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View Full Version : Problem with sonarman in GWX 3.0


SnipersHunter
10-16-16, 04:52 AM
Hello my sonarman cant hear sound contacts himself, no matter what depth I have and if all machines are stopped. Not even very close ones... I always have to go to the hydrophone myself , point the needle on the soundcontact and than "lock it in" by clicking on the arrow in the top right corner. After that my sonarman can hear everything in listening range. Why cant he hear anything himself?



Basis GWX 3.0 Gold
GWX - Merged Campaign
GWX - VIIC41 Player Sub
GWX - Axis Mediterranean Aircraft Skins
GWX - 16km Atmosphere
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Thomsen's Sound Pack V3.2cg
Flags_enlighten
FM_NewInterior v2.1D
EAX_Sound_Sim_SH3
M.E.P v5
M.E.P v5- VisualSensors for GWX3
Haunting Atlantic Wind
Evan82's Uniforms II
TKSS18 German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
Ultimate Aircraft Soundmod
TMT v2
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
OLC's Modified Searchlight Beams for GWX3
Widescreen MaGui v3.4-SA
WideScreen MaGui v3.4-SA FIX for GWX v3
FM NI Fix for WideScreen MaGui v3.4-SA
German Images for Widescreen MaGui v3.4-SA
TorpedoSolutionButton for WideScreen MaGui v3.4-SA
optional-stopwatch with speed lines for Widescreen MaGui v3.4-SA
Optional - Zoomable Free Camera
TorpedoTubesFfireFinal vGW
Torpedo_HAHD_1024_GWX
Moonlight mod
Merchant_Fleet_Mod_3.2
Supplement to V16B1 (JSGME)

Niume
10-16-16, 08:14 AM
It could be H.SIE fix fault I experienced what when I have activated Hydrophone fix my hydrophone starts to work about 20 mins after i submerged.

Try disabling Hydrophone fix in Hsie option selector