cheers:
Jeff-Groves
08-28-19, 10:13 AM
Downloading now.
Would you mind if I add it to my mediafire as another source to download?
Sniper450
08-28-19, 10:30 AM
what is the proper way to install this new version?
updated....okay poked around and figured it out I think. I thought this was a replacement of om and omegu not an add-on for them.
@Fifi
I just want to thank you for making OM+OMEGU better with every update.:Kaleun_Cheers:
Small bug to report, with the new update, the fires and smoke on ships are still active, even if the ship is under water.
I tested the new update with a quick war patrol on east coast of US.
Three ships that I sunk are gone to the bottom (shallow waters), but the fires and smoke never stoped.
Downloading now.
Would you mind if I add it to my mediafire as another source to download?
Of course you can :up:
@Fifi
I just want to thank you for making OM+OMEGU better with every update.:Kaleun_Cheers:
Small bug to report, with the new update, the fires and smoke on ships are still active, even if the ship is under water.
I tested the new update with a quick war patrol on east coast of US.
Three ships that I sunk are gone to the bottom (shallow waters), but the fires and smoke never stoped.
Ah crap...something i missed ... will look into that tomorrow.
Thank you for reporting :up:
In the waiting of a fix, you can take the data/library/particules of update 6, and replace the particules of update 7.
This way you should be back with previous fire/smoke effects :yep:
As soon as it will be solved, i’ll Release an update 7 patch fix.
Again, sorry for the conveniences...my bad :oops:
FIRE BURNING UNDERWATER SOLVED!
I WILL RELEASE A PATCH FIX VERY SOON TODAY
:Kaleun_Thumbs_Up: :Kaleun_Cheers:
Don't worry. There is no hurry, I'll just wait for the patch.
I noticed that some turm emblems have a transparent grayish layer around them. It can be seen in the picture you posted about the emblems and flag glowing in the dark.
Can this be fixed?
jahwillprovide
08-29-19, 02:04 AM
Ive got a similar problem that might be solved by your patch but Im not quite sure. On update 6 it just looked like an oil spill that burned forever which I was OK with but now on 7 the smoke comes out as white blocks like its minecraft or something :(
Hopefully the patch fixes this for me, but for now I get to play some more of my Pacific Campaign which isn't so bad :) ty for telling me about this mod, so many things done exactly right
Don't worry. There is no hurry, I'll just wait for the patch.
I noticed that some turm emblems have a transparent grayish layer around them. It can be seen in the picture you posted about the emblems and flag glowing in the dark.
Can this be fixed?
Yes , the emblems are in works to be re-done :up:
You just have to wait...they are so many!
Ive got a similar problem that might be solved by your patch but Im not quite sure. On update 6 it just looked like an oil spill that burned forever which I was OK with but now on 7 the smoke comes out as white blocks like its minecraft or something :(
Hopefully the patch fixes this for me, but for now I get to play some more of my Pacific Campaign which isn't so bad :) ty for telling me about this mod, so many things done exactly right
Yes the oil burning is a known bug in SH4...not all the ships have oil nevertheless.
Even if i’m Not sure it can be solved, i’ll see what could be done in a future update :up:
The Update 7 Patch fix is uploading on Mediafire! :salute:
UPDATE 7 PATCH FIX IS OUT!!
(see end of post #1)
Fire burning underwater is solved + some bonus! :yeah:
Activate this patch on top of all (you don't have to delete previous update)
https://image.noelshack.com/fichiers/2019/35/4/1567064853-sh4img-2019-08-29-09-31-37-518-resultat.jpg
https://image.noelshack.com/fichiers/2019/35/4/1567064853-sh4img-2019-08-29-09-32-13-657-resultat.jpg
https://image.noelshack.com/fichiers/2019/35/4/1567064851-sh4img-2019-08-29-09-33-02-528-resultat.jpg
Plus i corrected VIIC2 rear deck compass center bearing beeing reversed.
Now the right way:
https://image.noelshack.com/fichiers/2019/35/4/1567064853-sh4img-2019-08-29-09-11-15-520-resultat.jpg
Sniper450
08-29-19, 02:11 PM
Not sure what I am doing wrong. I can get as far as the loading screen that Fifi has in his signature and then it just freezes there. Then I have to task manager cancel it to get out. I find this open box on my desktop that says
file not found: data/menu/karamazov/torp_parts.tga
I have
opsmonsun 705
om 705 -720
om 720 patch 5
omegu 300
omegu 300 patch 7
fifi update 7
Not sure what I am doing wrong. I can get as far as the loading screen that Fifi has in his signature and then it just freezes there. Then I have to task manager cancel it to get out. I find this open box on my desktop that says
file not found: data/menu/karamazov/torp_parts.tga
I have
opsmonsun 705
om 705 -720
om 720 patch 5
omegu 300
omegu 300 patch 7
fifi update 7
You are missing plenty parts! :yep:
This should be the right order:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English (can be find inside OMEGU_v300)
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
Fifi Compilation_Update_7
Update_7_Patch_Fix
You can have them in post #1
Sniper450
08-29-19, 03:03 PM
oh wow I missed a lot of them....:doh:
Thank you for the quick response!
Sniper450
08-29-19, 03:50 PM
Okay I set them up as this...
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English (can be find inside OMEGU_v300)
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
Fifi Compilation_Update_7
Update_7_Patch_Fix
but I still have that freeze screen and then the same "file not found: data/menu/karamazov/torp_parts.tga" window waiting for me. I noted that you mentioned on post #1 about not overwriting KIUB but I am not sure if I am doing that or not. If they ask to overwrite files I have been saying yes except for when I am adding the Kiub file.
Only KIUB English shouldn't be overwrited :yep:
https://image.noelshack.com/fichiers/2019/35/4/1567112685-sans-titre.png
Don't know why you have the freeze on loading screen...
Have you installed the LAA application, to get more memory?
If not you should :yep:
Sniper450
08-29-19, 04:28 PM
I think I found the culprit. I am still in the process of d/l them but I had OMEGU_v300_pkg and you had OMEGU_v300. I got mine from subsim but found yours in the larger compilation of OM + OMEGU (I think) so I am trying that one now.
UPDATE
it seems to work now...but the OMEGU v300 patch 7 doesn't show overwritten as well as kiub and update 7 patch fix
UPDATE again
Fifi this is fantastic!!! You do fantastic work!
Glad you made it Sniper :up:
When installing mods, before activating them, i always check by double clicking it, and the first folder to come has to be always Data ...if not, the mod can’t work.
You’ll see in OM +OMEGU many things are different than any other Silent Hunter :yep:
Some you’ll like it, some you probably won’t...but it has this special spirit i’m In love with :)
Enjoy and good hunting :salute:
propbeanie
08-30-19, 09:25 AM
I think I found the culprit. I am still in the process of d/l them but I had OMEGU_v300_pkg and you had OMEGU_v300. I got mine from subsim but found yours in the larger compilation of OM + OMEGU (I think) so I am trying that one now...
The SubSim OMEGU_V300_pkg is just that, a package, and has the actual OMEGU_V300 mod inside of that, so you have to pull it out of the package folder and then activate that. Another problem can come up if you don't empty the Save folder (C:\Users \UserName \Documents \SH4) after changing mod configuration. :salute:
KaleunMarco
08-30-19, 09:41 AM
ahoy,
has anyone run into a problem re-loading a saved career-mission with a XXIII boat? this is a 1945 issue so there may not be many players in that play.
i can create a career, save it, start the mission, end the mission, but cannot reload the save. CTD.
in truth, i am reviewing boat emblems and not really playing.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]
1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_5B
9HStock Clock for OM Enhanced
propbeanie
08-30-19, 09:45 AM
Does it always do that KaleunMarco? Have you tried exiting the game, doing the XXIII, Saving and trying a reload that way? I am experiencing similar with FotRSU, where if I attempt to do too many "tests" in either the Campaign or Single Missions, I will eventually run out of memory, in spite of my computer having plenty of resources left. The game just does not manage its internal memory very well apparently... If you are testing something "critical", it is advised to exit the game, then re-enter and test so that you are certain you are getting accurate results. These two mods (OM w/Fifi and FotRSU) are quite large... :salute:
KaleunMarco
08-30-19, 09:55 AM
Does it always do that KaleunMarco? Have you tried exiting the game, doing the XXIII, Saving and trying a reload that way? I am experiencing similar with FotRSU, where if I attempt to do too many "tests" in either the Campaign or Single Missions, I will eventually run out of memory, in spite of my computer having plenty of resources left. The game just does not manage its internal memory very well apparently... If you are testing something "critical", it is advised to exit the game, then re-enter and test so that you are certain you are getting accurate results. These two mods (OM w/Fifi and FotRSU) are quite large... :salute:
yes and yes.
i've reloaded the saved mission about every which way one can.:D
launch OpM. create XXIII career. start mission. re-load mission. CTD.
launch OpM. re-load saved XXIII mission (in port). CTD.
launch OpM. re-load non-XXIII mission (in port). load XXIII mission (in port). CTD.
launch OpM. create a new XXIII career. exit. re-launch OpM. re-load saved XXIII mission (in port). CTD.
i am going to reboot now and see if that makes a difference. More to come......
The type XXIII is the only one i didn’t touch at all!
