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View Full Version : [REL] New buoys


Kendras
11-26-16, 04:51 PM
Hello,

I'm working to improve the buoys of GWX. I'am adding some bigger halos and also a light node. Here is an example :

http://i.imgur.com/S3PCceH.png

Niume
11-26-16, 04:55 PM
Awesome

mikey117us
11-26-16, 11:13 PM
can you find a real Bell Sound for it? Those little Tinkling bells don't cut it like the real thing. Awesome work!

Kendras
11-27-16, 10:41 AM
can you find a real Bell Sound for it? Those little Tinkling bells don't cut it like the real thing. Awesome work!

Done. 3 new audio files with real buoy bell. :)

I'm also working on a buoy with a flickering light : 2 brief white brightnesses, followed by a pause.

Alex
11-27-16, 05:13 PM
can you find a real Bell Sound for it? Those little Tinkling bells don't cut it like the real thing. Awesome work!
Hi,

I think I'm the one who's been messing with bell sounds at the time. I just wanted to say I don't live on the coast so I was unable to know about the sound of real buoy bells.

:hmmm: :salute:

mikey117us
11-27-16, 05:57 PM
is ok, used them for years now!!! Like GWX 3.0!!!

Kendras
11-27-16, 06:07 PM
Hi,

I think I'm the one who's been messing with bell sounds at the time. I just wanted to say I don't live on the coast so I was unable to know about the sound of real buoy bells.

:hmmm: :salute:

Are you the creator of these buoys ? May I realese my mod ? I'll give you proper credits if needed.

:Kaleun_Salute:

Kendras
11-27-16, 07:49 PM
Hey ! My mod is ready. Will release it soon, after I got permission from GWX team members. I'm waiting for you.

http://i.imgur.com/poqKWX8.png

README :

This mod is based on the GWX 3.0 buoys. So, all credits go to the GWX team and me.

There are 6 different buoys : 2 red (R1 and R2), 2 green (G1 and G2), an orange (O1) and a black (D2).


Features :

- R2, G2 and D2 : improved proportions, added a square at the top of R2, a triangle to G2 and two "circles" to D2.

- changed the textures of all buoys will less dirty ones

- changed all the halo effects : size, color, animation, no brightness throw the land.

- added a light effect for all halos

- have added new sounds for the bells

- have improved a bit the ambient sound

- have removed the bell sound underwater

- have improved the collision mapping


I have created a mission called "Test new buoys". Play it to see all the different buoys at night near Brest Harbour. I recommand you to stop near the buoys with flickering lights (except the orange ones) to hear the new sounds of the bells.


How to read these marks, what do these buoys mean ?

- black with white lights : danger

- red : leave the buoy on port side (on the left) when you enter in a harbour, or leave it on starboard (on the right) if you are going to sea.

- green : leave the buoy on starboard when you enter in a harbour, or on port side if you're going to sea.

- orange : wreck


This mod is JSGME ready. I recommand to enable it when you are in a harbour (when playing a career).

This is a free mod. If you use it in a (super)mod, please give proper credits to me, this was a huge work (at least 40 hours for modifications and tests of all kinds). If you like it, I'm happy. If you don't like it, just uninstall it.

:salute:

urfisch
11-28-16, 07:27 AM
thx kendras!

Alex
11-28-16, 09:47 AM
Hi,

Are you the creator of these buoys ? May I realese my mod ? I'll give you proper credits if needed.

:Kaleun_Salute:
No I'm not, although I was a member of the team at the time.
If I remember correctly - without looking at the credits - buoys were created by the GWX team, and DivingDuck in particular (who didn't log in here for some time now).
To know more about that and the way you need to give proper credits, take a look in the GWX manual or either PM Jimbuna, Jeff-Groves or Kpt Lehmann. ;)

:)

Kendras
11-29-16, 09:19 PM
Hi,

I've been working on new halo effects and other stuff for now 9 hours without interruption, and I'm stuck. I just don't understand this particle's behaviour :

http://i.imgur.com/6i26WIl.png

In the game, the halo grows 3 times but after the third one, it doesn't disappear, although I've specified 0 for the size at 0,15. What's wrong ?

