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ETR3(SS)
02-06-17, 03:40 AM
Here are both the US and German templates I used to use to create playable submarines for SH4. Have fun!

US: http://www.subsim.com/radioroom/downloads.php?do=file&id=5115

German: http://www.subsim.com/radioroom/downloads.php?do=file&id=5141

JesterV2
02-06-17, 11:25 AM
Very useful! Thank you!
sticky?

Rockin Robbins
02-09-17, 07:39 AM
What would be the differences, and is it possible to turn a playable submarine into an AI submarine? Evil minds wish to know!:D:D:doh::doh:

s7rikeback
02-09-17, 09:10 AM
What would be the differences, and is it possible to turn a playable submarine into an AI submarine? Evil minds wish to know!:D:D:doh::doh:

I have been in contact with jhapprich (http://www.subsim.com/radioroom/member.php?u=245914) on this very subject...

His reply to my question regarding converting playables to AI Control

"Hello!
any playable unit can be converted into AI. first you need to decide what you want your ai unit to do, e.g. intercept and attack enemy units or stay on course by setting up the unittype i. the units .cfg file. check the arrangement of the 3d file und see what unittype is assigned. easiest way is to clone an existing 3d sub, a destroyer etc and edit the given properties, add/change the 3d appearance etc. rather than turning a playable sub into ai (too many things have to be changed, takes too much time)."

ETR3(SS)
02-10-17, 05:36 AM
What would be the differences, and is it possible to turn a playable submarine into an AI submarine? Evil minds wish to know!:D:D:doh::doh:
The main difference is the upc files. The german files have a ge at the end, i.e. NSS_Uboat9d2.upcge and a dedicated UPCDataGE. It's entirely possible to make them ai units, but as mentioned above it would be easier to start out with a ai unit file structure.