It is still stock OM, without any enhancements...that’s why i never play this one :D
If one day i’m Asked to upgrade to this boat, i’ll Refuse!! :haha:
Don’t think many people will play that one too :yep:
Probably not necessary to loose much time with it? :06:
Sniper450
08-30-19, 10:52 AM
The SubSim OMEGU_V300_pkg is just that, a package, and has the actual OMEGU_V300 mod inside of that, so you have to pull it out of the package folder and then activate that. Another problem can come up if you don't empty the Save folder (C:\Users \UserName \Documents \SH4) after changing mod configuration. :salute:
Yes that's where I found it! And now dumping that sh4 folder has been ingrained in my memory. :doh: Thanks Prop! :salute:
propbeanie
08-30-19, 12:55 PM
yes and yes.
i've reloaded the saved mission about every which way one can.:D
launch OpM. create XXIII career. start mission. re-load mission. CTD.
launch OpM. re-load saved XXIII mission (in port). CTD.
launch OpM. re-load non-XXIII mission (in port). load XXIII mission (in port). CTD.
launch OpM. create a new XXIII career. exit. re-launch OpM. re-load saved XXIII mission (in port). CTD.
i am going to reboot now and see if that makes a difference. More to come......
My install does not do that. It Saves and reloads fine no matter where I Save... I also usually do not do a Save that way. I have usually departed the port before Saving, or just prior to coming back in to port... Does a Save outside of the port work for you? :salute:
KaleunMarco
08-30-19, 12:56 PM
The type XXIII is the only one i didn’t touch at all!
It is still stock OM, without any enhancements...that’s why i never play this one :D
If one day i’m Asked to upgrade to this boat, i’ll Refuse!! :haha:
Don’t think many people will play that one too :yep:
Probably not necessary to loose much time with it? :06:
:haha:i dont think ANYone WILL be able to play it so i am good with moving past that model.
ok, then i am finished with reviewing all of the emblems for the other Uboat types. i will upload the new TGA files in a zipped file in a little while.
My install does not do that. It Saves and reloads fine no matter where I Save... I also usually do not do a Save that way. I have usually departed the port before Saving, or just prior to coming back in to port... Does a Save outside of the port work for you? :salute:
Yes, always save out of any action, and out of harbors and towns...old SH5 reflexes :D
:haha:i dont think ANYone WILL be able to play it so i am good with moving past that model.
ok, then i am finished with reviewing all of the emblems for the other Uboat types. i will upload the new TGA files in a zipped file in a little while.
That is good news Marco!
After the usuals tests tomorrow, if all goes well, i will release them in update 8 (with others stuff) :yeah:
This way, no more Update 7 Patch Fix needed, we will go on with traditional Update 8 in place of others.
KaleunMarco
08-30-19, 07:00 PM
while i was attacking a Baltic ship, i was counterattacked by a sinking DD/DE. i swear i did not cause any damage to the escort yet look at the poor devil's waterline. i can send you the actual jpg if you want it.
https://i.ibb.co/7pZwtPm/SH4-Img-2019-08-30-17-01-23-566.png
KaleunMarco
08-30-19, 07:16 PM
playing the Baltic theatre in a 2D.
returned from a mission and was awarded a new Turm. had to take it...no option to refuse.
when i fired up the next mission, my first order received a reply of "Cannot Comply".
WTF. where did that some from?
so i returned to the in-port-refit Savefile and discovered that the new Turm erased my Sensor Room. well.. it did and it didn't. keep reading.
here are the After and Before screenprints.
https://i.ibb.co/Wnjdgm6/Picture0027-newturm.jpg
https://i.ibb.co/N6RtNxh/SH4-Img-2019-08-30-19-02-02-590.png
i looked at the new Turm version of the ActiveUserPlayerUnits.UPC and Compartment 3 is still there and, in truth, it does not look any different from the previous Compartment 3 with "old" Turm.:timeout:
[UserPlayerUnit 1.Compartment 3]
ID=IIDRadio
CompartmentType=1
FunctionalType=SensorsRoom
NameDisplayable=Radio Room
so...lots of questions...for no one in particular:
why is compartment 3 defined but not visible?
why doesn't the engine room comply to an engine order...even if there is/isnot a radio room?
how do i fix this? while i find and fix errors from time to time, i do not build new parts (Turms) so i do not know how to take apart a Type 2D and its Turm to see how it works.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]
1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_5B
9HStock Clock for OM Enhanced
KaleunMarco
08-30-19, 07:20 PM
My install does not do that. It Saves and reloads fine no matter where I Save... I also usually do not do a Save that way. I have usually departed the port before Saving, or just prior to coming back in to port... Does a Save outside of the port work for you? :salute:
i cannot do an underway save. the game won't load for me to get underway.
propbeanie
08-30-19, 07:50 PM
:hmmm: Is that before or after the IID turm issue? Are you still doing the IID career? The Turms are in the Objects folder, along with sim and other assorted files. I do not remember how the Stock turm upgrades on the Pacific side go... do you happen to remember? It seems to me that you should be asked if you want to accept... The radio room is in the turm, so... :hmmm:
playing the Baltic theatre in a 2D.
returned from a mission and was awarded a new Turm. had to take it...no option to refuse.
when i fired up the next mission, my first order received a reply of "Cannot Comply".
WTF. where did that some from?
so i returned to the in-port-refit Savefile and discovered that the new Turm erased my Sensor Room. well.. it did and it didn't. keep reading.
here are the After and Before screenprints.
https://i.ibb.co/Wnjdgm6/Picture0027-newturm.jpg
https://i.ibb.co/N6RtNxh/SH4-Img-2019-08-30-19-02-02-590.png
i looked at the new Turm version of the ActiveUserPlayerUnits.UPC and Compartment 3 is still there and, in truth, it does not look any different from the previous Compartment 3 with "old" Turm.:timeout:
[UserPlayerUnit 1.Compartment 3]
ID=IIDRadio
CompartmentType=1
FunctionalType=SensorsRoom
NameDisplayable=Radio Room
so...lots of questions...for no one in particular:
why is compartment 3 defined but not visible?
why doesn't the engine room comply to an engine order...even if there is/isnot a radio room?
how do i fix this? while i find and fix errors from time to time, i do not build new parts (Turms) so i do not know how to take apart a Type 2D and its Turm to see how it works.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]
1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_5B
9HStock Clock for OM Enhanced
- If i understand what you say about the turm, you don’t see the new one on the sub drawing on top of your picture?
If so, it’s normal...there is only one representation of sub per type (1 for II, 1 for VII etc) :yep:
- About the compartment 3 not visible...i don’t know! :doh:
- About the « can’t comply the order » after the upgrading, it seems you have run in a known old OM bug ...
Below is what i found in Surviving OM career thread to solve this bug.
From SKIDMAN:
« Both the Typ VII and the Typ IX U-Boat will receive conning tower upgrades as the game proceeds. Every time I was awarded a new "Turm", the result was a submarine that could not move forward, or backward. A "Cannot comply" message was displayed instead. The crew screen showed missing and empty slots. This bug has been experienced and described before, and -as lurker put it- it is a nasty one. So from my experience a conning tower upgrade means end of your career. This is not acceptable.
How can you continue? Well, there is a workaround: You have to create a dummy file.
1.) Open your saved games folder (SH4/data/cfg/SavedGames), locate the folder that contains the autosave_on_leaving_base-file using the file creation date and time and make a backup copy.
2.) Fire up SH4 and start a new career. Choose date, type of boat and flotilla to match the state of your career as close as possible. Start a new mission. Save the game.
3.) From the new folder (the one you just created in the saved games folder when you saved the dummy game ) you will need the ActiveUserPlayerUnits-file. Copy it to the desktop and open the copied file using a text editor (i.e. wordpad)
4.) Open the ActiveUserPlayerUnits-file from the autosave_on_leaving_base-folder (Step 1) with your text editor
5.) In the AUPU-File from the dummy locate:
[UserPlayerUnit 1.Compartment 1. CrewMemberSlot 1]
copy this line and the following lines till
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart . UpgradePackSlot 1]
near the end of the document.
6.) Replace the lines (Step5) with the content of the clipboard in the AUPU-File from the autosave_on_leaving_base-folder. Save the file.
7.) Copy the manipulated file to the UPCINitial Folder of the autosave_on_leaving_base-folder.
8.) Fire up SH4, choose "Load Game", open the autosave_on_leaving_base-File and play on. Your rank, medals, tons sunk and crew will be preserved and your boat will have the new conning tower.
Sounds complicated, but OM forces you to go through this again and again and practice makes perfect »
Now if our friend Propbeanie has some time to look into the compartment 3 (radio) missing on crew management page ...and why we can’t refuse any new turm...it would be more than welcome :yeah: :D
propbeanie
08-31-19, 08:23 AM
My thought is that the fact that the player does not get the choice dialog of "Do you want to accept the upgrade?" is the main symptom. I cannot remember for sure for certain at this time, but it seems to me that on the US side of things, that a player does get asked the question "do you want the new turm (conning tower)?". The "cannot comply" is because parts of the boat are now "missing" in its configuration.
KaleunMarco, which picture is which boat above? Is that the IID with the new turm up top, or the IID with the old turm up top? I ask because my old eyes cannot read the text on the screen grabs you have... sorry... :roll: - I'm guessing it's the new turm in the top picture above?
:salute:
KaleunMarco
08-31-19, 09:58 AM
KaleunMarco, which picture is which boat above? Is that the IID with the new turm up top, or the IID with the old turm up top? I ask because my old eyes cannot read the text on the screen grabs you have... sorry... :roll: - I'm guessing it's the new turm in the top picture above?
:salute:
the top screen is from AFTER the new Turm is applied.
notice the lack of Radio Room when compared to the lower screen which is BEFORE the change.
please note that i did NOT have any personnel on station in the Conning Tower before the change.
only the Radio Room went MIA. literally.
slight change of tack here.....
