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LCQ_SH
05-07-17, 11:27 PM
Hi all

Could someone explain me or has anyone else find out that one particular Jap escort (the one with one only lateral DC rack) does not have any rack and just one dual DC catapult? Plus another escort type which should have dual stern racks, only has one? :hmmm: I would not like to fight against handicapped escorts in disadvantage :know:

Btw, if I don't identify the specific escort is because I get ctd when using the recog. man. This only happens when I click next after the very last light cruiser (going forward) and a after a uhm...patrol boat going backwards. I think is one of those new built in models on the rec. man. any thoughts?

My best guess is a mod issue, but I have no mods so far that do decrease escorts firepower :timeout: or modify the recog manual but TMO, RSDC and OTC. :o

I am using Ralles mod pack.

Thanks mates!

propbeanie
05-08-17, 06:33 AM
It sounds like your MOD activations are messed up, or maybe you loaded a "Save" file from before the mods were used. If you took a "snapshot" of the games files prior to using the mods, then de-activate the mods in reverse order of activation, and run the "compare game files to snapshot" under "Tasks" in JSGME. Hopefully, you're just missing a couple German files in the Textures folder structure. If more are missing, you might have to re-install the game. If you didn't do a snapshot, no worries.

You should de-activate your mods, and see what the folder structure of your mods are. While you might see a mod's name in the JSGME applet, there might be an incorrect folder structure below that. In Windows Explorer, the structure should be

"Game Folder" / MODS / "Mod Name" / Data etcetera...

Sometimes you'll see

"Game Folder" / MODS / "Mod Name" / "Mod Name" / Data etcetera...

or maybe the

"Mod Name" / "Mod Options Folders" etcetera...

Check your folder structure and correct it if necessary. The mod's Data folder has to be one level below the "Mod Name" folder. Follow Bleiente's instructions and be sure you are activating things in the correct order. Also, he has updated the mod in the last couple of weeks, so be sure you've got his latest "Patch" file.

??

LCQ_SH
05-08-17, 12:46 PM
It sounds like your MOD activations are messed up, or maybe you loaded a "Save" file from before the mods were used. If you took a "snapshot" of the games files prior to using the mods, then de-activate the mods in reverse order of activation, and run the "compare game files to snapshot" under "Tasks" in JSGME. Hopefully, you're just missing a couple German files in the Textures folder structure. If more are missing, you might have to re-install the game. If you didn't do a snapshot, no worries.

You should de-activate your mods, and see what the folder structure of your mods are. While you might see a mod's name in the JSGME applet, there might be an incorrect folder structure below that. In Windows Explorer, the structure should be

"Game Folder" / MODS / "Mod Name" / Data etcetera...

Sometimes you'll see

"Game Folder" / MODS / "Mod Name" / "Mod Name" / Data etcetera...

or maybe the

"Mod Name" / "Mod Options Folders" etcetera...

Check your folder structure and correct it if necessary. The mod's Data folder has to be one level below the "Mod Name" folder. Follow Bleiente's instructions and be sure you are activating things in the correct order. Also, he has updated the mod in the last couple of weeks, so be sure you've got his latest "Patch" file.

??


just did and it solved the problem of the recog man. I will check tonight if the escorts issue is solved as well. Thanks for the advice! :yeah:

One more question, I'm using OTC realistic scopes 16 to 9, but the scopes using this 16 to 9 ratio does not include the subdivisions on the telemeter marks (the 1/4, 2/4, 3/4) compared to the original OTC. Would anyone know if these can be implemented somehow??

propbeanie
05-08-17, 03:33 PM
CapnScurvy is on the FotRSU team, and has been active quite often lately. He should be along to tell you something later on...

LCQ_SH
05-08-17, 07:50 PM
http://i.imgur.com/9HSWK6j.png (http://imgur.com/9HSWK6j)

This is what I mean, restoring original files and remodding, didn0t seem to work on this particualr escort, although most common escorts they do have their double racks :hmmm:

propbeanie
05-08-17, 08:42 PM
That's a side-thrower there in the middle of the deck... though you can see where the racks used to be... That appears to be a DD, and has the two double-gunned rear turrets. Did you happen to pay attention as to whether there were one or two double-gunned turrets up front? I'll look to see what the two suspect vessels look like in my game tomorrow morning sometime.

