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Jeff-Groves
03-03-17, 05:23 PM
Let's start a new thread on Guns.
:up:

mikey117us
03-04-17, 12:36 AM
I have some WIPs involving Guns. Just little tweaks. 1: converted the new Subs_Guns Dat. .Sim and .Zones for use on surface ships and small craft. It has its own IDs and they are crewed by a new Weapons_Crew_German.Dat and .Sim. I also made a Weapons_crew_BR uniforms and British Tommy helmets from Lookouts.Dat and our used for the ever growing UK_Guns.Dat again all with unique names and IDs and do not conflict or overwrite any files in the Library. On the shelf for the time being is Weaponizing your MG34 model, and The MG15 model I adapted to my Type IIb mod. I used the 2CM FLAK animation group and had out of control elevation. Alot of hide object configuration and nonsense In cameras to edit too for that stuff to work in our U-Boat turms. I'm especially happy with the german guns on another WIP mod. This is taking to the next level the reworked AI schnellboot mod by Mikhail. A highly detailed Type 37b S-boot in two varieties ( Flakvierleng and 3.7cm versions ) the forward firing 2cm gun and unique Ring and Extra magazines looks awesome. Correct models for the twin sheilded 2cm and Flakvierleng complete the look. alltgough not a gun I have a crewman in the signalmans position holding a 12cm Blinkgerat ( signal lamp ) that activates as a searchlight and he rotates snd points at aircraft and ships.

Kendras
03-04-17, 04:17 AM
I have some WIPs involving Guns. Just little tweaks. 1: converted the new Subs_Guns Dat. .Sim and .Zones for use on surface ships and small craft. It has its own IDs and they are crewed by a new Weapons_Crew_German.Dat and .Sim. I also made a Weapons_crew_BR uniforms and British Tommy helmets from Lookouts.Dat and our used for the ever growing UK_Guns.Dat again all with unique names and IDs and do not conflict or overwrite any files in the Library. On the shelf for the time being is Weaponizing your MG34 model, and The MG15 model I adapted to my Type IIb mod. I used the 2CM FLAK animation group and had out of control elevation. Alot of hide object configuration and nonsense In cameras to edit too for that stuff to work in our U-Boat turms. I'm especially happy with the german guns on another WIP mod. This is taking to the next level the reworked AI schnellboot mod by Mikhail. A highly detailed Type 37b S-boot in two varieties ( Flakvierleng and 3.7cm versions ) the forward firing 2cm gun and unique Ring and Extra magazines looks awesome. Correct models for the twin sheilded 2cm and Flakvierleng complete the look. alltgough not a gun I have a crewman in the signalmans position holding a 12cm Blinkgerat ( signal lamp ) that activates as a searchlight and he rotates snd points at aircraft and ships.

Sounds very interesting. Do you have some pictures ?:D

Anvar1061
03-04-17, 06:23 AM
Sphere http://www.subsim.com/radioroom/member.php?u=343057 is working on what

http://s020.radikal.ru/i702/1702/34/003579cce670.jpg

Kendras
03-04-17, 06:37 AM
Sphere http://www.subsim.com/radioroom/member.php?u=343057 is working on what

http://s020.radikal.ru/i702/1702/34/003579cce670.jpg

It seems that you have a serious concurrent on guns' artwork, Jeff ! :p2:

Jeff-Groves
03-04-17, 04:10 PM
I love seeing others Guns work!
Can't wait to see the MG34 playable!
:up:

gap
03-05-17, 07:47 AM
Let's start a new thread on Guns.
:up:

:up:


EDIT: oh, just noticed that you are looking for something like the guns at Devil's Gap Battery, Gibraltar. These things are clearly different ... and really ugly ...

Yep, they are scary!

Thank you for pointing me to the Devil's Gap Battery. I found many pictures of its guns, and they are exactly the ones I was talking about. Unfortunately, Ness Batterie's guns are no longer in place, and I had an hard time figuring out the proportions of their shielded platform from the few historical pictures available online :up:

the_frog
03-05-17, 08:23 AM
... the original shield of most costal Mk VIIs was casemate-type. Seemingly, at one point it was decided to add some more protection. The scary part comes from the brute makeshift-style that was done ... :yeah:

Kendras
03-05-17, 08:52 AM
@ Gap : Are you planning to create these coastal bunkers ? :)

gap
03-05-17, 10:02 AM
... the original shield of most costal Mk VIIs was casemate-type.