PB, i remember doing some test work with you late-last-year-early-this-year in OpM that involved equipment option decisions. i believe it was in the Murmansk campaign. i cannot find my notes. do you remember any of that work? which files were we manipulating to change the upgrade-decision options? as i remember, we were able to fix one or more decision trees and actually fix something.:timeout:
propbeanie
08-31-19, 11:08 AM
Oh golly... [digs through paper on the desk and computer folders] :hmmm: [panic] - the fog of war has left me corn-fused... :timeout: :o - I are lost in a sea of "too much information" lately, and cannot pull the details from the recesses of the grey matter... my brain is back in grade school, on recess... :arrgh!: - that was the turm AA guns, wasn't it?... or was it the radar detector??... the dates were overlapping... maybe... :timeout: :hmmm: :salute:
KaleunMarco
08-31-19, 11:15 AM
Below is what i found in Surviving OM career thread to solve this bug:
thank you for this.
unfortunately, it did not work.
i performed the create-a-new-career-copy-paste-into-bad-game twice.
the game is being obstinate.
what can i say? (rhetorical american idiom)
propbeanie
08-31-19, 11:28 AM
:hmmm: A clue! A clue! :hmmm: - but what does it mean, monsieur??...
You not getting a "new" career with your old stats, while in a IID with the new turm should not be... perhaps date the career one day later?... You are supposed to get the new turm "1941-01-01"... what date was it? :salute:
KaleunMarco
08-31-19, 11:30 AM
:hmmm: A clue! A clue! :hmmm: - but what does it mean, monsieur??...
You not getting a "new" career with your old stats, while in a IID with the new turm should not be... perhaps date the career one day later?... You are supposed to get the new turm "1941-01-01"... what date was it? :salute:
it is January 16, 1941.
propbeanie
08-31-19, 11:41 AM
There should not be a problem building a new career and copying over the new data then... :hmmm: If you start a new career after January 1, 1941 in a IID, you should get the proper turm... I'll dig some into this when an upload of mine is finished... :salute:
KaleunMarco
08-31-19, 11:46 AM
There should not be a problem building a new career and copying over the new data then... :hmmm: If you start a new career after January 1, 1941 in a IID, you should get the proper turm... I'll dig some into this when an upload of mine is finished... :salute:
i had to start a new career in April 1941 in order to get a 2D with the new Turm. there was no 2D available prior to that start date. now...i started at the top of flotilla and worked down so there may have been one that i missed, but i doubt it.
my original start date was September 1, 1940.
i'll try it one more time.
propbeanie
08-31-19, 11:58 AM
yes, you would find it difficult to find a matching start location... :hmmm:
I noticed a bug emblems shines at night.
https://www.part.lt/img/1a635459cc5ad679055b1e659670140039.bmp (https://www.part.lt/perziura/1a635459cc5ad679055b1e659670140039.bmp)
I’m quite sure now this is a side effect of Unifier Render Controller on each sub...
I’m afraid i can’t do much to avoid it. It happens only at night with the moon shine reflection. One side emblem is ok while other side emblem is too bright...depending where is the moon.
It affect also the flag sometimes.
Choosing much better performances, or nice emblems rendering?...choice is done :D
BUT i managed to decrease a lot this brightness effect :up:
Still testing...
ÉDIT: think i nailed it!
:salute:
SOLVED!
From that:
https://image.noelshack.com/fichiers/2019/35/7/1567342416-sh4img-2019-09-01-11-28-44-404-resultat.jpg
To that:
https://image.noelshack.com/fichiers/2019/35/7/1567342416-sh4img-2019-09-01-13-52-24-524-resultat.jpg
Some fine tuning of URC was needed :up:
Will be available in update 8 soon...
KaleunMarco
09-01-19, 02:52 PM
-
7.) Copy the manipulated file to the UPCINitial Folder of the autosave_on_leaving_base-folder.
8.) Fire up SH4, choose "Load Game", open the autosave_on_leaving_base-File and play on. Your rank, medals, tons sunk and crew will be preserved and your boat will have the new conning tower.
ok...the third time was the charm.
the previous two times i was in auto-mode and missed the change in Folders in step 7. once i did that, i was able to continue my career.
one thing....when one uses this technique, one will be allowed to continue their career however the crew will be new.
:Kaleun_Salute:
ok...the third time was the charm.
the previous two times i was in auto-mode and missed the change in Folders in step 7. once i did that, i was able to continue my career.
one thing....when one uses this technique, one will be allowed to continue their career however the crew will be new.
:Kaleun_Salute:
Glad it worked! :up:
I guess you recovered the radio room also?
KaleunMarco
09-01-19, 03:40 PM
Glad it worked! :up:
I guess you recovered the radio room also?
yes, yes. your copy-paste methodology dropped the crew and the 7 or 8 compartments into a new Type 2D with the upgraded Turm as original equipment, so no additional issues at this time.
after further review, i must have copied the crew from the wrong ActiveSavefile. i'll have to see if i can trace my steps and figure out what i did incorrectly.
so, i am back sailing the Baltic, wrecking havoc on the early war traffic there. i can't wait until July and then i can shoot at the Commies.:D
:Kaleun_Salute:
propbeanie
09-01-19, 06:53 PM
... or you might get a "special" assignment or two... be sure you've packed extra skivvies and slickers in your grip though, 'cause you will have to travel eventually... of which, hopefully, that transfer doesn't go like the upgrade to the 2nd Turm did... :roll: :salute:
I have added the solution for turm upgrade in post #1 so it’s not lost :yep:
Currently trying to get all crew the Cold weather clothes anytime, even when sunny.
Just because in Baltic/North Sea/Atlantic they were sailing with worm clothes, from October to May :yep:
Now your crew can wear worm clothes from October to May if you want :up:
Even with blue sky and sun...when it's raining, they will have raining gear of course as usual.
It will be released as add-on mod to activate on top of all, when you decide to give your crew worm clothes :up:
What do you think?
https://image.noelshack.com/fichiers/2019/36/1/1567411904-sh4img-2019-09-02-10-08-43-805-resultat.jpg
https://image.noelshack.com/fichiers/2019/36/1/1567411904-sh4img-2019-09-02-10-09-26-344-resultat.jpg
https://image.noelshack.com/fichiers/2019/36/1/1567411902-sh4img-2019-09-02-10-09-53-005-resultat.jpg
s7rikeback
09-02-19, 04:03 AM
Looking very good Fifi.
THEBERBSTER
09-02-19, 04:19 AM
Hi Fifi
Looks good to me. :Kaleun_Salute:
Peter
Ok, thanks guys! :up:
Last tests before the Update 8 release...
Changed back few things, as the 15m/s waves and the torpedoes damages.
They were very fine (better) at first...well :oops:
EDIT: the emblem brightness bug is still there :o
:Kaleun_Mad:
FurphyForum
09-02-19, 05:55 PM
Good Stuff Fifi.
KaleunMarco
09-02-19, 06:46 PM
fifi,
i am reporting this as an unexpected feature.
normally, i do not pay attention to the flak guns.
on a 2D mission in the Baltic, i did pay attention to them and noticed a number of anomalies. in no particular order:
apparently, i upgraded the weapon to two twin guns however the weapon shown in the flak gun camera is clearly a single.
the equipment screen shows two twin guns but the damage repair screen only shows one.
the flak gun menu also shows only one weapon...the forward gun. if they are supposed to be on either side that would be another unexpected feature.
i intend to keep moving forward with my career.
let me know if you want more info as i will try and keep that savegame.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]
1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_5B
9HStock Clock for OM Enhanced
https://i.ibb.co/KFqf9FR/SH4-Img-2019-09-02-18-39-26-324.png
https://i.ibb.co/Rvkbh7t/SH4-Img-2019-09-02-18-31-54-020.png
https://i.ibb.co/cLNMcYq/SH4-Img-2019-09-02-18-31-20-890.png
https://i.ibb.co/1X1c0Zm/SH4-Img-2019-09-02-18-31-12-640.png
KaleunMarco
09-02-19, 08:55 PM
Need i say more?:wah::wah:
https://i.ibb.co/xfkTPHH/Picture0027.jpg
i'll poke around in the Flotillas file and see what i can see.:Kaleun_Salute:
***********************
everything from the Flotilla to the mission seems fine. it may be the mission. Storm?
there was some spelling discrepancy due to some names begin spelled Stormelo and others spelled Stormelo with two dots.
i edited the names to standardize them but that it not make the problem go away. i've pasted the trail of evidence below for your reference.
