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The Geth
09-09-18, 02:15 PM
Thanks, hehe! Glad to be here!

The Geth
09-12-18, 05:13 PM
I mean, at this point, I'd even offer my assistance if the author were to return. I wouldn't know where to begin, but I'd offer most anything to see this mod realized. Here's to hoping things are still under development.

CPTLTJASON
09-12-18, 07:24 PM
He did say he needed IX conning tower interior pics I spent about 3 weeks searching for some after that he never answered maybe they were too good lol

The Geth
09-13-18, 02:29 PM
Welp, I gave in and got SHIII on Steam just now; I neeeed my Typ IX fix! Going to install the GWX and Commander mods and give it a shot.

CPTLTJASON
09-13-18, 07:43 PM
Good luck Herr Kaleun :Kaleun_Salute::Kaleun_Cheers:

The Geth
09-13-18, 11:04 PM
Well, I gave SHIII a try, and... nope. I need the graphics of SH5, personally.

mkiii, please come back to us!

The Geth
09-19-18, 09:06 PM
Does anyone know what tools mkiii was using? I'm tempted to give it a shot myself. Not that I'd have any idea where to start.

Yes, I'm really that desperate.

Hjalfnar
10-05-18, 03:29 AM
Does anyone know what tools mkiii was using? I'm tempted to give it a shot myself. Not that I'd have any idea where to start.

Yes, I'm really that desperate.You could try Silent Hunter IV with Operation Monsun Mod. This gives you a German campaign in the Atlantic, with Type II, Type VII, Type IX and even Type XXI/TypeXXIII submarines.

Cybermat47
10-05-18, 05:09 AM
You could try Silent Hunter IV with Operation Monsun Mod. This gives you a German campaign in the Atlantic, with Type II, Type VII, Type IX and even Type XXI/TypeXXIII submarines.

I think he wants to know the tools that the OP was using to put the 3D models into SH5 with, not where they got the models from.

The Geth
10-05-18, 10:00 AM
I think he wants to know the tools that the OP was using to put the 3D models into SH5 with, not where they got the models from.

Yeah, that's about right. Although I will admit that I don't know where the best version of the Type IX model(s) can be found. SH4's model would be an option, but I had rather hoped to use these: https://cdna.artstation.com/p/assets/images/images/000/028/530/large/1243681_183969531786359_1484421195_o.jpg?140024326 0

The artist apparently made them just for SH5, but they're not freely downloadable. Would need to get permission to use them.

I also did recently look into using the Goblin editor and other graphical modding tools, and... yeah, I'm more than a bit intimidated. Not at all sure if this is within my realm of ability, but I'd venture to guess a resounding 'no' is in order. Help would be appreciated, but I honestly just don't think I can do it.

Ashikaga
10-05-18, 06:22 PM
A type IX on mine laying duty and milchkuh mission. That would be epic.

The Geth
10-05-18, 07:57 PM
A type IX on mine laying duty and milchkuh mission. That would be epic.

I know right? Holy beans, I need this now. Minelaying at the entrance to Liverpool harbour in a calm moonlit sea.

But honestly, I'm more excited about just having a properly-sized fleet boat. I don't even care about the extended range all that much; it's just that the size affords it plenty of freedom that the Typ VII just wouldn't provide. More torpedoes, more spacious living quarters, higher top speed, bigger deck gun, more deck guns, an extra torpedo tube... ach ja, bitteschön.

And, I mean, the increased range is also nice. One of my favorite parts of SH5 was operating out of Dakar, so the range would definitely come in handy there. Ahh, sinking unescorted convoys off the coast of Africa... and it felt like 1 in every 3 kills I made was with the deck gun. Submariner's paradise, jawohl meine Herr'n!

...aaaand we still don't have the IX. If only mere imagination could conjure the code and graphical models necessary for such an addition.

Sad Gethy is sad.

Ashikaga
10-05-18, 11:35 PM
Well one should make a totally new interior, AI crew and different looks, add different speech and questions and commands etcetera.
That being said, it would be epic if the code to this game one day was released. But hardcoded stuff in the game cannot be changed sadly. So I will keep enjoying the Wolves of Steel for now...

The Geth
10-05-18, 11:57 PM
Same. One day, perhaps. Until then, TWoS is pretty much the best thing ever.

CPTLTJASON
10-24-18, 07:37 PM
If this is still going i've mananged to snap a pic of U-123's conning tower interior from the film U-Boote Westwärts! :Kaleun_Cheers::Kaleun_Salute:

Redwake
10-25-18, 07:16 AM
Woah, when did the op stop working on the type 9? I had read a bit of the few pages and then skipped forward. And read somthing about someone else starting it.

The Geth
10-25-18, 09:10 AM
Woah, when did the op stop working on the type 9? I had read a bit of the few pages and then skipped forward. And read somthing about someone else starting it.

Yeah, so apparently they just disappeared. No word on the project since Spring of this year. I've been pondering what it would take to get the project running again, but I don't think I have the skills. And now I'm largely hoping that the exporter will solve the problem, even though I really have no idea how any of that is supposed to work.

CPTLTJASON
10-25-18, 09:42 AM
I guess things got complicated at least he ought to let us know that he's still alive but anyways i'd work on it but I dont know the first thing about modding and my version of SH5 is very picky one wrong click and it wont work anymore :Kaleun_Cheers:

scissors
10-25-18, 10:46 PM
Perhaps with Groves buying the exporter, the creation of the subs in the difficult manner ( having to bypass the original hard code ) .
This work has become redundant ..
I am hoping that that project will lead to all the fruits of Eden that we so crave .. a new sub with new interior layout and all 40+ crew members modeled .
... a guy can hope ..

CPTLTJASON
01-13-19, 09:51 PM
Any news:Kaleun_Salute::Kaleun_Cheers:

HW3
01-13-19, 10:59 PM
Hasn't been heard from since last spring.

Cyborg322
01-16-19, 05:32 AM
Yeah, that's about right. Although I will admit that I don't know where the best version of the Type IX model(s) can be found. SH4's model would be an option, but I had rather hoped to use these: https://cdna.artstation.com/p/assets/images/images/000/028/530/large/1243681_183969531786359_1484421195_o.jpg?140024326 0

The artist apparently made them just for SH5, but they're not freely downloadable. Would need to get permission to use them.



For Sale at $130
http://i68.tinypic.com/u93rl.jpg

Ashikaga
02-14-19, 08:57 AM
So basically we should crowdfund this? Or do you think you could get the artist to give permission to use it in SH5 TwoS?








.

gap
02-14-19, 12:31 PM
So basically we should crowdfund this? Or do you think you could get the artist to give permission to use it in SH5 TwoS?

Why crowfunding a Type IX model, when we already have models but we have no tools to import them in game?

I would rather crowfund the granny importer :03:

Ashikaga
02-14-19, 12:34 PM
Agreed! Any update on that? Last thing I heard the talks were still ongoing.


.

gap
02-14-19, 12:38 PM
Agreed! Any update on that? Last thing I heard the talks were still ongoing.


.

mmm... you should ask Jeff Groves on that :hmmm:

CPTLTJASON
02-20-19, 02:59 PM
Any news?:Kaleun_Cheers::Kaleun_Thumbs_Up:

CPTLTJASON
04-26-19, 09:33 PM
Any news? :Kaleun_Cheers::Kaleun_Salute:

TheUBoatGirl
11-22-19, 12:59 AM
again - any news? update? :salute:

Zinmar
02-14-20, 08:40 PM
Looks like this has died.....

CPTLTJASON
02-14-20, 11:24 PM
unfortunately it has

Wolfcat
02-21-20, 03:23 PM
Why not crowdfund to buy the copyright of the whole game off ubi? SH5 is a really promising game, having many great features, but they f'ed up so much. It's pathetically full of bugs. I am sure the fan community can rectify many of these bugs and make it a truly awesome game.

bstanko6
02-21-20, 03:47 PM
It still brings in cash. They won't get rid of it!

divemonkie
02-22-20, 07:16 PM
Than how bout a partition asking UBI to at the very least build one last patch to include the missing boats...hell, they can throw in some eye candy Call it an add on for $11,95.

The Milkman
03-10-20, 06:17 PM
I hate to say it guys but this effort should be put forth into Uboot. The devs already released the SDK and have given the community modding tools. The game is rough around the edges as far as a simulator goes but it has so much potential with the framework that has been laid. You will never get to see flooding volumetric flooded compartments, food stores, updated graphice with a great game engine, and an easily modable exprience in SH5. If we has 1/2 of the modding communities effort that went into SH3 Uboot would be the last uboat game you would ever need or want.

I really hope some modders switch over to uboot. It has so much going for it I cant believe its not more popular..

Ashikaga
09-03-20, 10:27 PM
Sorry but I consider that answer a shameless plug and it is negating all the work modders have done on Sh5 and TWoS for years. It is not as if we sub gamers who love playing Sh5 all of a sudden will switch over to a co-op sub game with for now, really mediocre graphics.

I would pay for a working IX in the game. But work apparently still is going on to get it one day though I do not know where the rights management or that guy who is trying to buy the game engine coding program stand at the moment.

OLtzS Ashikaga.

divemonkie
09-06-20, 06:38 PM
Hey guys, I've been sticking to SH3,...but here awhile back I got this itch to fly IL 2 again and rediscovered Battle of Britain. This sim was a leap forward in flight sims but was BUGGY as hell. So bad the developers threw in the towel.

But a small dedicated group of moders whent to work on it with HAMMERS and TONGS and created a great sim!

Maybe some one here could get in touch with someone over from there and get some pointers, who they talked to about taking over the development, how they organized their team and what kind of deal they made to finish the sim.

they might could help.

In fact they just released an addon Tobruk.

...I wonder If they need Ships to round out there sims?
maybe a trade if SH ships could be ported over?

Ashikaga
09-07-20, 12:02 AM
Not sure the Team Fusion guys could help since Ubisoft never relinquished the rights to their faulty game and TFS jas started working closely with the devs on IL2 CloD.

It went so far and they did it so well that IL2 cliffs of Dover Blitz and the Tobruk version are now official Steam releases.

But getting in touch would be a great idea!

OLtsZ Ashikaga.

divemonkie
09-07-20, 08:06 AM
Yeah
Ive heard rumors of a pacific theater addon...will need a pacific fleet.

Its worth a talk.
UBI will deal if theres somthing in it for em.

kapuhy
09-07-20, 04:03 PM
Creating a functional IX for SH5 should be technically possible - most needed things I can think of are - or probably are - moddable. The major problem would be manpower - you can probably count all active modders creating content for SH5 at the moment on your fingers, and playable IX boat is a massive undertaking for one person.

Links to mkiii's screenshots in this thread don't seem to be working so it's hard to tell how far he got with it. Hopefully, he'll return and pick it up one day, or at least allow other modder to continue his work.

If mkiii won't return and someone would try to start from scratch, I think best course of action would be to start with non-playable IX first (like GrenSo's XXI currently in the making), then when this is finished move on to "fake IX" aka exterior of IX with interior of VII, making this playable would not be as daunting - perhaps possible for single modder - and still a huge leap forward. Then, work on interior of the boat, which would be most time consuming part.

Ashikaga
09-09-20, 04:50 PM
Well if someone can mod a new liberty ship in I see no reason why a skin graft of a IX with a VIIC/41 interior would not work. And these interiors were not so different as you might think, bar some extra width and length.

The real difference in interior layout came with the type XXI.