Do you mean this kind of shield?

https://upload.wikimedia.org/wikipedia/commons/c/c0/HMCS-PRINCE-DAVID-Bgun.png

@ Gap : Are you planning to create these coastal bunkers ? :)

Yes. This is a project I started for SH5 (though SH5's cmdr_AICostalDefense controller is bugged, so coastal gun emplacements need to be set as "disguised" sea units to fire).
The concrete structures are almost ready:

http://i519.photobucket.com/albums/u359/taneshikimano/British%20Coastal%20Battery.png

What is left, is finishing the gun model (50% done) plus the UV mapping/texturing work :03:

I used as model the Ness Battery in Stromness, Orkneys, but more or less identical gun emplacements were (and still are) to be found in many places around the coasts of the British Empire.

http://www.nessbattery.co.uk/sites/default/files/gallery/Aerial%201964.jpg

Kendras
03-05-17, 10:09 AM
Yes. This is a project I started for SH5.

http://i519.photobucket.com/albums/u359/taneshikimano/British%20Coastal%20Battery.png



Lovely work. I hope it can become also a SH3 unit ! :)

gap
03-05-17, 11:10 AM
Lovely work. I hope it can become also a SH3 unit ! :)

Sure :up:

For me SHIII, IV and 5, though with their own pros and cons, are one game. I play neither of them, but I love all of them the same way :lol:

the_frog
03-05-17, 12:07 PM
The one you show is the on-deck naval mount (later also used in certain batteries).
No, I mean that one:

https://upload.wikimedia.org/wikipedia/commons/thumb/9/9b/GravesendNewTavern3323.JPG/1280px-GravesendNewTavern3323.JPG

That type of shield was most common in coastal positions. It theone that was later "upgraded" to the Devil's Gap version. The original shiled is still there:

https://upload.wikimedia.org/wikipedia/commons/8/8c/Devils_Gap_Battery_4.jpg

Probably the best way to re-create the shield is to build first the original casemate-type shield and then attach the add-on shield, just as done in reality.

the_frog
03-05-17, 01:17 PM
... in 2015, I had the weird idea of doing some coastal defense things.

The results:

8,8 cm Flak 18/36 emplacement, with search light (a modiified version of the Gerome73's big Strasbourg searchlight) and 4-m rangefinder:

https://www.mediafire.com/convkey/dc87/5huxnjwgyuf55ap6g.jpg

10,5 cm C32 (with "roof shield") emplacement, with armoured AA director g:

https://www.mediafire.com/convkey/b9b4/lptf76wq0nv669w6g.jpg

... and finally something bigger:

https://www.mediafire.com/convkey/d879/k6ojnn5dx0tb7oo6g.jpg

... the Spanish 38.1 cm/45 Model 1926 (= Vickers-Armstrong 15"/45 Mark B)

Models assembled and game files set up using the S3D but never fully tested in game. I think the models are too detailed for use in SH3, and observation of land things is anyway not working well.

gap
03-05-17, 01:30 PM
The one you show is the on-deck naval mount (later also used in certain batteries).
No, I mean that one:

Sure, I got you know: the "casemate" type gun shields, used on many pre-Dreadnought battleships. These were probably retained when the old battleships were scrapped and their guns converted as coastal artillery, I should have thought of it before :doh:

That type of shield was most common in coastal positions. It theone that was later "upgraded" to the Devil's Gap version. The original shiled is still there:

If not identical, this looks very similar to the gun shields used on Ness artillery pieces:

http://www.scapaflow.co/assets/files/New%20Picture%20(3)%20(Small)(1).png

Another good example:

https://s-media-cache-ak0.pinimg.com/736x/ef/50/05/ef5005020107937713d80e31a1881fcf.jpg

The caption to the image above, on Imperial War Museum's website (http://www.iwm.org.uk/collections/item/object/205197681), reads: Gunners run to take post at a 9.2-inch coastal defence gun at the Needles Battery on the Isle of Wight, 7 August 1941

This must be the army version of the BL 9.2"/47 Mark X naval gun, which I also paln modelling:

http://www.navweaps.com/Weapons/WNBR_92-47_mk10.htm
https://en.wikipedia.org/wiki/BL_9.2_inch_gun_Mk_IX%E2%80%93X

Probably the best way to re-create the shield is to build first the original casemate-type shield and then attach the add-on shield, just as done in reality.

