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Herr Minger
11-19-16, 03:25 PM
How do I fire a successful torpedo with manual targeting unticked in the options whilst running WOS. I pressed space to get the target info used my torpedo man to get a solution and fire the torpedo. It didn't work. I'm not ready for the full manual targeting scenario yet.

vdr1981
11-19-16, 05:34 PM
Just point and shoot...That's all. Torpedo solutions will adjust automatically...

kevinsue
11-19-16, 06:19 PM
How do I fire a successful torpedo with manual targeting unticked in the options whilst running WOS. I pressed space to get the target info used my torpedo man to get a solution and fire the torpedo. It didn't work. I'm not ready for the full manual targeting scenario yet.

You need to use the OFEV and change the "XO TDC" tab "Manual targeting enforced" value from True to False as per the screenshot. This will allow you to select either Manual or Auto targeting ingame by using the "Turn TDC Off/On" option in the XO dialogue box during an attack. Very handy option while learning manual targeting because you can select Auto targeting then compare your own calculations using the RAOBF etc with the auto targeting data set in the TDC. From the various books on German submarine warfare that I have read, it is usually the XO that uses the UZO to calculate the data to input into the TDC during a surface attack while the Captain uses his eyes/binoculars to maintain situational awareness. Therefore its probably more realistic to use "Auto targeting" during night surface torpedo attacks than inputting the TDC data manually. :D

http://i67.tinypic.com/ogctvc.jpg

Herr Minger
11-20-16, 09:31 AM
Thanks Kevinsue. Just one problem, how do I change the value from true to false? Will it affect a current campaign or do I have to start a new one for it to take effect?

EDIT: I have just found out how to change the values, double click on it and a dialogue box appears enabling you to change the value.

Herr Minger
11-21-16, 02:36 PM
Right I have done the editing in OFEV as shown but alas it hasn't helped. I lined up on a tanker, switched on TWO by hitting space and the clicking on 1/turn on tmo. After that I brought up the torpedo man with it's menus and selected select target find solution and fire. The torpedo did not track the tanker. In SH3 we could do it this way so is it possible in WOS SH5?

vdr1981
11-21-16, 04:21 PM
In SH3 we could do it this way so is it possible in WOS SH5?

Sure it is possible and I told you how but it seem that you're ignoring my post from some reason...
If you have installed all as you should, you should only uncheck appropriate option in game settings, enter the mission, point the periscope and shoot...

Messing up with OFEV is not necessary. Cheers...:salute:

Herr Minger
11-22-16, 05:17 AM
VDR1981 Are you sure that this is the case even when running the mod WOS and not just in the stock game? I have a feeling that the mod over rides the options.

vdr1981
11-22-16, 06:36 AM
VDR1981 Are you sure that this is the case even when running the mod WOS and not just in the stock game? I have a feeling that the mod over rides the options.

Of course mate. I also use auto TDC when I wish to test damage models for some units. It works just OK with previously described procedure...

Herr Minger
11-23-16, 04:30 PM
Ok thanks vdr1981 I'll have another bash at it tomorrow. I have just discovered the toggle switch for auto or manual so that was probably the problem. Leave off playing this game for a couple of years and it all gets forgotten at least in my case.

vdr1981
11-23-16, 06:02 PM
Ok thanks vdr1981 I'll have another bash at it tomorrow. I have just discovered the toggle switch for auto or manual so that was probably the problem. Leave off playing this game for a couple of years and it all gets forgotten at least in my case.

"Toggle switch" ?:hmm2:

Herr Minger
11-30-16, 01:32 PM
vdr81 there is a button in the middle of the dials for the TDC I believe it turns manual targeting on and off. Anyway I give up as no matter what I try and I've been doing the training missions, I just cannot get it right. I get the feeling that with the Wolves of Steel mod installed it is impossible to point and shoot using the weapons officer like you could in SH3 Grey Wolves. With SH3 once you had a lock, the periscope would follow the ship targeted then you simple clicked on the weapons officer and then clicked on the 3 boxes I believe they were acquire target, get solution, and fire also open and close torpedo doors. SH5 WoS needs something similar.