++++++++++++++++++++++++
Departure Date is April 14, 1941
++++Flotillas.UPC+++++++++++++
[CareerTrack 1.CareerStatusSave 87]
ID=ID
Reason=CSS_PatrolEnd
NameDisplayable=U-145
CurrentDate=1941-03-16 02:52:45
EndBaseIDLink=F28Kiel
EndFlotillaIDLink=F28BalticFlot
[Flotilla 28]
ID= F28BalticFlot
NameDisplayable= Baltic Sea
AvailabilityInterval=1939-08-12, 1941-09-01
[Flotilla 28.Base 2]
ID= F28Kiel
NameDisplayable= Kiel
Info= 22ndFlotilla-Base-Info
ExternalBaseName= Kiel
AvailabilityInterval= 1939-09-11, 1941-05-15
[Flotilla 28.UserPlayerUnitType 2]
ID= F28IID
NameDisplayable= Type IID
AvailabilityInterval= 1940-08-30, 1941-08-31
;++++++++++++++++++++++++++++
[Flotilla 28.UserPlayerUnitType 2.Objective 5]
ID= F2802OBj5
NameDisplayable= NULL
AvailabilityInterval=1941-03-15, 1941-08-31
ObjectiveCode= Storm
;+++++++CareerTrack.upc++++++++++
PlayerCurrentObjectiveCode=Storm
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID576
PatrolStartDateTime=1941-04-14 07:52:45
++++++++PatrolObjectives.CFG+++++++++++
[Section 576]
ID=ID576
FileName=Data\Campaigns\CampaignGE\PatrolObjective s\Stormelo\Stormelo.mis
StartDate=19410315
EndDate=19410531
propbeanie
09-02-19, 10:09 PM
It might be the use of "Stormelö" in the name of the actual mission. They work fine on my computer, but my computer is 99.9% guaranteed to be different from yours... I'll change them all to "Stormelo" and be done with trying to be "authentic"... :salute:
fifi,
i am reporting this as an unexpected feature.
normally, i do not pay attention to the flak guns.
on a 2D mission in the Baltic, i did pay attention to them and noticed a number of anomalies. in no particular order:
apparently, i upgraded the weapon to two twin guns however the weapon shown in the flak gun camera is clearly a single.
the equipment screen shows two twin guns but the damage repair screen only shows one.
the flak gun menu also shows only one weapon...the forward gun. if they are supposed to be on either side that would be another unexpected feature.
i intend to keep moving forward with my career.
let me know if you want more info as i will try and keep that savegame.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]
1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_5B
9HStock Clock for OM Enhanced
Marco, you are not up to date...you still use old update :yep:
It should be Compilation Update 7 + Update 7 Patch Fix.
I think S7rikeback fixed the type IID AA gun in one of the last update.
Furthermore, now the IID has not the conning tower shown on your first picture!
It has the wintergarden one...
Anyway, If you want to be up to date with the last updates, you should wait the Compilation Update 8 that is in works...it will be out as soon as i will solve the emblem bug (if i can fix it!)
But you’ll have to start new career i’m Afraid :D
@Marco:
IID in Baltic (end 1940) has the same turm as your picture. It's the IID 1 (without wintergarden). Later on, you'll have the IID 2 (with wintergarden) :up:
Before leaving bunker, i have chosen the twin Flak, and the AA view is ok according to the choice :up:
Maybe you have a mod soup, or it's because you are not up to date...
https://image.noelshack.com/fichiers/2019/36/3/1567587868-sh4img-2019-09-04-11-00-28-487-resultat.jpg
https://image.noelshack.com/fichiers/2019/36/3/1567587867-sh4img-2019-09-04-10-59-44-276-resultat.jpg
KaleunMarco
09-05-19, 03:43 PM
so, after the Stormelo issue, i replaced the latest release with update 7 and got CTD's.
so, i did the Mod Soup procedure and started a new career. things worked ok. first mission completed. second mission completed. time to sleep. reloading the refit after the second mission....CTD.
tried reloading the autosave entering port....CTD.
tried reloading mission two as i was returning to base...CTD.
didn't change anything after mission two. it just won't reload.
very disheartening.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]
1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
8qFifi Compilation_Update_7
8rUpdate_7_Patch_Fix
8sStormeloFix
9HStock Clock for OM Enhanced
:hmmm: don’t know what’s wrong with your game...
There are 3 mods i don’t have (OMEGU English, Stormelo Fix, and stock clock)
Have you tried without Stormelo Fix?
Even trying plenty things in modding, i rarely CTD my game :D
That’s weird...
KaleunMarco
09-05-19, 05:16 PM
:hmmm: don’t know what’s wrong with your game...
There are 3 mods i don’t have (OMEGU English, Stormelo Fix, and stock clock)
Have you tried without Stormelo Fix?
Even trying plenty things in modding, i rarely CTD my game :D
That’s weird...
the CTD is a C++ library thing.
i've been round and round with Ubi such that they have disabled by Ubi support access.
hey, can you go to your Control Panel-Programs and tell me which C++ libraries you have installed? maybe you can support me better than Ubi.:har:
it will look like this:
https://i.ibb.co/ZhjNs2R/Capture.png
i appreciate it.
if you feel self-conscious about it, PM me.
the CTD is a C++ library thing.
i've been round and round with Ubi such that they have disabled by Ubi support access.
hey, can you go to your Control Panel-Programs and tell me which C++ libraries you have installed? maybe you can support me better than Ubi.:har:
it will look like this:
https://i.ibb.co/ZhjNs2R/Capture.png
i appreciate it.
if you feel self-conscious about it, PM me.
Here it is:
https://image.noelshack.com/fichiers/2019/36/5/1567752621-sans-titre.png
:Kaleun_Salute:
IMPORTANT UPDATE 8 COMING TOMORROW !!
(If last tests successful)
I really don't want to look as a guy who just looks for little bugs.:oops:
Just in case you did not see it for yourself, the waterstreams on type VIIB are continuing "streaming" under water.
I did not try out other u-boats.
Again, there is no rush to fix this, it's only visible with external camera under water.
Thank you for your hard work.:Kaleun_Salute:
I really don't want to look as a guy who just looks for little bugs.:oops:
Just in case you did not see it for yourself, the waterstreams on type VIIB are continuing "streaming" under water.
I did not try out other u-boats.
Again, there is no rush to fix this, it's only visible with external camera under water.
Thank you for your hard work.:Kaleun_Salute:
Hi Dani,
Yes i’m Aware of that.
Once more it’s a side effect of the URC (Unified Render Controller) previously introduced to gain performance.
All the water particules are set to not be visible underwater, and they still remains... like if some settings are ignored with this URC :yep:
We saw same issue with the UZO clicking ability lost, and recently the emblem & flag brightness issue at night.
This can be solved, but requires a total re-work of nodes involved.
For the streaming underwater, it is huge amount of work (very time consuming) as there are around 25 nodes per U-Boat hull to re-build, and around 15 U-Boats hull to tweak!
Total of more or less 375 nodes to re-build just to do not see streaming underwater is too much for me now...not to say each node involved for this issue in Submarine/NSSxxx is linked to some particule in Particule.dat :D
To resume, just ignore those underwater streaming for now, i’m Sorry :salute:
EDIT: Seems not all sub are affected by this problem.
I.e type IIC is ok with stream underwater.
So maybe not all the subs have to be corrected.
I will look into this when more time...
UPDATE 8 IS OUT!! (see end of post #1)
DO NOT ACTIVATE RIGHT AWAY! Once downloaded, you'll find INSIDE the Update 8 to activate + 2 add-on mods!
Those add-on mods have to be activated ALWAYS after the Update 8!
See end of post 1 for instructions and informations.
- Backed up waves 15m/s
- New mission loading map
- Smoke and fire underwater fixed
- IXD2 deck color adjusted
- Emblems and flag brightness bug at night fixed (except Flotillas emblems i forgot to do)
- VIIB see through deck fixed
- Moon light adjusted
- Warm clothes add-on mod added
- Weather change add-on mod added
- Training flotillas re-worked (thanks Propbeanie!)
- Emblems re-worked (thanks KaleunMarco!)
Let me know what you think about the weather change mod. It is for playing no more than 1024 TC...you should have more weather changes (around every 2 days or so)
If you don't like it, just deactivate it! (in bunker)
:Kaleun_Cheers:
Sniper450
09-07-19, 11:30 AM
So weather mod is to be put last or on top of the clothing mod. Does clothing need to be before or after update 8 or does it matter?
So weather mod is to be put last or on top of the clothing mod. Does clothing need to be before or after update 8 or does it matter?
Best is to activate Update 8 then one or the two add-on mods in whatever order.
But add-on mods have to always be last.
Warm clothes mod, you choose when you want your guys with appropriate clothing for Atlantic weather. You can activate it at start of war (September) and you can deactivate it in May or June (but always when in bunker) :yep:
The weather change mod, as it says, change the weather more faster.
In my current career, it changes around each 2 days...but sometime it keep the same waves m/s and change only the clouds and/or the fog!
:Kaleun_Salute:
Sniper450
09-07-19, 12:40 PM
Thank you Fifi!
Thank you Fifi!
You are welcome!
Don’t forget to delete previous update 7 and its Patch Fix 7 :yep:
Again, best is to create new Document/SH4 for new career (just delete it, and game will re-create one - you’ll just have to set again your favorites settings - what i usually do is i keep on desk top a Main file and FX file so i just have to copy/paste it in new SH4!)
Sniper450
09-07-19, 01:45 PM
Yes I do delete my old sh4 folder each time there's an update. Old patch is deleted too. I don't quite understand though what you mean by a main file and fx file?
Inside your Documents/SH4, there are 2 files named « Main » and « FXsettings » (don’t recall exact name)
Those files have your game settings and graphic settings.
So copying/pasting them, no need to re-do your favorites settings each time :yep:
Sniper450
09-07-19, 03:57 PM
Got it thanks!
s7rikeback
09-07-19, 05:27 PM
the CTD is a C++ library thing.
i've been round and round with Ubi such that they have disabled by Ubi support access.
hey, can you go to your Control Panel-Programs and tell me which C++ libraries you have installed? maybe you can support me better than Ubi.:har:
it will look like this:
https://i.ibb.co/ZhjNs2R/Capture.png
i appreciate it.
if you feel self-conscious about it, PM me.
https://i.ibb.co/M7MKqHk/Capture.png (https://ibb.co/vkZf2W4)
propbeanie
09-07-19, 06:49 PM
the CTD is a C++ library thing.
i've been round and round with Ubi such that they have disabled by Ubi support access.
hey, can you go to your Control Panel-Programs and tell me which C++ libraries you have installed? maybe you can support me better than Ubi.:har:
it will look like this:
https://i.ibb.co/ZhjNs2R/Capture.png
i appreciate it.
if you feel self-conscious about it, PM me.
Here it is:
https://image.noelshack.com/fichiers/2019/36/5/1567752621-sans-titre.png
:Kaleun_Salute:
https://i.ibb.co/M7MKqHk/Capture.png (https://ibb.co/vkZf2W4)
Wow. Mines bigger... I've got 11 Visual C++ versions, but of course, that probably goes with a Visual Studio install... not that it helps... :har:
they say it's more the way you use it - Visual Studio, that is... :roll:
KaleunMarco
09-07-19, 10:35 PM
Wow. Mines bigger... I've got 11 Visual C++ versions, but of course, that probably goes with a Visual Studio install... not that it helps... :har:
they say it's more the way you use it - Visual Studio, that is... :roll:
you are correct. visual studio will install more libraries than the fully available redistributable C++ libraries that come with a MS OS. my system actually has a few more libraries going out to 2017, i believe. i just clipped the display to give Fifi an idea of what i was looking for.
and i have been using the hell out of my C++ libraries.:D or not.:hmmm:
Ubi support re-instated me on their support website. we are still troubleshooting. system config. C++ libraries. windows error logs. today i had to run a system corruption tool. i was clean. hell, i could have told them that.:yeah:
i performed the Mod Soup Process. Cleaned out the system files in the save folder. deleted my old savefiles. re-applied Opm with Fifi's update 8. i even left off my Beloved Clock Fix which S7rikeback created for me.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]
1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9aFifi Compilation_Update_8
9bWeather_Change_Mod
i created a new 2D out of Kiel playing the Baltic career. i am in the middle of a torpedo attack and bang. CTD. which is NOT the same as the previous one which was at reload in-port....but still, come on, now.:/\\!!:/\\!!:/\\!!:/\\!!
i need a break. i think i am going to put this all aside. de-install all of my SH4 installs. maybe go back and play 688i or Sub Command or even Seawolf. no CTD's with those apps but then Ubi is not involved.:Kaleun_Party:
you are correct. visual studio will install more libraries than the fully available redistributable C++ libraries that come with a MS OS. my system actually has a few more libraries going out to 2017, i believe. i just clipped the display to give Fifi an idea of what i was looking for.
and i have been using the hell out of my C++ libraries.:D or not.:hmmm:
Ubi support re-instated me on their support website. we are still troubleshooting. system config. C++ libraries. windows error logs. today i had to run a system corruption tool. i was clean. hell, i could have told them that.:yeah:
i performed the Mod Soup Process. Cleaned out the system files in the save folder. deleted my old savefiles. re-applied Opm with Fifi's update 8. i even left off my Beloved Clock Fix which S7rikeback created for me.
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]
1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9aFifi Compilation_Update_8
9bWeather_Change_Mod
i created a new 2D out of Kiel playing the Baltic career. i am in the middle of a torpedo attack and bang. CTD. which is NOT the same as the previous one which was at reload in-port....but still, come on, now.:/\\!!:/\\!!:/\\!!:/\\!!
i need a break. i think i am going to put this all aside. de-install all of my SH4 installs. maybe go back and play 688i or Sub Command or even Seawolf. no CTD's with those apps but then Ubi is not involved.:Kaleun_Party:
Those random CTDs are very nasty to track down :yep:
Not to say impossible...but saving regularly can avoid too much frustration :03:
I rarely got CTD, but sometimes it happens to me too. And last time was yesterday! Switching to external camera and bang. Go figure...
KaleunMarco
09-08-19, 09:47 AM
:har:Those random CTDs are very nasty to track down :yep:
Not to say impossible...but saving regularly can avoid too much frustration :03:
I rarely got CTD, but sometimes it happens to me too. And last time was yesterday! Switching to external camera and bang. Go figure...
exactly.
coupled with the re-load-game-CTD....playing is no longer fun. it's like work.
well.....when playing becomes work, it's time for something else.
fifi, buddy, this is not meant to be anything negative on you. i think you have resurrected the OpM mega to new heights (or is it depths:03:). but my particular environment has never done well with OpM, even the Fifi-version. so, i am going to take a break from SH4. if something comes up that you want to me to take a look at, send a PM and i'll get an email. au revoir, for now.
good luck. and good hunting.
:Kaleun_Salute:
p.s. after 4 weeks of contact with Ubi support regarding the MSVCR71.dll issue, they closed the case and recommended that i open a ticket with Microsoft support. talk about looking up a dead horse's a$$.:har:
:har:
exactly.
coupled with the re-load-game-CTD....playing is no longer fun. it's like work.
well.....when playing becomes work, it's time for something else.
fifi, buddy, this is not meant to be anything negative on you. i think you have resurrected the OpM mega to new heights (or is it depths:03:). but my particular environment has never done well with OpM, even the Fifi-version. so, i am going to take a break from SH4. if something comes up that you want to me to take a look at, send a PM and i'll get an email. au revoir, for now.
good luck. and good hunting.
:Kaleun_Salute:
p.s. after 4 weeks of contact with Ubi support regarding the MSVCR71.dll issue, they closed the case and recommended that i open a ticket with Microsoft support. talk about looking up a dead horse's a$$.:har:
Ok my friend, see you later on :03:
By the way, i solved the VIIC41 emblems not showing :up:
And i made the KDB hydrophone working and showing up rotating on deck :yeah:
Available from 1942/01/01 for all U-Boats except the IIB...
(I may make it available earlier though)
:Kaleun_Cheers:
New rotating KDB:
https://image.noelshack.com/fichiers/2019/36/7/1567961973-sh4img-2019-09-08-18-41-03-470-resultat.jpg
KaleunMarco
09-08-19, 12:52 PM
By the way, i solved the VIIC41 emblems not showing
that's great. what was the issue?
if you send me the fix i will check the 41's emblems.
that's great. what was the issue?
if you send me the fix i will check the 41's emblems.
Ok, will send you new file. It was a stupid bad node position, the one who calls the emblem.
And other good news, our friend S7rikeback discovered why the U24IIB wasn’t showing up! An bad inversion of IIB in BII in the emblem file :yep:
Now just the U9 IIB emblem that still don’t show up...this one is a mystery!
:Kaleun_Salute:
s7rikeback
09-08-19, 03:48 PM
Ok, will send you new file. It was a stupid bad node position, the one who calls the emblem.
And other good news, our friend S7rikeback discovered why the U24IIB wasn’t showing up! An bad inversion of IIB in BII in the emblem file :yep:
Now just the U9 IIB emblem that still don’t show up...this one is a mystery!
:Kaleun_Salute:
Not any more... :arrgh!:
https://i.ibb.co/pJKcRfn/SH4-Img-2019-09-08-21-37-24-243.png (https://ibb.co/KyJtNKW)
:Kaleun_Applaud: :Kaleun_Cheers:
KaleunMarco
09-08-19, 06:43 PM
Not any more... :arrgh!:
great news.:up:
what was the issue?
I really don't want to look as a guy who just looks for little bugs.:oops:
Just in case you did not see it for yourself, the waterstreams on type VIIB are continuing "streaming" under water.
I did not try out other u-boats.
Again, there is no rush to fix this, it's only visible with external camera under water.
Thank you for your hard work.:Kaleun_Salute:
Ok, finally decided to fix all those water streams ...
VIIB and C are already definitely fixed :up:
Looking for others.
:Kaleun_Salute:
s7rikeback
09-09-19, 03:33 AM
great news.:up:
what was the issue?
To be fair I’m not sure what the problem was, no matter what I did, the Emblem would not show up using its own node. But as soon I linked it to U8’s node it worked straight away.
So I pulled one of the fully working emblem dat files and then copied everything across. Removed the un-needed old nodes, renamed the file, new ID and the rest is history.
So i’m guessing the original dat had errors, that S3d could not see...
To be fair I’m not sure what the problem was, no matter what I did, the Emblem would not show up using its own node. But as soon I linked it to U8’s node it worked straight away.
So I pulled one of the fully working emblem dat files and then copied everything across. Removed the un-needed old nodes, renamed the file, new ID and the rest is history.
So i’m guessing the original dat had errors, that S3d could not see...
Wow...that was weird indeed!
Could you send me the new emblem file with the fix please?
For those playing careers, any news about the Weather Change Mod?
Any weather change improved? :06:
On my side, the weather is changing around each 2 days, sometimes more often, sometimes less often :yep:
No more weather stuck for 5/6 days for sure...
Sometimes it’s only clouds change, sometimes only waves and wind speed, sometimes only fog, and sometimes a mix of all.
arief.satriyo
09-13-19, 08:07 AM
I just return to this game and install the update 8 of this MOD. From what I can see it's GREAT and I really love the water particularly the water splash and the foam.
However, I kept getting (at first) random CTD, and afterward nearly every time I go to the bridge view or anythiing that has to do with looking outside including looking at periscope the game went CTD:wah: Suffice to say the game is UNPLAYABLE now. Does anyone else suffer similar problem?
Thanks beforehand :)
I just return to this game and install the update 8 of this MOD. From what I can see it's GREAT and I really love the water particularly the water splash and the foam.
However, I kept getting (at first) random CTD, and afterward nearly every time I go to the bridge view or anythiing that has to do with looking outside including looking at periscope the game went CTD:wah: Suffice to say the game is UNPLAYABLE now. Does anyone else suffer similar problem?
Thanks beforehand :)
No, it’s not normal at all!
Probably a lack of memory somewhere...
Have you installed the LAA (Large Adress aware) application linked to your SH4?
It will give you more memory dedicated to this mod (if you have enough anyway - you need at least 8GB RAM, more the better)
arief.satriyo
09-13-19, 10:16 AM
No, it’s not normal at all!
Probably a lack of memory somewhere...
Have you installed the LAA (Large Adress aware) application linked to your SH4?
It will give you more memory dedicated to this mod (if you have enough anyway - you need at least 8GB RAM, more the better)
I'm running system with only 2GB of RAM. And this has never been an issue before. If my system is the issue, the problem already happen before I install the update. Only after I install update 8 this become an issue. When I play with starting years Sept 1944 (if I'm not mistaken) based in Batavia the CTD is merely random, however I'm now trying to play with starting year 1943 Operation Monsuun the CTD is certain guarantee everytime I access outside view (periscope or bridge view)
Any help is appreciated, and Thanks beforehand.
propbeanie
09-13-19, 10:16 AM
... you also have to empty the Save game folder, usually found in "C:\Users \UserName \Documents \SH4" (unless you use MultiSH4 for a different name). If you don't do that, not all aspects of the mod are carried over completely, and you end up with corrupted game data. You might have a bad case of cross-contamination... :salute:
Edit: Ahhh... 2 gig of RAM. You most likely will not be able to run this mod then. You need at least 4 gig of RAM and a way to address that extra memory, either with a 64-bit OS and the use of a 4 gig patch on the SH4.exe file, or if you're running a 32-bit OS, then you'll have to jump through some complicated hoops... :wah: - Post your compluter specs, and we'll investigate if there is an easy way to get up and running with this. Motherboard and cpu, or computer make and model can help alot, along with the video card if known, and the OS and its bit-depth, such as "Windows XP 32-bit" or whatever. :salute:
Yes, only 2GB RAM...it’s dead i’m Afraid.
I’m using 16GB for info :03:
KaleunMarco
09-13-19, 04:33 PM
I'm running system with only 2GB of RAM. And this has never been an issue before. If my system is the issue, the problem already happen before I install the update. Only after I install update 8 this become an issue. When I play with starting years Sept 1944 (if I'm not mistaken) based in Batavia the CTD is merely random, however I'm now trying to play with starting year 1943 Operation Monsuun the CTD is certain guarantee everytime I access outside view (periscope or bridge view)
Any help is appreciated, and Thanks beforehand.
you can probably get by with 2GB if you play SH4 Stock but OpMonsun has much larger requirements. that is why you began having problems when you loaded the OpM mods and then Fifi's mods. too much for your box. time to start saving your shekels, or rials, or pennies for an upgrade (my attempt at trying to be humorous).
while you are saving, play the Stock game.
have fun. good luck.:Kaleun_Salute:
arief.satriyo
09-14-19, 02:34 AM
It seem I need to re-post again to make it clear
In this MOD Update 4b this has never been an issue before and I'm running the MOD Update 4b WITHOUT ANY PROBLEM.
Granted, i run crap ****ty system here, however CTD has never been an issue in update 4b.. Only after I install update 8 this become an issue.
I'm currently playing this MOD in my crap ****ty system with starting date Sept 1944 driving type IXD2 based in Batavia without any problem, I even start from the pier also without problem not to mention running it in 2GB system too.
The problem when I play from other starting date (for example Operation Monsoon 1943)
The main reason I managed to run this MOD using such low end system is because I'm running a tight ship, meaning I get rid so many Windows 10 services. If I need to do something bigger (not playing windows games) I run it under Linux.
Don’t know what to tell you mate...assuming you are not playing older saves?
All advice i can give you:
- re-install brand fresh SH4 up to date (V1.5)
- re-install JSGME application
- delete your Document/SH4 (it will be automatically re-created)
- install Large Adress Aware application linked to your SH4.exe
- make your SH4.exe not read only in properties (same for Document/SH4)
- check the right mods path by opening each one (must be always Mod name/Data)
- give your SH4 the high priority running each time you launch it
- prey... and finger crossed :D
Good luck :salute:
arief.satriyo
09-14-19, 09:00 AM
Don’t know what to tell you mate...assuming you are not playing older saves?
All advice i can give you:
- re-install brand fresh SH4 up to date (V1.5)
- re-install JSGME application
- delete your Document/SH4 (it will be automatically re-created)
- install Large Adress Aware application linked to your SH4.exe
- make your SH4.exe not read only in properties (same for Document/SH4)
- check the right mods path by opening each one (must be always Mod name/Data)
- give your SH4 the high priority running each time you launch it
- prey... and finger crossed :D
Good luck :salute:
I had re install the whole things over a dozen time already (not joking) and I'm fully aware of deleting save files
Why do i need to install Large Address when I'm running low end system with less than 4GB of RAM?!
Sorry if i'm being rather rude here. But i really like how this update 8 look compare to update 4b and I really appreciate what you did with this mod. However blaming my low end system despite the fact I could run this mod without any problem in specific campaign starting date is just doesn't make any sense.
TBH I began to think that this mod thing is more of a mod from one modder for another instead for player.
propbeanie
09-14-19, 09:47 AM
You're understandably frustrated, but I suppose it needs to be re-posted again:
Yes, only 2GB RAM...it’s dead i’m Afraid.
I’m using 16GB for info :03:
I use 8gig. Minimal detail was provided by you, so we have to assume a "baseline" of ignorance. In the ReadMe.txt for the game (recent Ubisoft download version) is this:
-Minimum Configuration:
Windows® 7, Windows® 8.1, 10
DirectX 9.0c
2 GHz Pentium 4, AMD Athlon, or equivalent
1024 MB RAM
128MB DirectX 9.0c compatible graphics card with Pixel Shader 2.0 capability
DirectX 9.0C compatible sound device
DVD-ROM 4x or faster
6.0 GB hard drive space
Windows-compatible mouse required
Internet connection for play on Ubi.com (minimum 56k modem or broadband)
-Recommended Configuration:
Windows® 7, Windows® 8.1, 10
DirectX 9.0c
3 GHz Pentium 4, AMD Athlon or equivalent
2048 MB RAM
256MB DirectX 9.0c compatible graphics card with Pixel Shader 2.0 capability
DirectX 9.0c compatible sound device
DVD-ROM 4x or faster
6.0 GB hard drive space
Windows-compatible mouse required
Those are without mods. OpMonsun adds a lot more overhead to the game, and Fifi's Compilation adds even more. I would suggest that the "minimum requirements" would now be a 2-core 3GHz cpu with 4096 RAM and a 512mb graphics cards. When you run out of system resources, the game will CTD. That's all it knows to do - crash. There is minimal error handling in the game. You ought to try modding it sometime, and attempt to "test" your work. It can be very frustrating. :salute:
After installing all the succession of mods:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
I have the problem that the views of explosions and fire produced in the attacks appear to me as distorted images in square polygons and if I remove from this relationship of mods the last one (Fifi Compilation for OM + OMEGU) I can continue playing Operation Monsun without this appearing. I do not know if this problem has been answered by someone before since I do not usually participate much in the forums.
If you know the solution I would like to have it to be able to apply the last mod. Thanks to those who participate in the improvements of SHIV and make this game the best simulator of all.
Regards, Joan.
After installing all the succession of mods:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
I have the problem that the views of explosions and fire produced in the attacks appear to me as distorted images in square polygons and if I remove from this relationship of mods the last one (Fifi Compilation for OM + OMEGU) I can continue playing Operation Monsun without this appearing. I do not know if this problem has been answered by someone before since I do not usually participate much in the forums.
If you know the solution I would like to have it to be able to apply the last mod. Thanks to those who participate in the improvements of SHIV and make this game the best simulator of all.
Regards, Joan.
Welcome here!
You need the last update 8 on top of all!
It will solve many problems you may have :yep:
You will see, it’s night and day with Update 8!
See end of post #1
On side note, a new important update 9 will be out in few days :up:
Brand new effects of all sorts, and many fixes.
But you will have to start new career again...
New infos coming soon :salute:
KaleunMarco
09-19-19, 08:20 PM
After installing all the succession of mods:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
I have the problem that the views of explosions and fire produced in the attacks appear to me as distorted images in square polygons and if I remove from this relationship of mods the last one (Fifi Compilation for OM + OMEGU) I can continue playing Operation Monsun without this appearing. I do not know if this problem has been answered by someone before since I do not usually participate much in the forums.
If you know the solution I would like to have it to be able to apply the last mod. Thanks to those who participate in the improvements of SHIV and make this game the best simulator of all.
Regards, Joan.
welcome, joan.
what are your system resources: cpu, OS, ram, vid-card, etc?
and what video options are you using within SH4? you get those from within the game, when you are in port, at the office screen and click on the File Cabinet in the far corner.
it's hard to make a suggestion without knowing some details however it sounds like you are out of video resources but that is a preliminary opinion.
:Kaleun_Salute:
For the ingame video settings, i highly recommand those one:
https://image.noelshack.com/fichiers/2019/26/6/1561798087-sh4img-2019-06-29-10-47-20-798-resultat.jpg
welcome, joan.
what are your system resources: cpu, OS, ram, vid-card, etc?
and what video options are you using within SH4? you get those from within the game, when you are in port, at the office screen and click on the File Cabinet in the far corner.
it's hard to make a suggestion without knowing some details however it sounds like you are out of video resources but that is a preliminary opinion.
