View Full Version : [REL] [REL]Tycho Sh3 Patch
Tycho Sh3 Patch
This is "sh3.exe" patch, that change some bytes values in the file, to give you control over things, that is not possible through usual modding.
It is compatible with everything, but if you use "H.Sie patch" and "Stiebler add-on", "TychoSh3Patch" must be installed last.
This patch will not work by default with Steam version of the "sh3.exe"! In order to use it, you must first apply "H.Sie patch".
Instruction:
This patch will change your "sh3.exe" file.
You have to follow some rules, to avoid possible problems:
1. Archive and keep somewhere safe your original "sh3.exe" file.
2. There are other patches, that make changes to the "sh3.exe" file, like "Hardcode fixes (H.Sie)" and "Add-on for hardcore fixes (Stiebler)", install these before my patch.
3. When you are dealing with such patches, you must always start from original "clean" "sh3.exe" file.
Here I think of four variants:
Your SH3 is not Steam version, and you do not use "H.Sie fixes" and "Stiebler add-on": you take your original "sh3.exe" and patch it with my patch.
You use "H.Sie fixes": you take your original "sh3.exe" and patch and set-up it according to H.Sie's instructions. After that you copy this already patched "sh3.exe" file and patch it with my patch.
You use "H.Sie fixes" and "Stiebler add-on": you take your original "sh3.exe" and patch it with "H.Sie fixes", then patch and set-up it with "Stiebler add-on", according to Stiebler's instructions. After that you copy this already patched "sh3.exe" file and patch it with my patch.
If you use the Steam version of the game. You must first use the "Hardcode fixes (H.Sie)" before my patch. "Add-on for hardcore fixes (Stiebler)" is optional, but also before my patch.
How to install:
Download link (https://www.dropbox.com/s/1lv9tbmonx87ow5/TychoSh3Patch_v3.7z?dl=0)
Extract the "WorkFolder", there must have four files:
binpatch.exe
Remove.bat
TychoSh3Patch.bat
TychoSh3Patch.map
Copy your "sh3.exe" file and paste it here, in "WorkFolder".
Start the file: "TychoSh3Patch.bat"
After "sh3.exe" is patched, copy the file back to the game folder (or mod-folder for JSGME install).
Many things in this patch are colors, so the colors are picked according to my personal preferences, and to fit with my installation.
It also come with two additional files (again, my personal preferences), ready for JSGME install:
- "StrTactMap.tga", transparent layer over the map that is supposed to give feeling of paper.
- "Terrain.act", map colors gradient, determines colors on map for different water depths and different terrain highs.
You can use this JSGME ready folder to install already patched sh3.exe. Put it before the "data" folder and activate it with JSGME.
How to edit (if you want personal adjustments):
Many things in this patch are colors, so you can change the colors to your desire. It is very simple, but you must know or learn, what the hex values are.
The file "TychoSh3Patch.map" contain all the changes. This is text file, open and edit it with notepad.
You will see many lines, like:
000AA535: 88 ff
000AA536: 55 18
000AA537: 55 1d
000AA538: 55 ba
This is: Go to address: 000AA535, original byte: 88, change to byte: ff
Do not change the address and original byte!!!
All other lines that start with @@@ or # are comments, and don't do anything. These are used to describe and separate things.
If you edit the patch yourself, and for example, in process of testing different colors, you want to change something, don't patch already patched "sh3.exe", always start from unpatched by "TychoSh3Patch" copy.
Or first use the "Remove.bat" file, to reverse the changes.
Example for change colors:
You must first know the hex value for desired color.
Most graphic editors have field for the color in hex values. If not, the internet is full of such converters.
http://oi65.tinypic.com/kewz9f.jpg
or:
RGB to Hex convertor (https://www.rapidtables.com/convert/color/rgb-to-hex.html)
Then, the words in ".exe" file are in reverse order, you need to read backwards.
If your color choice is RGBA: 1F45B4FF
In .exe it must be ABGR: FF B4 45 1F
Be careful, to not change a byte value itself, B4 must stay B4 not 4B.
So, in "TychoSh3Patch.map" you edit it, like:
000AA535: 88 ff
000AA536: 55 b4
000AA537: 55 45
000AA538: 55 1f
Some options in "TychoSh3Patch.map" are in disabled form, have "@@@" in front of the addresses. These are strictly for modders or in case of "a.g. mouse sensitivity patch", you must choose one of the options, and to uncomment only it:
Because it is more easy to patch it all in one, my patch also contain "a.g. mouse sensitivity patch": Subsim Thread (http://www.subsim.com/radioroom/showthread.php?t=176708&page=2).
But for you it is in disabled form, all addresses line are commented with "@@@". Choose your desired slow down speed, then delete the "@@@" in front of the four addresses lines below.
Patch for default hardcoded scopes reticle is also in disabled form, because it is highly GUI dependant. If your GUI modder tell you so, delete the "@@@" in front of the addresses lines to get rid of these reticle.
Patch for extended map render is only if the GUI is HD and is set-up for this, otherwise is not needed, so in disabled form. To activate it, delete the "@@@" in front of the addresses lines.
You can disable/enable other options this way, just put or remove "@@@" in front of the addresses.
All my changes!!!
I - Colors:
1. Map border lines:
Nothing important here, map border lines are the three lines (one with two pixels and two with one pixel), that are placed around the map.
http://oi64.tinypic.com/vg4pb8.jpg
2. Map scale lines:
These are the lines, that appear on more close zoom, when the map zoom level goes from km to meters. I don't like that, prefer more clear map.
Before:
http://oi68.tinypic.com/nb1w6c.jpg
After:
http://oi64.tinypic.com/2nw2xvm.jpg
3. Map scale numbers:
Nothing important here, these are colors for the digits and letters, that are used on map scale legend.
http://oi68.tinypic.com/3305v6p.jpg
4. Equator and Greenwich lines:
http://oi68.tinypic.com/9rhv0l.jpg
5. Grid lines:
The colors of the lines, that form the Kriegsmarine grid system.
http://oi66.tinypic.com/2h5u3vq.jpg
6. Grid letters and numbers:
The colors of the letters and digits, that are used for the Kriegsmarine grid system.
7. Map tools drawing:
The colors of the lines, that are drawing by the map tools. These are for when you draw or when you point something with the tool.
8. Map tools already drawn:
The colors of the lines, that are drawn by the map tools. These are for when are already drawn and just stay on the map.
9. Map tools highlight:
The colors of the lines, that are drawn by the map tools. These are for when you choose the tool, then all that is drawn by this tool will be highlighted with this color.
10. Course line highlight:
Color for highlighting the course line between boat and 1st waypoint.
http://oi64.tinypic.com/zo6but.jpg
*
http://oi66.tinypic.com/33m4ug1.jpg
*
http://oi67.tinypic.com/262mv53.jpg
*
http://oi67.tinypic.com/34y1hg4.jpg
*
http://oi68.tinypic.com/5z1xrt.jpg
II - Settings:
1. StrTactMap.tga:
This gives you the opportunity to adjust StrTactMap.tga opacity.
2. Long/Lat degrees label:
When the map zoom is on km level, the scales on the borders of the map represent longitude and latitude in degrees.
This will add numbers to these degrees, so it is now very easy to define geographic coordinates.
http://oi63.tinypic.com/bdprgn.jpg
*
http://oi63.tinypic.com/317co47.jpg
*
Subsim thread (http://www.subsim.com/radioroom/showpost.php?p=2494501&postcount=4)
3. Map tools, number of decimal digits:
These gives you the opportunity to choose, how many digits you want after decimal point. That give you precision of measuring distances and angles.
Originally, for the tools are allowed only one digit after decimal point. This way, incorrect distances are showing.
For example between 250 and 300 meters you will see 0.3, now with 3 digits after decimal, it will be: 0.274
Before:
http://oi67.tinypic.com/10gwsp2.jpg
After:
http://oi67.tinypic.com/28gqs8i.jpg
4. Ruler line scale-rhombs:
These are the rhombs, that are placed on the ruler line, to distances equal to the map scale. My choose is to get rid of these.
Before:
http://oi68.tinypic.com/2v8s70m.jpg
After:
http://oi68.tinypic.com/nzhbvq.jpg
5. Sizes of begin\end - mark\arrow of the tools:
Marker mark size, ruler line start and end with cross "+", compass line start with "+" and end with arrow ">"...., the size for these things.
6. Expand Nav and Attack maps render limit:
From 1024x1024 to 2048x2048. In disabled form, because it is highly GUI dependant. To activate it, uncomment the addresses lines.
This only expand the limits. For desired resolution you set-up the "maps.cfg" file.
7. Scopes reticle:
Default hardcoded scopes reticle. In disabled form, because it is highly GUI dependant. Complete freedom, to make whatever reticle you want through ".tga" file.
UZO, this is not possible without "sh3.exe" editing:
http://oi68.tinypic.com/1496mtc.jpg
8. Sea foam below 9 m/s:
Gives you the opportunity to choose, from what wind speed to start showing the sea foam.
http://oi66.tinypic.com/acd2s3.jpg
9. Fixed intersection between upgrade page, equip option "none" and weather report, fog state "none".
http://oi66.tinypic.com/zirrcg.jpg
Change the equip option "none" from string "4100=" to string "2800=" in en_menu.txt
Now you can have whatever weather report format you prefer, and this will not look strange in the upgrade page.
Bonus, my weather report format:
;; 3-Fog
4100=, Vis. good
4101=, Vis. moderate
4102=, Vis. bad
4103=, Vis. zero
;; 1-Clouds
4110=Blue sky
4111=Partly cloudy
4112=Overcast
;; 2-Rain
4120=
4121= (rain)
4122= (rain squall)
4128=%s%s%s|Wind speed: %d m/s, direction %3d°
10. a.g. mouse sensitivity patch:
Gives you the opportunity to choose the mouse sensitivity. In disabled form, because it is highly dependant of your mouse and its settings.
Tycho
hauangua
05-03-17, 11:09 PM
Can this mod work with Stiebler patch?
Yes, there are instructions included in the readme on how to do it.
hauangua
05-04-17, 12:55 AM
Yes, there are instructions included in the readme on how to do it.
Thanks HW3
:salute:
Andy 01288
05-05-17, 01:50 PM
THANK YOU TYCHO! Very much. Fanbloodytastic I reckon.
Proper plotting at last.....
Regards,
Andy 01288
makman94
05-05-17, 06:20 PM
EXCELLENT ....just excellent ! :Kaleun_Thumbs_Up:
i really missed the decimal digits to degrees tool and a precission to the circle tool BUT....,especially, this ruler is AVESOME (no need of the Malloy's 'heavy' on screen tool anymore) ....great job Tycho,just GREAT !:Kaleun_Cheers:
thank you for sharing all this stuff mate (all features are really great in there)
@Tycho:
It´s Fantastic!! Excellent!! Perfect!!
:Kaleun_Thumbs_Up::Kaleun_Applaud::Kaleun_Salute:
Kendras
05-06-17, 02:25 AM
Hi,
I followed your instructions, but when I start the .bat file, I get this error message :
a8911: 80 c0, but currently 1F
Fail.
Any idea ?
but when I start the .bat file, I get this error
Are this for first time? Or you try to edit and patch already patched exe?
If you make some editings you need always patch the unpatched by Enhanced Map Drawing sh3.exe file.
Kendras
05-06-17, 03:58 AM
Are this for first time? Or you try to edit and patch already patched exe?
If you make some editings you need always patch the unpatched by Enhanced Map Drawing sh3.exe file.
Yes, first time I try to open your .bat file. SH3.exe is not patched with H.Sie nor Stiebler.
My SH3 is a Steam version.
Yes, first time I try to open your .bat file. SH3.exe is not patched with H.Sie nor Stiebler.
My SH3 is a Steam version.
Now I see that the Steam sh3.exe is different.
So, this patch is not for Steam version.
Till tomorrow will make it for Steam.
My SH3 is a Steam version.
Now I see that the Steam sh3.exe is different.
So, this patch is not for Steam version.
Till tomorrow will make it for Steam.
