View Full Version : [WIP] New flare effect
Kendras
02-19-17, 05:47 AM
Omg Kendras you are creating so much mods which its awesome.Could you create a mod when allied ship sinks the crew shoots a red flare what would light up sea. Or when destroyers shoot shellstar it would light up sea better
So, I just thought about something this morning, and here is the result :
:Kaleun_Los:
HAPPY NEW YEAR !
http://www.subsim.com/radioroom/images/icons/icon7.png
http://i.imgur.com/bG3ZwkN.png
http://i.imgur.com/3J1Lna7.png
If I fire another shell in the same time, the game reaches its max number of particles ... and crashes. Too many lights in my eyes !
:k_confused:
propbeanie
02-19-17, 12:09 PM
So you've found the game engine's limit then, you think?... :lol:
Wait I am confused are these two pictures from Sh3 or just random google pic.
Kendras
02-19-17, 02:41 PM
Wait I am confused are these two pictures from Sh3 or just random google pic.
from my SH3 ! :)
Kendras
02-19-17, 04:45 PM
Here with other parameters :
http://i.imgur.com/uAcBCtf.png
iambecomelife
02-20-17, 04:58 PM
Wow - you are an absolute magician with the particles! Great work! One workaround for the game crashing could be to do a sequence of screenshots of a flare launch, etc from a video on youtube and then use the pictures as frames in a sequential, multi-frame particle effect with alpha channel...
Hi pal
what about lighthouses and buoys. Are they finished?
cheers
Kendras
02-21-17, 11:46 AM
Wow - you are an absolute magician with the particles! Great work!
Thanks :03:
One workaround for the game crashing could be to do a sequence of screenshots of a flare launch, etc from a video on youtube and then use the pictures as frames in a sequential, multi-frame particle effect with alpha channel...
Yes, I thought about that, but I don't know how to do yet. It could be useful for me because one day, I plan to create an aurora borealis effect. But this would also require an input in sh3.exe and I'm not sure if any codder wants to help me.
My next goal about particles is to improve the smoke effect when shells are fired from battleships. :)
Kendras
02-21-17, 11:48 AM
what about lighthouses and buoys. Are they finished?
buoys : yes
lighthouses : no
See the specific threads please.
iambecomelife
02-21-17, 12:20 PM
Thanks :03:
Yes, I thought about that, but I don't know how to do yet. It could be useful for me because one day, I plan to create an aurora borealis effect. But this would also require an input in sh3.exe and I'm not sure if any codder wants to help me.
My next goal about particles is to improve the smoke effect when shells are fired from battleships. :)
Actually no coding is required. You can do sequential tga files in SH3/4/5. At work right now but I will show you later.
Kendras
02-21-17, 04:09 PM
Actually no coding is required.
I mean code to spawn the effect randomly in clear skies, and at a certain time of the year, at a certain sun angle and at a certain latitude. :03:
mikey117us
02-21-17, 11:47 PM
Check if you can make the smoke ring from big guns after they fire. and maybe also like in IL2 Sturmovic 1946 super thalium effects mod , they were able to make impact shock waves from detonations/explosions!
Kendras
02-23-17, 05:28 AM
Check if you can make the smoke ring from big guns after they fire. and maybe also like in IL2 Sturmovic 1946 super thalium effects mod , they were able to make impact shock waves from detonations/explosions!
Do you have any pictures about what you mean ?
iambecomelife
02-23-17, 05:14 PM
I mean code to spawn the effect randomly in clear skies, and at a certain time of the year, at a certain sun angle and at a certain latitude. :03:
My mistake, I see what you mean.
Too bad about Northern Lights! That would be quite the immersion adder.
Carry on with your particle experimentation; that is literally one of the best modded effects for SH3 I've seen. It reminds me of "Titanic" when the officers started launching the distress rockets. :up:
Kendras
02-24-17, 10:44 AM
Carry on with your particle experimentation; that is literally one of the best modded effects for SH3 I've seen. It reminds me of "Titanic" when the officers started launching the distress rockets. :up:
Yes, I could create a new and real starshell flare effect.
Kendras
02-25-17, 02:52 AM
Yes, I could create a new and real starshell flare effect.
I need to watch again."Das Boot" !
With this you can now make the "4th of July edition mod" :haha:
Kendras
02-25-17, 09:19 AM
With this you can now make the "4th of July edition mod" :haha:
:Kaleun_Cheers:
Jeff-Groves
02-25-17, 01:33 PM
Too bad about Northern Lights! That would be quite the immersion adder.
Animated textures and a 3D object, maybe animated , and some scripting in the campaign files could created the illusion I'd think.
Kendras
02-26-17, 05:23 AM
Animated textures and a 3D object, maybe animated , and some scripting in the campaign files could created the illusion I'd think.
