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Kendras
11-11-16, 02:15 PM
Hi,

My mod is ready to test. I have added some halo and light effects underwater when the depth charges are exploding ! See the pic.

Now, I also would like to add a blur effect in the submarine when a DC is exploding near the submarine. Is thta possible ?. :06:

http://i.imgur.com/Hhw9uNX.png

mikey117us
11-11-16, 04:29 PM
I can see the advantage of this if depth charge shake is also employed but either way would be nice. Blurred effect exists somewhere in camera.dat think of what happens on deck when the u-boat takes a hit,

HanSolo78
11-11-16, 04:48 PM
Should be possible!

There is already a mod called Depth Charge Shake which make the cam heavily shaking.

Kendras
11-11-16, 07:57 PM
Should be possible!

There is already a mod called Depth Charge Shake which make the cam heavily shaking.

Where can I find this mod please ?

Else, testing a new option :

http://i.imgur.com/5xuxPC4.png

http://i.imgur.com/Ry8pYt1.png

Plissken_04
11-12-16, 01:16 AM
Where can I find this mod please ?

Else, testing a new option :

http://i.imgur.com/5xuxPC4.png

http://i.imgur.com/Ry8pYt1.png



You can find this mod here:

ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/NVDRIFTER/

ftp://Maik:Woelfe@diskstation.gn7vmwp32iei6ome.myfritz.n et/Public/Sharing/SH3COMMUNITYMODS/NVDRIFTER/



So Long

Maik

Kendras
11-12-16, 02:43 PM
You can find this mod here:

ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/NVDRIFTER/

ftp://Maik:Woelfe@diskstation.gn7vmwp32iei6ome.myfritz.n et/Public/Sharing/SH3COMMUNITYMODS/NVDRIFTER/



So Long

Maik

Thank you very much ! :)

A6Intruder
11-12-16, 02:54 PM
I like the first picture. The last ones seems to be Star Wars.
Best regards:salute:

Kendras
11-12-16, 04:03 PM
The last ones seems to be Star Wars.

Yes, I agree with you, the colors are a bit flashy ! Do you prefer this ?

http://i.imgur.com/fXfqw5q.png

Kendras
11-12-16, 08:48 PM
I'm asking for beta-testers. Please send me your private mail adress by PM. :ping:

A6Intruder
11-13-16, 05:23 AM
I'm asking for beta-testers. Please send me your private mail adress by PM. :ping:

I just play once a week. Sorry no time for Beta Testing.
Best regards:salute:

Kendras
11-14-16, 07:23 AM
Hello,

My mod is ready for a first test : here is the link, there is a mission in it to test ! Enjoy !

http://www.mediafire.com/file/n6oq8zi9m66iv3x/DC_explosions_-_beta_test.zip

:Kaleun_Salute:

Niume
11-14-16, 02:00 PM
http://www.part.lt/img/e4971df5b17bbd665b47e16ed3a8aaa343.bmp (http://www.part.lt/perziura/e4971df5b17bbd665b47e16ed3a8aaa343.bmp) On stock enviroment its not what blinding light. Havent tested on other env but still nice edition will be in my modpack :)

ivanov.ruslan
11-14-16, 03:48 PM
Nice work!
I made about 30 pictures and because I am terribly tired from the day will rar them, no time to process them and upload them on websites http://dox.bg/files/dw?a=661b78ea73
,there hedgehogs,In the pictures very well seen in the attenuation of light fading blast


Once again good job!

Fubar2Niner
11-14-16, 04:24 PM
@Kendras

I've just taken a look at Ivans upload files, beautiful work my friend :salute:

Already downloaded and waitng for an opertune moment to get into port and install, many thanks.

Best regards.

Fubar2Niner

Kendras
11-15-16, 05:40 AM
Havent tested on other env but still nice edition will be in my modpack :)

Nice work!