EDIT : Actually SH5 does have the weapons officer do the same thing as it does in SH3 but there is no periscope lock so it doesn't work.

kevinsue
11-30-16, 04:37 PM
vdr81 there is a button in the middle of the dials for the TDC I believe it turns manual targeting on and off. Anyway I give up as no matter what I try and I've been doing the training missions, I just cannot get it right. I get the feeling that with the Wolves of Steel mod installed it is impossible to point and shoot using the weapons officer like you could in SH3 Grey Wolves. With SH3 once you had a lock, the periscope would follow the ship targeted then you simple clicked on the weapons officer and then clicked on the 3 boxes I believe they were acquire target, get solution, and fire also open and close torpedo doors. SH5 WoS needs something similar.

EDIT : Actually SH5 does have the weapons officer do the same thing as it does in SH3 but there is no periscope lock so it doesn't work.

With the "Manual Targeting" box checked in the Main UI, and then the "Manual targeting enforced" selected to "False" using the OFEV, you have the option of selecting either manual OR auto while ingame by selecting the option in the XO's dialogue box "Turn TDC On/Off". With the TDC turned "Off", you select the target using the spacebar. You still have to be in range for a viable shot before the XO dialogue changes to "Target is an unknown ship etc" which indicates that the target is locked and then you use the torpedo fire button to shoot. Make sure you have the tubes already open and flooded. You still have to set the speed, depth and detonator type for each torpedo you intend to fire. If visibility is bad or the waves high enough to to go over the periscope, you will lose the lock so when the target is visual again, relock it with the space bar before firing. You need to be at @3000 meters or less to guarantee a viable firing solution which can be frustrating but just keep tapping the spacebar and eventually the XO will get his solution so you can fire. Don't worry about trying to use the WEP's...or anyone else for that matter because the XO is the only one you use. Also leave the TDC button set to on (Red) while using auto targeting. With any version of TWoS, this method is guaranteed to work 100% and you can choose manual or auto targeting for each torpedo you fire during the same attack by selecting the TDC on or off. :yep:

EDIT: I forgot to add that the "red" button in the centre of the TDC dials is only selected to allow manual input of targeting data (speed, range, AOB etc) into the TDC. It must be selected back to ON, "red" before moving the periscope or firing a torpedo otherwise the TDC target settings will be invalid.

http://i66.tinypic.com/qs5921.jpg

http://i63.tinypic.com/4rdl6u.jpg

bart
12-01-16, 11:17 AM
Thanks Kevinsue for this. I for one didn't realise we could have the best of both worlds. Up until now I have kept 2 saves, one with manual TDC and one with Auto option. This could be a game changer, for me anyhow.

I will give this a try tonight. Cheers for the heads up mate :up:

Herr Minger
12-01-16, 11:59 AM
Thankyou Kevinsue, I'll give it a go tonight and see. Sorry what do you mean by the main user interface (UI),? do you mean the options in the main menu where I can select manual targeting? If so can I change that value mid campaign?

kevinsue
12-01-16, 06:07 PM
Thankyou Kevinsue, I'll give it a go tonight and see. Sorry what do you mean by the main user interface (UI),? do you mean the options in the main menu where I can select manual targeting? If so can I change that value mid campaign?

Yep...Game Options - Gameplay Settings. Unfortunately "Gameplay Settings" cannot be changed after a campaign is started because it will default back to the settings selected while in the bunker.
However you can get around this by editing the GameplaySettings.cfg files of your last saved game in C:\Users\Documents\SH5\data\cfg\SaveGames\******\G ameplaySettings.cfg and C:\Users\Documents\SH5\data\cfg\SaveGames\******\U PCInitial\GameplaySettings.cfg and change the line to "ManualTargetingSystem=true". Any SaveGames made after this should reflect the changes that you made to the Gameplay settings.
Due to the weird way UBI names the SaveGames, I find it easier to use "sort by date" to arrange the folder. That way the savegame at the top is usually the last save and you can confirm this by looking at the "ReplayInfo.rep" file which will have the title that you typed in when you saved your game. :yep: You still have to set "Manual targeting enforced" to "False" in the OFEV as per the previous post, http://www.subsim.com/radioroom/showpost.php?p=2447556&postcount=3 to be able to switch between manual and auto targeting using the XO.

http://i63.tinypic.com/o7on0j.jpg

Herr Minger
12-02-16, 10:08 AM
Once again Thank You Kevinsue. I finally had success in firing torpedo's in a training mission. Now all I need to do is edit the gameplay settings as described and Bobs my uncle.
http://www.subsim.com/radioroom/images/icons/icon7.png

pzrshrek
12-18-16, 08:12 PM
This still doesnt work.