:Kaleun_Salute:
I think it may be right that the characteristics of my computer are outdated:
Intel Core i7 2,2 Ghz with Turbo Boost up to 3,2 Ghz
NVIDIA GeForce 710M with 2GB dedicated VRAM
8 GB DDR3 Memory
I have gone to the graphic screen and although I have deactivated all the tabs the result of the explosions and the fire are still polygonal. Obviously to be a matter of system resources but curiously playing with the mod Fall of the Rising Sun Ultimate v0.40 I suppose I also need enough resources, I have no problem. For example, there is a misge mission of sinking Battleship George V that I can play in both mods and while with the OMEGU/MONSUN a blue fog appears all the time on the horizon that blurs the observation of the target, with the FOTRS Ultimate It doesn't happen to me, in fact it is the mod that works best on my computer, with all (almost all) of the Graphic Settings activated. I comment all this in case it serves as an orientation to solve the problem.
Thanks for taking time to answer and whether I can play with this mod
or with any other, I will continue to enjoy SHIV.
Greetings!
Joan, why don’t you download my Update 8 and install on top of all your mod list? (Last after FIFI Compilation)
Once downloaded, open it and pickup the Update 8 mod :yep:
Again it should solve your troubles!
propbeanie
09-20-19, 07:38 AM
I think it may be right that the characteristics of my computer are outdated:
Intel Core i7 2,2 Ghz with Turbo Boost up to 3,2 Ghz
NVIDIA GeForce 710M with 2GB dedicated VRAM
8 GB DDR3 Memory
I have gone to the graphic screen and although I have deactivated all the tabs the result of the explosions and the fire are still polygonal. Obviously to be a matter of system resources but curiously playing with the mod Fall of the Rising Sun Ultimate v0.40 I suppose I also need enough resources, I have no problem. For example, there is a misge mission of sinking Battleship George V that I can play in both mods and while with the OMEGU/MONSUN a blue fog appears all the time on the horizon that blurs the observation of the target, with the FOTRS Ultimate It doesn't happen to me, in fact it is the mod that works best on my computer, with all (almost all) of the Graphic Settings activated. I comment all this in case it serves as an orientation to solve the problem.
Thanks for taking time to answer and whether I can play with this mod
or with any other, I will continue to enjoy SHIV.
Greetings!
Your computer system could probably run 2 copies of OM with Fifi's compilation, and still not be breathing hard. The main problem, if you've still got the same list is what Fifi said earlier:
Welcome here!
You need the last update 8 on top of all!
It will solve many problems you may have :yep:
You will see, it’s night and day with Update 8!
See end of post #1...
... I have been searching for either one of either Fifi's or Front Runner's posts on their nVidia Inspector settings for the graphics, and cannot find them... Perhaps Fifi can remember where his is... In the meantime, you could browse through Peter THEBERBSTER's SH4 <> TUTORIALS <> HOW TO DO IT <... (https://www.subsim.com/radioroom/showthread.php?p=2297818#post2297818) thread and look through his GPU postings & links... :salute:
Edit: I'm too slow for Fifi... :roll:
THEBERBSTER
09-20-19, 10:50 AM
These are the default settings needed for any Silent Hunter game.
Changing The Nvidia GPU Settings > Essential Settings > Pictorial (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)
Peter
Yes, and my graphic card settings are here: https://www.subsim.com/radioroom/showpost.php?p=2616170&postcount=1
Lately, i tried to set my sh4.exe compatibility to Vista instead of win7...it is even better! Running smooth as butter :yep:
Capt.seamus
09-20-19, 10:51 PM
I am also having the same problem as joan, further more the subs hull and most wood panels, the UZO and few other bridge components are completely black in exterior view. I am using the #8 update and have LAA in use
I am also having the same problem as joan, further more the subs hull and most wood panels, the UZO and few other bridge components are completely black in exterior view. I am using the #8 update and have LAA in use
Could you post the exact mod list order please?
The order has to be like in post #1 example.
Have you checked the right path For each of your mods?
When you open each mod, the first folder to come has to be Data...
To have LAA in fully use, have you unchecked the Read Only box of your SH4.exe properties?
If you have black parts, then you are missing some textures files.
This issue is on your side, as all U-Boats have been tested successfully.
So, Fifi, what upcoming features can we expect?
So, Fifi, what upcoming features can we expect?
- More emblems re-worked by KaleunMarco
- VIIC41 emblems are now showing up
- IIB U24 and U9 emblems are now showing up
- All U-Boats have now the KDB hydrophone working and rotating on deck from 1940/01/01 (except IIC IID from 1941/01/01 and IIB never equiped)
- All water streaming are now totally invisible underwater
- All water particules have been completely re-worked and normalized. Some more added
- Surface the boat button added on order bar
- All countries sides has been revised and corrected according to historical dates. Think twice before hitting the red button...(neutrals or even few friends - so called - can sail in convoys)
- Radio messages has been added for the countries side evolutions along the war.
- New quick identification tab in Help (F1) for all the ships names in letters (KS-M-FM etc) with length/draft/tonnage. Much easier now to find the ship type without clicking for minutes the ID book!
- Type IX A/B/C have now the right torpedoes number (22) and IXD2 now 24 torpedoes. You have to fill up external loads in bunker now for those types.
- Corrected Le Havre and Constanza spelling in nav map
- Smoke, fires, explosions, water splashes, deck gun hits completely re-worked (from KSD) Awesome effects!
- Funnel smoke re-worked
- Emblems colors tuned down
- Nav map tools from KSD
- ... and probably a brand new career available for U-Flak boats by Propbeanie & S7rikeback !!
Update 8 will be released within 2 days :up:
THEBERBSTER
09-21-19, 07:27 AM
Hi Fifi
Looking good. :Kaleun_Applaud:
I think you mean the new update will be number 9 not 8 as we already have it. :oops:
Peter
Of course yes, UPDATE 9 !! :haha:
succerpunch
09-22-19, 03:54 AM
My game is randomly crashing. The mods I have active are:
OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
Fifi Compilation_Update_8
Warm_Clothes_Mod
Weather_Change_Mod
The game crashes mainly when i am close to a harbor, any harbor.
I am running LAA btw.
:hmmm: Seems like a lack of memory...
Have installed LAA linked to your SH4.exe?
Have you set your SH4.exe to NO read only?
Have you set your SH4.exe to VISTA compatibility properties?
What are your PC perf?
It can’t be my mod fault, didn’t changed any harbor setting from stock OM...nor any harbor traffic.
succerpunch
09-22-19, 04:08 AM
I have set the compatibility mode and it is not read only.
It is 8 Gig of Ram so I have enough ram.
It only happens when I go to any exterior view when close to a harbor.
edit: I just double checked and it was set to read only. I have turned it off and will try again.
succerpunch
09-22-19, 04:12 AM
Problems still happens.
succerpunch
09-22-19, 04:22 AM
I have reapplied the LAA patch and it seems to be working.
succerpunch
09-22-19, 04:32 AM
Is KIUB_english needed. I like using the old method of attacking?
Glad you solved it :up:
Very often, people think they have LAA working, but SH4.exe HAS to be not read only, and in LAA window you must see your SH4 set on true :yep:
Kiub English is only to see the dials stickers in English instead of German, in HUD.
What do you mean by old method of attacking?
succerpunch
09-22-19, 05:06 AM
I have the problem of playing at low resolution so in the UZO or periscope stuff tends to overlap so I used to use the side bar that would allow me to calculate the range aob and speed but that is no longer there.
I also have another problem with the crew management, I cannot put crew on the flak gun when in crew management because the dials on the bar at the bottom overlap so when I try and drop a crewmen, I change my speed.
Yes this game is designed for playing 1920X1080 otherwise things overlaps :yep:
propbeanie
09-22-19, 04:23 PM
I have the problem of playing at low resolution so in the UZO or periscope stuff tends to overlap so I used to use the side bar that would allow me to calculate the range aob and speed but that is no longer there.
I also have another problem with the crew management, I cannot put crew on the flak gun when in crew management because the dials on the bar at the bottom overlap so when I try and drop a crewmen, I change my speed.
What type of display monitor are you using succerpunch? If it is LCD, do you know its "native" resolution? Windows will show that as "recommended". Do you know hat kind of graphics card you have? Do you know what cpu your computer has? You mention having 8 gig of ram in the computer, but do you know if your Windows OS is 64 or 32-bit? You can see some of that information on the Windows "System and Security / System" page. Lastly, what folder is your SH4 game installed in, and did you empty the "C:\Users \ Username \ Documents \ SH4" folder? :salute:
succerpunch
09-23-19, 02:06 AM
Games is installed in C:\Games\Ubisoft\Silent Hunter 4
I will attach my dxdiag for you.
dxdiag: https://pastebin.com/DRNvWw6x
Games is installed in C:\Games\Ubisoft\Silent Hunter 4
I will attach my dxdiag for you.
dxdiag: https://pastebin.com/DRNvWw6x
Your machine seems fine for OM even though it’s not the best CPU...
