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View Full Version : [TEC] Problem with Red navigation lights


Anvar1061
01-08-17, 08:29 AM
I have a problem with Right-of-way lights
http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif
http://s2.uploads.ru/t/OdX2p.jpghttp://sh.uploads.ru/t/wayqD.jpghttp://s9.uploads.ru/t/74r32.jpg

Delanski
01-08-17, 09:02 AM
Looks like the red light has lost it's transparency. I reckon a simple replacement (copy and paste over) might solve the problem if it's an image. Are you running any mods?

Anvar1061
01-08-17, 09:12 AM
Are you running any mods?
SH3_GWX3.0_REWORKED_RUS
http://www.subsim.com/radioroom/showpost.php?p=2440143&postcount=14

Delanski
01-08-17, 10:01 AM
If you could start taking your mods off few at a time in JSMGE then test the game to see if the issue persist. Need to narrow down to the mod that's causing the problem and perhaps I or someone could dig into it to sort it out the problem.

Anvar1061
01-08-17, 11:13 AM
I have placed a copy of the red_halo.tga in data/Textures/TNormal/tex
http://se.uploads.ru/t/vdqlp.jpghttp://s1.uploads.ru/t/kO7gZ.jpg

Delanski
01-08-17, 11:35 AM
So you got it fixed?

Anvar1061
01-08-17, 12:29 PM
So you got it fixed?
Yes, sir!
http://www.subsim.com/radioroom/images/smilies/Kaleun_Salute-1.gif

Delanski
01-08-17, 12:50 PM
Awesome! I knew it would be a simple fix for an obvious problem.
For some reason I couldn't find the red_halo file in my texture folder for whatever reason like I was hoping I would to get across a fix sooner. Guess it must be from a mod I don't have. Anyway, glad you got it sorted out now. Happy hunting!

Anvar1061
01-08-17, 12:57 PM
Awesome! I knew it would be a simple fix for an obvious problem.
For some reason I couldn't find the red_halo file in my texture folder for whatever reason like I was hoping I would to get across a fix sooner. Guess it must be from a mod I don't have. Anyway, glad you got it sorted out now. Happy hunting!
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
I drew it DatTexExtract http://www.subsim.com/radioroom//showpost.php?p=1119541&postcount=2 from me dat.fayl famous ship.

Doolar
01-12-17, 05:29 PM
have the same problem, where do I get a copy of the " red_halo.tga " file, and am I correct that I place the file in the " data/Textures/TNormal/tex " folder.

Anvar1061
01-13-17, 05:39 AM
have the same problem, where do I get a copy of the " red_halo.tga " file, and am I correct that I place the file in the " data/Textures/TNormal/tex " folder.
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.mediafire.com/?k480ax60qkuz5vq
JSGME ready.

Anvart
01-23-17, 05:18 PM
Один хмырь создал текстуру с таким же именем... therefore люди имеют проблему (конфликт)... я уже заставлял его переименовать её, но похоже всё ещё болтается где-то.

Management Translation: One bloke texture created with the same name ... therefore people have a problem (conflict) ... I was forced to rename it, but it seems still hanging somewhere.

Jeff-Groves
01-23-17, 05:35 PM
Один хмырь создал текстуру с таким же именем... therefore люди имеют проблему (конфликт)... я уже заставлял его переименовать её, но похоже всё ещё болтается где-то.

Huh?
:doh:
:03:

Anvart
01-23-17, 07:13 PM
Huh?
:doh:
:03:
:har:
Russian language is known for this user.

Anvar1061
01-23-17, 09:58 PM
Я не смог вычислить этого мастера.

Management Translation: I could not figure this bloke.

Anvart
01-24-17, 11:23 AM
It was quite a long ago... IIRC, 4...6 years ago (or more).

Management Translation: One bloke texture created with the same name ... therefore people have a problem (conflict) ... I was forced to rename it, but it seems still hanging somewhere.
Management Translation, it's not correct translation.
"... One bloke created texture with the same name ..."
"... I already forced him to rename it ..." (his texture).

Anvart
03-25-17, 03:28 PM
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
https://www.mediafire.com/?k480ax60qkuz5vq
JSGME ready.
Лень писать, но... это не решение проблемы одинаковых имен...
тому скудоумцу пришлось долго объяснять свои приоритеты 3...5 летней давности.

Anvar1061
03-25-17, 03:32 PM
Лень писать, но... это не решение проблемы одинаковых имен...
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
You did not say who used this name.

Anvart
03-25-17, 03:39 PM
Я должен это делать?
... не уподобляйся некоторым ...

Anvar1061
03-25-17, 08:47 PM
Я должен это делать?
... не уподобляйся некоторым ...
Где мне искать клон?

Anvart
03-26-17, 01:37 AM
К сожалению лично у меня не сохранилось никаких следов этого недоразумения...
Можно для начала попробовать поиском по имени файла найти в твоём варианте GWX 3.0 (и в других используемых модах) одноимённые файлы... в ориг. GWX 3.0 Gold я проблем не замечал:

https://s25.postimg.org/94hddvz1r/GWXLit_Ship_Liner_1.jpg

Пример поиска:

https://s25.postimg.cc/xz0v7yjvz/SR_halo_tga.jpg

Anvar1061
03-27-17, 11:03 AM
Wow! http://sa.uploads.ru/d/k7Pzc.jpg Какая интересная у тебя есть программа http://www.subsim.com/radioroom/images/smilies/Kaleun_Thumbs_Up-1.gif
http://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif
I continue to check the entire folder Sea.
Author of both buoys
http://s6.uploads.ru/i/OYMhC.jpg
http://www.subsim.com/radioroom/showpost.php?p=1132775&postcount=1

Anvart
03-29-17, 02:05 AM
Great job!
Hopefully now you have no questions...
I still have no remember associations with the found name and misunderstanding.
... but I remember of this stubborn fellow.

Good luck.

P.S.
IIRC, conflict of names is typical only for textures... but,
in addition, node (name) $mat_red_halo can also be the cause of future conflicts, because node has a standard format of material library names... private mods should not be named in this format, i think.