Oops!
For Steam users:
It will be too complicated to make it for patch that is intended only to change some byte values here and there. As has said, I am not competent for this.
But don't worry, there have a solution. For Steam users, you need to patch the sh3.exe first with "H.Sie fixes" and if desired "Stiebler Add-on". Then, the sh3.exe will be ready for my patch.
In any case, I can not imagine how someone will play the game without "H.Sie fixes" and "Stiebler Add-on", this is inhuman.
Kendras
05-06-17, 09:50 AM
Oops!
For Steam users:
It will be too complicated to make it for patch that is intended only to change some byte values here and there. As has said, I am not competent for this.
But don't worry, there have a solution. For Steam users, you need to patch the sh3.exe first with "H.Sie fixes" and if desired "Stiebler Add-on". Then, the sh3.exe will be ready for my patch.
In any case, I can not imagine how someone will play the game without "H.Sie fixes" and "Stiebler Add-on", this is inhuman.
OK. It works for me. Can I delete the sh3.exe.bak file ?
Can I delete the sh3.exe.bak file ?
Yes, just always keep your original sh3.exe somewhere safe.
Let's discuss something. Soon I will make new version.
There I choose to get rid of these rombs on the ruler line.
I make it by multiplay the distance where these will be puts by 100000 times.
So, now only one romb will appears if you have line over 25000 km and you are zoomed on 250 meters map scale. For all other cases, are not enough space in the world. My max zoom is limited to 500 meters map scale, so I will not have a single romb, irrespective of the distance of the line. The final distance on the end of the line will stay.
But, by this multiplication have other possibilities, for example, to make the rombs to appears on nautical mile scale. Like on this screen, the final distance on the line is in meters but the rombs are placed on 5 and 10 miles.
http://oi68.tinypic.com/20kt94o.jpg
It is also valid for the final distances. I can make one or two of the range tools, to be measured in nautical miles. Will not make it for myself, I like it in meters, but I'm telling you about the possibilities.
Here, the ruler is in meters, the compass is in nm and show 1 nm.
http://oi64.tinypic.com/2hyytlt.jpg
Kendras
05-06-17, 12:45 PM
I would like the compass in meters.
I would like the ruler in nautical miles for the rombs, and in meters for the final distance.
One question : How do you convert a specific color into bytes ?
hauangua
05-06-17, 01:17 PM
Hi Tyco... i have a problem
http://i64.tinypic.com/2dbv81k.jpg
Where i wrong?...i think colour problem.... or this colour is good? .i play with NYGM
Kendras
05-06-17, 03:31 PM
Hi Tyco... i have a problem
If you don't like colors of the map, disable the mod, delete the Terrain folder from the mod, and enable the mod again with JSGME.
The problem may be that you don't see very well the grids, this is my case (even with stock colors as on the pic below).
http://i.imgur.com/TV9no58.png
One question : How do you convert a specific color into bytes ?
Most graphic editors have field for the colors in hex values. If not, the net is full of such converters.
http://oi65.tinypic.com/kewz9f.jpg
The words in .exe are reversed, you need to read backwards.
So, if your color is RGBA: 1F45B4FF
In .exe it must be ABGR: FF B4 45 1F
Be careful to not revers a byte value itself, B4 must stay B4 not 4B.
Where i wrong?...i think colour problem.... or this colour is good? .i play with NYGM
I do not understand exactly what colors you target, grids or terrain or water, but:
All colors are as I like. I even don't have relief for terrain, this is my personal variant:
MyMapGradient.7z (https://www.dropbox.com/s/j5uecyzsg097wu6/MyMapGradient.7z)
http://oi68.tinypic.com/10epu8z.jpg
I search for feeling of nautical charts, not a geographic map.
I play without my boat on map, so I do a lot of drawing/ploting, and I need clean map without distractions.
But, the point is, that all these are easy customisable and everyone may do their own variants.
hauangua
05-07-17, 07:37 AM
Hi Tyco :)
I understand and you are right ... no need geographic map!! me too wanted play "real nav" without sub or contact on the map... and I ask you... you how do you triangulate your position? using "lighthouse mod for nygm"?... or?
Kendras
05-07-17, 12:29 PM
Most graphic editors have field for the colors in hex values. If not, the net is full of such converters.
The words in .exe are reversed, you need to read backwards.
So, if your color is RGBA: 1F45B4FF
In .exe it must be ABGR: FF B4 45 1F
Be careful to not revers a byte value itself, B4 must stay B4 not 4B.
Roger that ! Thank you !
:Kaleun_Salute:
Kendras
05-08-17, 05:35 AM
This is my personal variant:
I search for feeling of nautical charts, not a geographic map.
So, you have only 3 depth levels on the map ?
Here are the depth values I've found with the vanilla colors. In red are the values I've fixed for each depth color level.
http://i.imgur.com/06SHR69.png
And here is the result with 9 depth levels. I've also modified the dragable depth scale :
http://i.imgur.com/bwyrNZv.png
Kendras
05-08-17, 08:46 AM
And here a darker version, with more readable depth levels :
http://i.imgur.com/lENc6OT.png
:Kaleun_Cheers:
Kendras
05-08-17, 09:17 AM
In the readme, you wrote :
"You use "H.Sie fixes" and "Stiebler add-on": you take your original sh3.exe and patch it with "H.Sie fixes" and "Stiebler add-on", according to Stiebler's instructions. After that you copy this already patched sh3.exe file and patch it with Enhanced Map Drawing."
Is it possible to first patch Sh3.exe with Enhanced Map Drawing, and then patch it with H.Sie fixes and Stiebler add-on ? :hmm2:
Hi Tyco :)
I understand and you are right ... no need geographic map!! me too wanted play "real nav" without sub or contact on the map... and I ask you... you how do you triangulate your position? using "lighthouse mod for nygm"?... or?
Near the shore, I use dead reckoning and fixes by a whole set of principles for coastal navigation, that I know. You can teach yourself from the internet.
Far from the shore I use pseudo navigation. Dead reckoning again, plus making fixes through ctrl+left click. If the weather get worse and I don't see the sky, I don't make position fix and continue with dead reckoning.
