View Full Version : LWAMI and scenarios made for vanilla compatible?
MANoWAR.U52
07-12-18, 09:00 AM
Did anybody made observations on how scenarios made for vanilla dw work with LWAMI mod?
Thanks
Mike Abberton
07-12-18, 10:54 AM
I think the best answer is sort of. I am not aware of any scenarios that are instantly broken (i.e. crash or fail to load) just because LWAMI is installed, although there may be a few. However, LWAMI makes some dramatic changes to sensor function that does effectively break some of the old scenarios.
For example, some of the old starting conditions (speed and position) mean that everyone detects everyone instantly and you're lucky to survive the instant carnage.
In other scenarios, it makes it can be difficult to achieve some of the objectives based on the new sound/speed curves and the distance/time constraints you face in the mission.
Mike
MANoWAR.U52
07-12-18, 12:18 PM
Ok so I am basically should be fine with uincomplicated kill or defend stuff missions without everything starting close by while I better stay away from missions with fancy objectives like stay 4nm close to a LA while remain undetected or other ID/stay undetected missions.
Despite that I am happy that I found a fleshed out US vs China campaign specifically designed for LWAMI and its assets.
Thanks
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