Solyom2
01-02-17, 02:20 PM
Hello!
First, the GWX+MFM combo is super! Great job!
I don't know, what you think, but it's always a special feeling for me when in a convoy among the British-US ships there greek-french-russian etc. merchants. I really like checking a merchant nationality and sinking ships from every nation. :)
In the MFM, I really like the "X" neutral ships, their painted hulls. But because the SH3 mechanic, they cant have their animated flag. Anyway during the campaign these merchants feel a little overrepresentated for my taste. These ships are generated too often by the game.
So I was thinking how should I solve this paradox.
I would like change my files this way:
1. The neutral nations (Brasil, Canada, Greece, Norway, Russia) would "lose" their "X" ships, and I would give them their proper "B" versions. As I see, the British B ships dont have hull-painting, company names. They are "unisex":), so they would be good for these nations, and they would get their animated flags what I like.
2. Sweden still have their "X" ships. USA and Britain also have their "X" ships, so I can still intercept these cargos. (I guess, during the campaign 95% of the ships are American or English).
Yes, this way it would be less tricky to guess if a ship neutral or transport contraband. But after 1940/41 these nations are your enemies anyway.
So in the Data\sea\roster folders I would like to delete the "X" ships .cfg files and put in the "B" ships instead.
Is it possible, or I will cause serious problems?
I enabled the MFM in JSGME, if i change this files, can I turn off/on the mod later?
Thank you for reading my silly problem!
First, the GWX+MFM combo is super! Great job!
I don't know, what you think, but it's always a special feeling for me when in a convoy among the British-US ships there greek-french-russian etc. merchants. I really like checking a merchant nationality and sinking ships from every nation. :)
In the MFM, I really like the "X" neutral ships, their painted hulls. But because the SH3 mechanic, they cant have their animated flag. Anyway during the campaign these merchants feel a little overrepresentated for my taste. These ships are generated too often by the game.
So I was thinking how should I solve this paradox.
I would like change my files this way:
1. The neutral nations (Brasil, Canada, Greece, Norway, Russia) would "lose" their "X" ships, and I would give them their proper "B" versions. As I see, the British B ships dont have hull-painting, company names. They are "unisex":), so they would be good for these nations, and they would get their animated flags what I like.
2. Sweden still have their "X" ships. USA and Britain also have their "X" ships, so I can still intercept these cargos. (I guess, during the campaign 95% of the ships are American or English).
Yes, this way it would be less tricky to guess if a ship neutral or transport contraband. But after 1940/41 these nations are your enemies anyway.
So in the Data\sea\roster folders I would like to delete the "X" ships .cfg files and put in the "B" ships instead.
Is it possible, or I will cause serious problems?
I enabled the MFM in JSGME, if i change this files, can I turn off/on the mod later?
Thank you for reading my silly problem!