View Full Version : [REL] Object borders in bunker, can they be removed?
Ashikaga
02-16-19, 08:02 AM
Hey all, I would like to know if the borders inside the bunker can be removed so I can walk around the entire bunker when I am there and not only at mission start by using the free cam....
So basically :
http://image.noelshack.com/fichiers/2019/07/6/1550322018-walkaround.jpg
This would be especially handy for me since I am trying to make a SH5 short, so for the storyline I need to be able to walk into the now closed off section.
:arrgh!:
You are probably looking for something similar to that:
http://www.subsim.com/radioroom/showpost.php?p=1745967&postcount=3
Don't get confused by the name: the author of the "Open Bunker" is our friend Jeff Groves, a.k.a Privateer, a.k.a Madox58.
He never released publicly this mod (I think for him it was more a proof of concept than a real mod), and the last time we talked about it - a few weeks ago - he told me that he couldn't find anymore the relative files on his HD, but he also added that, if needed, he can redo the work :yep:
Jeff-Groves
02-16-19, 11:57 AM
It was released in that thread.
Mediafire whacked the file years ago and I lost the copy I got a few years later.
TDW's editor could do the work if it can handle the bunker file now.
You only need to change one 3D mesh to do a full walk around.
The gate is in another mesh so to remove that you'd need to edit that mesh.
I worked directly in a hex editor to change verts to do my version.
Thank you Jeff!
What you say makes perfect sense to me.
TDW's Editor can open the bunker file, so editing it will be hopefully possible. The mesh that needs to be edited is called Collision_Bunker_Int_01 :up:
Ashikaga
02-16-19, 12:30 PM
Let's see of I can get the TDW editor to work. Dunno if it is in my files, can't remember. But if it does not work, can I use 3dsMax?
Jeff-Groves
02-16-19, 12:35 PM
Export the collision mesh and then edit it in Max.
Then re-import it.
If you open it to much? You could walk above the water or out the ends of the Bunker.
You might want to export the main bunker part to create the new collison mesh to avoid that.
Let's see of I can get the TDW editor to work. Dunno if it is in my files, can't remember. But if it does not work, can I use 3dsMax?
You should use TDW's editor to export re-import the mesh I mentioned below and 3dsMax for extending it to all the pens in the bunker :yep:
Ashikaga
02-16-19, 01:18 PM
Oh man I am really bad with 3d programs...
I could not even properly learn how to use Maya 6.5 back when that was first out. Polygons, meshes, x y z axis, it all became really much really quick. Also due in part to me being a total Alpha with no mathematical insight whatsoever. Learning different languages, well that is something I can do. Math, nope.
With 3dsMax I have only managed to make small cylinders, cubes and cones yet. LOL.
But exporting the image is not the problem I think. Working on it extremely precise and then importing it again is what really scares me!
By the way, exiting the bunker and walking around town would be epic too :haha: Though I now do that by using the external cam.
Oh man I am really bad with 3d programs...
Okay, since in these days Jeff is busy with his own business I can do that for you, but not today :03:
Ashikaga
02-16-19, 01:42 PM
There is no hurry since I am not on a movie deadline here :up:
So take your time!!!
.
Jeff-Groves
02-16-19, 02:18 PM
By the way, exiting the bunker and walking around town would be epic too :haha: Though I now do that by using the external cam.
Problem with the bunker is it's not on the same plane as everything else.
I walked out the far wall and ended up ABOVE the adjoining town!
:o
(Granted I didn't explore the reason for this so have no solid answer as to why it does that at this time)
http://i108.photobucket.com/albums/n12/privateer_2006/SH5Img2011-09-02_002747.jpg
Ashikaga
02-16-19, 10:48 PM
We need driveable vehicles in the game.
Make a kubel, functional WASD keys.
Drive around!
:har:
Oh man this reminds me of COD1 and all its silly mods and battlefields.
https://youtu.be/dAkuxb6-gS8
@ Ashikaga
The file that we need to edit is called bunker.gr2 in the path data\Terrain\Locations. It contains many meshes. I need them to be exported in object format so that I can create an accurate collision mesh that will follow exactly the map of the pens, and the shape of any impeding object
If you want to help me with this task, you could download TDW's GR2 Editor, and export those meshes yourself. I think it would be a good exercise for you, and a spare of time for me :)
Jeff-Groves
02-17-19, 09:09 PM
Are you STILL exporting meshes one at a time?
:o
Are you STILL exporting meshes one at a time?
:o
Why, is there a method to export them at once? Call me a dumbass but I might have missed it :O:
Jeff-Groves
02-17-19, 09:31 PM
https://upload.wikimedia.org/wikipedia/commons/3/3b/Paris_Tuileries_Garden_Facepalm_statue.jpg
ROGER THAT
:k_rofl:
P.S: thank you for the tool you just sent me. I have downloaded it and I will test it tomorrow with the bunker GR2 file.
P.P.S: have you seen my last notes about STRM data? I start thinking that poor resolution of exported data is not caused by a bug in the exporter, but by the fact that it was coded for exporting 3" data :hmm2:
Jeff-Groves
02-17-19, 09:45 PM
I've been watching (I guess you can tell) but still a bit to busy with real life to get hard into things.
I did re fix home network for a faster connection so system resources are improving to speed up all work. Business and hobby.
Ashikaga
02-18-19, 03:15 PM
I will check that GR2 editor out and see what I can do with it.
Steep learning curve I guess but there are topics on it afaik.
:Kaleun_Cheers:
Jeff-Groves
07-28-19, 02:56 PM
To help out film makers I'm finishing a 'Film Makers' version of the Open Bunker.
I'd suspect anyone can use it in Game if they wish to do a walk about.
:hmmm:
Nice thing about the mesh that needs edited is it has 207 verts where 12 would have been enough to do it's job as is.
Bad thing about the mesh? It has 207 verts where 12 would have been enough to do it's job as is.
Again I work strictly in the hex editing mode with 010 and custom coded scripts I wrote for the job at hand.
That allows me to pull the 3D mesh, edit it, and then place it back into the GR2 file as if it was never touched!
So should be 100% compatible with the Game and any mods. (No guarantees)
This version may also allow you to wall through the outside walls!
Be warned that doing so may cause CTD or lockups. Cause your fridge to stop working. Onset of early baldness. Or other side effects.
Use at your own risk once released!
And why is this thread tagged as [REL]?
Jeff-Groves
07-31-19, 06:45 PM
This is NOT JSGME ready.
Try it at your own risk!!
If I could remember how to start in the bunker I'd test it.
:hmmm:
This is a direct link and your download should start right away. No stupid page to deal with.
http://www.mediafire.com/file/715swwhe4vminci/bunker.gr2/file
You should be able to walk the complete bunker and you MIGHT be able to walk through walls ending up God knows where!
There may also be a misplaced vert or 2. Damned things are a pain! So watch for goofy stuff.
Now how do you start in the damned Bunker?
Jeff-Groves
08-01-19, 10:31 AM
Did the beginning of a campaign and made it to the Bunker.
Everything seems to be as planned and you can now walk the entire Bunker.
Even over water and through walls. Lots of weird stuff if you look around.
Flipped faces. mistakes in the UV mapping, etc.
Enjoy!
:salute:
Guess to get downloads up I'll have to do a new video!
Oh what my wicked mind is conjuring up!
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.