OLtzS Ashikaga.

mkiii
10-25-20, 07:37 AM
my apologies for the prolonged abscence, been a rather poor couple of years,
got divorced, had a heart attack, both parents passed away, the last thing on my mind was modding.
had to use the old laptop and came across the files,been trying to get back up to speed with things,

vdr1981
10-25-20, 09:32 AM
my apologies for the prolonged abscence, been a rather poor couple of years,
got divorced, had a heart attack, both parents passed away, the last thing on my mind was modding.
had to use the old laptop and came across the files,been trying to get back up to speed with things,


Heeeyy Mkiii welcome, welcome back! :salute::salute::salute::salute::salute:
I'm sorry to hear all that. I knew that something big must have happen... :l

Welcome back again friend! :Kaleun_Thumbs_Up:

mkiii
10-25-20, 10:48 AM
Cheers Vecko :Kaleun_Salute:
noticed the new version of TWOS. you`ve been busy it seems, I will have to install it and make my files compatible, still on 2.1 here.
just finished a new hull, working on a new conning tower. hopefully it will get rid of the glitches moving from outside to inside

mkiii
10-25-20, 02:34 PM
https://streamable.com/5201r2


if it works!
ignore the obvious glitches, its the old conning tower, not finished the new one yet. and the deck gun

Demon777
10-26-20, 03:11 AM
:up::up::up:

Muckenberg
10-26-20, 12:55 PM
Welcome back. Your submarine looks incredible. :Kaleun_Applaud: Really, really nice work. And once again, "Welcome aboard" :Kaleun_Salute:

Texas Red
10-26-20, 08:23 PM
Welcome back!

That submarine looks incredddibllleeeee....

I will be the first one to download the moment it goes live! :salute:

skin-nl
10-27-20, 02:05 PM
Welcome back mkiii :salute:
That type IX looks very sexy :up:

d@rk51d3
10-31-20, 07:51 PM
Very nice.

kapuhy
11-01-20, 12:25 PM
https://streamable.com/5201r2


if it works!
ignore the obvious glitches, its the old conning tower, not finished the new one yet. and the deck gun

The boat looks great! :up:

I'm very happy to see you return to this project, it's on top of everyone's wishlist. Fingers crossed :)

kms bismarck
11-01-20, 03:14 PM
Wow, that looks really amazing!!!
Can't wait to take it to the seas!!!

CPTLTJASON
11-02-20, 11:45 AM
Welcome back mkiii !, the boat Looks beautiful, can’t wait to do a 1,000+ day patrol in it! Already got the boat number picked out and everything!!!!

mkiii
11-03-20, 06:13 PM
I`m looking for an early version of TDW`S GR2 Editor that can add bones,
seem to remember 1.1.190 being mentioned in a post,


the later versions just throw a "can`t access a closed stream" error.

gap
11-04-20, 12:53 PM
my apologies for the prolonged abscence, been a rather poor couple of years [...]

Welcome back mate, I am glad to get your news after such a long silence, and sorry

https://streamable.com/5201r2


if it works!
ignore the obvious glitches, its the old conning tower, not finished the new one yet. and the deck gun

WOW, simply WOW. Your upcoming mod is a real turning point! :yeah:

Out od curiosity, did you import type IX's interior as well? I think some subaim fellow (maybe Flakmonkey) had modelled one for SHIII and given permission for others to use his work in their own mods.

I`m looking for an early version of TDW`S GR2 Editor that can add bones,
seem to remember 1.1.190 being mentioned in a post,


the later versions just throw a "can`t access a closed stream" error.

This is my personal collection of TDW's GR2 Editor versions from v 1.1.265.1 to 1.1.453.1:

http://www.mediafire.com/file/cb609abpmobtbys/GR2EditorViewer_vv_1_1_265_1_to_1_1_453_1.7z/file

The earliest versions have their bone-cloning functionalities working.
Let us know if there is anything elese that you need from the community :salute:

mkiii
11-04-20, 01:39 PM
Welcome back mate, I am glad to get your news after such a long silence, and sorry


thanks gap,



WOW, simply WOW. Your upcoming mod is a real turning point! :yeah:

Out od curiosity, did you import type IX's interior as well? I think some subaim fellow (maybe Flakmonkey) had modelled one for SHIII and given permission for others to use his work in their own mods.

I downloaded these, never got the chance to look at them properly though,
will get to it eventually.


This is my personal collection of TDW's GR2 Editor versions from v 1.1.265.1 to 1.1.453.1:

http://www.mediafire.com/file/cb609abpmobtbys/GR2EditorViewer_vv_1_1_265_1_to_1_1_453_1.7z/file

The earliest versions have their bone-cloning functionalities working.
Let us know if there is anything elese that you need from the community :salute:
you gave me those gap, tbh I have only tried making new bones, not cloning them, will give it a go.

gap
11-04-20, 01:50 PM
you gave me those gap, tbh I have only tried making new bones, not cloning them, will give it a go.

Afaik no GR2Edit version has any working bone creation feature.

I have always cloned bones using one of the versions included in the package I already sent you. I don't remember which version exactly, but I think that only the last four or five have the said feature broken, all the others should be good for performing that task :up:

mkiii
11-04-20, 02:49 PM
most of the early versions will not open files created with the last version,
most of them crash out cloning, or report broken chains.


all except 1.1.434.1 this version just opened my ix hull .gr2, it cloned a bone, saved the file, and it opens using the last version without errors,
so after this success I created a completely new bone, saved the file and it reopens in the last version without errors:yeah:


I must never have tried this version, I just picked randomly out of the 33 versions you gave me, this time I started trying every one.


so I have cloned 1 bone, and created 3 new ones, in the same file, it opens in granny viewer, and it opens in goblin, so it seems to be working fine.

gap
11-04-20, 03:18 PM
most of the early versions will not open files created with the last version,
most of them crash out cloning, or report broken chains.


all except 1.1.434.1 this version just opened my ix hull .gr2, it cloned a bone, saved the file, and it opens using the last version without errors,
so after this success I created a completely new bone, saved the file and it reopens in the last version without errors:yeah:


I must never have tried this version, I just picked randomly out of the 33 versions you gave me, this time I started trying every one.


so I have cloned 1 bone, and created 3 new ones, in the same file, it opens in granny viewer, and it opens in goblin, so it seems to be working fine.

Most of the earliest versions have problems even opening stock files lol :O:

I am glad that you finally managed adding the new bones :up:

P.S: you didn't answer my question about the U-boat interior... Have you imported it already or are you planning to do it? That must be one of the trickiest parts: too many gauges, animated parts and crew animations to set up...

mkiii
11-04-20, 04:14 PM
well for a start we cannot create gr2 anims, so unless we can merge dat animations into the sub, it will be static meshes,

I spent ages trying to make the torp door+anims work for the ix without any great success.
I had started to do an aft torpedo room with 2 tubes in it. for the sake of appearances. then was going to worry about the rest at a later date.


not even looked at the waypoint stuff, although I remember "Vanilla" was doing things with them, with good results,



The main drawback is not being able to create new meshes, all we can do is subset meshes into one, and then repurpose the meshes for something else.
we can only work within the capability of the tools at hand.


I just do one thing till it works, then move on to the next problem, spend too much time looking at the big picture and its too much work.

gap
11-04-20, 05:11 PM
well for a start we cannot create gr2 anims, so unless we can merge dat animations into the sub, it will be static meshes,

That's certainly a possibility, nonetheless recently I dealt with dat (keyframed in my case) animation using S3e, and they are a bit tricky too...


not even looked at the waypoint stuff, although I remember "Vanilla" was doing things with them, with good results

If you mean waypoints for walking crew animations, adding them should be a nobrainer (they are basically bones which can be cloned and moved around), but then, a new set of crew scripts would be required.


The main drawback is not being able to create new meshes, all we can do is subset meshes into one, and then repurpose the meshes for something else.
we can only work within the capability of the tools at hand.

This is true, but should a GR2 file not have enough meshes, there is always the chance to link a GR2 model to another model stored in another file. I have not SH5 installed currently so I can't give you more details, but there is a special controller for this purpose and I think silentmichal exploited it for his interior mod :yep:


I just do one thing till it works, then move on to the next problem, spend too much time looking at the big picture and its too much work.

You are naking a good point. Facing problems one by one is the only possible approach in this case :up:

mkiii
11-04-20, 05:27 PM
I looked at keyframe stuff in the dats with s3d as well, figured I would be better getting the other things right on the ix first, before trying to learn a completely new thing.


must be the merge controller, saw that in goblin, thats what got me thinking about using the dat animations for the torp doors.


I also considered using a dial controller on each door bone, the logic being if it can move a mesh needle, it can move a mesh door also, just need to play with the numbers, to make it look reasonable....."maybe"

gap
11-04-20, 06:05 PM
I looked at keyframe stuff in the dats with s3d as well, figured I would be better getting the other things right on the ix first, before trying to learn a completely new thing.

I see another problem with dat animations: the SH5 engine is able triggering the appropriate animations when the right time comes. Dat animations used in SH5 might lack support and play indefinitely (just like the imported DC racks before Vecko removed the animation stuff from them)... but as you suggested, let's face problems one by one!


must be the merge controller, saw that in goblin, thats what got me thinking about using the dat animations for the torp doors.

Exactly that!


I also considered using a dial controller on each door bone, the logic being if it can move a mesh needle, it can move a mesh door also, just need to play with the numbers, to make it look reasonable....."maybe"

Yes, that's another possible approach, the main drawback still being triggering conditions for the animations to be played :hmm2:

vdr1981
12-30-20, 08:13 PM
Found this screenshot of your previous work mkiii. I must admit , my heart's trembling every time I see it...:)

https://i.postimg.cc/yYjCWW8V/SH5-Img-2018-01-14-23-39-45.png

This is what we should focus on in my opinion. :yep:

Texas Red
12-30-20, 08:24 PM
Sadly no updates yet....:(

Demon777
12-31-20, 05:38 AM
U-boat Type IX looks amazing!! :Kaleun_Thumbs_Up:

vdr1981
12-31-20, 07:40 AM
U-boat Type IX looks amazing!! :Kaleun_Thumbs_Up:
Indeed...I'd take her even without torpedo doors animation anytime! :)

Demon777
12-31-20, 08:52 AM
A little bit patience, and I hope she will be available in one of future TWOS updates :lurk:

nazaka
01-03-21, 06:48 AM
My God it's beautiful!!

A mod with an exterior visual and the capabilities of type IX would be more than enough for me.
I wouldn't mind having the same interior...

BrokenPrism
02-13-21, 09:10 AM
Fully agree with the thing said above, looks absolutely amazing and would be entirely happy to have an exterior-only reskin and the stats adjusted for a Type IX in SH5

Niume
05-02-21, 03:34 AM
Is there any news?

U-190
06-02-21, 07:31 AM
Is there any news?
There is no news. Let's wait a little longer....:03:

Demon777
06-04-21, 04:24 AM
I'd love to use Type IX even with VII-uboat interior! She's amazing, a true 'ocean' U-boat for long-haul operations :arrgh!:

all related unit's specifications (displacement, size, speed, crash depth, etc.) could be adjusted in SH5 files...

Niume
07-02-21, 01:33 PM
... Maybe someone else could create type IX for SH 5?

les green01
07-03-21, 02:58 PM
does look great but look like real life got in the way again

Texas Red
07-04-21, 05:13 AM
....welp...expect another update in 3+ years.

