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View Full Version : A new/old Look for PT-109


yubba
08-10-17, 08:53 PM
Well it took years to figure it out and to work up enough nerve to download and,, used that sh3d editor acouple of hours ago it's in the DAT file of PT-109 is where to make the changes


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9550


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9549

s7rikeback
08-10-17, 09:12 PM
Well it took years to figure it out and to work up enough nerve to download and,, used that sh3d editor acouple of hours ago it's in the DAT file of PT-109 is where to make the changes


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9550


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9549

Wow, that looks awesome, Good job.

propbeanie
08-10-17, 09:43 PM
Now we just need to get you to shrink that search light down to about one-tenth of its current size, and mount it on a pole next to the wheel. Don't care too much about it lighting up. Then, if we could get you to take one of the small turrets that are in the game, butcher is up a bit, take the top and gun off, put the top half of a sailor in it, give him a twin 50, put a railing around it, and mount it on a bucket... let the turret do the spinning... You are now a bonafide "expert"... :salute:

s7rikeback
08-10-17, 09:47 PM
Now we just need to get you to shrink that search light down to about one-tenth of its current size, and mount it on a pole next to the wheel. Don't care too much about it lighting up. Then, if we could get you to take one of the small turrets that are in the game, butcher is up a bit, take the top and gun off, put the top half of a sailor in it, give him a twin 50, put a railing around it, and mount it on a bucket... let the turret do the spinning... You are now a bonafide "expert"... :salute:

The Terminator :har::har:

I'll get my coat.

yubba
08-10-17, 09:52 PM
Now we just need to get you to shrink that search light down to about one-tenth of its current size, and mount it on a pole next to the wheel. Don't care too much about it lighting up. Then, if we could get you to take one of the small turrets that are in the game, butcher is up a bit, take the top and gun off, put the top half of a sailor in it, give him a twin 50, put a railing around it, and mount it on a bucket... let the turret do the spinning... You are now a bonafide "expert"... :salute:

That's an easy one,, just get rid of it,, go into the equipment file and delete it. my 3d ing is limited I just did this not knowing how to use it a couple of hours ago ,, hell I was going to put the phalax in the gun mounts,, but that's alittle beyond me.

yubba
08-10-17, 10:14 PM
or the back seat driver.

http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9551

Bubblehead1980
08-11-17, 03:27 AM
Now we just need to get you to shrink that search light down to about one-tenth of its current size, and mount it on a pole next to the wheel. Don't care too much about it lighting up. Then, if we could get you to take one of the small turrets that are in the game, butcher is up a bit, take the top and gun off, put the top half of a sailor in it, give him a twin 50, put a railing around it, and mount it on a bucket... let the turret do the spinning... You are now a bonafide "expert"... :salute:

I put a 20 MM in the searchlights place, currently have a 50 cal. Can man it, crewman doesnt show up at GQ there nor will it fire unless player mans it, looks cool though. Suppose change the node from L to M and itd function as a deck gun?

Bubblehead1980
08-11-17, 03:28 AM
Well it took years to figure it out and to work up enough nerve to download and,, used that sh3d editor acouple of hours ago it's in the DAT file of PT-109 is where to make the changes


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9550


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9549


Great work. Going to release?

yubba
08-11-17, 06:29 AM
I'd be happy to,, or I can tell you,, how to do it, it's pretty easy with that 3d editor, or you can ,, tell me how to upload these files,, did you say the 50cal fires ????

Bubblehead1980
08-11-17, 09:37 AM
I'd be happy to,, or I can tell you,, how to do it, it's pretty easy with that 3d editor, or you can ,, tell me how to upload these files,, did you say the 50cal fires ????


Yes .50 cal does fire, but player has to man it when placed in search light position. Files for .50 cal are in the PT 109 mod, simply add "12mm_Browning_soclu" in the link name portion of the .eqp file where the searchlight was. There is a twin .50 cal out there somewhere used on S boats, cant find it though. Twin 50's would be perfect for early war PT's and even for later war, as they still used 50's.