LCQ_SH
05-08-17, 09:01 PM
It has one turret up front. Yep, it is a side thrower, but I remember these guys in stock game, instead of the catapults, the side rack was visible. With this guys, there is no side rack so they only can eject DC. I want to make sure I don't have a bug, or this particular DD is as I see it.

Tnx, for replying! :Kaleun_Salute:

CapnScurvy
05-08-17, 11:28 PM
One more question, I'm using OTC realistic scopes 16 to 9, but the scopes using this 16 to 9 ratio does not include the subdivisions on the telemeter marks (the 1/4, 2/4, 3/4) compared to the original OTC. Would anyone know if these can be implemented somehow??

The "OTC Realistic Scope" mod is just that....meant to be realistic, without the fractional divisions I put into the original OTC Scope view. If you're wanting the fractional divisions, you should use the other scope modification. :salute:

As far as the CTD in the Recognition Manual, that's caused by some other mod other than TMO 2.5/RSRDC v502 (which is the version of Run Silent, Run Deep Campaign to use with TMO)/ and OTC for RSRDC v502 (which is the version of Optical Targeting Correction, to be used with RSRDC v502, which is to be used with Trigger Maru Overhauled 2.5). Using these three mods together, in the order you've mentioned, will not produce a CTD in the Recognition Manual........You did use the RSRDC Patch 1 with RSRDC didn't you?? Using any of the OTC "Optional Mods" won't produce a CTD with this above combination either, so it must be the Ralles mod pack you mentioned.

Any changes made to Jap Destroyers comes from TMO, RSRDC, or the Ralles mod pack......... I didn't change their makeup in OTC.

Bleiente
05-09-17, 05:54 AM
http://i.imgur.com/9HSWK6j.png (http://imgur.com/9HSWK6j)

This is what I mean, restoring original files and remodding, didn0t seem to work on this particualr escort, although most common escorts they do have their double racks :hmmm:
This is original RSRDC and should be so, Lurker had an eye for detail.
According to my understanding, the equipment of the units varies according to the year of the war and their mission tasks.
In addition, it is specifically a Destroyer-Destroyer (DD), whose primary mission is certainly not the Anti-Submarine Warfare.

Have a look at the museum, where you will find specially equipped units for ASW.
Honestly, some of them I would not like to encounter in the campaign... :timeout:

You did use the RSRDC Patch 1 with RSRDC didn't you??
This patch is also integrated in my compilation.
:salute:

LCQ_SH
05-09-17, 09:08 PM
The "OTC Realistic Scope" mod is just that....meant to be realistic, without the fractional divisions I put into the original OTC Scope view. If you're wanting the fractional divisions, you should use the other scope modification. :salute:

As far as the CTD in the Recognition Manual, that's caused by some other mod other than TMO 2.5/RSRDC v502 .

Is that true? I have tried the other 16x9 patch (the non realistic ones), and the subdivisions are also missing :hmmm: I will have to double check it again.

The CTD on the recog manual was solved by checking my installation witht he original files. :03: :salute:

This is original RSRDC and should be so, Lurker had an eye for detail.
According to my understanding, the equipment of the units varies according to the year of the war and their mission tasks.
In addition, it is specifically a Destroyer-Destroyer (DD), whose primary mission is certainly not the Anti-Submarine Warfare.

Have a look at the museum, where you will find specially equipped units for ASW.
Honestly, some of them I would not like to encounter in the campaign... :timeout:

:salute:

So are you saying this DD does not have its lateral rack as its main purpose is not AW?? What about the others DDs that only have wan rear rack instead of two?? Is that normal as well? I'm confused now :06: :doh:

Bleiente
05-10-17, 05:52 AM
Is that true? I have tried the other 16x9 patch (the non realistic ones), and the subdivisions are also missing :hmmm: I will have to double check it again.

The CTD on the recog manual was solved by checking my installation witht he original files. :03: :salute:
It seems to me as if your installation still does not work properly. :06:
Perhaps a complete de - and then new installation would be the best...

So are you saying this DD does not have its lateral rack as its main purpose is not AW?? What about the others DDs that only have wan rear rack instead of two?? Is that normal as well? I'm confused now :06: :doh:
It may seem strange to you ... but it's not the DD's that can be dangerous to you.
They are the little ones ... the escort and patrol units - the kaibōkan, which you have to fear.

I think it is presented quite well and vividly within the scope of the possibilities of the game.

:salute:

LCQ_SH
05-10-17, 12:14 PM
It may seem strange to you ... but it's not the DD's that can be dangerous to you.
They are the little ones ... the escort and patrol units - the kaibōkan, which you have to fear.

I think it is presented quite well and vividly within the scope of the possibilities of the game.

:salute:

I just wanted to make sure my game was not bugged or something, So you
are saying you and anyone else have these DDs with absent racks too, and I'm not the only one? :D

CapnScurvy
05-11-17, 10:10 AM
The "OTC Realistic Scope" mod is just that....meant to be realistic, without the fractional divisions I put into the original OTC Scope view. If you're wanting the fractional divisions, you should use the other scope modification.

Is that true? I have tried the other 16x9 patch (the non realistic ones), and the subdivisions are also missing :hmmm: I will have to double check it again.

Here's what you should be seeing with the original OTC Attack Periscope:

http://i175.photobucket.com/albums/w132/crawlee/OTC_Scope.jpg

You have "fractional" Telemeter Divisions, plus their "colored" green to help in night time reading.

The "Realistic Scopes" mod ("1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502") does not have the fractional divisions, or have the green appearance. It doesn't have the "Divisions" centered in the scope lens either.


The CTD on the recog manual was solved by checking my installation witht he original files.

Just as I thought.

As I stated earlier, there is NO CTD in the Museum if using the following mods:

http://i175.photobucket.com/albums/w132/crawlee/JSGME_OTC.jpg

Mind you, these are the "original" mods used "independently" with each other....not from a conglomerate from some other singular mod that combines them together. I can't speak to them, I only know what I did and the compatibility soundness of what the above mods do when added together as indicated. If you've got issues, it's either on your end, or the combination mod you're using.

I looked through the Museum with the above "activated" mods, and tried to match what your DD looks like:

http://i.imgur.com/9HSWK6j.png


I found the Yugumo DD as the closest match:


http://i175.photobucket.com/albums/w132/crawlee/OTC%20YugumoDD.jpg

Your image only shows one "side thrower". In the Museum the Destroyer shows two.

Keep in mind the Museum is not going to display what you may have encountered when in a patrol. Different times during the game, the ship can have different equipment load outs. So, the fact that the Museum displays a ship fitted one way, and it's encountered in-game another isn't unusual.

Bleiente
05-13-17, 06:11 AM
It may seem strange to you ... but it's not the DD's that can be dangerous to you.
They are the little ones ... the escort and patrol units - the kaibōkan, which you have to fear.
According to the IJN mentality and the resulting doctrine, almost all first-class destroyers are designed exclusively as attack units, and thus, in the first war years, are equipped with defensive equipment only rudimentarily (ASW is one of the defensive measures).
Exceptions are only the multipurpose destroyers of the Akizuki and their subclasses.
https://en.wikipedia.org/wiki/Akizuki-class_destroyer (https://en.wikipedia.org/wiki/Japanese_destroyer_Teruzuki)

https://preview.ibb.co/kACvo5/Akizuki.jpg (https://ibb.co/nyDPgQ)


Therefore, for example, auxiliary units such as obsolete destroyers, torpedo boats, ocean-going tug and fishing boats have been specially converted to ASW units and reclassified.
These units were sometimes relatively successful.

Example:
Here a destroyer of the Momi class, first declassified to the destroyer 2nd class...
https://preview.ibb.co/jnjVMQ/SH4_Img_2017_05_09_20_11_46_384.png (https://ibb.co/njDeFk)
Then rebuilt and re-classified as No.31-class patrol boat.
https://en.wikipedia.org/wiki/No.31-class_patrol_boat

And the following units should be better avoided as a submarine commander... those are snappy. :D
https://en.wikipedia.org/wiki/Kaib%C5%8Dkan

:salute:

LCQ_SH
05-13-17, 08:03 AM
Here's what you should be seeing with the original OTC Attack Periscope:


Keep in mind the Museum is not going to display what you may have encountered when in a patrol. Different times during the game, the ship can have different equipment load outs. So, the fact that the Museum displays a ship fitted one way, and it's encountered in-game another isn't unusual.

Ahh, so I checked stock's game Museum and this "yugumo" class does have its side rack which is what I remember (or TMO only) Can't remember if TMO includes all of these different types of DDs and escorts with limited and ASW variants or if it is an RSRD. Anyways, if you also see these limited DDs in terms of AWS weapons, then that means I'm not bugged :yeah: :Kaleun_Wink:

About the scope, I think I wills stay with the realisitc, though. :O: Tnx for all your input! :salute:



According to the IJN mentality and the resulting doctrine, almost all first-class destroyers are designed exclusively as attack units, and thus, in the first war years, are equipped with defensive equipment only rudimentarily (ASW is one of the defensive measures).



Therefore, for example, auxiliary units such as obsolete destroyers, torpedo boats, ocean-going tug and fishing boats have been specially converted to ASW units and reclassified.
These units were sometimes relatively successful.



And the following units should be better avoided as a submarine commander... those are snappy. :D
https://en.wikipedia.org/wiki/Kaib%C5%8Dkan

:salute:

Ohhh, I see now" :ping: :D
:salute:

LCQ_SH
05-22-17, 08:50 AM
Here's what you should be seeing with the original OTC Attack Periscope:



You have "fractional" Telemeter Divisions, plus their "colored" green to help in night time reading.

The "Realistic Scopes" mod ("1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502") does not have the fractional divisions, or have the green appearance. It doesn't have the "Divisions" centered in the scope lens either.




Hi CapnScurvy,

I think I never mentioned this before, but I'm playing in with a 1600x900 resolution but in your OTC says that the 16:9 patch only works for the 1920:1080, is that correct? If so, what could be the best resolution I could use then? :timeout: :hmmm:

CapnScurvy
05-22-17, 10:04 AM
Hi CapnScurvy,

I think I never mentioned this before, but I'm playing in with a 1600x900 resolution but in your OTC says that the 16:9 patch only works for the 1920:1080, is that correct? If so, what could be the best resolution I could use then? :timeout: :hmmm:

A 1600x900 screen resolution is still a 16:9 Aspect Ratio. You'll be correct in using one of the 16 to 9 Aspect Ratio optional mods for the scope. :up:

The difference in screen resolution isn't the key to having a correct screen size that accurately displays the games outside scope "camera", with the games Telemeter Division scope overlay.......it's the Aspect Ratio the screen uses. The difference in Aspect Ratio makes all the difference. Since both a 1920x1080, and a 1600x900 resolution have a 16:9 Aspect Ratio......you're good using the additional optical 16 to 9 Aspect Ratio mod for either.

LCQ_SH
05-22-17, 10:35 AM
That's what I thought. Thanks! :salute:

One more thing. I don't know if this is normal but with the 16:9 patch, I do not have a full view of the bearing degrees. On the realistic scopes, I can barely see the divisions on the attack pers. whereas on the obs, I can only see the numbers (divisions are hidden upper in the screen). If I use the non realistic 16:9, I can see the bearing degrees (barely) in both scopes, but nothing like the screenshot you uploaded some posts above, will that be normal? :hmmm:

I just want to make sure my telemeter mast heights won't be messed up. :D

CapnScurvy
05-22-17, 10:53 AM
That's what I thought. Thanks! :salute:

One more thing. I don't know if this is normal but with the 16:9 patch, I do not have a full view of the bearing degrees. On the realistic scopes, I can barely see the divisions on the attack pers. whereas on the obs, I can only see the numbers (divisions are hidden upper in the screen). If I use the non realistic 16:9, I can see the bearing degrees (barely) in both scopes, but nothing like the screenshot you uploaded some posts above, will that be normal? :hmmm:

I just want to make sure my telemeter mast heights won't be messed up. :D

Yes that's normal, and no the Telemeter Divisions won't be messed up, it will read accurately.