The only problem is that the effect won't be centered on the sky, but only on a small point of the map (for example a harbour) and it's not realistic at all ! The effect has to be written in the file where is written the lightnings effect (scene.dat IIRC).
Kendras
02-26-17, 08:14 PM
So, what do you think about that ? Maybe I should spawn only one star at a time ?
http://i.imgur.com/YPo0GcO.png
iambecomelife
02-27-17, 07:22 AM
Nice but I really really loved the size and colors of the old one! Can you maybe reduce its particles a little so it doesn't cause crashes like you said?
Kendras
02-27-17, 08:41 AM
Nice but I really really loved the size and colors of the old one! Can you maybe reduce its particles a little so it doesn't cause crashes like you said?
This one ?
http://i.imgur.com/uAcBCtf.png
iambecomelife
02-27-17, 07:41 PM
I meant this one:
http://i.imgur.com/bG3ZwkN.png
All of them are very nice, but this one was my favorite. When you release it, with permission I would like to use it in my WWI mod...both as a rocket effect and to add on to ammunition crates/ammo ships exploding.....it is a good stand-in for a shrapnel shell detonation/secondary explosion effect. :up:
Kendras
02-28-17, 07:12 AM
All of them are very nice, but this one was my favorite. .....it is a good stand-in for a shrapnel shell detonation/secondary explosion effect. :up:
In fact, when I created this effect, I wanted to test some ideas I had to achieve my first goal : the "San Shiki" anti-aircraft shell explosion.
See here : http://www.subsim.com/radioroom/showthread.php?t=229281
I think it will help me a lot to create this effect ! I'm not satisfied with my actual work on this. Do you think it would be possible to create a particle genarator with the same direction of the shell ? :hmmm: I tried different solutions with values on X, Y or Z, but these directions are relative to the world itself, not to the shell. This means that the direction of the generator will always be the same, wherever the shell comes from.
When you release it, with permission I would like to use it in my WWI mod...both as a rocket effect and to add on to ammunition crates/ammo ships exploding
If you want, you can use my work of course. Just give me proper credits. About the rocket effect, what do you mean ? The explosion itself ? Because I've already created an effect for the rockets' flame and drag. I will release the mod when finished, I'm actually correcting the last imperfections/errors.
See here : http://www.subsim.com/radioroom/showthread.php?t=228911
Wait. Rockets in WWI ? :hmmm:
Delanski
02-28-17, 08:50 AM
Wait. Rockets in WWI ? :hmmm:
Yep, Rockets did exist in WWI. They were mainly used to take down observation balloons.
https://s-media-cache-ak0.pinimg.com/736x/19/db/5b/19db5bfa6dc6c84d4e1424d583e133bd.jpg
Kendras
02-28-17, 09:38 AM
Yep, Rockets did exist in WWI. They were mainly used to take down observation balloons.
https://s-media-cache-ak0.pinimg.com/736x/19/db/5b/19db5bfa6dc6c84d4e1424d583e133bd.jpg
Okay. Not cool for the men in the balloon ... :timeout:
propbeanie
02-28-17, 09:48 AM
Yep, Rockets did exist in WWI. They were mainly used to take down observation balloons.
https://s-media-cache-ak0.pinimg.com/736x/19/db/5b/19db5bfa6dc6c84d4e1424d583e133bd.jpg
Ahh, but at 100mph, getting that fuse lit with the Ronson lighter, that was a bit tough - and you had to lean ~way~ out there to reach it...
iambecomelife
02-28-17, 05:22 PM
Thanks for the permission!
FYI I meant rockets as in distress rockets.
IIRC even cargo ships had a "magazine", but unlike a warship this magazine contained firearms for the officers and a supply of distress rockets...I can imagine a deck gun shell to the superstructure starting a fire, and setting these rockets ablaze. Hence I think it's also a good 2ndary explosion effect for civilian ships to have....
When the "Volturno" burned in 1913, the fire reached her magazine touched off all her distress rockets at once, causing a HUGE fireworks-like display.. pretty amazing sight for the witnesses. :doh:
http://www.searlecanada.org/volturno/images/volturno18.jpg
QUOTE: I think it will help me a lot to create this effect ! I'm not satisfied with my actual work on this. Do you think it would be possible to create a particle genarator with the same direction of the shell ? :hmmm: I tried different solutions with values on X, Y or Z, but these directions are relative to the world itself, not to the shell. This means that the direction of the generator will always be the same, wherever the shell comes from.
I have never tried this; I think better modders than me were unable to resolve the issue. I will be happy to give it a try while I do my own particle modding.
Oh, and love the photo of the Nieuport (?) Delanski - if that's what it is :D
Reminds me - I thought of having rocket-firing Anti Sub fighters for my WWI mod but I don't know if WWI rockets were ever ASW weapons. If they were used by maritime WWI planes I might just throw them in... :hmmm:
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