Sure. take the mod and right click "send to" comppressed(zip) folder. You will see a zipped file appear. Just attach to email or if you want to upload to subsim. Do the same far as compressing. Then go to "downloads" here at subsim and click on the Add, youll see where to load it, specify SH 4, ships, add a description and click add at bottom of screen to load it.

yubba
08-11-17, 10:02 AM
THX for the responce,, would you know if there is a edit to limit the horizontal arc of fire on the aa guns ,, the orginal builders of the PT worried of the crew blending into objects on the deck,, that's why they built those tubs which are called stands in sh3d editor click on the discription in the list and delete then drop the AA node down the y axis to 0.17 you'll can adjust the other 2 axis to your liking..

yubba
08-11-17, 10:39 AM
http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9552

Bubblehead1980
08-11-17, 10:55 AM
http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9552

Very cool. Look forward to playing with the revised PT boat. I've played through Leyte Gulf with PT and DD now, lot of fine, some tweaks to make but a lot of fune.


For DD campaign, depart Manus with Taffy 3 on 10/12/44 per history, sail to Leyte area. Offshore while launches air strikes on Leyte area. Scripted some air attacks. May put in a surfaced submarine to encounter.

Battle off Samar- Played twice, survived once. Problem is the BB's and CA's dont engage with main guns at distances should. The DD's run in towards , so end up fighting he DD's which is fairly easy, I cross their T unload broadsides before close, usually get through without a hit.

Then rush in towards the BB's and CA's for torpedo run.big guns start blazing , dodging shells and all, gets intense. I was trying to get in on Yamato, I got slaughtered just after released torpedoes. Yamato's main guns will ruin the Fletcher quickly.Hit me abou 7000 yards out.Went dead in water from destroyed engines, scores more hits finished me off.

Second time I was out of position to atttack BB's so went after CA's, one hit a Mogami class in bow and ruined it, another hit a Takao class CA and left it burning but didnt sink.

Also added the air strikes from Taffy 3 , 2, 1, to divert attention. Most dont have bombs(most didnt in real life since strikes were launched on fly).


I've added kamikazes from FOTRS, going to see how they work soon.


PT wise, a lot of fine. I need to get the AI torps working on the AI elco so they are more than just targets .I gave them 40 MM guns, should help.


Also, if it wont let you upload, you may have to email Neal so will make it so you can upload or email to me and Ill upload for you, whichever works best for you.

yubba
08-11-17, 11:34 AM
..,PM me here Bubbles with your E-mail ,I'll send the whole boat over, I haven't ran it on any missions to check for bugs I haven't seen aa work yet ,, and now the 50 is on board I can't get to the 40 in the back,,. Ps if I would check my e-mail your address should be there. I'll see if I can get more crew to show.

propbeanie
08-11-17, 11:42 AM
The Heermann took at least one hit from a BB and survived... why can't you?... :lol:

In Real Life though, the big guns' shells mostly just passed through the basically un-armored US DDs & DEs without detonating. That's not to say that they weren't damaged by them though, of course... :o - there's a picture of the Heermann somewhere post-op, but I can't find it.

yubba
08-11-17, 12:49 PM
Went on single mission head to the Luzon Straits on unlimited fuel,, set speed at 15knots was harassed by a Betty Bomber AA dispatched the pest,, came across a small Task Force the twin 40 dispatched 3 destroyers then the phone rang the end . I'm torn whether or not to put the single 40 back on for historical and realism value.,. seems those tin cans are too thin skinned.


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9553

Bubblehead1980
08-11-17, 03:33 PM
Went on single mission head to the Luzon Straits on unlimited fuel,, set speed at 15knots was harassed by a Betty Bomber AA dispatched the pest,, came across a small Task Force the twin 40 dispatched 3 destroyers then the phone rang the end . I'm torn whether or not to put the single 40 back on for historical and realism value.,. seems those tin cans are too thin skinned.


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9553



Well the 40 on the bow should come around in mid 43, thats about time started mounting big guns such as 40 and 37 MM on the bow, its definitely needed for mid to late phase of the war. Stern single 40 late in 43 . 20's and 50 cals just wont cut it in the campaign im working on. busting barges and small coastal types.

Bubblehead1980
08-11-17, 03:35 PM
..,PM me here Bubbles with your E-mail ,I'll send the whole boat over, I haven't ran it on any missions to check for bugs I haven't seen aa work yet ,, and now the 50 is on board I can't get to the 40 in the back,,. Ps if I would check my e-mail your address should be there. I'll see if I can get more crew to show.


Looks great. Yes with the .50 mounted where light used to be, it seems to change it where can man the 50 but not the stern 40.Something with the node being an light node "L" but having a gun mounted there.I'd liek to make it a M node, crew manned station to shoot at other ships.

s7rikeback
08-14-17, 03:49 PM
Looks great. Yes with the .50 mounted where light used to be, it seems to change it where can man the 50 but not the stern 40.Something with the node being an light node "L" but having a gun mounted there.I'd liek to make it a M node, crew manned station to shoot at other ships.

If you need any help with the guns, I'm more than happy to lend a hand.

yubba
08-14-17, 05:08 PM
If you need any help with the guns, I'm more than happy to lend a hand.
phlax ,, where the tubs were ,,,I'm stumped can't get them to show. More the merrier

Bubblehead1980
08-14-17, 06:16 PM
If you need any help with the guns, I'm more than happy to lend a hand.

Thanks. I'll PM you.

yubba
08-14-17, 06:32 PM
Thanks. I'll PM you.

Thought you fell over board ,, with out those safety tubs,,

Bubblehead1980
08-14-17, 11:38 PM
Thought you fell over board ,, with out those safety tubs,,

haha no just had a busy weekend and a busy monday at the office. Actually had to do some work lol.

Bubblehead1980
08-17-17, 12:15 PM
Yubba, the new look for the 109 is great, don't miss those tubs lol.

However, can we get the bow 40 back around July 43? Problem is not having a bow mounted heavy gun is a liability by then. Boats starting getting 37 MM (we dont have 37 mm so 40 works) so have heavy hitter up front .

Campaign in solomons at this point involves a lot of barge busting, small craft gun fights 50 cal and 20 mm wont cut it.Right now all have is a 50 cal firing forward. Some reason the port and starboard guns wont fire when you turn them forward or aft? . Need the 40 on the bow. Stern mounted 40 is good to have but tactically an issue I am finding, much as stern mounted deck gun proved on subs at time.

Way campaign traffic is in Solomons Oct 42- March 43, running into targets with torpedoes during the Guadalcanal campaign. 20 MM and 50 cal can handle some of smaller stuff.

Once start operating out of Russell Islands and patrols are taking you around New Georgia area, then after move up to Rendova in July and interdicting barges, etc heavy gun on bow and plenty of ammo are needed.

yubba
08-17-17, 12:47 PM
I had started another DAT file and goofed it up so I scraped it ,, I'm trying to move the bow mount back where it looks a little better,,, the 20s have an arch fire safety so you don't shoot into the crew you could try and edit one of the 20s from A01 to M01 I haven't tried it yet ,,, I have been trying to put the phlax where the tubs were ,, no joy,, how much do you love that 50,, I just solved a lot of work I'll move the 50 center bow and you can change it from 50 to 40 to your liking

Bubblehead1980
08-17-17, 03:53 PM
I had started another DAT file and goofed it up so I scraped it ,, I'm trying to move the bow mount back where it looks a little better,,, the 20s have an arch fire safety so you don't shoot into the crew you could try and edit one of the 20s from A01 to M01 I haven't tried it yet ,,, I have been trying to put the phlax where the tubs were ,, no joy,, how much do you love that 50,, I just solved a lot of work I'll move the 50 center bow and you can change it from 50 to 40 to your liking


I like the .50 where spotlight used to be. 40mm on bow since dont have, matches some photos of various pt's have seen(well had 37 mm on bow, some had .50 cals in that spot forward for the helm station, to port, behind the 37 mm, others had single 20mm cannon.


Some testing doing in campaign, the interdiction of traffic in the solomons and new guinea in 42 43 44 can get pretty intense, vessels too small for torpedoes so rely on guns. Heavy bow gun, plus machine gun forward, perhaps make the port and starboard guns act as deck guns as well, let the stern gun be for AA. One AA gun is only needed as most ops are at night, since pt boats typically operated at night to avoid aircraft.

Not sure if you saw pics of the forthcoming daihatsu landing craft, but its armed with 37 mm and 25 mm guns.

I was testing against a "convoy" of 20 small vessels strung out in a long line moving via blackett strait to bairoko harbor on new georgia(common destination for these nocturnal supply runs by japanese during new georgia campaign.

Myself and 3 AI Pt boats attcked.

Lot of sampans, junks, fishing boats(armed) some tug boats, will add the daihatsus when released. Escorts were japanese pt boats, small subchasers. Pretty intense gun battle but i was at disadvantage not having a big hitter on the bow, just the 50 cal machine gun. Awkward trying to turn and expose broadsides of boat to get the 40 to fire at surface targets.

Trying to get it worked out for campaign so start out with just .50 cal machine guns in 41, able to upgrade and add guns over time.

yubba
08-17-17, 06:24 PM
hows this for starts,, still got some tweaks to do,,


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9558

Bubblehead1980
08-18-17, 04:10 AM
hows this for starts,, still got some tweaks to do,,


http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9558

Looks good.

For campaign need it centered on bow forward as was previously, put a .50 where the spotlight is(laer upgrade to 20 mm). Historically, seen photos they mounted 37 mm forward near bow. where spotlight is in game 20 mm (single or twin) or .50 (single or twin).

For campaign purposes I'd liek to have it where the gun layout can be customized a bit like in the sub campaign but typical from November 1943 on would be:

40MM single on bow. Twin .50 in "spotlight" position, twin 20 MM cannons port and starboard...all act was deck guns. Single 40 MM stern, AA gun. If could squeeze one more 50.cal or 20 mm in stern behind stern 40 thatd be great.


Of course if player wanted twin 20's on bow, could do so etc.


July 43 layout would be Single 40mm on bow. 50 cal in spotlight area. twin 20 MM's P/S gun positions. 20 MM AA gun stern.

Still getting a lot worked out.

yubba
08-19-17, 03:50 PM
what's different ??/

http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9559

s7rikeback
08-19-17, 04:00 PM
what's different ??/

http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9559

Lurve the fireworks...:up:

s7rikeback
08-19-17, 05:12 PM
Looks good.

For campaign need it centered on bow forward as was previously, put a .50 where the spotlight is(laer upgrade to 20 mm). Historically, seen photos they mounted 37 mm forward near bow. where spotlight is in game 20 mm (single or twin) or .50 (single or twin).

For campaign purposes I'd liek to have it where the gun layout can be customized a bit like in the sub campaign but typical from November 1943 on would be:

40MM single on bow. Twin .50 in "spotlight" position, twin 20 MM cannons port and starboard...all act was deck guns. Single 40 MM stern, AA gun. If could squeeze one more 50.cal or 20 mm in stern behind stern 40 thatd be great.


Of course if player wanted twin 20's on bow, could do so etc.


July 43 layout would be Single 40mm on bow. 50 cal in spotlight area. twin 20 MM's P/S gun positions. 20 MM AA gun stern.

Still getting a lot worked out.

Just by unblocking the EQP....

We have a monster on the loose...

https://preview.ibb.co/ewmenQ/SH4_Img_2017_08_19_23_05_30_914.png (https://ibb.co/jC78gk)

FOTRSU AI version has only:

[Equipment 1]
NodeName=A01
LinkName=AI_12mm_Browning_soclu
StartDate=19380101
EndDate=19451231

[Equipment 2]
NodeName=A02
LinkName=AI_12mm_Browning_soclu
StartDate=19380101
EndDate=19451231

[Equipment 3]
NodeName=A03
LinkName=20mm_Single_base_US
StartDate=19380101
EndDate=19451231

[Equipment 4]
NodeName=L01
LinkName=Searchlight_small
StartDate=19380101
EndDate=19451231

[Equipment 5]
NodeName=P01
LinkName=char_AMSailor
StartDate=19380101
EndDate=19451231

===================

Your version is a small battleship.. :D:D

propbeanie
08-19-17, 06:34 PM
what's different ??/

http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9559

Lurve the fireworks...:up:
... and you have a fully populated conn! I don't know what branch of service the other dude is though... :lol:

s7rikeback
08-19-17, 06:50 PM
... and you have a fully populated conn! I don't know what branch of service the other dude is though... :lol:

PSSST it's a spy..... Don't tell anyone..

yubba
08-19-17, 07:30 PM
http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9560


Here's that link S7rikeback http://www.subsim.com/radioroom/downloads.php?do=file&id=4507

propbeanie
08-19-17, 11:56 PM
Well... yer not at Battle Stations, and your forward cannon is between the pilot house and the life raft... single barrel cannon... ??

yubba
08-20-17, 08:40 AM
http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9561

Bubblehead1980
08-20-17, 08:58 AM
Just by unblocking the EQP....

We have a monster on the loose...

https://preview.ibb.co/ewmenQ/SH4_Img_2017_08_19_23_05_30_914.png (https://ibb.co/jC78gk)

FOTRSU AI version has only:

[Equipment 1]
NodeName=A01
LinkName=AI_12mm_Browning_soclu
StartDate=19380101
EndDate=19451231

[Equipment 2]
NodeName=A02
LinkName=AI_12mm_Browning_soclu
StartDate=19380101
EndDate=19451231

[Equipment 3]
NodeName=A03
LinkName=20mm_Single_base_US
StartDate=19380101
EndDate=19451231

[Equipment 4]
NodeName=L01
LinkName=Searchlight_small
StartDate=19380101
EndDate=19451231

[Equipment 5]
NodeName=P01
LinkName=char_AMSailor
StartDate=19380101
EndDate=19451231

===================

Your version is a small battleship.. :D:D


Lol well they were heavily armed gunboats more than torpedo points by mid-late war.

Many had rocket launchers on as well in 44/45.

propbeanie
08-20-17, 04:13 PM
I can't find the article I found the other day (on the web), but they completely removed the torpedoes from a lot of the boats that were just used to patrol the shore line of some of the Japanese occupied islands, and their whole purpose was to interfere with supply drops, and shoot-up anything that moved on-shore... A torpedo boat without torpedoes though... does it lose the name then?.... :lol: - I think I would have tried to get me some armoring for that plywood though, with some of the weight-savings of getting rid of the torps...

Bubblehead1980
08-20-17, 04:53 PM
I can't find the article I found the other day (on the web), but they completely removed the torpedoes from a lot of the boats that were just used to patrol the shore line of some of the Japanese occupied islands, and their whole purpose was to interfere with supply drops, and shoot-up anything that moved on-shore... A torpedo boat without torpedoes though... does it lose the name then?.... :lol: - I think I would have tried to get me some armoring for that plywood though, with some of the weight-savings of getting rid of the torps...


Yep, typically they removed the two aft torpedo roll off racks(stopped using the tubes to save weight and to eliminate the flash caused by poweder charges when fired, giving away their position at night) to save weight, some would carry depth charges or just use the extra room for more weapony. Kept two torpedoes in case ran into anything worthy of a torpedo.

Find it interesting after stopped using old Mark 8 torpedoes, they were using Mark 13, aerial torpedoes . Assume becase they were lighter/shorter than Mark 15 etc but had a nice punch still.

Look up PT-658 on youtube, its a tour of the vessel. While it's a higgins PT but seen videos of elcos with similar gun/rocket/torpedo layout.

yubba
08-20-17, 05:49 PM
Yep, typically they removed the two aft torpedo roll off racks(stopped using the tubes to save weight and to eliminate the flash caused by poweder charges when fired, giving away their position at night) to save weight, some would carry depth charges or just use the extra room for more weapony. Kept two torpedoes in case ran into anything worthy of a torpedo.

Find it interesting after stopped using old Mark 8 torpedoes, they were using Mark 13, aerial torpedoes . Assume becase they were lighter/shorter than Mark 15 etc but had a nice punch still.

Look up PT-658 on youtube, its a tour of the vessel. While it's a higgins PT but seen videos of elcos with similar gun/rocket/torpedo layout.

I think we can do that ,, visually and in the UPC subtract 2 tubes,, your call.

yubba
08-20-17, 07:54 PM
http://www.subsim.com/radioroom/picture.php?albumid=200&pictureid=9567

Bubblehead1980
08-20-17, 09:35 PM
I think we can do that ,, visually and in the UPC subtract 2 tubes,, your call.


