View Full Version : [WIP] SH5 Bogue-class escort carrier for SH3
Kendras
03-30-17, 04:12 AM
Hi,
I have a problem with this unit. In Wings3D, the tower is on the left, ok. When I import the model in S3D, it's on the right. If I uncheck "reverse face winding, all faces are inverted (they are now internal).
So, how can I solve this ?
Hi
Have you finished with KGV and Liberty?
cheers:Kaleun_Cheers:
Hi mate!
Is your model this maybe?
https://preview.ibb.co/i6OUFa/Bogue.jpg
:hmmm:
Best regards,
Vd
SH games flip 3d model's coordinates. Supposing that your model looks okay in Wings, you need to mirror it on the x axis before exporting/importing it, for it to look okay in game too.
Seeing that your model is already mirrored (that's no surprise, since the model is coming from SH5!), no flipping is required. The model will look as supposed once imported in SHIII :up:
As you have already noted "Reverse face winding" actually inverts face mormals i.e. it turns models inside out, and it doesnt apply to situations where coordinate flipping is required :)
Kendras
03-30-17, 12:15 PM
Supposing that your model looks okay in Wings, you need to mirror it on the x axis before exporting/importing it, for it to look okay in game too.
So, how can you do that in Wings3D ?
Kendras
03-30-17, 12:42 PM
Hi mate!
Is your model this maybe?
No.
http://i.imgur.com/VDr2xTP.png
So, how can you do that in Wings3D ?
Select the geometry or geometries you want to flip (body selection mode), right click, choose "Flip" and then right click on "X" to turn the object(s) around the global X axis. If you click with the left mouse button, each object will be flipped around the center of its X coordinates (in case of multiple object selection, with some of the objects off-center). :salute:
the_frog
03-30-17, 02:26 PM
@VonDos,
of course, it is the same model, deriving from SH5. You likely use the conversion by kovall, which has the AO map included. That's the difference. And you do not need to care for flipping along the X axis; kovall did.
@kendras,
all SH5 models need to flipped along the x axis. As gap already told, flipping all parts of a model correctly requires some attention. I suggest to comine first all subsobjects, then flip the entire model and re-adjust the centre line. Next, re-seperate the entire model and re-group the parts them into the desired subobjects. I think that procedure is faster and more accurate than flipping subobjects individually and then re-adjusting their position.
Kendras
03-30-17, 02:44 PM
@VonDos : I think your model comes from SH4.
Kendras
03-30-17, 02:56 PM
@kendras,
all SH5 models need to flipped along the x axis. As gap already told, flipping all parts of a model correctly requires some attention. I suggest to comine first all subsobjects, then flip the entire model and re-adjust the centre line. Next, re-seperate the entire model and re-group the parts them into the desired subobjects. I think that procedure is faster and more accurate than flipping subobjects individually and then re-adjusting their position.
Yes, I will do like that. The only problem is that if I combine all sub-objects, and then separate them again, I don't get the original subobjects, but plenty of small parts.
Kendras
03-30-17, 03:05 PM
:haha:
I've found a faster solution !
I choose object selection, and I select all sub-objects.
I choose vertices selection. I re-scaled to -100 %.
I choose object selection, and I invert each sub-object one by one !
:know:
the_frog
03-30-17, 03:17 PM
kendras,
note, some of the SH5 models are just moderate re-works of SH3 models. The Bogue is one example. The 3D mesh is only little improved over the original SH3 model. Also note, the Bogue was one of the better models that came with SH3. I think, the SH3 model in combination with the GWX rextures is a far more beautiful representation of those ships than the SH5 model.
In case you consider next to adopt the SH5 model such as those of Dido, Somers, Fletcher -- be careful, these models are almost identical to those in SH3. And they have the drawback of the much more ugly textures.
Yes, I will do like that. The only problem is that if I combine all sub-objects, and then separate them again, I don't get the original subobjects, but plenty of small parts.
the_frog
03-30-17, 03:21 PM
I stated:
"Next, re-seperate the entire model and re-group the parts into the desired subobjects"
I guess, why I wrote it that way?
Yes, I will do like that. The only problem is that if I combine all sub-objects, and then separate them again, I don't get the original subobjects, but plenty of small parts.
Kendras
03-30-17, 03:21 PM
kendras,
note, some of the SH5 models are just moderate re-works of SH3 models. The Bogue is one example. The 3D mesh is only little improved over the original SH3 model. Also note, the Bogue was one of the better models that came with SH3. I think, the SH3 model in combination with the GWX rextures is a far more beautiful representation of those ships than the SH5 model.
In case you consider next to adopt the SH5 model such as those of Dido, Somers, Fletcher -- be careful, these models are almost identical to those in SH3. And they have the drawback of the much more ugly textures.
Yes indeed, I saw that some models are quite identical to SH3. But I don't think this is the case for the Bogue carrier. Nevertheless, I agree with you that there is a strong problem with those simple and not very nice textures ! http://www.subsim.com/radioroom/images/icons/icon9.png
Ideally, it would be the SH5 model + GWX textures ! :D
Kendras
03-30-17, 03:24 PM
"Next, re-seperate the entire model and re-group the parts into the desired subobjects"
That's far too time and computer ressources consuming ! Wings crashed when I tried to separate the whole model !
the_frog
03-30-17, 03:27 PM
Did it really crash? It sometimes takes up to 10 minutes to complete the seperation process.
That's far too time and computer ressources consuming ! Wings crashed when I tried to separate the whole model !
Kendras
03-30-17, 03:30 PM
I get the same result in a few seconds ... :03:
I suggest to comine first all subsobjects, then flip the entire model and re-adjust the centre line. Next, re-seperate the entire model and re-group the parts them into the desired subobjects. I think that procedure is faster and more accurate than flipping subobjects individually and then re-adjusting their position.
:haha:
I've found a faster solution !
I choose object selection, and I select all sub-objects.
I choose vertices selection. I re-scaled to -100 %.
I choose object selection, and I invert each sub-object one by one !
:know:
Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks :yep:
Wings crashed when I tried to separate the whole model !
Which version of Wings are you running?
all SH5 models need to flipped along the x axis.
From that I deduce that only SH5 models are flipped, thanks. So far I thought that that was common to the whole SH series, starting from SHIII :doh::salute:
@VonDos : I think your model comes from SH4.
@VonDos,
of course, it is the same model, deriving from SH5. You likely use the conversion by kovall, which has the AO map included. That's the difference. And you do not need to care for flipping along the X axis; kovall did.
Bogue's models from SH3, SH4 and SH5 are really similar, i've searched online images of all editions, i think (from camo design, funnels, border-deck details and side stairs) that my model is a SH4 conversion with AO map, while Kendras' one is from SH5 =)
Here's a pic of SH4 Bogue:
http://i121.photobucket.com/albums/o215/dbond88/BogueExplodes_zps32800c6b.png
And SH5 Bogue:
http://i1232.photobucket.com/albums/ff366/Zhedi/SH5/SH5Img2011-06-01_0026122.jpg
Btw, i can really be wrong.
Best regards,
Vd
the_frog
03-31-17, 12:48 PM
From that I deduce that only SH5 models are flipped, thanks. So far I thought that that was common to the whole SH series, starting from SHIII :doh::salute:
I like to put it different -- SH5 is the only of the series with 3D model imported without flipping. That's why it is neseccary to flip them before importing into SH3/4 files :D
the_frog
03-31-17, 12:51 PM
Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks :yep:
I totally forgot about the right mouse button clicking ... which is actually a nice feature in Wings3D ...
Jeff-Groves
03-31-17, 07:14 PM
I like to put it different -- SH5 is the only of the series with 3D model imported without flipping. That's why it is neseccary to flip them before importing into SH3/4 files :D
Absolutely correct.
:up:
Kendras
04-04-17, 11:21 AM
Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks :yep:
Tested and approved ! :up:
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