This requires self control, nothing can stop you to make the fix, but don't do it.
And, the most fun part is the plotting of other ships.
Here you come to the world of Relative motion.
Learn things like, Maneuvering board and Radar plotting (even without radar it have all bunch of applications).
So, you have only 3 depth levels on the map
Yes, completely enough.
And here is the result with 9 depth levels.
And here a darker version, with more readable depth levels
I don't like dark for the deeper, the feeling of nautical chart is lost, and is impractical for drawing/plotting.
But, if you are happy with this, all is good. I don't impose my opinion.
Is it possible to first patch Sh3.exe with Enhanced Map Drawing, and then patch it with H.Sie fixes and Stiebler add-on ? :hmm2:
No, don't do that. H.Sie patch will not recognize the sh3.exe after that.
Kendras
05-08-17, 12:26 PM
I don't like dark for the deeper, is impractical for drawing/plotting.
It depends on the color of the lines ! :03:
Near the shore, I use dead reckoning and fixes by a whole set of principles for coastal navigation, that I know. You can teach yourself from the internet.
Far from the shore I use pseudo navigation. Dead reckoning again, plus making fixes through ctrl+left click. If the weather get worse and I don't see the sky, I don't make position fix and continue with dead reckoning.
This requires self control, nothing can stop you to make the fix, but don't do it.
And, the most fun part is the plotting of other ships.
Here you come to the world of Relative motion.
Learn things like, Maneuvering board and Radar plotting (even without radar it have all bunch of applications).
One day, you should make a video about all that.
One day, you should make a video about all that.
I can't express myself in english. And honestly, lately I only dream how I play.
A little time that I have was spend for changing things in my installation.
Hi Tycho,
- deleted because I found the information -
great work! It helps a lot for playing with real navigation (you can now use the course line to keep your course without showing your position)!
Best, LGN1
Kendras
05-08-17, 02:55 PM
great work! It helps a lot for playing with real navigation (you can now use the course line to keep your course without showing your position)!
What do you mean ??? :06:
Hi Tycho, great work! It helps a lot for playing with real navigation (you can now use the course line to keep your course without showing your position)!
Best, LGN1
Hi LGN1, glad to see you.
Good idea, will make it for myself.
What do you mean ??? :06:
In SH3 there have some kind of drift. If you are sailing only with course tool, you will not notice, because the boat follow the line.
But, if you sail without the tool, you will notice, that after time the boat deviated from that course.
Kendras
05-09-17, 10:27 AM
So, how is it possible to not show your position (if your u-boot icon is hidden on the nav map) if you're using the course tool ? :hmmm:
JuanLiquid
05-09-17, 02:32 PM
Does real navigation exist with SH3? I read somewhere that it wasn't possible, due to some clock malfunctions. If it's possible, then I see the utility of do not show your position in the map.
Hi,
there is only one little issue left when using the "course feature" with real navigation: you can see your boat's position in the period between the left-click and right-click when drawing the first section of a course (at least I was not able to remove this line segment).
However, this is not that crucial because you can do that once during a patrol (when you know your position), put the first waypoint at the map border (so that you will never reach it) and keep it there during the whole patrol to adjust your course.
Best, LGN1
I made new version, the first post edited, add these things:
- Ruler line scale-rhombs, get rid of these.
- Sizes of begin\end - mark\arrow of the tools.
- Long/Lat digits on degrees label.
- Scopes reticle, get rid of these.
- Sea foam below 9 m/s.
Because already is not concentrated only to navigation map, I rename it to "Tycho Sh3 Patch".
Anvar1061
05-25-17, 11:51 PM
Where is the link download?
hauangua
05-26-17, 01:13 AM
Where is the link download?
here in post #1
"Tycho Sh3 Patch".
Anvar1061
05-26-17, 03:04 AM
here in post #1
"Tycho Sh3 Patch".
Ok! I guessed that he was there, but he could not find it from my phone.
makman94
05-26-17, 06:54 PM
I made new version, the first post edited, add these things:
- Ruler line scale-rhombs, get rid of these.
- Sizes of begin\end - mark\arrow of the tools.
- Long/Lat digits on degrees label.
- Scopes reticle, get rid of these.
- Sea foam below 9 m/s.
Because already is not concentrated only to navigation map, I rename it to "Tycho Sh3 Patch".
Awesome work Tycho :Kaleun_Thumbs_Up:
thank you for sharing it :up:
Kpt. Graubart
05-29-17, 07:03 AM
Good Job Tycho. Great Work
I´ll try this mod asap.
:Kaleun_Thumbs_Up:
Aquelarrefox
11-12-17, 05:20 PM
Wow man, working!
First post updated!
Patch updated!
Changed the colors!
Added two things:
- Expand Nav and Attack maps render limit.
- Fixed intersection between upgrade page, equip option "none" and weather report, fog state "none".
olddriedseaweed
02-24-18, 03:06 PM
:Kaleun_Applaud:
makman94
02-27-18, 01:53 AM
Wonderfull and very usefull (as always) additions Tycho :Kaleun_Salute:
a tiny question:
whats the entries from 0013D008 to 0013D00B for ? (at the Grid lines colors section)
Hi, makman!
Sorry for my absence.:)
Not important, you can delete it. This is remnant from my own file, that I forgot to delete before release.
In detail:
When I searched for grid colors and found where are stored, there have these four colors:
http://oi68.tinypic.com/20710ll.jpg
The fourth have the same values like the second one, but I don't found for what it is. By changed it, nothing happens, visualy on the map. So, maybe is something unused, but anyway it is not something that I will spend time to investigate and search.
So, delete it, I just forgot to do that!
Anvar1061
04-15-18, 01:19 AM
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
Change the download to #1
hauangua
04-15-18, 02:17 AM
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
Change the download to #1
You Need open spoiler "How to install"
http://i63.tinypic.com/bi9v06.jpg
Anvar1061
04-15-18, 03:09 AM
You Need open spoiler "How to install"
http://i63.tinypic.com/bi9v06.jpg
I know where download! I ask to download the corrected patch.
I know where download! I ask to download the corrected patch.