Why don’t you change your resolution to 1920X1080? It will solve all your graphic issue overlapping stuff :yep:
propbeanie
09-23-19, 06:12 AM
He has more horsepower with his 9550 quad than I do on my desktop... I do have another question though, in the lines:
Monitor Model: SMS19A100
Monitor Id: SAM0867
Native Mode: 1366 x 768(p) (59.790Hz)
Output Type: HDMI
the monitor's "Native Mode" looks like a laptop, is that correct? You might not find an exact setting in Silent Hunter 4, but you want to choose a 16:9 ratio in the neighborhood, like 1360x765 at 60Hz, from inside the game. You want your Windows settings to match the Native resolution of 1366x768, which is what it looks like DXDiag is reporting you have it at. You set the game's resolution from the main menu, "Options" and then "Graphic Settings", and the drop-down box in the upper-left. You usually have to scroll almost to the bottom of the list. If you've already done that, sorry about the reiteration... He might not be able to drive his display at 1080p Fifi. :salute:
succerpunch
09-23-19, 06:24 AM
I play on a desktop, I use a HDMI to VGA converter so it says i can go to 1920x1080 but my native in 1366x768.
propbeanie
09-23-19, 06:29 AM
Do you have SH4 set to match that resolution then? Are you on an older LCD display, or TV then? Does it have a VGA or DVI connector that you could use instead? I am not familiar with the way the HDMI works, other than it does restrict certain things from happening. :salute:
succerpunch
09-23-19, 07:50 AM
It is an LCD display that only has a vga in.
propbeanie
09-23-19, 01:15 PM
Eh... DXDiag reports are so strange... I saw "Output Type: HDMI" and equated that to use of an HDMI cable for connection - but it's for "Output"... :roll:
Have you tried to change settings in Silent Hunter, and if so, how does it do, or had you already tried that? :salute:
succerpunch
09-23-19, 02:21 PM
Okay so I manged to run the game at 1920x1080 with no problems. YAY.
it all works now.
Just a few other bug/things I noticed while playing:
In the recognition manual the default nation is Japan. it is possible to make it Britain or merchants?
Under British ships in the manual three cruisers have white images, the "Dorsetshire Heavy Cruiser", "Kent Heavy Cruiser" and the "London Heavy Crusier".
One of the missions I get given is to photo recon freemantle in Australia...?
If I start in the 1st Flotilla I get a Type 2 Uboat, when it gives me the option to upgrade my boat, it gives me another Type 2 and when it gives me the option again it gives me another Type 2... it is April 1941 and I still have a Type 2. It would be nice to upgrade to a VIIb or VIIc.
When I get promotted all it says is "MESSAGE N/A: Unit retired & Good player performance." which doesnt make sense.
When you submarine is hit and sinks to the bottom of the ocean but the damage is repairable you cant repair. you bounce up and down until you sub is really broken and the game ends, is there away to stop damage from bottoming out or just stop the bouncing part because it happens at 1x compression.
I will post more things/bugs as I notice them.
edit: is there away to go to the SH3 style of targeting.?
propbeanie
09-23-19, 04:01 PM
Okay so I manged to run the game at 1920x1080 with no problems. YAY.
it all works now.
Just a few other bug/things I noticed while playing:
In the recognition manual the default nation is Japan. it is possible to make it Britain or merchants?
Under British ships in the manual three cruisers have white images, the "Dorsetshire Heavy Cruiser", "Kent Heavy Cruiser" and the "London Heavy Crusier".
One of the missions I get given is to photo recon freemantle in Australia...?
If I start in the 1st Flotilla I get a Type 2 Uboat, when it gives me the option to upgrade my boat, it gives me another Type 2 and when it gives me the option again it gives me another Type 2... it is April 1941 and I still have a Type 2. It would be nice to upgrade to a VIIb or VIIc.
When I get promotted all it says is "MESSAGE N/A: Unit retired & Good player performance." which doesnt make sense.
When you submarine is hit and sinks to the bottom of the ocean but the damage is repairable you cant repair. you bounce up and down until you sub is really broken and the game ends, is there away to stop damage from bottoming out or just stop the bouncing part because it happens at 1x compression.
I will post more things/bugs as I notice them.
edit: is there away to go to the SH3 style of targeting.?
You can also choose from several subs at Kiel, so long as you choose the correct Flotilla. There should not be any "upgrades" in OM, other than to one of the new boats late-war, other than an occasional gun upgrade. There are however, transfers. Did you empty your Save folder (C:\Users \UserName \Documents \SH4) or use MultiSH4 to make a new one? You have to clear that out, else you'll have a mish-mash of game files. The message for them "retiring" you is rather cryptic, but it means that you did good, but there are no more missions to give you for the boat, Therefore you are "retired"... We'll try to change that phrasing.
The Mission "photo recon freemantle in Australia" is a "fall-through" when the game cannot find a valid mission to assign. What boat were you in, what was your home port or base, what was the date, and do you remember your previous assignment? :salute:
:o it’s not the same game as us :D
1) as designed
2) :06:
3) known bug
4) as Propbeanie said. You just started, and you are already in April 41? :doh:
5) :hmmm:
6) You can lay down at 0 Knots speed without damages (i do it). If you are on bottom at 500m, you are dead and no need to repair.
Édit: No
succerpunch
09-24-19, 03:08 AM
I have been playing for about 13 hours straight yesterday and about the same the day before. I started on Wednesday. I have about 14 patrols done, that is why I am in 1941.
I tend not to follow assignments, I tend to go on my own and torpedo ships in harbors. Sank the Revenge Class Battleship 2 times already in Scapa Flow. I am stationed at Kiel but I tend to go to "Bergen Temp"
https://i.imgur.com/zyVoC1f.jpghttps://i.imgur.com/jQPPpit.jpghttps://i.imgur.com/jAdJcAR.jpgThis is what i mean when I say that the ships are "white" in the recognition manual.
I do stay on the ocean floor at about 90m or 80m at 0 knots but my submarine bounces and i keep taking damage.
Ok, will check the missing ships images.
You have to very slowly lay down on bottom, not only horizontally but vertically too. If still taking damages, don’t do it then... :D
OM is not really made for harbor hunting...it can cause CTDs...not to say the perf hit when closing harbors.
You should prefer high seas hunting :yep:
succerpunch
09-24-19, 03:44 AM
I know, I know harbor hunting causes problems. If I save in proximity of a harbor and then load I CTD or if I don't the ships move a bit and get stuck on land and all bad stuff happens then. The thing is I have only 5 torpedos and it takes about two torpedos to sink a merchant so I go to harbors cause I am a cheap bastard that likes getting the most out of what I got. :D
... or start a career with the IX type, in 1939...plenty of torpedoes :D
New U-Flak career add-on:
https://image.noelshack.com/fichiers/2019/39/2/1569336055-sh4img-2019-09-24-09-47-13-538-resultat.jpg
https://image.noelshack.com/fichiers/2019/39/2/1569336055-sh4img-2019-09-24-09-53-43-718-resultat.jpg
https://image.noelshack.com/fichiers/2019/39/2/1569336052-sh4img-2019-09-24-16-10-15-219-resultat.jpg
https://image.noelshack.com/fichiers/2019/39/2/1569336052-sh4img-2019-09-24-16-10-40-463-resultat.jpg
https://image.noelshack.com/fichiers/2019/39/2/1569336889-sh4img-2019-09-24-16-11-05-216-resultat.jpg
Avalaible soon :yeah:
propbeanie
09-24-19, 10:09 AM
Oooohhhh - that looks nice Fifi! Who did that for you?... :roll: - Now if we can only find our issues with the fps hits...
I see you got him shot down before he could drop his boom-boom on you. In fact, it looks like he was in his attack dive when you got him! :salute:
Yes, i probably killed both pilot and co-pilot! :D
Was testing planes armor values...but little easy to down them actually. Got 5 before they badly hit me. No possible repairs, game over again :haha:
s7rikeback
09-24-19, 01:29 PM
New U-Flak career add-on:
https://image.noelshack.com/fichiers/2019/39/2/1569336055-sh4img-2019-09-24-09-47-13-538-resultat.jpg
https://image.noelshack.com/fichiers/2019/39/2/1569336055-sh4img-2019-09-24-09-53-43-718-resultat.jpg
https://image.noelshack.com/fichiers/2019/39/2/1569336052-sh4img-2019-09-24-16-10-15-219-resultat.jpg
https://image.noelshack.com/fichiers/2019/39/2/1569336052-sh4img-2019-09-24-16-10-40-463-resultat.jpg
https://image.noelshack.com/fichiers/2019/39/2/1569336889-sh4img-2019-09-24-16-11-05-216-resultat.jpg
Avalaible soon :yeah:
WOW - that looks great!!!
Fifi - I have those corrections / fixes that have been raised to our PM's nearly ready for upload.
Just doing a few more tests to make sure everything works as required.
succerpunch
09-24-19, 02:34 PM
I just got the conning tower upgrade issue with a Type II. which is wierd cause it gave me a type viic conning tower?
WOW - that looks great!!!
Fifi - I have those corrections / fixes that have been raised to our PM's nearly ready for upload.
Just doing a few more tests to make sure everything works as required.
Ok mate, waiting your files to release Update9 :up:
I just got the conning tower upgrade issue with a Type II. which is wierd cause it gave me a type viic conning tower?
You have really strange issues... but there is a known bug with upgrades, see post #1 For turn around.
We are still tracking this upgrade problem. In the waiting, best is to avoid upgrades...
KaleunMarco
09-24-19, 06:40 PM
I just got the conning tower upgrade issue with a Type II. which is wierd cause it gave me a type viic conning tower?
which Type II?
THEBERBSTER
09-24-19, 06:46 PM
Hi Fifi
Your pictures graphics just goes to show how superb your compilation is. :Kaleun_Applaud:
Peter
propbeanie
09-24-19, 07:29 PM
The Type II D boat gets a turm upgrade, and it has a wintergarden that looks very much like a VIIC, except a pinch smaller... Hopefully, the gun and gun crew came with it. s7rikeback has worked a ~lot~ on that. Does the gun shoot, succerpunch?... :salute:
Wolfpack345
09-24-19, 08:26 PM
WOW!:o That U-flak looks great!!
propbeanie
09-24-19, 10:42 PM
They are a death trap, invented by the devil himself, if you follow orders... boo-ah-ha-ha-ha! :D
But it is impressive to watch the fireworks. If only those planes didn't drop those bombs so close... :salute:
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