I've just taken a look at Ivans upload files, beautiful work my friend :salute:

Thank you guys ! Happy that you like it ! :yep:
Sure, the effect could be improved, but i'm not so much talented ...:doh:

Niume
11-15-16, 11:18 AM
FOUND A Discovery you see then i hit merchant with deck gun below water line. It lights up like the depth charges explodes . So its a bug. But I fought Could it be possible to make fire light up the ship? Lighting effect would be aweosme
http://www.part.lt/img/3eea0ed76403cf788edff47081431c46739.bmp (http://www.part.lt/perziura/3eea0ed76403cf788edff47081431c46739.bmp)

Kendras
11-15-16, 12:39 PM
FOUND A Discovery you see then i hit merchant with deck gun below water line. It lights up like the depth charges explodes . So its a bug.

Hi ! No, it's not a bug. I've added light for the underwater explosion effect. The same effect is used for all kind of underwater explosions. And it's not possible to have light only underwater, you have it also above.

But I fought Could it be possible to make fire light up the ship? Lighting effect would be aweosme

Yes, that was my first idea, I will work on this soon. :salute:

Kendras
11-19-16, 07:13 AM
Mod with light effect for the fire is ready, it also contains the depth charge explosion new effect.

Enjoy!

http://www.mediafire.com/file/9sw1vnpt2ohpq1y/depth_charge_explosions_and_fire_light_-_beta_test.zip

Kendras
07-25-17, 06:51 PM
At the request of kyle9154 (http://www.subsim.com/radioroom/member.php?u=284038),

Here is a quick fix which adds my fire light effect to the Rbs1_SH4_Effects_GWX_30_71 mod. I didn't add my depth charge explosion effect, as I don't like it enough.

Please try it in game, and report if any problems.

D/L link : http://www.mediafire.com/file/77z77r2fttf1l80/Fire_light_fix_for_Rbs1_SH4_Effects_GWX_30_71.7z

Niume
07-26-17, 02:41 AM
Oh awesome I wanted that too

kyle9154
07-26-17, 07:21 AM
Thanks Herr Kaulen, installing it to jsgme now.:Kaleun_Applaud:
My Mod List as follows:

Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunterIII\MODS]
S3H-H.sie-Patch-V16B1
M.E.P v6
M.E.P v6 - VisualSensors for GWX3 with Anvart's FUMO mod- german uboats compilation overwrites but I believe I have right one to work in conjuction
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
KB's Diesel Sound Mod
OLC's Modified Searchlight Beams for GWX3
Realistic contacts with Sub icons
Rubini´s Chief Helsman stress behaviour fix
Rubini´s Underwater dust&plancton v1
Sh3_volumetric_clouds&fog_V2.2
TorpedoTubesFfireFinal vGW
WB's Mission Orders Lite v1.1
Rbs1_SH4_Effects_GWX_30_71
Additional Depth Charges v1.0 (GWX3)- overwrites Sh4 effects but only type of depth charges on escorts
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
GWX - Integrated Orders- I understand this overwrites some commands in relation to raising radar but I need messages coming in because I use wolfpack mod part of h.sie
MFM-Improved
Patch_compat_GWX_IntOrders- to get integrated orders to work with flag and shift-v command integrated in uboats compilation
Fire light fix for Rbs1_SH4_Effects_GWX_30_71

Do you guys see anything wrong with this order?

Kendras
07-26-17, 07:25 AM
Thanks Herr Kaulen, installing it to jsgme now.:Kaleun_Applaud:

There are 3 folders inside. One for the basic mod, and 2 for 2 optional mods. If you install the Fire light fix for Rbs10-enhancedoilexplosion, first install Fire light fix for Rbs1_SH4_Effects_GWX_30_71 or Fire light fix for Rbs5-EffectsLITE.

kyle9154
07-26-17, 07:35 AM
There are 3 folders inside. One for the basic mod, and 2 for 2 optional mods. If you install the Fire light fix for Rbs10-enhancedoilexplosion, first install Fire light fix for Rbs1_SH4_Effects_GWX_30_71 or Fire light fix for Rbs5-EffectsLITE.

