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View Full Version : Merchant Fleet Mod (my custom modding)?


Solyom2
01-02-17, 02:20 PM
Hello!

First, the GWX+MFM combo is super! Great job!

I don't know, what you think, but it's always a special feeling for me when in a convoy among the British-US ships there greek-french-russian etc. merchants. I really like checking a merchant nationality and sinking ships from every nation. :)
In the MFM, I really like the "X" neutral ships, their painted hulls. But because the SH3 mechanic, they cant have their animated flag. Anyway during the campaign these merchants feel a little overrepresentated for my taste. These ships are generated too often by the game.
So I was thinking how should I solve this paradox.

I would like change my files this way:

1. The neutral nations (Brasil, Canada, Greece, Norway, Russia) would "lose" their "X" ships, and I would give them their proper "B" versions. As I see, the British B ships dont have hull-painting, company names. They are "unisex":), so they would be good for these nations, and they would get their animated flags what I like.

2. Sweden still have their "X" ships. USA and Britain also have their "X" ships, so I can still intercept these cargos. (I guess, during the campaign 95% of the ships are American or English).

Yes, this way it would be less tricky to guess if a ship neutral or transport contraband. But after 1940/41 these nations are your enemies anyway.

So in the Data\sea\roster folders I would like to delete the "X" ships .cfg files and put in the "B" ships instead.
Is it possible, or I will cause serious problems?
I enabled the MFM in JSGME, if i change this files, can I turn off/on the mod later?

Thank you for reading my silly problem!

Sailor Steve
01-02-17, 03:15 PM
If you use SH3 Commander and my Ship Names mod all that will be taken care of.
http://www.subsim.com/radioroom/downloads.php?do=file&id=4789
http://www.subsim.com/radioroom/downloads.php?do=file&id=4671

Solyom2
01-03-17, 02:55 AM
Yes, I already use it.:)
But I talk about soemthing else. I want to change the neutral nation ship models from "X" to "B". So they can have the that animated flying flag on the mast.

I just dont know if it cause any serious problem later.

iambecomelife
01-05-17, 05:27 PM
Putting the "B" ships in neutral rosters should not cause problems.

However, if any supermods have scripted in the existing "X" ships as part of the campaign's scripted layer, this may cause CTD's in campaign mode (because SH3 will seek the X ships and fail to find them). I don't think this is the case (GWX definitely does not script in MFM ships, and I doubt War Ace Campaign and the other supermods do). I think you should be fine.