No fool-proof solution.

Congrats that it works for you

OldCoder
12-19-16, 02:47 PM
Oh wow, I had no idea that you could do auto firing solution in TWOS. The reason I gave up on SH5 a couple of months back is I couldn't hit anything even after watching hours of youtube, and being new to the game it's a real struggle to learn such complexity when free time is limited.

Now I know this I look forward to having another go, which will ease me into playing the game and if that's successful maybe can look at manual firing in the future. Thanks for the info.

THEBERBSTER
12-19-16, 05:21 PM
Hi OC
Check out my SH5 tutorials for both manual and Auto TDC.
Peter

OldCoder
01-13-17, 03:08 PM
Thanks, I did finally manage to sink the tutorial tanker (only taken me 6 months! well, on and off due to very little time) by following the info in this thread and the auto targeting tutorial linked from Berbster's FAQ.

Two things I wasn't sure about. The XO pop-up continued to display unknown target when I'm tapping space bar. Why is it unknown? It was pretty close, and visually huge at x6 scope. How do I get my crew to identify it.

Second, I tried following the auto targeting tutorial (move to 800 range and perpendicular etc) but couldn't get the 1, 2, 3 circles to appear on the mini map, so setting the firing speed of the torpedo was guesswork.

TIA for tips.

Buddahaid
01-13-17, 07:27 PM
This is just what I need. I think I'm getting it, at least I've hit the target twice now, but I haven't found an explanation of the RAOBF rings yet and how you use them in game. Sorry if that's an I can't see the forest for the trees moment. Yes, I've watched the videos up at the first threads, but there is no audio and I'm left wondering about the thought process behind the moves.

kevinsue
01-13-17, 09:48 PM
This is just what I need. I think I'm getting it, at least I've hit the target twice now, but I haven't found an explanation of the RAOBF rings yet and how you use them in game. Sorry if that's an I can't see the forest for the trees moment. Yes, I've watched the videos up at the first threads, but there is no audio and I'm left wondering about the thought process behind the moves.

There is a very comprehensive tutorial available within the game for learning how to use the RAOBF as well as many other skills which can be utilized in SH5.
These can be accessed through the "Tutorial" tab in the main game page and then selecting the appropriate "Historical Mission". There is also a "Range and
Angle on Bow Checker" available during your campaign in the automations tab for confirming the accuracy of the data the you input into the TDC during
manual targeting. :yep:

http://i68.tinypic.com/293eqer.jpg

http://i68.tinypic.com/2pzgux0.jpg

http://i65.tinypic.com/fc8ks4.jpg

http://i63.tinypic.com/106ebtu.jpg

Buddahaid
01-13-17, 10:31 PM
Thanks. I will work with these.

Buddahaid
01-14-17, 02:24 PM
Great! All those tutorials right under my nose and I was distracted by a shiny thing.:yeah:

Aktungbby
01-14-17, 04:50 PM
... and I was distracted by a shiny thing.:yeah:
At our age ol' chum, that's called: 'goin' for the light'! :doh:
:k_rofl:

Buddahaid
01-15-17, 12:49 PM
I had something more like this in mind.
http://www.x-entertainment.com/pics6/nipples.gif

Peter Cremer
03-17-17, 04:41 PM
Thanks, I did finally manage to sink the tutorial tanker (only taken me 6 months! well, on and off due to very little time) by following the info in this thread and the auto targeting tutorial linked from Berbster's FAQ.

Two things I wasn't sure about. The XO pop-up continued to display unknown target when I'm tapping space bar. Why is it unknown? It was pretty close, and visually huge at x6 scope. How do I get my crew to identify it.

Second, I tried following the auto targeting tutorial (move to 800 range and perpendicular etc) but couldn't get the 1, 2, 3 circles to appear on the mini map, so setting the firing speed of the torpedo was guesswork.

TIA for tips.

I got so frustrated in trying to sink, or even get a hit, on the tutorial ship that I finally surfaced and sank it with the deck gun.:k_confused:

artbysmiley
03-18-17, 11:23 PM
I got so frustrated in trying to sink, or even get a hit, on the tutorial ship that I finally surfaced and sank it with the deck gun.:k_confused:

Follow this tutorial http://www.subsim.com/radioroom/showpost.php?p=2248685&postcount=146

It tells you how to activate auto TDC in TWOS and how to use it. It is as simple as lock ship with space bar, unlock ship with space bar. Fire torpedo

Leon0803
07-22-18, 03:25 PM
Ive got the exact same problem, i cant hit anything!

tHy
07-22-18, 03:54 PM
The trick is to NOT have the target set when using auto TDC. Counterintuitive, but here's a short step by step. The great in-detail and pretty tutorial with plenty of pictures was already posted by THEBERBSTER above.
Quick explanation:
You mark it once (spacebar). Then (if you've changed the appropiate map settings either via the options editor using the map options menu ingame) you'll see the torpedo solution line right on target (even if it's moving). Then, when you unlock the target (space again), the solution will immediately update and use the correct automatic values (all values will be filled in, and the line will be shown "in front" of the target, where the torpedo would intersect.
Change the torp speed setting to see the line and possibly the estimated time of impact change.

If you want to keep track of the targets, use the "follow contact" from the watch officer (IIRC) or just press X when aiming at the target. That will keep the periscope pointed at the center of the ship and will also continuously update the torp solution automatically. Great when waiting on the map for a target to move into perfect position.

tl;dr : Mark the target (spacebar), then unmark it (spacebar again). To keep the sight centered on target, press X.


If you're bothered by the target being identified as "unknown" (which also matters to see the draft depth of the ship visualized in the torp depth setting dialog), you can either identify it manually or use your officer to identify the target automatically. Remember this requires the appropriate TWoS-Submods to be activated as well as settings to be adjusted to work.

XenonSurf
07-22-18, 05:58 PM
Ok, here a resume because I always play with Auto TDC:


Sorry to contradict Vecko the TWoS maker, but NO, it's not as he says that you just point and fire. That's enough to test a mod, but not enough to play the game...:haha:
The procedure is this (TWoS 2.2.6 and before):


a) If you want to identify the ship before you fire...(realistic, isn't it?)

First you must untick 'Manual TDC' in the game options (in the bunker for campaign; in main menu for single missions);
You have to switch to 'false' the value in the OFEV mentioned in the early post above;
You have to install an additional TWoS mod for the radio man and auto ID;

On periscope, you have to click on WO picture and turn off Auto TDC;
Then you have to click the Weapon officer (3rd icon from left), then 2 times the first icon in the dialogue from left; this will identify ship in manual TDC;
Then you change back to Auto TDC... next go to b).


b) If you want to fire immediately without ID the ship...


You lock target with space; you unlock target; you make the final aim with the mouse moving the periscope aiming mark for the final trajectory; you fire torpedo (before you flood the torpedo and set depth and detonation method).

As you can see it's far away and more complex than in SH3, and all but intuitive... and IMO it's worth a mention in the TWoS instructions, also considered that it's the 2nd time today that I have to write this HowTo so I guess people are interested :=)


Good hunting,
:Kaleun_Cheers:

Captain_AJ
07-22-18, 10:31 PM
Follow this tutorial http://www.subsim.com/radioroom/showpost.php?p=2248685&postcount=146

It tells you how to activate auto TDC in TWOS and how to use it. It is as simple as lock ship with space bar, unlock ship with space bar. Fire torpedo

OMG .. all you cry, babies . if you ever took the time to learn what is being offered in teaching you concepts would have a 70- 80 % hit rate, even 100% playing at that easy level. Play at 100 %, it will force you to play efficiently. I miss at times but I kill as well with a 70% kill rate without all the BS in an easy setting, guess you all gonna blame VDr, cause you can't hit ca-ca -- wake up, learn something . use the vids that are available .. quit crying

Captain_AJ
07-22-18, 10:37 PM
Just point and shoot...That's all. Torpedo solutions will adjust automatically...

I don't agree. use methods that are taught in videos in Manuel targeting, under the listing on youtube -- no wonder VDr you couldn't sink 4 ships at a 90 AOB in your video

Propnut17
07-23-18, 01:10 AM
Captain AJ, every Captain is immersed in SH5 at their own level of enjoyment. Some have time to allow hours of involvement and are prepared to enjoy their time at 100% realism. They make use of all the skills that an actual u-boat Captain would employ to ensure that the end result of firing a torpedo results in a successful sinking.

Then there are others like me, a retired person who cannot understand why my pensionable days don't have as many free hours as my working days allowed. No I do not play at 100% as sometimes I start SH5 while I sit down with a cup of tea and watch the monitor as my U-49 just cuts through the sea with the clouds floating by at TC x1. Times like this I use to reflect just what it must be like to have been a sub-mariner in a war far from home. The modern PC allows the graphic detail to be enjoyed to the fullest, so I do take full advantage of what is displayed, while I still have good vision.