There is no urgent need for a correction, a non-essential element that does nothing, does not matter whether it is there or not.
9. Fixed intersection between upgrade page, equip option "none" and weather report, fog state "none".
http://oi66.tinypic.com/zirrcg.jpg
Change the equip option "none" from string "4100=" to string "2800=" in en_menu.txt
Now you can have whatever weather report format you prefer, and this will not look strange in the upgrade page.
Bonus, my weather report format:
;; 3-Fog
4100=, Vis. good
4101=, Vis. moderate
4102=, Vis. bad
4103=, Vis. zero
;; 1-Clouds
4110=Blue sky
4111=Partly cloudy
4112=Overcast
;; 2-Rain
4120=
4121= (rain)
4122= (rain squall)
4128=%s%s%s|Wind speed: %d m/s, direction %3d°
Has anyone else been able to get this part working?
Otherwise, a really great tool.
EDIT: I see now that it works for certain items (sonar) but not others (coatings).
Regards
EDIT: I see now that it works for certain items (sonar) but not others (coatings).
Yes, I just don't have power to update the patch right now.
Replace in the TychoSh3Patch.map file the corresponding section with:
#
#
@@@ Fixed intersection between upgrade page, equip option "none" and weather report, fog state "none". Change the equip option "none" from string "4100=" to string "2800=" in en_menu.txt
0005E330: 04 f0
0005E331: 10 0a
0005E332: 00 00
0005E333: 00 00
@
000621B0: 04 f0
000621B1: 10 0a
000621B2: 00 00
000621B3: 00 00
#
#
Yes, I just don't have power to update the patch right now.
Replace in the TychoSh3Patch.map file the corresponding section with:
#
#
@@@ Fixed intersection between upgrade page, equip option "none" and weather report, fog state "none". Change the equip option "none" from string "4100=" to string "2800=" in en_menu.txt
0005E330: 04 f0
0005E331: 10 0a
0005E332: 00 00
0005E333: 00 00
@
000621B0: 04 f0
000621B1: 10 0a
000621B2: 00 00
000621B3: 00 00
#
#
Perfect! Thank you!
Olamagato
04-09-19, 11:35 PM
Hi, Expand Nav and Attack maps render limit probably not working. :doh:
I try:
1. Uncomment TychoSh3Patch.map properly sections. Especially all 4 sections Expand Nav and Attack maps render limit, from 1024x1024 to 2048x2048.
2. Patch h.sie sh3.exe (successful and binary different to h.sie version)
3. Set menu1024x768.ini for work in widescreen 1360x768 resolution
4. Set in data\menu\cfg\maps.cfg:
[Map0]
MapID=Navigation_map
Position=0,0; top-left
Resolution=1360,656; was 1024,768
[...]
Navigation map is still wide 1024 pixels.
Any suggestions?
Navigation map is still wide 1024 pixels.
Any suggestions?
To setup maps.cfg, it is not only "Resolution=", but also to calculate and setup the effective map, there have description in the file:
;Effective map will have, on each axe, MajorSqr*MinorSqr*PixPerUnit; the rest is considered map border
Now look over the original values: 50*5*4=1000, will be effective map, the rest 24 pixels goes for map border.
For your case you decide, let say 1350 to be effective map, usually only "MajorSqrs=" is changed: 1350/50/5=5.4
MajorSqrs=5.4,
For other axis, let say 640/50/5=2.56:
MajorSqrs=5.4,2.56
MinorSqrs=5,5
PixPerUnit=50
Of course, you can change also the MinorSqrs, just experiment with these, for example from the: "_LSH3-2015_GUI__WS_FSNavMap.7z"
[Map0]
MapID=Navigation_map
Position=0,0
Resolution=1360,660
MajorSqrs=2.8,2.2
MinorSqrs=9.5,5.8
PixPerUnit=50
Olamagato
04-10-19, 04:48 AM
Thank you for the explanation.
I did not know what was wrong. And finally I doubted the effectiveness of the patch in the code without understanding how the map display works. :)
...
Hello,
I have a problem with TychoSh3Patch_v3 I suppose.
Double map like here: https://www.subsim.com/radioroom/showpost.php?p=2621086&postcount=112
http://i.imgur.com/jrPC7bxm.jpg (https://imgur.com/jrPC7bx)
When I use bat file I have:
http://i.imgur.com/jnkxE9nm.jpg (https://imgur.com/jnkxE9n) http://i.imgur.com/BkpiZwkm.jpg (https://imgur.com/BkpiZwk)
Windows 10, sh3.exe from UPlay.
Please notice that in UPlay version You have sh3.exe - 48 Kb and sh3_g.exe - 1306 Kb:
http://i.imgur.com/78u3BdAl.jpg (https://imgur.com/78u3BdA)
http://i.imgur.com/sQyeReZl.jpg (https://imgur.com/sQyeReZ)
Any ideas???
:06:
btw.
I have installed GWX 3.0 also but did bacukup of both this sh3.exe (oryginal Uplay) and the same.
rosseloh
09-01-19, 08:38 PM
Hello,
I have a problem with TychoSh3Patch_v3 I suppose.
Double map like here: https://www.subsim.com/radioroom/showpost.php?p=2621086&postcount=112
http://i.imgur.com/jrPC7bxm.jpg (https://imgur.com/jrPC7bx)
I'm having the same problem - except my batch file worked fine, with no errors. I just have the double map (and thus far it appears to be the ONLY issue I'm having).
EDIT: My bad, I didn't see that the render limit stuff was disabled by default. The guide I was following did not mention that that was necessary.
This is probably the biggest issue I've had with these forums so far. Everyone's tutorials assume you know one thing or another about what you're doing already, which doesn't help us who have just bought the game recently and would REALLY love a "one-executable-installer" for required mods. I know how to dig around files, but when I'm not told what actually needs to be changed, it gets...interesting.
ivanov.ruslan
09-02-19, 02:53 AM
:Kaleun_Wink:https://www.subsim.com/radioroom/showthread.php?t=232178
There is included Tychos patch!