:k_confused:

Anyone can help me ?

:Kaleun_Yawn:

I'm tired, I'm going to bed now ....

:Kaleun_Sleep:

Kendras
11-30-16, 12:32 PM
After 3 more hours of work, I have eventually found a perfect solution for my desire effects !

:Kaleun_Smile:

I have created 4 new buoys : the cardinal buoys with a different light effect for each one !

http://i.imgur.com/u3cTx39.png

But now in mission, where there are too many buoys, the effects are bugging ... :damn:

Maybe I should separate the effects instaed of putting them in one unique file ... I let you know.

MLF
11-30-16, 02:18 PM
This is looking good. :Kaleun_Salute: What effects are bugging you?
Regards,

MLF

Kendras
11-30-16, 06:21 PM
This is looking good. :Kaleun_Salute: What effects are bugging you?
Regards,

MLF

Hi,

You will find the answer in the readme of my mod. It's ready to download. Please give me feedbacks.

D/L link : http://www.mediafire.com/file/saka8us5q9whwpx/Reworked_Buoys_Mod.zip

Kendras
11-30-16, 09:08 PM
I have added a mission in the same spirit as the Naval School missions of SH3.

The moderator can now mark this thread as [REL], I think I have worked far enough on this. But if you have any suggestions, don't hesitate to talk to me.

All the best !

:up:

MLF
12-01-16, 05:50 PM
Hi Kendras,

Just tried the mission but got a CTD when loading it. Most likely my mod-mix. have to work tomorrow so will try and look at what's causing it over the W/E

Regards,

MLF

Kendras
12-01-16, 08:16 PM
Hi Kendras,

Just tried the mission but got a CTD when loading it. Most likely my mod-mix. have to work tomorrow so will try and look at what's causing it over the W/E

Regards,

MLF

Hi,

There are 3 units to check :

- your submarine : SSTypeIXD2 / Type=200
- french coastal merchant cargos : KSQ / Type=102
- Admiral Hipper : CAHipper / Type=7

For each one, go in data/sea (or submarine), open the folder of the unit, then open the .cfg file and check the UnitType number. If it's not the same as above, then change it in the mission text (data/singlemissions).

Most of the time, a mission crashes because the type of a specific unit is different between the mission text and the unit .cfg file.

I hope this will help you.

Kendras
12-01-16, 08:18 PM
I've found a very good site which explains the buoys' signification and current use : http://www.sailingissues.com/navcourse9.html#cardinal

Jimbuna
12-04-16, 12:20 PM
I have added a mission in the same spirit as the Naval School missions of SH3.

The moderator can now mark this thread as [REL], I think I have worked far enough on this. But if you have any suggestions, don't hesitate to talk to me.

All the best !

:up:

Thread title changed.

Kendras
12-05-16, 05:00 AM
Thread title changed.

Thank you Sir ! :up:

@ MLF : Is my help useful, or does my mission still crash with your mods ?

gap
12-05-16, 08:19 AM
I've found a very good site which explains the buoys' signification and current use : http://www.sailingissues.com/navcourse9.html#cardinal

Thank you Kendras, good website (I was looking ito it a while ago) and good mod! :up:

I am making plans for a total rework of the GWX buoys included in OHII and TWoS for SH5, and I am taking inspiration from your work. Changes will include new and more optimized models, better sound and graphic effects, new buoy types, model customizing through cfg and eqp files (so that the same model can be used to render different buoy types), and a switching to the GR2 format.

