View Full Version : [TEC] Setting up a new home base
Bubblehead1980
08-09-17, 05:13 PM
Trying to create a new home base. I have the Flotilla.upc correct, for PT campaign all of the works.I start a patrol in correct location, except can only fuel and arm there, cant end patrol. In fact, no tilter anchor anywhere now.
I have base placed in USNavalBases.mis file in campaign, saved as scripted layer. Like I said base shows up, can use it, just cant end patrol now. Any ideas? Im lost and its holding things up.
You can always start at a normal home base ,, and refuel hop to an operation area ,, since we don't have a tender to tow or do we ,, I'd could live that,, that would be fairly realistic,, better than unlimited fuel
propbeanie
08-09-17, 07:13 PM
Do you remember a few months back when we lost the "Home" port in Fall of the Rising Sun Ultimate? It was an edit in the US_NavalBases.mis file. I'd go back in there, and double-check what you did. Pay particular attention to your numbering. I'm in the middle of a re-numbering nightmare right now with the Jap_HarborTraffic split files, and I'm about to take to the manual typing in of over 30,000 edits for each of five more files, due to all sorts of failures with all things concerning "modern" Windows and my old WinXP tools that are supposedly "compatible" with Windows 10 even. Not so, at least not with all the updates they've done over the last couple of months. I wouldn't even call it compatible with Windows 7, if you want to add in the VBScripting or a Common Dialog box. They just don't "stick" to the project... I'm going to my dual-boot computer next, and make me an application in there. To heck with this shtinking "modern" Windows garr-bojj...
Anyway, enough of that. Use one of the other bases as a "model" for what you're doing.
[Unit 1]
Name=Pearl Harbor
Class=NavalBase
Type=407
Origin=American
Side=0
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=-18954996.000000
Lat=2561680.000000
Height=7.758328
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-2.462462
HighPrioContact=false
RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
NextWP=0
Pay close attention to your "[Unit XXX]" number. Set the dates to co-incide with your CareerStart and Flotilla files. Be sure you've got it in a usable location, not underwater, and not at the top of a cliff. Zoom in on the map, and also look at the "Height=X.xxxx" line. Put the new one at the END of the file, else you have to renumber from where you put it in. You also cannot skip numbers (I just found that out the hard way)... You don't need to add scripted ships such as tenders or tankers or supply ships, but having them appear to come and go is cool.
Do you have the SH3 Mission Editor guide? SH4 ME works the same, it's a good guide. There may be a SH4 guide too but I've always used the SH3 PDF when using the ME.
I find hand editing some things easier and just use the ME for lat & long numbers, placing docks and bases etc.
These links may help:
http://www.subsim.com/radioroom/showthread.php?t=158234
Your problem not having a tilted anchor Home Port is probably something simple. Pearl is always a home port to its subs throughout the entire War and would be a good model to follow to set up your PT Boat home port.. Just change the location lat long, the departure points, and the Flotilla of course.
This is in:
Data\Campaigns\Campaign\Campaign_LOC.mis or USNavalBases.mis depending on what type of port it will be. Also edit the Flotilla's and CareerStart upc's to include your PT boat bases and home ports.
Edit: looks like propbeanie (http://www.subsim.com/radioroom/member.php?u=354436) and I were answering at the same time.
propbeanie
08-09-17, 08:11 PM
I'm just faster 'cause I'm younger than you aanker (I think)... :har:
Unfortunately, the link for the ME does not work... I've got a v17 pdf on my computer, if you want it Bubblehead1980. I thought it was in the Downloads section, but I can't find it... I'm probably goin' blind in my young age... although they dont' speak too much about campaigns and NavalBases in there anyway.
Yes, you're probably younger .... lol
Anyhow:
Forget the Mission Editor PDF's. Every one including the 70 page guide focuses on making Missions and I think you already know everything about that.
Peabody wrote several replies to fitzcarraldo's question:
"How to add a campaign start in New London".
It has the information you're looking for about creating a home port base, flotilla's, missions assigned, etc
How to add a campaign start in New London
http://www.subsim.com/radioroom/showthread.php?t=191643
(most helpful for your situation I think)
How to add docks and ships
http://www.subsim.com/radioroom/showthread.php?t=182617
How to add docks and ships
http://www.subsim.com/radioroom/showthread.php?t=192665
propbeanie
08-10-17, 01:57 PM
You sir, are better than AT&T, able to "reach out and touch" the top information at the drop of a hat!... SAHHH-Lute!!! :salute:
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