yeah I don't use those optionals just rubini's base sh4 effects so don't need them

gap
07-26-17, 08:16 AM
I have no idea how an actual DC explosion would look like, but from the following video we can make ourselves an idea of what an underwater explosion seen with the naked eye looks like, compared to what can be seen at slow motion:

https://youtu.be/E5rGFZWQfzk?t=49s

The slow motion reveals an expansion phase followed by a compression phase, both accompanied by a "ball of fire"; the sequence ends with a second, smaller, expansion. Everything happens way too quickly for the human eye to register the full sequence though. At least for the type of explosion show in the video, all you can see at normal speed is a cloud of bubbles popping out from the center of the explosion and then disappearing :hmm2:

Kendras
07-26-17, 08:28 AM
I have no idea how an actual DC explosion would look like, but from the following video we can make ourselves an idea of what an underwater explosion seen with the naked eye looks like, compared to what can be seen at slow motion:

https://youtu.be/E5rGFZWQfzk?t=49s

The slow motion reveals an expansion phase followed by a compression phase, both accompanied by a "ball of fire"; the sequence ends with a second, smaller, expansion. Everything happens way too quickly for the human eye to register the full sequence though. At least for the type of explosion show in the video, all you can see at normal speed is a cloud of bubbles popping out from the center of the explosion and then disappearing :hmm2:

Amazing, that's ... beautiful ! :DL And exactly the kind of info i was looking for !

And BTW, these guys are funny ! :yep:

gap
07-26-17, 08:42 AM
Amazing, that's ... beautiful ! :DL And exactly the kind of info i was looking for !

I am glad it helped :up:

And BTW, these guys are funny ! :yep:

Those goggles and white coats kill me LMAO :rotfl2:

Kendras
07-26-17, 03:34 PM
Hi Kendras,

would you mind telling me how you did the fire light effect? I would like to add it to my personal files because it's a great work!

Best, LGN1

1. In particles.dat, find the nodes #Fire_big and #Fire_small : for each there is a new child node called "light" which contains a ParticleGenerator controller and a WaterInteraction controller.

- the ParticleGenerator controller will create a light effect with a light node contained in Materials.dat

- the WaterInteraction controller is necessary to stop the light as soon as the fire is underwater.


2. In Materials.dat, find the light node called "Light - fire" : this is the "object" used as a particle by the ParticleGenerator in particles.dat


That's all !


:salute:

LGN1
07-27-17, 02:14 PM
Hi Kendras,

thanks a lot for your help and the explanation :Kaleun_Salute:
Do you have an idea what might be the problem here:

http://www.subsim.com/radioroom//showpost.php?p=2464978&postcount=164

Best, LGN1

Kendras
07-27-17, 02:27 PM
Do you have an idea what might be the problem here:

http://www.subsim.com/radioroom//showpost.php?p=2464978&postcount=164

Is the problem mentioned in this post still occuring in Rbs1_SH4_Effects_GWX_30_71 ?

LGN1
07-27-17, 03:16 PM
Yes, somehow the additional DC particle generator modifies/influences the other particle generators :hmmm:

Best, LGN1

Kendras
07-27-17, 03:49 PM
Try to set NoDeleteChildren as 'False' instead of 'True' in FastParticleGenerator of Smoke Big (child node of Fire Big node).

Niume
07-28-17, 06:22 AM
Deleting CHILDREN?? WAR CRIMES!! :D

gap
07-28-17, 07:02 AM
DeletingCHILDREN?? WAR CRIMES :D

:k_rofl:

Kendras
07-28-17, 07:18 AM
I really want to work again on the depth charge effect, since you posted this video Gap !

:Kaleun_Thumbs_Up:

LGN1
07-30-17, 02:27 PM
Try to set NoDeleteChildren as 'False' instead of 'True' in FastParticleGenerator of Smoke Big (child node of Fire Big node).

Hi Kendras,

thanks for the suggestion! Unfortunately, it doesn't help :wah:
Any other ideas?

Best, LGN1

LGN1
08-29-17, 11:56 AM
Hi,

I found a way to solve the issue:

http://www.subsim.com/radioroom/showpost.php?p=2509411&postcount=165

Best, LGN1

Niume
03-14-20, 04:01 AM
Anyone have this mod? The download link is dead :(