Same UPlay's version issue here:
1.Installed GWX 3 Gold and working. Solved some dificulties after been able to change in Uplay the folder of the game to "/SilentHunter3" (installed SH3 in "/Silent Hunter 3" > Copied all original SH3 files to "/SilentHunter3" folder > Modified files in "/Silent Hunter 3" folder > Into Uplay program SH game, pressed "verify files" and after not detect the files as correct, Uplay offered the possibility to "look for the game files" in another folder > Marked "/SilentHunter3" as folder for the Uplay game.
2.Installed ARB WideGui.
3.Installed TychoSh3Patch as described in ARB Widegui first post (no other TychoSh3 files added different that the ones in that post) and got THESE ISSUES and error messages described below.
4.Installed SH3Commander and working (at least some basic features tryed)
==> Currently the game works but map is doubled and doesn't match with real positions apparently (i.e. waters in port and surrounding areas appear as inland).
[Note no Sie patch or other patchs installed, that were not included in the ARB Widegui first post]
I have a problem with TychoSh3Patch_v3 I suppose.
Double map like here: https://www.subsim.com/radioroom/showpost.php?p=2621086&postcount=112
http://i.imgur.com/jrPC7bxm.jpg (https://imgur.com/jrPC7bx)
When I use bat file I have:
http://i.imgur.com/BkpiZwkm.jpg (https://imgur.com/BkpiZwk)
Windows 7, sh3.exe from UPlay.
Please notice that in UPlay version You have sh3.exe - 48 Kb and sh3_g.exe - 1306 Kb:
http://i.imgur.com/78u3BdAl.jpg (https://imgur.com/78u3BdA)
ANY IDEAS TO SOLVE THIS ISSUE TO GET 1080p MAPS?
OTHERWISE...any suggestion how to "remove" the patch and have "smaller but functional" navigation maps back in the game without removing all the mods and try to reinstall?
Aktungbby
09-12-19, 07:58 PM
pajuga!:Kaleun_Salute:
THEBERBSTER
09-13-19, 04:05 AM
A Warm Welcome To The Subsim Community > pajuga
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
PirateKaluen
01-25-20, 02:19 PM
I followed the instructions but the patch bat says "succes" 184 things added or something. i did't already use the tschyo patch at all unless its refering to the h.sie patch i did before. anyway it won't work and please help.
Anyone have the before/after pictures from the OP? I'd love to be able to see those instead of patching my EXE and loading game 100 times. :up:
Olamagato
03-08-20, 12:50 PM
Same UPlay's version issue here:
[...]
Windows 7, sh3.exe from UPlay.
Please notice that in UPlay version You have sh3.exe - 48 Kb and sh3_g.exe - 1306 Kb:
http://i.imgur.com/78u3BdAl.jpg (https://imgur.com/78u3BdA)
ANY IDEAS TO SOLVE THIS ISSUE TO GET 1080p MAPS?
[...]
sh3_g.exe is your true sh3.exe file. Archive uplay small loader sh3.exe. Next rename your file to sh3.exe and repeat execute patch. Then if your game not launch try reverse rename sh3.exe to sh3_g.exe and restore uplay small loader sh3.exe.
shadow_wxh
04-24-20, 12:31 AM
would it be possible to enable render accurate shoreline as you could do in mission editor?
Olamagato
04-24-20, 08:33 AM
I think that would not even be advisable. What would be the difficulty of navigating by GPS in a game reflecting the years 1939-1945? This is why the map is not so accurate that sometimes you have to pick up the periscope and sometimes get into a sandbar and combine how to get out of it. And when you turn on the external view, you have coastal navigation.
Aquelarrefox
05-08-20, 08:10 AM
Is describe a patch to enable a fix for real navigation or even fur just non contract in map for hydro contacts in the attack map even with no contract switch on.
Hydro operator is a but crappy in sh3, you don't know how many contractors reads, taking ships in a convoy should be manual and take 4 bearing meeting could take so long to do manual, also taking in the chance of course is a pain.
At first I suppose thats not possible but I world like a qualified answer, another problem in game is that radar warning show up with direction when they should not, and that make in the same way hydro contract does, so just replace all the siluettes of ships is no right solution..
There's any chance? mybe just by alpha layer getting 00 instead of FF, idont know the code but thats a posible way if they exist in hexa.
Nicolai
07-06-20, 06:29 AM
Hi all,
When trying to install this patch, the binpatch.exe will not start, giving the error: "the application was unable to start correctly 0xc00007b", which seems to me a vague Windows compatibility error.
I have the msvcp100 and msvcr100 .dll files in both my sys32 as my SH3 install folder if that matters.
I am running Windows 10 and if anyone has any ideas or has encountered this issue (or has a way for me to patch the few bits for the nav/attack map scale manually) I would love to hear it.
Thanks in advance,
Nicolai
Ktl_KUrtz
07-06-20, 06:43 AM
Anyone have the before/after pictures from the OP? I'd love to be able to see those instead of patching my EXE and loading game 100 times. :up:
:Kaleun_Cheers:
KUrtz
I am having the following trouble when trying to patch the .exe
j4ckkn1fe
09-13-20, 02:46 AM
Hi all,
When trying to install this patch, the binpatch.exe will not start, giving the error: "the application was unable to start correctly 0xc00007b", which seems to me a vague Windows compatibility error.
I have the msvcp100 and msvcr100 .dll files in both my sys32 as my SH3 install folder if that matters.
I am running Windows 10 and if anyone has any ideas or has encountered this issue (or has a way for me to patch the few bits for the nav/attack map scale manually) I would love to hear it.
Thanks in advance,
Nicolai
I'm having the same error which is frustrating. The game still runs but you get the navigation double map. Please help would love to play this amazing game.
EDIT: I fixed this by installing every visual c++ package i could find 2005-2015. Not sure which one did the trick but it worked...
Phrosperatus
11-14-20, 06:35 PM
Hi!
Thank you for this amazing tool.
I get this error message when trying to run TychoSh3Patch.bat:
"'binpatch' is not recognized as an internal or external command,
operable program or batch file.
Fail."
I'm on windows 10.
Fix:
Copied the folder "TychoSh3Patch_v3" to "C:"
then edited "TychoSh3Patch.bat" file to look like this:
@echo off
cd C:\TychoSh3Patch_v3\WorkFolder
binpatch apply sh3.exe TychoSh3Patch.map
echo.
if errorlevel 1 goto ERROR
echo Success.
goto END
:ERROR
echo Fail.
:END
echo.
pause
Hebe Vollmaus
11-15-20, 11:54 AM
Tycho SH3- and Chrono-Patches use "binpatch.exe".
It requires special Visual C++ Redistributable Package installed.
This file is not necessarily needed or can be replaced by another "binpatch.exe".
The already h.sie/stiebler patched sh3.exe can be patched direct with a HEX-Editor by hand.
All what is needed is in the *.map-file. Its easy to read.
Another way is replacing binpatch.exe.
There are lots of Sources around the web. The simplest may be this:
https://ftp.nice.ch/pub/next/unix/hack/_binpatch.N.bs/binpatch/_binpatch.c.html
This can be easily compiled for example with MS "Visual C++ Toolkit 2003".
As this source is very easy, and not direct compatible with "Tycho's"-binpatch.exe, some changes has to be made:
( the original line is commented out by // )
//if ((input_file = fopen(input_file_name, "r+")) == NULL) {
if ((input_file = fopen(input_file_name, "r+b")) == NULL) {
//count = fscanf(diff_file, "%lu %o %o", &offset, &c1, &c2);
count = fscanf(diff_file, "%lx %x %x", &offset, &c1, &c2);
//offset--;
The *.map-file must be changed to contain only the
Address NumberOriginal NumberPatch
without any Comments. Like this: "TychoSh3Patch_new.map"
000A5DC6 f0 ff
000A5DC7 22 11
000A5DC8 22 11
000A5DC9 22 11The binpatch-command itself must also be changed into:
binpatch -f TychoSh3Patch_new.map sh3.exe
Please note: due to its simpleness-behavior the sh3.exe is overwritten. A Copy has to be keep safe.
Greetings.
Hello, people!
How are you after this unusual year?
I, don't stop working, only 5 days vacation for the whole year. And, started to gather some home alcoholic habits...
I think, it is time for me to come back to SH3.
Well, it will be a slow process, I will slowly gather interest over some months, at now I even don't have SH3 on my new computer.
For beginning let's start with new patcher for my sh3.exe patches. This one don't want to work on my new computer with Win10. Like Hebe Vollmaus say, it need some ****. I already found and will make a new one, more easier and user friendly. Give me a week.
Also I want to apologize to everyone who has written to me a PM in the last two years and I don't answered. I was not here, will read these the next days. There is no point to answering now, probably the meaning has expired.
Happy New Year to you all!
FUBAR295
01-10-21, 07:43 PM
Welcome back. :Kaleun_Thumbs_Up:
Good hunting,
FUBAR295
CapZap1970
01-11-21, 01:01 AM
Hello, people!
How are you after this unusual year?
I, don't stop working, only 5 days vacation for the whole year. And, started to gather some home alcoholic habits...
I think, it is time for me to come back to SH3.
Well, it will be a slow process, I will slowly gather interest over some months, at now I even don't have SH3 on my new computer.
For beginning let's start with new patcher for my sh3.exe patches. This one don't want to work on my new computer with Win10. Like Hebe Vollmaus say, it need some ****. I already found and will make a new one, more easier and user friendly. Give me a week.
Also I want to apologize to everyone who has written to me a PM in the last two years and I don't answered. I was not here, will read these the next days. There is no point to answering now, probably the meaning has expired.
Happy New Year to you all!
Welcome back, Tycho!!! :yeah:
Good to see you around! :salute:
CapZap
Hebe Vollmaus
01-11-21, 04:37 AM
Nice to read you.
I'm always interested in all your output or teaching lessons.
Greetings.
John Pancoast
01-11-21, 07:24 AM
Good news, welcome back !
The new patcher is ready. Next couple of days will make the readme page.
https://i.postimg.cc/M6ZsHp2Y/New-Patcher.jpg
Tyco,
I just wanted to say a big thanks for all your work. For years I have been reading the forums about what this patch did and how it worked. I learned a lot by reading your posts on this topic.
Funny because after 4 1/2 years of playing this game, just two weeks ago was my first time using the Tyco patch.
1. Even if I don't do real navigation, I like seeing the Lat and Long on the map because when a game radio message appears early in the war and mentions limits of U-boat operations, it is very useful to then just look at the map.
2. I like the map colors also and how everything works.
3. Was able to look at the full screen map for the first time on ARB even though that isn't really my widescreen of choice.
4. This new work of yours looks fascinating. I like the ability to get rid of the built in game, periscope/tdc reticules which allows people to make correct periscope graphics without having to worry about being stepped on by the built in game reticule.
Thank you again for providing this and giving many people hours of enjoyment with this game. :Kaleun_Cheers:
Also funny story. I use Win10.
When I first ran the Tyco patch, I right-clicked it and ran it as admin.
It didn't work.
The install instructions never said anything about running it as admin.
I ran it normally.
Perfect.
Lesson to myself to follow instructions.
diego_gut
01-16-21, 04:13 PM
Hello Tycho,
Will you still support disabling just some of the hardcoded reticles? I ask this because I disabled everything but the vertical line for DGUI. It's not a major problem but I would have to make a new reticle for the UZO.
In any case, thanks a lot for your patch!! It's really useful.
Regards,
Diego
Hi, I am still having issues with the double attack card. How can I solve this?? Many Thanks
Kal_Maximus_U669
01-25-21, 10:35 AM
Hi, I am still having issues with the double attack card. How can I solve this?? Many Thanks
restarting the procedure is that you patched wrong : Kaleun_Salute:
John Pancoast
01-25-21, 10:37 AM
Hi, I am still having issues with the double attack card. How can I solve this?? Many Thanks
You're having two cards in the map view ? Post a photo of what you mean by attack card; if what I think is happening it is an easy fix.
Hello, I copied and pasted a finished sh.ex. Works, thanks for the help, great forum
Here is the new patch with the simple text readme file. I want to make a html page with before/after screenshots, to visually represent what is what, but still can't find time to install and setup my game. So, some time in the future.