Aktungbby
07-04-21, 01:40 PM
From a realistic standpoint, no big rush here. The type VII could carry 14 'eels' and the Type IX could carry 12 internally with 10 more externally....however early on those external (steam only eels because torpedo batteries need constant servicing) were reduced to only a few as damage from depth charging and the hazards of reloading at sea(2-3 hours-long unable to dive!!??) This isn't the best quality, but here: http://www.youtube.com/watch?v=mDpNQCCsyTU rendered the concept impractical. The IX's were ordered out of the primary Battle of Atlantic theater to safer areas. 'Money (DeutchMarks) is the sinews of war' and the cost of IX's unable to function with their intended 33% increased eel-firepower is a violation of that principle both tactically and strategically.

iambecomelife
01-28-22, 03:34 PM
Lots of info on this thread; learned a lot. :up: My ability to apply it? We'll see. :haha:

SrgtTurk
01-20-24, 06:07 AM
Man I would love to see this happen. I cannot believe no one has actually done this considering how popular an IX boat is on the spectrum of silent hunter and it baffles me that the actual producers left this out. I just don't understand why the SH3 base upgrades and purchase options are greater than its successor...

propbeanie
01-20-24, 10:11 AM
It sure would be nice, but alas, most difficult to accomplish. Read the thread, and you will notice that mkiii ran into issue after issue when attempting to activate the IX... SH5 is very restrictive in many aspects of its modding "interface"...

Aktungbby
01-20-24, 11:59 AM
SrgtTurk!:Kaleun_Salute: I see the the infamous :subsim: seven-year-itch has brought you to the surface, finally, after a long 'silent running' since 2017!:arrgh!:

Aktungbby
01-20-24, 02:20 PM
Id be more than happy to get you any reference material on the U-505 since its near my home. I know its a type IXC but Im pretty sure theyre very similar. Its like a 20 min drive away. https://www.youtube.com/watch?v=wClY8ST6TC4
:yeah: https://inchhighguy.wordpress.com/2019/10/27/u-505-submarine-interior/ Again, as on the U-505 at its capture, externally stored 'eels' fared poorly. U-505 toploaded eel after depth-charge damage recieved during capture> https://www.history.navy.mil/content/history/nhhc/browse-by-topic/wars-conflicts-and-operations/world-war-ii/1944/u-505-capture/imagery-u-505/_jcr_content/body/media_asset_1062943000/image.img.jpg/1603105217066.jpg The type VII could carry 14 'eels' and the Type IX could carry 12 internally with 10 more externally....however early on those external (steam only eels because torpedo batteries need constant servicing) were reduced to only a few as damage from depth charging and the hazards of reloading at sea(2-3 hours-long unable to dive!!??) The IX's were ordered out of the primary Battle of Atlantic theater to safer areas. 'Money (DeutchMarks) is the sinews of war' and the cost of IX's unable to function with their intended 33% increased eel-firepower is a violation of that principle both tactically and strategically.

iambecomelife
02-04-24, 09:45 PM
Man I would love to see this happen. I cannot believe no one has actually done this considering how popular an IX boat is on the spectrum of silent hunter and it baffles me that the actual producers left this out. I just don't understand why the SH3 base upgrades and purchase options are greater than its successor...

I agree with that sentiment - I suspect that they just ran out of time and money after creating full Type VII interiors. I really enjoyed playing Type IX careers in "Aces of the Deep" - and I, too, sorely miss having a Type IX in SH5. I would have even been happy with just the control room and no full interior. I strongly disagree with people who pan the Type IX as too big and unmaneuverable for Atlantic warfare - they were capable boats until the end of the war. :yep:

Kal_Maximus_U669
02-13-24, 05:46 PM
Hey iambecomelife :ouais:
I have the same feeling...except that I want interiors in each Hi Hi model..:har::timeout:
https://64.media.tumblr.com/2d551ecfab2be25889de2311af201b98/fea7138a30e95ac4-92/s540x810/cd0add115294a306824eed1d414ce07bd646d3dd.gif

OLZS
02-26-24, 10:58 AM
Apparently we will never wait for this boat.... :hmmm:

Kal_Maximus_U669
02-26-24, 04:48 PM
Apparently we will never wait for this boat.... :hmmm:
Work had been undertaken on this project... I don't remember by which talented modder... I suppose the project was stopped by the phenomenal amount of work that it represented... plus this game seems really difficult to mod...:D

OLZS
02-02-25, 10:34 AM
https://i.postimg.cc/WpwrPD4k/111.jpg

GrenSo
02-03-25, 07:05 AM
https://i.postimg.cc/WpwrPD4k/111.jpg

The error message is clear. The verticies of the AO OBJ files must be identical to the non AO OBJ file. When importing a 3D model with the GR2 editor, two OBJ files are always imported that only differ in terms of the texturing and UV maps.

OLZS
02-03-25, 12:37 PM
The error message is clear. The verticies of the AO OBJ files must be identical to the non AO OBJ file. When importing a 3D model with the GR2 editor, two OBJ files are always imported that only differ in terms of the texturing and UV maps.
I don't need a consultant like you. You don't know anything about it.

GrenSo
02-03-25, 01:01 PM
I don't need a consultant like you. You don't know anything about it.

What the hell have I done to you that you react like this again? :hmmm:

I just wanted to explain to you and everyone else in the forum, because not everyone knows about the meaning, the message of your screenshot.
Sometimes I think that you are just looking for unnecessary arguments and want to provoke.

Jimbuna
02-03-25, 02:02 PM
Politeness and common courtesy cost nothing and are therefore expected around these parts if you'd be so kind.

iambecomelife
02-03-25, 11:24 PM
Glad to see some life in this thread again. The progress from several years ago was impressive!

OLZS
02-04-25, 07:16 AM
Type 9 boats are very lacking in the game. I created a model in blender, but I'm having trouble importing it. I will try to solve this problem.

Jeff-Groves
02-04-25, 04:09 PM
Blender exports obj files TDW's program don't like.
You need to adjust them with Notepad++ (fastest way)

Plus use a newer version of TDW's program.

GrenSo
02-05-25, 01:44 AM
Blender exports obj files TDW's program don't like.
You need to adjust them with Notepad++ (fastest way)


:agree:

But this can still take a lot of time. It always depends on the size of the OBJ file and the number of subsets. Because the OBJ file can have several hundred million or more lines.

areo16
02-09-25, 03:02 PM
:agree:

But this can still take a lot of time. It always depends on the size of the OBJ file and the number of subsets. Because the OBJ file can have several hundred million or more lines.




@OLZS if this is the case, I might suggest instead of editing any file multiple times manually using notepad, if it's a repetitive process just create a simple script file to do it for you. It would take the human error element out of it and make it more efficient (plus you could upload it quickly here in subsim mod downloads for others).



I can certainly help with throwing that together for you, if you can explain what needs to be changed in a few paragraphs here. In CMD or python or whatever.


But I'd recommend explaining it to chatgpt and it can throw it together for you in any syntax.



(note: I don't fully understand the context of this topic, nor what needs to be changed, but I'd love to help if possible)

Jeff-Groves
02-09-25, 04:38 PM
I'm thinking you are talking about the Blender files needing adjusted for TDW's program?

That I can explain for you and Yes it can be done as you suggest.
Myself? I have a Script for 010 that will adjust files. But 010 is not Free.

Let me know if this is what your interested in doing.
:salute:

areo16
02-09-25, 09:11 PM
:yeah:I'm thinking you are talking about the Blender files needing adjusted for TDW's program?

That I can explain for you and Yes it can be done as you suggest.
Myself? I have a Script for 010 that will adjust files. But 010 is not Free.

Let me know if this is what your interested in doing.
:salute:


Tbh, I'm not quite sure what I'm referring to. :) There seems to be a repetitive process requiring notepad manual editing? Seems like it is binary data? This I can help with automating.



If you're able to explain the steps you do manually, and provide an example file and maybe even an example output file, I can help throw something together. If that makes sense. I hope I can help.