MechanicalNecro
07-08-18, 03:31 PM
Hey all,
As you can see in these screen shots, I've got a little problem.
https://i.imgur.com/6qo5BDyh.jpg
https://i.imgur.com/96v7gF4h.jpg
Mods, in order, as they appear in Generic Mod Enabler:
• sobers hud sounds V1 SH5
• SH5_7A_Conning_Fix
• Sobers CrewAI mod SH5
• Nauticalwolf’s_Torpedo_Textures_v1.2
• MadMaxs_SH5_Subdiesel (mono) v2
• FX_Update_0_0_22_ByTheDarkWraith
•AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On _FX_Update_By_TheDarkWraith
• FX_Update_0_0_22_Stock_Torpedoes (modified for torpedoes failure patches)
• FXU_0_0_22 Ship zon Files
• DynEnv v2.9 – 1.Main Mod
• DynEnv v2.9 – 3.a Enhanced Visibility (medium)
• DynEnv v2.9 – 4.a. Camera Filters – Realistic Colors
• DynEnv v2.9 – 8.a. Wave Mechanics - Breeze
• DynEnv v2.9 – 10.II Seafloor (medium resolution)
• DynEnv v2.9 – 11.a.I Sea Plants – Atlantic Kelp Forests (high resolution)
• NewUIs_TDC_7_5_0_ByTheDarkWraith
• IRAI_0_0_41 ByTheDarkWraith
• Shadow Improvements ModLRes NoImpact
• EUFv2_0_UBoat_FX_v0_0_6f_TheBeast
• gap – Alternative Cursors & KM Map Tools vs – 1. Base Mod
• sobers NO water drops V1
• Equipement_Upgrades_Fix_v1_4_byTheBeast
• Equipement_Upgrades_Fix_v1_4_Patch_1
• Equipement_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
• SteelViking’s Interior Mod V1.2
• SteelViking’s Interior Mod V1.2.2 Patch
• MQK Gradient_IO
• MQK Gradient_LocationMaps_IO
• MQK Gradient_ShapeTextures_NO
• MightyFineCrew Mod 1.2.1 Stock w beards
• Water reflections intensity varied by available sunlight by TheDarkWraith
• WHF-FUC_We Have Flooding-Flooding Under Control_Fix
• Sobers collision sounds SH5
I added these mods in the middle of a campaign, which I'm not too far into, so should I need to reinstall the game and mods that's fine, but hoping maybe there's a conflict I'm missing before trying that.
Any help would be greatly appreciated.
As you can see in these screen shots, I've got a little problem.
https://i.imgur.com/6qo5BDyh.jpg
https://i.imgur.com/96v7gF4h.jpg
Mods, in order, as they appear in Generic Mod Enabler:
• sobers hud sounds V1 SH5
• SH5_7A_Conning_Fix
• Sobers CrewAI mod SH5
• Nauticalwolf’s_Torpedo_Textures_v1.2
• MadMaxs_SH5_Subdiesel (mono) v2
• FX_Update_0_0_22_ByTheDarkWraith
•AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On _FX_Update_By_TheDarkWraith
• FX_Update_0_0_22_Stock_Torpedoes (modified for torpedoes failure patches)
• FXU_0_0_22 Ship zon Files
• DynEnv v2.9 – 1.Main Mod
• DynEnv v2.9 – 3.a Enhanced Visibility (medium)
• DynEnv v2.9 – 4.a. Camera Filters – Realistic Colors
• DynEnv v2.9 – 8.a. Wave Mechanics - Breeze
• DynEnv v2.9 – 10.II Seafloor (medium resolution)
• DynEnv v2.9 – 11.a.I Sea Plants – Atlantic Kelp Forests (high resolution)
• NewUIs_TDC_7_5_0_ByTheDarkWraith
• IRAI_0_0_41 ByTheDarkWraith
• Shadow Improvements ModLRes NoImpact
• EUFv2_0_UBoat_FX_v0_0_6f_TheBeast
• gap – Alternative Cursors & KM Map Tools vs – 1. Base Mod
• sobers NO water drops V1
• Equipement_Upgrades_Fix_v1_4_byTheBeast
• Equipement_Upgrades_Fix_v1_4_Patch_1
• Equipement_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
• SteelViking’s Interior Mod V1.2
• SteelViking’s Interior Mod V1.2.2 Patch
• MQK Gradient_IO
• MQK Gradient_LocationMaps_IO
• MQK Gradient_ShapeTextures_NO
• MightyFineCrew Mod 1.2.1 Stock w beards
• Water reflections intensity varied by available sunlight by TheDarkWraith
• WHF-FUC_We Have Flooding-Flooding Under Control_Fix
• Sobers collision sounds SH5
I added these mods in the middle of a campaign, which I'm not too far into, so should I need to reinstall the game and mods that's fine, but hoping maybe there's a conflict I'm missing before trying that.
Any help would be greatly appreciated.