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View Full Version : [TEC] 3D help request for New Unit


VonDos
04-16-19, 04:55 AM
Hi everyone!

While working on a general refit to italian fleet in my shipyard, i've started works on Trento class heavy cruiser.
This will feature a realistic skin and more 3d details; also will solve a lot of UV-map glitches.

This is an up-to-date pic:

https://i.ibb.co/GdC7x56/1.jpg

Btw, there are some faces who create this problem (they're located on round surfaces, specifically bow, stern and funnels):

https://i.ibb.co/TtkFvFc/2.jpg

https://i.ibb.co/hX0cGx0/3.jpg

This bug was present in previous version and is caused, i think, by SH5 model conversion.

Is there someone interested in help me in solve this bug?

Thanks everyone and best regards,
Vd

Hitman
04-17-19, 11:39 AM
Can't you smooth the model in 3D max? Also, maybe just smoothing the normals will do the trick.

VonDos
04-17-19, 04:18 PM
Can't you smooth the model in 3D max? Also, maybe just smoothing the normals will do the trick.

Hi Hitman, and thanks for your reply!
Well, i haven't 3D Max and i'm not able to use it.
I've read a manual and tested some solutions in Maya 2018, but everytime i've a fail :doh:
So, i'm open to every help :salute:
Best regards,
Vd

Wise
04-21-19, 09:23 AM
Smoothing is meaningless, because SH3 does not read smoothing groups. There are vertices shattered in these polygons. They need welding.

VonDos
04-21-19, 03:44 PM
Smoothing is meaningless, because SH3 does not read smoothing groups. There are vertices shattered in these polygons. They need welding.

Hi!
How can this be done please?

Wise
04-22-19, 12:24 AM
Hi.
1. Import the model from the file *DAT into the 3D-editor (mode - Editably Poly).
2. Select the "bad" polygons and also the neighboring ones with them.
3. Convert the selection of polygons in the selection of vertices.
4. Apply the command "Weld" with a tolerance value of 0.01.

VonDos
04-22-19, 04:35 AM
Thank you again for your reply. Just another question: what 3D editor do you use / refer to? :-)

Best regards
Vd

Wise
04-22-19, 04:57 AM
what 3D editor do you use / refer to? :-)The one, that you do not have.)
3ds Max.
Send the file *DAT of the ship in a private message.
This is done faster, than we talk.)

VonDos
04-22-19, 01:54 PM
The one, that you do not have.)
3ds Max.
Send the file *DAT of the ship in a private message.
This is done faster, than we talk.)

Thank you Wise, i'm sending you PM.
Looks like i need this program :doh:

Best regards,
Vd