Would you mind if I use part of your mod as base for my work? I was thinking especially about some of the sound files and light effects. I dont think I will release the resulting files as stand-alone mod, but of course I would make sure that your contribution is aknowledged in any SH5 megamod which might include them, and I will be glad to share my work with you in case you find anything in it which can be used to further improve your New Buoys :salute:

MLF
12-05-16, 02:31 PM
@ MLF : Is my help useful, or does my mission still crash with your mods ?

Hi Kendras,

I checked the parameters you listed -all OK.

I disabled all mods, and SHIII still crashed. Been having a lot of ChkDsk activity lately so think my hard drive is fading away. Copied an SHIII install from back-up and ran OK. :)

All the buoys appeared as they should except the green channel marker buoys - the lights didn't flash but stayed on - the red buoys flashed - is this expected (can't remember from the tutorial). Also the first buoy's light disappeared after I passed it - not expected behaviour for a buoy, only a lighthouse (segment displays) as far as I remember.

Now SHIII crashes again - nothing to do with your fine mod. Think I need a fresh install on a new hard drive :dead:

Regards,

MLF

Kendras
12-06-16, 06:43 AM
except the green channel marker buoys - the lights didn't flash but stayed on - the red buoys flashed - is this expected

The first and last green and red buoys are flashing, not the others.

Also the first buoy's light disappeared after I passed it

It's not normal.

Would you mind if I use part of your mod as base for my work? I was thinking especially about some of the sound files and light effects.

No problem, just give me credits. Did you try my mission ? Some light effects are bugging because I think there are too many buoys (but when you go to the last point of the mission, you should see 4 different buoys with the right effects working just fine).

and I will be glad to share my work with you in case you find anything in it which can be used to further improve your New Buoys

If you succeed to repair the bug effects, I will be glad to know how you did ! :yep:

MLF
12-06-16, 06:33 PM
Hi Kendras

New install and just tested again.

First buoy worked fine - seen to be flashing well behind me. The channel buoys (red and green) behaved as you said.

The buoys that were meant to be flashing 6 short and one long seemed to be flashing 4 short - 2 short - 1 long?

Apart from that all seemed fine even after time compression. What bugs do you see?

Regards

MLF

Kendras
12-09-16, 12:55 PM
What bugs do you see?

- halo and light effects are no more syncronised after TC

- there is a global light bug (with lights of all kinds : yellow, rose, red, green ...) on all the environment (trees and ships, everywhere, as if there was thunder) if there are too many buoys with a light node (when I saw this, there were 10 buoys of that kind), that's why I've added the light effect as optional ... :oops:

Now, I have reworked the halo effect a bit for the danger buoys (less brief flashes). Also added a bigger halo for the flashing green and red buoys. Will probably post the link for version 2 soon.

:salute:

gap
12-09-16, 05:34 PM
No problem, just give me credits.

Thank you very much! :yeah:

Did you try my mission ? Some light effects are bugging because I think there are too many buoys (but when you go to the last point of the mission, you should see 4 different buoys with the right effects working just fine).

No, I didn't, and I didn't get time to look into your particle generators either. I has been a long time since I dealed with them the last time, but I remember that their many parameters can be quite confusing and, sure enough, they can be FPS eaters, especially when many effects are to be played at the same time. It is possible that reducing the number of light particles generated per unit of time, their life duration and their maximum number (all of these parameters are strictly related), might render them more fluid. :hmmm:

If you succeed to repair the bug effects, I will be glad to know how you did ! :yep:

Sure, I will keep you updated on any progress I might be doing, but at the time being I am mostly focusing on some new 3D models and textures :salute:

Anvar1061
12-15-16, 07:20 AM
SilentHunter3\data\Sea\Buoy_O1_FL\Buoy_O1_FL.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5])
You have to fix [Equipment 11]

Kendras
12-15-16, 02:12 PM
SilentHunter3\data\Sea\Buoy_O1_FL\Buoy_O1_FL.eqp does not contain sequentially ordered entries (found duplicate [Equipment 5])
You have to fix [Equipment 11]

Well seen ! Small error corrected for next version ! Thank you ! :03:

