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View Full Version : Question? Dead in the Water Mod? Too Tired to Fight, Suggestions what I Missed?


mikey117us
04-07-17, 09:12 PM
I am behind in starting WIP treads, I am very behind in any Releases!!!
There is a Method to my Madness. The Playable Type IIb is nearly complete, ( 4 Turms left to Customize ) and the Black Sea needs a little Attention I feel. Long Lost Patrols with very Little, or no Influence by BDU, as the U-Boats were delegated to local Command and Control are my favorite Patrols. The Underdog of the Underdogs. So moving at a fast pace I took a week off to make this Vessel ( more of these small important types will be coming ) But in Beta Tests , I messed up in the .Sim, or something. Just sits there in a Single Mission, No Motion of being in the water, engines are running but no movement, weapons lifeless, engaging with Flak Guns do nothing. Ramming it causes CTD. I know it is simple but I need a break from every file involved in this mod!!! P.S. many details yet to add. Ship Type: Patrol Craft of the Project 1124 Armed River Gunboats. Armed with Two T-34/76 Turrets, and one T-28/MG Turret wit Twin 12.7mm Dshka's. Crew 10. Mission Types: River Patrol, Coastal Patrol, Special Warfare Ops ( Bridge and Installation Destruction, Landing Small Parties behind enemy lines with Silent Exhaust routed to underwater ) Harassment and Interdiction. Top Speed 18 knots. Currently Top Speed = 0 Still very much a Wip ( some parts are place holders until actual parts are ready ) :k_confused:
http://i1298.photobucket.com/albums/ag43/mikey117us/SH3_Mods/SH3Img7-4-2017_18.12.21_328_zpsmoviiflu.jpg

the_frog
04-08-17, 05:29 AM
There are several possible causes for that behaviour. Send the files and I'll have a look into them.

What was the parent unit you used to create tihis new one?

mikey117us
04-08-17, 10:07 AM
It was NMSR r boat

mikey117us
04-08-17, 11:44 PM
@ the_frog I fixed it. The question you asked and my answer made me just restart with an all new folder NMSR. I ad some .zon issue. so now I can do some fine tuning and add the rest of the parts and finish this and go back to other projects! :Kaleun_Salute:
http://i1298.photobucket.com/albums/ag43/mikey117us/SH3_Mods/SH3Img8-4-2017_21.21.3_982_zpsmenwugjl.jpg
http://i1298.photobucket.com/albums/ag43/mikey117us/SH3_Mods/SH3Img8-4-2017_21.21.1_752_zpsegrspxk3.jpg
http://i1298.photobucket.com/albums/ag43/mikey117us/SH3_Mods/SH3Img8-4-2017_21.20.41_190_zpsziqrdets.jpg
http://i1298.photobucket.com/albums/ag43/mikey117us/SH3_Mods/SH3Img8-4-2017_21.21.20_573_zps0l8zzsec.jpg
http://i1298.photobucket.com/albums/ag43/mikey117us/SH3_Mods/SH3Img8-4-2017_21.21.39_534_zpsysvqdbew.jpg
http://i1298.photobucket.com/albums/ag43/mikey117us/SH3_Mods/SH3Img8-4-2017_21.21.23_303_zpsmw4h68ax.jpg
http://i1298.photobucket.com/albums/ag43/mikey117us/SH3_Mods/SH3Img8-4-2017_21.22.15_127_zpsenn4ohmt.jpg
note: 4 WIP Project 1124 vs 6 S-Boot

Kendras
04-09-17, 04:01 AM
Funny little boat ! :lol:

No more so funny when we will encounter them with our Type II submarine ! :o

ALAAAAAAAAAAAAAAAAAAAARRRRMMMMMMM !!!!!!!!!!!!!!!!!!!!!!!!!!!!

Where is the Luftwaffe when you need it ?

the_frog
04-09-17, 05:51 AM
So, the files work now. Very good.

Gun boat vs. torpedo boat fights in SH3 tend to be a bit one-sided since there are no working surface combatant torpedos.




@ the_frog I fixed it. The question you asked and my answer made me just restart with an all new folder NMSR. I ad some .zon issue. so now I can do some fine tuning and add the rest of the parts and finish this and go back to other projects! :Kaleun_Salute:
note: 4 WIP Project 1124 vs 6 S-Boot