I think should keep four tubes, good to have because will run into vessels worthy of torpedoes and its not firing precision shots like in a sub, spread of four is important i have found.

propbeanie
08-20-17, 10:00 PM
Ya know what you could do, is offer the player an update (it'd be an upgrade if it was... lol) - ask them if they want to loose the two rear torps for heavier guns?... They can refuse and keep the torps, but only get the smaller guns. They take the "update" and they get double-barrel cannons, etc., but give up the capability to take out a target with torps... ??

yubba
08-20-17, 10:01 PM
what's nice about modding these ,,, in the mods folder you can use different names on the folders so you can have as many different pt set ups as you want just as long as you don't use more than one at a time,, we need to recruit someone who knows how to add nodes for weapons and crew to man them ,,, that is beyond me I just got lucky these came out as nice as they are.

propbeanie
08-20-17, 10:25 PM
"Ghost Busters" music: who you gonna call? s7rikeback!...

I'm 90% certain there's a better shot of this on the USN site:
https://i.pinimg.com/736x/68/78/9b/68789bd01d7c9b58dd9a1597d0b0c59d--pt-boat-leyte.jpg

Likewise:
https://s-media-cache-ak0.pinimg.com/736x/ce/a3/28/cea32854a9023196c459059735f49751.jpg

https://s-media-cache-ak0.pinimg.com/originals/7c/0b/25/7c0b255549bff6eb5f5af86ae01c8658.jpg

Sort of like US tank crews in Normandy, each coming up with their own idea of a hedgerow buster...

I think this is of the 109, but don't know for certain:
https://s-media-cache-ak0.pinimg.com/originals/50/65/78/5065787a1be47b36f98c51d0de5f47ab.jpg

notice their little searchlight-on-a-pole by the pilot house, top-center edge of the photo? You can also see the tube angles pretty good from this one...

Bubblehead1980
08-21-17, 10:34 AM
"Ghost Busters" music: who you gonna call? s7rikeback!...

I'm 90% certain there's a better shot of this on the USN site:
https://i.pinimg.com/736x/68/78/9b/68789bd01d7c9b58dd9a1597d0b0c59d--pt-boat-leyte.jpg

Likewise:
https://s-media-cache-ak0.pinimg.com/736x/ce/a3/28/cea32854a9023196c459059735f49751.jpg

https://s-media-cache-ak0.pinimg.com/originals/7c/0b/25/7c0b255549bff6eb5f5af86ae01c8658.jpg

Sort of like US tank crews in Normandy, each coming up with their own idea of a hedgerow buster...

I think this is of the 109, but don't know for certain:
https://s-media-cache-ak0.pinimg.com/originals/50/65/78/5065787a1be47b36f98c51d0de5f47ab.jpg

notice their little searchlight-on-a-pole by the pilot house, top-center edge of the photo? You can also see the tube angles pretty good from this one...


Great pics and many reflect the setup I am going for in 1943/44. See how the 37mm is on the bow? Since we dont have a 37mm, i could live a 40mm there OR could take a single 20 mm, rename and alter the hitpoints for ammo, make it a pseudo 37mm.Unless someone has 3d model of a 37mm out there.Get the single bofors on the stern later.

Definitely need to get surface search radar working as well.

Plenty of firepower manned by the crew to fire at surface targets are definitely needed in this campaign based on my testing.A lot of intense surface firefights machine guns and cannon against vessels too small for torpedoes. yet want torpedoes as an option. Crew fired AA gun is needed but just one, since operating at night mostly. Speed and one AA gun is enough to keep safe from aircraft.

Example. August 1943 testing our in central solomons. Encountered group of daihatsus and other small craft heading for new georgia off kolombangara, which will be a typical location of combat during this time period.

Intense gunfight, sunk multiple craft.One PT boat lost. However, if I had a bow mounted 40 or 37, would have been better. In final product with damage model corrected and crew able to be injured, having to swing broadsides to fire a stern 40 mm wil be a huge liability.

While en route back to base, encountered two DD's one CL. The CL was on fired but underway. I am guessing one of the many night surface encounters in RSRD in the area.

I went to GQ closed in fast DD's started gunning and zigging as did the CL. One DD came speeding my way. Under heavy fire, dodging shell splashs made it 2300 yards, let loose four fish , turned away with both DD's in pursuit gunning.

Of the four, one torpedo hit, causing large explosion. Eventually DD's turned away as lost me in the night. About an hour later, received the ship sunk message.

Bubblehead1980
08-21-17, 10:51 AM
Ya know what you could do, is offer the player an update (it'd be an upgrade if it was... lol) - ask them if they want to loose the two rear torps for heavier guns?... They can refuse and keep the torps, but only get the smaller guns. They take the "update" and they get double-barrel cannons, etc., but give up the capability to take out a target with torps... ??

Could work. Then again plenty had 4 torps and plenty of heavy guns.


I'd like things to be where skippers can customize their boats as see fit, within proper time periods etc. Don' want people rolling around philippines in 1941/42 with bofors mounted lol

I'll include in README and advised against giving up two of torpedoes, since PT boat shooting is not like shooting sub torpedoes on surface. Spread of four is highly neccessary more often that not, unlike the precision shots in subs. Most of time(not always, just depends) going to be shooting at a target making evasive movements if get within a decent range. Until 1944, standard torpedo is Mark 8, and it does not carry much of a punch, so going to usually need 3 solid hits to sink anything above a destroyer without previous. Not always, many factors at play. I hit a kongo battleship with a Mark 8 lol it caused a fire and punch a hole but battlewagon kept on sailing like nothing happened and along with it's screen, put a lot of large caliber gunfire near me while I was escaping

Main reason for this is you are likely to get spotted earlier. I have the visual sensors at default RSRD level, perhaps a little better so tha AI performs better in surface battles, since as a surface craft more likely to see them and be involved.

In my sub campaign I tinkered with sim.cfg enough where can perform night surface attacks in subs, slip inside screens etc as captains did. Of course light/fog etc matters.I set the speed factor to 25 knots, so your subs motion does not play as much of a role.PT campaign can still get away with a lot depending again on light, fog conditions.

propbeanie
08-21-17, 02:42 PM
Could work. Then again plenty had 4 torps and plenty of heavy guns....
What would be nice then, is if the game would let you "model" that extra weight of both heavier guns ~and~ four torpedoes, and make the boat have a lower top speed... sluggish turns, etc... As it stands now though, you'd have to have separate boats for a fast, medium and slow top speed. If you try to add "weight" to the guns etc., you'll probably end up with a capsized PT boat... :lol:

yubba
03-18-18, 10:07 AM
Folk at FB wanted to see

s7rikeback
03-23-18, 07:54 PM
"Ghost Busters" music: who you gonna call? s7rikeback!...

I'm 90% certain there's a better shot of this on the USN site:
https://i.pinimg.com/736x/68/78/9b/68789bd01d7c9b58dd9a1597d0b0c59d--pt-boat-leyte.jpg

Likewise:
https://s-media-cache-ak0.pinimg.com/736x/ce/a3/28/cea32854a9023196c459059735f49751.jpg

https://s-media-cache-ak0.pinimg.com/originals/7c/0b/25/7c0b255549bff6eb5f5af86ae01c8658.jpg

Sort of like US tank crews in Normandy, each coming up with their own idea of a hedgerow buster...

I think this is of the 109, but don't know for certain:
https://s-media-cache-ak0.pinimg.com/originals/50/65/78/5065787a1be47b36f98c51d0de5f47ab.jpg

notice their little searchlight-on-a-pole by the pilot house, top-center edge of the photo? You can also see the tube angles pretty good from this one...


BOO!!!


I was even late for my own wedding... :har:


Really need to learn how to use this forum and it's functions properly..:oops:

yubba
12-16-19, 06:26 PM
windows 10

propbeanie
12-16-19, 09:43 PM
Blender works, but exporting from there, and importing into S3D is different, but I cannot remember how at this time... :hmmm:... maybe someone else has a memory that lasts past their next sneeze... :roll: Blender is also "different" to work in. :salute:

yubba
06-14-20, 08:02 AM
your work on the PT ???? it's been awhile,, I managed to salvage some of my work well one boat anyways,, is there a 3d editor windows 10 ???/

yubba
06-15-20, 10:16 AM
It is of the first boat seen, with working torps ,an aft dual 40mm that you can't man because of the 50 that is in place of the search light ,, the others were lost