My biggest enjoyment comes from successfully evading destroyers or sneaking into and out of Scapa Flow. So to the hundreds (thousands?) of Captains out there, each has their own level of commitment and enjoyment of SH5. There is a wealth of helpful information, suggestions and video's within this forum that may answer questions and situations that you may encounter and need answers to.

I still wish to successfully get to the end of the first Campaign, and that has been after years of trying. Every time that I have restarted back at the Polish episode, I do feel I am getting better as an armchair sub-mariner. I have been greeted by the officer in the bunker so many times now, you would expect him to be on first name terms with me by now.

:salute:

J0313
07-23-18, 01:11 AM
OMG .. all you cry, babies . if you ever took the time to learn what is being offered in teaching you concepts would have a 70- 80 % hit rate, even 100% playing at that easy level. Play at 100 %, it will force you to play efficiently. I miss at times but I kill as well with a 70% kill rate without all the BS in an easy setting, guess you all gonna blame VDr, cause you can't hit ca-ca -- wake up, learn something . use the vids that are available .. quit crying

I'd really like to know who yanked your friggin chain. Nobody is crying fool, they are just asking for help. Why don't you keep your comments to yourself and stop butting in to what basically amounts to another conversation unless of course you have something constructive to add but I doubt it.

vdr1981
07-23-18, 06:24 AM
So guys, you are saying that auto targeting as seen in this video, with self adjusting firing solutions when ship is in sight and without any need for target marking/locking or OFEV tinkering, works only for me and no one else?:hmmm: Did I understand that right?

https://www.youtube.com/watch?v=ZWbRum4NwKs&t=8s

XenonSurf
07-23-18, 06:35 AM
So guys, you are saying that auto targeting as seen in this video, with self adjusting firing solutions when ship is in sight and without any need for target marking/locking or OFEV tinkering, works only for me and no one else?:hmmm: Did I understand that right?

https://www.youtube.com/watch?v=ZWbRum4NwKs&t=8s


First, in your video you are so close to enemy that you don't need to ID the ship, you can use eyeball with its flag. So you can skip my a) above.

I don't know what you do exactly in your video (I did watch it in the past), but if you simply point and fire then you have no control about WHERE on the ship your torpedo will hit, it will always hit dead center. If I fire 2-3 torpedos I don't like them hitting at the same place.

If you watch the dials, you will see that the numbers are only updated if you unlock the target after locking it. So the right sequence is not point-and-fire, but lock target/unlock target/aim/fire.
By no way will a beginner of the SH series figure this out by himself! But yes, by following your method he will at least hit the target and doesn't need to 'lead the aim' for a precise location hit.

vdr1981
07-23-18, 07:01 AM
First, in your video you are so close to enemy that you don't need to ID the ship, you can use eyeball with its flag. So you can skip my a) above.
That's completely irrelevant here. With auto targeting, the target only has to be within "detectable" range of visual sensor which is placed on top of periscope mast. The range will of course depend of visual conditions...

If you watch the dials, you will see that the numbers are only updated if you unlock the target after locking it. So the right sequence is not point-and-fire, but lock target/unlock target/aim/fire.
What do you mean by that? You can clearly see in the video that I am not locking or marking anything (I don't use keyboard at all) and that TDC dials are "self adjusted" every time I point the periscope on a different target...
I'm not sure that we understand each other here...:hmmm:

XenonSurf
07-23-18, 07:20 AM
That's completely irrelevant here.
:haha:But Vecko please...If you play the game (instead of mod testing) you want to identify the ship first, right? Here it's not necessary, but above I explain how, in case a beginner wants to do it. They asked questions...




