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View Full Version : [TEC] Help with this ship


Bubblehead1980
08-07-17, 07:41 PM
For some reason the Tone heavy cruiser in RSRD has trouble keeping up with other warships even though has a high top speed listed.

I replaced the .sim file with the ISP one, increased power and instead of lagging many miles behind lagg about 9,000 yards typically, looks silly. I've tried adjusting so much, I am lost on this one. Anyone know how to adjust this ?

propbeanie
08-07-17, 08:17 PM
Well, my guess is it's along the lines of what CapnScurvy has found, as mentioned in

http://www.subsim.com/radioroom/showthread.php?p=2505237#post2505237

The last two paragraphs, starting with the "Some time ago I mentioned..." are the meat of it. If you go back quite a bit in the FotRSU thread, there's a stretch there where we were using Rockin Robbins Convoy from H-e-double-hockey sticks, and there were various ships that could not hold formation. Besides the collision detection stuff kicking in, the power of the engines matters when it comes to the "holding formation" stuff. Some ships got up to speed in a timely manner, others did not. You might find similar differences in the ships there, since you've got "stock" ships, TMO ships, and RSRDC ships - and the extra ships don't all come from the same author. You could also try comparing that Tone with the one in FotRSU, and see what the differences are.

Bubblehead1980
08-07-17, 11:09 PM
Well, my guess is it's along the lines of what CapnScurvy has found, as mentioned in

http://www.subsim.com/radioroom/showthread.php?p=2505237#post2505237

The last two paragraphs, starting with the "Some time ago I mentioned..." are the meat of it. If you go back quite a bit in the FotRSU thread, there's a stretch there where we were using Rockin Robbins Convoy from H-e-double-hockey sticks, and there were various ships that could not hold formation. Besides the collision detection stuff kicking in, the power of the engines matters when it comes to the "holding formation" stuff. Some ships got up to speed in a timely manner, others did not. You might find similar differences in the ships there, since you've got "stock" ships, TMO ships, and RSRDC ships - and the extra ships don't all come from the same author. You could also try comparing that Tone with the one in FotRSU, and see what the differences are.

Have there been any issues with the Tone in FOTRS?

I had compared power settings and they were the same. However, the one in RSRD has the ships mas set to 15000 tons while the one in FOTRS had it at around 10,000. Guessing too little power for that much mass?

propbeanie
08-08-17, 10:20 AM
That could be part of it. CapnScurvy, while trying to diagnose issues with the ships disappearing in sonar when the player puts the cans on his head, has discovered that the engines' power and the various ships' mass figures for the ships in-game are all over the chart. Compare that Tone to a similar vessel in stock now, with the Takao probably being the closest sized at 9850 ton, while the Tone came in at 11,213 tons, but very similar "fully-loaded" figures. The Tone had 8 boilers while the Takao had 12, of a different type. I can't find anything on what the "tractive effort" or "torque" or anything of useful figures would be on how fast they could get up to speed, or how much they could "pull" as far as weight figures would be, but they should be relatively similar... but you might be surprised at how high the stock figures are...