I agree :up:

gap
03-05-17, 01:35 PM
... in 2015, I had the weird idea of doing some coastal defense things.

The results...

WOW :o

Impressive work! Any hope that you can release those beauties and grant me permission to convert them in the SH5 format? :D

I am sure that vdr1981 wouldn't disdain adding those beauties to TWoS, with all the due credits indeed :)

Kendras
03-05-17, 02:43 PM
... in 2015, I had the weird idea of doing some coastal defense things.

The results:

8,8 cm Flak 18/36 emplacement, with search light (a modiified version of the Gerome73's big Strasbourg searchlight) and 4-m rangefinder:

https://www.mediafire.com/convkey/dc87/5huxnjwgyuf55ap6g.jpg


Gorgeous work ! :rock:

Models assembled and game files set up using the S3D but never fully tested in game.

I can test for you if you want ! :D I've been always interested in coastal defenses ! The very first missions I've written were to add some good coastal protection and minefields to harbours and then test how the ennemy (coming from sea or from air) was driven back and/or destroyed ! :yep:

the_frog
03-05-17, 04:49 PM
Sure, I got you know: the "casemate" type gun shields, used on many pre-Dreadnought battleships. These were probably retained when the old battleships were scrapped and their guns converted as coastal artillery, I should have thought of it before :doh:

Some of the Mk VII have been used for coastal defense right away, meaning they were never on ships. The funny thing with those "casemate"-type shields is that they miss the upper portion of the casemate shield usually used aboard ships. And different from true casemate shirlds, these shields are only rounded in the front, not to the back. Could be they were produced that way for coastal purposes.


If not identical, this looks very similar to the gun shields used on Ness artillery pieces:

At least the same rough makeshift style ...



This must be the army version of the BL 9.2"/47 Mark X naval gun, which I also paln modelling:

http://www.navweaps.com/Weapons/WNBR_92-47_mk10.htm
https://en.wikipedia.org/wiki/BL_9.2_inch_gun_Mk_IX%E2%80%93X


Judging form the IWM collection, most 9.2" Mk X in coastal positions retained their open shields. Only few had those add-on roofs, suhc as the prominent one of the Breakneck Battery.

Also, some had more elaborate, probably factory-produced shields:

https://upload.wikimedia.org/wikipedia/commons/f/f0/9.2_inch_Coastal_Defence_Gun_-_geograph.org.uk_-_844689.jpg

https://upload.wikimedia.org/wikipedia/commons/7/79/Rottnest_Island_Cannon.jpg

SH4 has a very simple model of that version, as it has a simple model of the Army version of the 5.25" (both are wrongly scaled and fire 14 and 16" shells :D).

https://www.mediafire.com/convkey/6293/1gcn5zi99ndvtvq6g.jpg

https://www.mediafire.com/convkey/dfa2/nd6eu8d866akxsf6g.jpg

These are my slighty re-worked versions of the models. They are still simple enough for SH3 use.