TychoSh3Patch_v4.7z (https://www.mediafire.com/file/7alrnctem54j950/TychoSh3Patch_v4.7z/file)
FUBAR295
02-01-21, 06:36 PM
:Kaleun_Thumbs_Up:
Thank you, Tycho!
:Kaleun_Salute:
Good hunting,
FUBAR295
John Pancoast
02-01-21, 06:52 PM
Outstanding, thanks !
Will you still support disabling just some of the hardcoded reticles? I ask this because I disabled everything but the vertical line for DGUI. It's not a major problem but I would have to make a new reticle for the UZO.
Yes, all is easy editable with notepad.
For your case find the line:
{offset : 0xB1CB4, off : [0x00, 0x00, 0x80, 0x3F], on : [0x00, 0x00, 0x00, 0x00]}, // vertical centerlineAnd either put // in front of the line to comment it or make the "on :" state the same as the "off :" state.
Anvar1061
02-02-21, 02:25 PM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttps://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gifhttps://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif
Anvar1061
02-02-21, 03:33 PM
https://sun9-18.userapi.com/impg/dP9-DQpMy1Db9JTfU9WZnaP4085izbHRwF1g6g/Who0j59Pu_k.jpg?size=1280x720&quality=96&sign=5c56486638f08de2c0f9d599e9e26399&type=album
diego_gut
02-02-21, 09:51 PM
Thanks Tycho!!
And Anvar1061 for the test!
Mister_M
02-04-21, 10:33 AM
Hello Tycho,
I would like to suggest you some new and useful additions to sh3.exe in order to greatly improve the environment colors and textures.
#1 : Specific Sky_atl1.tga and reflex_atlantic.tga textures for each weather type (which are nice weather, partial clouds and heavy clouds). This will give us a much better control over the colors of the sky and the sea for each weather type.
#2 : The possibility to have bigger textures for the sky in order to have more color details for the different skies (especially for sunset).
#3 : A fog color different for the vertical part of the fog 3D model (fog on the sky) and for the horizontal part (fog on the sea), but maybe too difficult to add a new entry for this second fog type.
#4 : A different light parameter for underwater : it's generally white or grey for the above light (sun light and ambient light), but this should be blue for underwater light ! Maybe by using the sunreflectcolor parameter...
#5 : more weather types, but I believe that it's far too complexe to introduce in SH3.exe.
:Kaleun_Salute:
uboot556
03-26-21, 08:01 PM
just one question: the supplement to V16B1 (JSGME) must be activated prior the installation of Tycho sh3 patch or i must remove and activate it after the isntallestion of Tycho mod?
Hello,
I have a problem after using H.Sie patch and Tycho patch
When using attack periscope i don't see that line you set the ship range.
Did anyone run into same problem? How can I fix this?
midnightcrisis
03-27-21, 04:16 PM
just one question: the supplement to V16B1 (JSGME) must be activated prior the installation of Tycho sh3 patch or i must remove and activate it after the isntallestion of Tycho mod?
Activate the V16B1 first.
For example:
https://www.subsim.com/radioroom/picture.php?albumid=1318&pictureid=11862
uboot556
03-27-21, 04:59 PM
it's the same with GWX3?
Oberleutnant nederlander
09-24-22, 04:20 PM
ok, so i installed everything, had no warnings or things not working etc,
had a bit of a thingy where i had to re patch it to get stieblers add ons to show in the selector.
all mods are disable via JGSME, and the game only 1/4 loads..and then ctd.
what do i do? lol
Oberleutnant nederlander
09-24-22, 04:37 PM
managed to revert back to stieblers add on version, unsure what i did wrong
How do you download this without a DropBox account ?
FUBAR295
10-11-22, 09:45 AM
Try here ;
https://www.mediafire.com/file/9vmb9ewiwcq7w4x/TychoSh3Patch.7z/file
Good hunting,
FUBAR295
propbeanie
10-11-22, 11:53 AM
How do you download this without a DropBox account ?
If you find a download link for DropBox, the DropBox "company" will usually make it slightly difficult to actually "see" anything on the page, insinuating that you have to open an account. You only need to do that though if the link is set to "Private". Otherwise, there is usually a "Continue to download" or "Continue to file" or some other small-text typeset there that will close that "Register" dialog, and then let you "see" the actual download link. :salute:
Heusinger
12-04-22, 06:52 PM
I was try to patch my sh3.exe file, but it says MSVCP100.dll wasnt found, I have the H.Sie Patch already implemented so I dont know whats going on. You got any ideas?
Aktungbby
12-04-22, 09:31 PM
Heusinger!:Kaleun_Salute:
subwayboy
04-23-23, 12:23 PM
I've gone through the steps of patching the game with h.sie patch, then it tells me to do the tycho patch but when I try to use tychosh3patch.bat, it comes up with "The code execution cannot proceed because MSVCR100.dll was no found. Reinstalling the program may fix this problem".
Someone suggested to install all the c++ redistributables which I've done, yet I still have this issue.
Anyone else have this issue or know a fix? Thanks
Edit: Fixed by installing all C++ redistributables both x86 and x64
Hebe Vollmaus
04-30-23, 08:27 AM
There are more then one way to use this TychoPatch.
The "TychoSh3Patch.bat" is in the older Version (v3).
If this does not work for you then try the last Version (v4) before all.
See post#85: https://www.subsim.com/radioroom/showpost.php?p=2726438&postcount=85
It contains a "TychoSh3Patch.html" (not a *.bat) which runs in a not hardened Browser.
And in post#71 was shown two more ways. :doh:
aguy2know
07-06-24, 03:43 PM
I am trying to run the patch on my sh3.exe but every time I do it I get this error through the command prompt. "Offset out of range: 0xa5dc6" can anybody guide me so I can patch this?
FUBAR295
07-06-24, 04:37 PM
I am trying to run the patch on my sh3.exe but every time I do it I get this error through the command prompt. "Offset out of range: 0xa5dc6" can anybody guide me so I can patch this?
You have a PM.:Kaleun_Salute:
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