What do you mean by that? You can clearly see in the video that I am not locking or marking
Yes right, you don't do it, but I would suggest you load the test mission and do it. Then you will see what I mean. You will see that you can aim precisely your torpedo to hit a specific location of the ship, that's way more interesting than your 'arcade shooting' that always hits dead center. It requires at least a minimum of effort and skillness - and no, it will not work everytime :)


Your video method works, but I think it's NOT what the 'play-it-easy' kind of player wants. He wants a minimum of challenge. And if he doesn't succeed with your method , humm... , then he should play pacman instead. :yep:

vdr1981
07-23-18, 07:44 AM
You will see that you can aim precisely your torpedo to hit a specific location of the ship, that's way more interesting than your 'arcade shooting' that always hits dead center. It requires at least a minimum of effort and skillness - and no, it will not work everytime :)

Which exactly is the case in my video as well but it can not be seen since I don't use TAI map and torpedo solution lines...:yep:

Oh boy, nevermind...I don't think that I'll ever be able to understand what is so difficult regarding auto TDC in modded SH5, I have to admit that...:)

Cheers!:salute:

XenonSurf
07-23-18, 07:57 AM
Which exactly is the case in my video as well but it can not be seen since I don't use TAI map and torpedo solution lines...:yep:

Oh boy, newer mind...I don't think that I'll ever be able to understand what is so difficult regarding auto TDC in modded SH5, I have to admit that...:)

Cheers!:salute:


Yes, now I understand you better: It's because in your method, the dials don't change value, instead if you lock/unlock target the dials visibly *change* value.

I understand now that your video method is the same as lock/unlock :yep:

Captain_AJ
07-23-18, 10:36 AM
Captain AJ, every Captain is immersed in SH5 at their own level of enjoyment. Some have time to allow hours of involvement and are prepared to enjoy their time at 100% realism. They make use of all the skills that an actual u-boat Captain would employ to ensure that the end result of firing a torpedo results in a successful sinking.

Then there are others like me, a retired person who cannot understand why my pensionable days don't have as many free hours as my working days allowed. No I do not play at 100% as sometimes I start SH5 while I sit down with a cup of tea and watch the monitor as my U-49 just cuts through the sea with the clouds floating by at TC x1. Times like this I use to reflect just what it must be like to have been a sub-mariner in a war far from home. The modern PC allows the graphic detail to be enjoyed to the fullest, so I do take full advantage of what is displayed, while I still have good vision.

My biggest enjoyment comes from successfully evading destroyers or sneaking into and out of Scapa Flow. So to the hundreds (thousands?) of Captains out there, each has their own level of commitment and enjoyment of SH5. There is a wealth of helpful information, suggestions and video's within this forum that may answer questions and situations that you may encounter and need answers to.

I still wish to successfully get to the end of the first Campaign, and that has been after years of trying. Every time that I have restarted back at the Polish episode, I do feel I am getting better as an armchair sub-mariner. I have been greeted by the officer in the bunker so many times now, you would expect him to be on first name terms with me by now.

:salute:

Awesome Reply PropNut. Yes, campaigns in Sh5 do take longer. ever used Silentotto to unlock other campaigns?

Captain_AJ
07-23-18, 10:41 AM
https://youtu.be/SpXtCuv_Lv8

Attack plot method ...............

https://youtu.be/43rPyNYM8lw

How to hydro hunt .. Used In sh3 but also good for SH5


https://youtu.be/4RWDWd62q4w


Real Navigation ....

https://youtu.be/UJ8pHSRxCl8

https://youtu.be/sMYz1Oxg6rY

Captain_AJ
07-23-18, 11:13 AM
two methods

1. https://youtu.be/iRuVGPKrj7A

2.http://www.subsim.com/radioroom/showthread.php?t=88961

revised but the concept is the same

http://www.subsim.com/radioroom/showthread.php?t=88922&highlight=claren%27s

enjoy all

Cyborg322
07-23-18, 06:24 PM
The thing with using Manual TDC is there are a lot of options for the various calculations needed for the firing solutions. Watching video tutorials is a good way to learn but it needs to take this into account

Some methods need more practise some look more complicated than they actually are

For a beginner it is probably best to just focus on 1 aspect at a time watching a lot of video tutorials can be overwhelming and can give a false impression as to the complexity of using Manual TDC

Anyone trying out any of the SH series has options as to how steep they want the learning curve to be. Thing like getting the hang of the RAOBF disc can be done after learning the basics which have not really changed since the early versions of SH and the modded version of SH5 is not necessarily more difficult to pick up than the Vanilla

I really cannot see much value in learning how SH should be done by starting with Auto TDC very little can be learnt and passed over other than maybe just getting used to keybindings and controlling the sub

The whole concept of Silent Hunter is that it is a Sim, it is designed that way the only reason there is an option for Auto TDC is to drag in a few more sales for anyone who wants to invest zero time learning how it should be done and they are in a tiny minority

Bluntly put Silent Hunter is simply not for the impatient but it does not need a Diploma in Advanced Mathematics either. Making Mistakes and missing targets at first are all part of the learning process

With the right approach it is easy to take onboard all that is needed for a very mentally Stimulating Rewarding and Satisfying SubSim

The argument that there needs to be an easy version for beginners is in my opinion very weak unnecessary and to a degree futile. Get a Pen and paper make some notes as you go on and its easy to pick up including the more advanced features

Captain_AJ
07-23-18, 06:39 PM
The thing with using Manual TDC is there are a lot of options for the various calculations needed for the firing solutions. Watching video tutorials is a good way to learn but it needs to take this into account

Some methods need more practise some look more complicated than they actually are

For a beginner it is probably best to just focus on 1 aspect at a time watching a lot of video tutorials can be overwhelming and can give a false impression as to the complexity of using Manual TDC

Anyone trying out any of the SH series has options as to how steep they want the learning curve to be. Thing like getting the hang of the RAOBF disc can be done after learning the basics which have not really changed since the early versions of SH and the modded version of SH5 is not necessarily more difficult to pick up than the Vanilla

I really cannot see much value in learning how SH should be done by starting with Auto TDC very little can be learnt and passed over other than maybe just getting used to keybindings and controlling the sub

The whole concept of Silent Hunter is that it is a Sim, it is designed that way the only reason there is an option for Auto TDC is to drag in a few more sales for anyone who wants to invest zero time learning how it should be done and they are in a tiny minority

Bluntly put Silent Hunter is simply not for the impatient but it does not need a Diploma in Advanced Mathematics either. Making Mistakes and missing targets at first are all part of the learning process

With the right approach it is easy to take onboard all that is needed for a very mentally Stimulating Rewarding and Satisfying SubSim

The argument that there needs to be an easy version for beginners is in my opinion very weak unnecessary and to a degree futile. Get a Pen and paper make some notes as you go on and its easy to pick up including the more advanced features


awesome Reply and well said! :Kaleun_Thumbs_Up:

XenonSurf
07-24-18, 03:37 AM
@Cyborg,

Good reply no doubt. I happen to have played all SH series except SH2 which I own but didn't play for long as SH3 came out. And SH5 after a long time when I realized that it could finally be played decently.

I notice that in all SH games, there is Auto TDC and the option to deactivate or activate contacts on the map.

You are right by saying that not much can be learned with Auto TDC, but what would have happened in terms of game success if these options were not included, have you thought about this? I think this sim game would not have had such a success because much less abordable for the average gamer. I also think that amongst the many gamers, first they did play Auto TDC to pass to Manual TDC, a thing they would never have done if Auto TDC was not included...Auto TDC has just woken-up their interest in the game. So it's a good thing that Auto TDC is in the game :up:
And then, learning is not everything, it's a game, not just a sim, at least this is also a valid viewpoint and fully reflects the opinion of one of the poster above who wants to use his spare time as well as he can. Everyone at his own pace...This game is a Marathon, not a sprint.

THEBERBSTER
07-24-18, 04:13 AM
Hi Guys
I think Manual Targeting (MT) contains some sort of fear factor for some players.
Look at MT in the most simplistic of operations.
U-Boat position 800 to 1000 metres at 90 degrees to the targets course line.
Set the periscope bearing on 0 degrees and enter 90 degrees port or starbord as AOB.

The one thing you have to know is the targets speed or you can wing it.
If you are using map contacts then that is quick an easy to do.

Range is not required at these distances although a range needs to be entered in to the TDC.
The torpedoes speed selected will determine how far off the periscopes 0 degrees bearing the firing bearing will be.

You do not need to identify the target.
The torps are setup speed and depth.
Lock the target.
Move the periscope so both gyro angles are at 0 degrees.
When the target enters the cross hairs Fire and result unless a dud.
Peter

Ashikaga
02-08-19, 11:35 AM
Sorry Berb, but I pride myself on hitting ships from long distances ;)

800-1000 meters? Way too dangerous with escorts on the prowl, unless I am in the middle of a convoy. I need my range, speed, AOB and gyro angle calculations...

bstanko6
02-08-19, 05:30 PM
Ashikaga... you are violating Kriegsmarine regulations! The U-Boat Commander Handbook states a commander should make a shot at close range in most cases! Be more aggressive!

Ashikaga
02-09-19, 02:04 AM
While that is correct close shooting brings added duds. Well at least in this game hahahaha.