... and that's all I did on coastal positions.

the_frog
03-05-17, 04:55 PM
WOW :o

Impressive work! Any hope that you can release those beauties and grant me permission to convert them in the SH5 format? :D

I am sure that vdr1981 wouldn't disdain adding those beauties to TWoS, with all the due credits indeed :)

They have no AO mapping ... :03:

I wrap them up the next days and send them via PM.

the_frog
03-05-17, 05:04 PM
I can test for you if you want ! :D I've been always interested in coastal defenses ! The very first missions I've written were to add some good coastal protection and minefields to harbours and then test how the ennemy (coming from sea or from air) was driven back and/or destroyed ! :yep:

I sent the files the next days via PM.
The basic defect of the coastal defenses in SH3 is they have no proper damages zones. So, they are more or less immune to incoming fire ...
When testing the 5.25 and 9.2 batteries against a squadron of Fusos, the battleships rapidly silenced the gun turrets but never stopped pounding the positions ... :D

Jeff-Groves
03-05-17, 06:01 PM
OK. Atlantic wall stuff!!
http://i108.photobucket.com/albums/n12/privateer_2006/Moved/Large_bunker.jpg~original
http://i108.photobucket.com/albums/n12/privateer_2006/Moved/Bunker_in_game.jpg~original
http://i108.photobucket.com/albums/n12/privateer_2006/Moved/Bunker_Medium.jpg~original

the_frog
03-05-17, 06:30 PM
OK. Atlantic wall stuff!!

GWX4 ??

gap
03-05-17, 06:57 PM
OK. Atlantic wall stuff!!

Cool :up:

Regelbau bunkers are my favorite. Here's a list of most German bunker designs with pictures:

http://www.axishistory.com/about-ahf/138-equipment/equipment/2251-bunker-types

3DWarehouse got some good quality models of many of them. A while back, I started the conversion of one of them (Regelbau M272):

https://3dwarehouse.sketchup.com/model/5a5cd088eeb492a23dfb91938fa8d1d6/regelbau-M272

It was fitted with a 15 cm/48 (5.9") Tbts KC/36 (http://www.navweaps.com/Weapons/WNGER_59-48_skc36.php) gun which, incidentally, is nicely modelled in SH5 :03:

gap
03-05-17, 07:00 PM
They have no AO mapping ... :03:

No problem. If need be, I can bake their AO maps myself :)

I wrap them up the next days and send them via PM.

Thank you very much! I am making some space in my in-box :salute:

Kendras
03-05-17, 07:32 PM
The basic defect of the coastal defenses in SH3 is they have no proper damages zones. So, they are more or less immune to incoming fire ... When testing the 5.25 and 9.2 batteries against a squadron of Fusos, the battleships rapidly silenced the gun turrets but never stopped pounding the positions ... :D

Yes, I know. I have corrected that by creating a new zone ("concrete") applied to the bunkers, which are now destroyable ! :D

I wonder if it would be possible to spawn a destroyed model when the bunker is destroyed, exactly like your submarine's guns ... :hmmm:

gap
03-05-17, 07:58 PM
I wonder if it would be possible to spawn a destroyed model when the bunker is destroyed, exactly like your submarine's guns ... :hmmm:

WHAAAT :o

do you mean that replacing a destroyed object with a new model is possible in SHIII? During the last four or five years I have been looking in vain for a working example of the obj_remain controller being used in game. Tell me that I didn't misunderstand you :D

Kendras
03-05-17, 08:11 PM
WHAAAT :o

do you mean that replacing a destroyed object with a new model is possible in SHIII? During the last four or five years I have been looking in vain for a working example of the obj_remain controller being used in game. Tell me that I didn't misunderstand you :D

In the past, I've already managed to spawn a propeller (not turning) on an aircraft, when the motor was destroyed ! :D But I don't remember why I gave up with this ...

gap
03-05-17, 08:17 PM
In the past, I've already managed to spawn a propeller (not turning) on an aircraft, when the motor was destroyed ! :D But I don't remember why I gave up with this ...

Did you use the obj_remain controller, or how else you obtained this effect? :)

Kendras
03-05-17, 08:22 PM
Did you use the obj_remain controller, or how else you obtained this effect? :)

Yes, IIRC.

gap
03-05-17, 08:50 PM
Yes, IIRC.

Can you please check for me, and tell me how did you set the controller? All my previous tests (in SH5) always failed, but I was not even sure which file I had to put the controller in and the path that the replacement object had to be placed in :doh:

Jeff-Groves
03-05-17, 09:28 PM
I can see gap now!
:har:
http://images5.fanpop.com/image/photos/30900000/Home-Alone-home-alone-30911985-1024-768.jpg

Kendras
03-05-17, 09:43 PM
:haha:

Hey gap ! That's working just fine !

http://i.imgur.com/dqeTEOe.png

http://i.imgur.com/g6FEjcq.png

Destroyable zone linked to the propeller "texture" (moving), without collision sphere. The spawned propeller (not moving) is in a library file.

Now, I remember why I gave up with this. I wanted the propeller to be destroyed when the engine was destroyed (non destroyable zone with a spawned fire). So I created a link between both. So when the engine was destroyed, the propeller was supposed to be destroyed too, and the unmoving propeller was supposed to be spawned. But that didn't work.

About bunkers, maybe a chain reaction could be created : when the "concrete type" zone linked to the bunker is destroyed, then a model of a little destroyed bunker is spawned (also with a concrete zone). If this new model is destroyed, then another model of a more destroyed bunker is spawned. Etc. :)

Kendras
03-06-17, 08:39 AM
Now, I remember why I gave up with this. I wanted the propeller to be destroyed when the engine was destroyed (non destroyable zone with a spawned fire). So I created a link between both. So when the engine was destroyed, the propeller was supposed to be destroyed too, and the unmoving propeller was supposed to be spawned. But that didn't work.

Hey ! But it works perfectly ! :har: I've just managed to find the trick !!! :arrgh!:

It was a very small tweak which unblocked the whole mechanism. I was still young and not enough skilled to find the solution when I first tried to do that. But now, I've found it ! :smug:

http://i.imgur.com/4sRi5wX.png

Jeff-Groves
03-06-17, 06:37 PM
I'm building the new Octals for the SH5 Nelson just like the platforme.xxx files are done.
That way you just call the platform and the Octals are attached.

the_frog
03-07-17, 03:18 PM
I'm building the new Octals for the SH5 Nelson just like the platforme.xxx files are done.
That way you just call the platform and the Octals are attached.


ohoh, that reminds me I was planing to do a new model of the octuple pompoms ... well, a new quadruple came with Southampton & Fiji, so I need to think of re-creating a ship using the octuples :03:
Von Dos did already a model of the Edinburgh group, so that opportunity is gone :D

Kendras
03-07-17, 03:41 PM
ohoh, that reminds me I was planing to do a new model of the octuple pompoms ... well, a new quadruple came with Southampton & Fiji, so I need to think of re-creating a ship using the octuples :03:
Von Dos did already a model of the Edinburgh group, so that opportunity is gone :D

Maybe King Georges V ? :03:

the_frog
03-07-17, 04:21 PM
Maybe King Georges V ? :03:

Or Roberts/Abercrombie, Eagle, Exeter, Adventure?
They all had octuples ... :03:
... and are far more interesting than the KGV :yep:

Kendras
03-07-17, 04:34 PM
Or Roberts/Abercrombie, Eagle, Exeter, Adventure?
They all had octuples ... :03:
... and are far more interesting than the KGV :yep:

You mean this one ? : http://www.naval-history.net/xGM-Chrono-07ML-Adventure.htm

I agree with you. :03:

the_frog
03-07-17, 04:43 PM
You mean this one ? : http://www.naval-history.net/xGM-Chrono-07ML-Adventure.htm

I agree with you. :03:

Yes, that Adventure, featuring the 4.7"/L40 Mk VIII as used on Nelson/Rodney :03:

Jeff-Groves
03-07-17, 05:41 PM
That would be a nice addition to SH3 if it's also scripted in properly.
WB might have his hands full soon.
:haha:

Kendras
03-08-17, 10:16 PM
Hey ! But it works perfectly !

Here in video :03: : http://www.subsim.com/radioroom/showpost.php?p=2471593&postcount=1384

Sorry for hijacking the thread ...

Kendras
03-09-17, 11:31 AM
OK. Atlantic wall stuff!!
http://i108.photobucket.com/albums/n12/privateer_2006/Moved/Bunker_Medium.jpg~original

This one looks good with the ground around. :yep: Did you also model the gun inside?

Anvar1061
03-09-17, 03:58 PM
Wow!!!
http://www.subsim.com/radioroom/showpost.php?p=2471614&postcount=394