Plissken_04
12-17-16, 01:05 AM
Well seen ! Small error corrected for next version ! Thank you ! :03:

I've done the small Fix by myself.Fixed Version available now on my Server. :salute:

ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/KENDRAS/Reworked%20Buoys%20Mod.7z

ftp://Maik:Woelfe@diskstation.gn7vmwp32iei6ome.myfritz.n et/Public/Sharing/SH3COMMUNITYMODS/KENDRAS/Reworked%20Buoys%20Mod.7z


So Long

Maik

Anvar1061
12-17-16, 09:19 AM
I've done the small Fix by myself.Fixed Version available now on my Server. :salute:

ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/KENDRAS/Reworked%20Buoys%20Mod.7z

ftp://Maik:Woelfe@diskstation.gn7vmwp32iei6ome.myfritz.n et/Public/Sharing/SH3COMMUNITYMODS/KENDRAS/Reworked%20Buoys%20Mod.7z


So Long

Maik
http://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif

akm74
12-24-16, 06:25 PM
big thx.:Kaleun_Cheers:


:Kaleun_Salute:
http://i.imgur.com/4CbHBLm.jpg
http://i.imgur.com/nK46zff.jpg
http://i.imgur.com/Ztmcudx.jpg
http://i.imgur.com/n2RLyGO.png
http://i.imgur.com/DERVujs.png
http://i.imgur.com/vJ8xJqU.jpg
http://i.imgur.com/ge1Q0Vc.jpg
http://i.imgur.com/sQ7ahJL.png
http://i.imgur.com/hRZFL45.png
http://i.imgur.com/yEzRppd.jpg
http://i.imgur.com/lWJIsZe.jpg
http://i.imgur.com/ZDlkhFL.jpg
http://i.imgur.com/9PGkm1M.png
http://i.imgur.com/zFk2n3I.jpg
http://i.imgur.com/00Xd4a4.jpg
http://i.imgur.com/9NDExsr.jpg
http://i.imgur.com/L3jNayH.jpg

tested in the campaign(GWX)
it looks good. although it is completely unhistorical. during the war used the blackout. but it looks good. Congrats good mod.



http://i.imgur.com/cwaKgY5.jpg
http://i.imgur.com/3bvECwV.jpg
http://i.imgur.com/Z4Ut5d5.jpg
http://i.imgur.com/VVyjqaO.jpg
http://i.imgur.com/Ob936Pi.jpg
http://i.imgur.com/PKM2nJu.jpg

Kendras
12-26-16, 04:22 PM
Very nice pics, thank you ! :yeah:

makman94
12-28-16, 08:46 AM
very nice work Kendras :up:
thank you for sharing

Anvar1061
01-03-17, 02:01 PM
This may not be the legacy of the new buoys?
http://s2.uploads.ru/t/OdX2p.jpghttp://sh.uploads.ru/t/wayqD.jpg
http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gifhttp://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif

Kendras
01-03-17, 03:29 PM
This may not be the legacy of the new buoys?
http://s2.uploads.ru/t/OdX2p.jpghttp://sh.uploads.ru/t/wayqD.jpg


Do you have the same problem after having disabled my mod ? :hmmm:

Anvar1061
01-06-17, 07:01 AM
Do you have the same problem after having disabled my mod ? :hmmm:

I disabled your mod, but the problem persists. This neutral (Italian) ships C2 Cargo L and T-3 coming from illumination. Whose model NKLS http://www.subsim.com/radioroom/downloads.php?do=file&id=164 Nand NLTMs Lights v1.01 http://www.subsim.com/radioroom/downloads.php?do=file&id=167? I believe that the author of the ships Anvart.
http://www.subsim.com/radioroom/images/smilies/Kaleun_Confused.gif

Anvar1061
01-08-17, 11:20 AM
http://www.subsim.com/radioroom/showpost.php?p=2456795&postcount=5http://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif