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Kendras
02-10-17, 11:32 AM
Hey guys !

Why not something like that for SH3 ? :yep:

https://www.youtube.com/watch?v=ZQDIJ7qmfac

HanSolo78
02-10-17, 03:26 PM
Already there!

Name: Sh4 style flags... sues about 60-80mb more ram ingame!

Testpilot
02-19-17, 11:44 AM
i create this one for three years....

https://vid.me/iBkL

Anvar1061
02-19-17, 11:48 AM
i create this one for three years....

https://vid.me/iBkL

Where it is possible to download now?

Testpilot
02-19-17, 11:49 AM
Where it is possible to download now?
i can give you a dl link ....:Kaleun_Cheers:

Testpilot
02-19-17, 11:51 AM
here is the German Kriegsmarine flag....

https://vid.me/o22O

:03:

Kendras
02-19-17, 11:57 AM
i create this one for three years....

https://vid.me/iBkL

Beautiful ! :o That's exactly what I'm searching for !

i can give you a dl link ....

Interested ! :yep:

Testpilot
02-19-17, 12:01 PM
Beautiful ! :o That's exactly what I'm searching for !



Interested ! :yep:

great Kendras the upload has beginn :Kaleun_Thumbs_Up:
i send you a link to download the files

Testpilot
02-19-17, 12:03 PM
i have make two animation.
one for Warships.
and one for the Cargoships ( the animation is a bit slower)
and one for all the playable and ai subs in sh3

Kendras
02-19-17, 12:05 PM
Perfect !

:Kaleun_Applaud:

Testpilot
02-19-17, 12:09 PM
Wait a moment i send you the link

A6Intruder
02-19-17, 01:56 PM
Wait a moment i send you the link

Hey Testi please find you way back to the german community. We are badly missing you!!!!
Beste Grüße vom Uffz:

https://www.designmodproject.de/forum/modding-silent-hunter-3

Anvar1061
02-19-17, 02:08 PM
Hey Testi please find you way back to the german community. We are badly missing you!!!!
Beste Grüße vom Uffz:

https://www.designmodproject.de/forum/modding-silent-hunter-3
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.designmodproject.de/forum/ccom-captain-s-choice-of-mods/1327061-fuer-ccom-user-fragen-zu-mod-und-updates?start=210#1364383

Testpilot
02-19-17, 02:53 PM
Hey Testi please find you way back to the german community. We are badly missing you!!!!
Beste Grüße vom Uffz:

https://www.designmodproject.de/forum/modding-silent-hunter-3

Hallo Uffz. Ja ich sollte die Gangway mal wieder betreten. Und mit euch einen virtuellen Kasten Bier trinken. Der alten Zeiten wegen. Ich werde es aber ab jetzt öfters versuchen euch einen Besuch abzustatten. Auch wenn Privat bei mir grade viel los ist. Hast du meine Mail Adresse noch? Da könnten wir auch mal wieder schreiben.

Kendras
02-23-17, 02:57 PM
I like your flags very much, Testpilot, great work ! :up:

Now, could you explain me how I can resize it at 200 % ? I have to resize all the 349 frames (and how to do this in an easy way ?), or is there a controller that allows to resize 3D models in S3D ?

Best !

Jeff-Groves
02-25-17, 08:46 PM
If you work in Max a simple script can import all models and another can re-size them then a 3rd to mass export.

If you do them 1 at a time I have a program for that I can upload.

Kendras
02-26-17, 05:10 AM
If you work in Max a simple script can import all models and another can re-size them then a 3rd to mass export.

If you do them 1 at a time I have a program for that I can upload.

I'm only working with Wings, but I could install Max just for the purpose. Does your program work only with Max ? Maybe the easiest way is that I send you the files, you resize them and you send them on my Mediafire page ? What do you think ?

Jeff-Groves
02-27-17, 01:33 PM
Send the files if you want.
But it will be several days before I have all my 3D software loaded back up.

Kendras
02-27-17, 01:50 PM
Send the files if you want.
But it will be several days before I have all my 3D software loaded back up.

Thank you. PM sent ! :up:

eslytd
02-27-17, 01:53 PM
Hello

Jeff-Groves
02-27-17, 02:26 PM
Example file link sent.

Anvart
03-13-17, 06:59 AM
@Kendras
If you want to make another flag animation, go ahead! Use (trial or student license) 3ds Max, Maya or other 3D editor. 3ds max has the script that allows you to get the key frames for future animation... These frames you must to pack into animation file for Silent Hunter, using S3D (skwasjer).
If you position yourself as modder you just need to learn everything yourself and make own work. No problems.
Sorry, if ... It's my opinion only.

Kendras
03-13-17, 07:16 AM
@Kendras
If you want to make another flag animation, go ahead! Use (trial or student license) 3ds Max, Maya or other 3D editor. 3ds max has the script that allows you to get the key frames for future animation... These frames you must to pack into animation file for Silent Hunter, using S3D (skwasjer).

Thank you for the tip.

If you position yourself as moder you just need to learn everything yourself and make own work. No problems.

Yes I know. I'm learning everything from myself (and tutorials, and advice from other members) about SH3, S3D, JSGME, mission editor, Wings3D, Audacity, Paint.net etc. for now several years. I've just given up with hex edition ... :D

Sorry, if ... It's my opinion only.

Don't be sorry for your opinions. ;)

Anvart
03-14-17, 10:28 AM
... Wings3D ...
Why not the Blender?
... I've just given up with hex edition ...
Skill to work with a Hex Editor is very important...
... Don't be sorry for your opinions.
Just, some people misunderstand me...

Jeff-Groves
03-19-17, 01:23 PM
Skill to work with a Hex Editor is very important...


To be the best you can be at Modding?
Hex editing is the Master of all tools and skills.
Anvart is one of my teachers.
I do not think there is anyone else left here at SubSim that know the SH files and hex editing as well as the two of us.
:nope:

I can do things with 010 Hex editor that S3D nor other released tools can do.
I can do things faster then S3D and other tools can do.
Time is money to me. Given a free tool that limits me?
I'll pay for the tool that does not limit me in any way.

Anvart
03-22-17, 11:42 AM
To be the best you can be at Modding?
...
:hmmm:
Maybe I did not understand correctly your phrase... but, from January 2006 to mid-2009, for the creation of my mods, I used hex editor and my working code for unpacking and packing of 3D models and some controllers.
Now I use a hex editor only when I can not do without it.
:haha:

Jeff-Groves
03-22-17, 11:36 PM
:hmmm:
Maybe I did not understand correctly your phrase... but, from January 2006 to mid-2009, for the creation of my mods, I used hex editor and my working code for unpacking and packing of 3D models and some controllers.
Now I use a hex editor only when I can not do without it.
:haha:
My point exactly.
How would you change crew animations?
S3D will not do that on it's own.

Anvart
03-23-17, 05:07 PM
My point exactly.
How would you change crew animations?
S3D will not do that on it's own.
3ds Max - Motionbuilder, Maya, iClone, CLO Enterprise (cloth) and so on...
:haha:

Jeff-Groves
03-24-17, 06:22 PM
3ds Max - Motionbuilder, Maya, iClone, CLO Enterprise (cloth) and so on...
:haha:


You know S3D will not import them properly without hex editing.
:har:

Anvart
03-25-17, 01:58 PM
You know S3D will not import them properly without hex editing.
:har:
S3D perfectly packs up a series of poses to the animation file for animation files... if mesh animation has type '0500' - MeshAnimationData (© skwas)... if you want to have '0580' type (MeshAnimationData2 - © skwas), you can use hex editor...
if you remember the body2 has '0500' animation type in POS_WR.anm orig. file...
:haha:

Jeff-Groves
03-26-17, 03:49 PM
if you want to have '0580' type (MeshAnimationData2 - © skwas), you MUST use hex editor...


Fixed that for you Mate.
:03:

Anvart
03-29-17, 04:12 AM
:D
Do you really think that I do not know?
:subsim:
S3D perfectly packs up a series of poses to the animation file ... type '0500' - MeshAnimationData (© skwas)
I think maybe you do not understand my idea... so I will try to explain it...
For creation and testing new animations for the new body, enough get them in the format of 'MeshAnimationData' (© skwas) - '0500'.
After successful testing, you can transform the animation into engine format for these objects 'MeshAnimationData2' (© skwas) - '0580'.

... and not bad (OFF/POS) heads:
https://s25.postimg.cc/b68e3ffan/OFF-_POS_heads.jpg

Jeff-Groves
03-29-17, 03:39 PM
I understand you perfectly my Friend.
:salute:

You and I may be the only ones around now days that do know the tricks.
:03:

Kendras
03-29-17, 04:00 PM
Good that you're still there to help noobs like me ! :haha: