Philipp_Thomsen
10-19-16, 08:30 PM
Hey guys!
Listen, I'm back to SH3 and modding and I was about to tackle an issue
but before I do I'd like to talk to experts so I don't start from scratch.
Tried contacting h.sie since I remember he worked a lot around these areas
but unfortunately his mailbox is full. Hopefully he'll read this and join the chat! :D
So tell me, what do you guys know about Scene.dat and increasing the environment radius?
Has anybody tried anything bigger than 20km env?
What file controls the environment size?
By the way, I just finished reading a 5 page long topic "sensors"
http://www.subsim.com/radioroom/showthread.php?t=189425
back from 2012 where some guys were working on a new mod.
The topic ends with no mention of this new mod... which one is it?
So the idea is to push the environment size and graphics a bit further.
Years have passed and we all have better computers now which can handle the extra workload.
Smoke plumes from convoys could be spotted from much greater distances than 20km.
I've been reading quite a bit into WW2 uboat books and there are plenty of accounts
of big stacks of smoke being spotted in the horizon at 30km distance, sometimes more.
A big convoy produces a lot of black smoke which rises and can be spotted much sooner than their masts.
So I was aiming for something like that.
Have been a long time since I've modded SH3 and for the past 3 or 4 weeks I've been reading everything that I could find
around TEC discussions here at Subsim and been fiddling with the game files myself to get all that rust removed.
I've done a lot of search but I cannot find any tech talk about the environment render distance.
Instead of starting from scratch and wasting weeks if not months working on something, I think it's
preferable to talk to you guys who have perhaps been around for all the time I wasn't and have
been modding or seeing mods come out and can update me so I can start further ahead on the road.
So, lets talk! :up:
Listen, I'm back to SH3 and modding and I was about to tackle an issue
but before I do I'd like to talk to experts so I don't start from scratch.
Tried contacting h.sie since I remember he worked a lot around these areas
but unfortunately his mailbox is full. Hopefully he'll read this and join the chat! :D
So tell me, what do you guys know about Scene.dat and increasing the environment radius?
Has anybody tried anything bigger than 20km env?
What file controls the environment size?
By the way, I just finished reading a 5 page long topic "sensors"
http://www.subsim.com/radioroom/showthread.php?t=189425
back from 2012 where some guys were working on a new mod.
The topic ends with no mention of this new mod... which one is it?
So the idea is to push the environment size and graphics a bit further.
Years have passed and we all have better computers now which can handle the extra workload.
Smoke plumes from convoys could be spotted from much greater distances than 20km.
I've been reading quite a bit into WW2 uboat books and there are plenty of accounts
of big stacks of smoke being spotted in the horizon at 30km distance, sometimes more.
A big convoy produces a lot of black smoke which rises and can be spotted much sooner than their masts.
So I was aiming for something like that.
Have been a long time since I've modded SH3 and for the past 3 or 4 weeks I've been reading everything that I could find
around TEC discussions here at Subsim and been fiddling with the game files myself to get all that rust removed.
I've done a lot of search but I cannot find any tech talk about the environment render distance.
Instead of starting from scratch and wasting weeks if not months working on something, I think it's
preferable to talk to you guys who have perhaps been around for all the time I wasn't and have
been modding or seeing mods come out and can update me so I can start further ahead on the road.
So, lets talk! :up: