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View Full Version : [TEC] Torpedo control position Town/Crown Colony-class?


the_frog
09-24-16, 08:20 AM
Help,

I am looking for photographs/drawings of the torpedo control (TC) position/sight aboard the Town & Crown Colony-class cruisers. The devices were located on the upper bridge to both sides of the director control tower (DCT).

There are plenty of pictures of whatsoever instruments on bridges of RN cruisers but I couldn't find any of the TC position :hmmm:

Cheers --the Frog

Kendras
11-04-16, 04:01 PM
Hi ! :Kaleun_Salute:

Are you making a new 3D model for SH3 ? :yeah:

the_frog
11-04-16, 04:40 PM
... 3D model and textures of the Town class are almost done (one small item left to do) :yep:

The model represents the Southampton groups, textures cover also the Gloucester group.

http://www.mediafire.com/folder/9tymhv3v633ato5,khf8q56w1t35f5t,6o0s2hfi2424odf,kt 8dairnjcwd572,vlaa9612zsqb3fp,gky7b6rooudpdvh,d7aw oko7rdm9vda,1q6g3o4gtiyhjz6,4lgr1n2iick0z90,4w1o8f b64x7fwbc,61p9z1xvz01a696,q24zbd71abgv8vg,giph1sam fosfazd,7endncdqrh3jt2l,95sa96gz4w2kpoh,9yj93w3dhw 2mmkv,qn8jq62e857e2f4,73yz5x1vrrjl32w,qhc6m5pql1qn 9r1,kzkwt1p8ti5q5wt,jgyp36z5qlcyw5i,df2eol5cuc2o5p s,uw462hnu11qpizb,8li1nfsamaxs09g,br1r1aays6i8t8z, 1p11d10ektovjhn,jd70d5lpmontjza (http://www.mediafire.com/folder/9tymhv3v633ato5,khf8q56w1t35f5t,6o0s2hfi2424odf,kt 8dairnjcwd572,vlaa9612zsqb3fp,gky7b6rooudpdvh,d7aw oko7rdm9vda,1q6g3o4gtiyhjz6,4lgr1n2iick0z90,4w1o8f b64x7fwbc,61p9z1xvz01a696,q24zbd71abgv8vg,giph1sam fosfazd,7endncdqrh3jt2l,95sa96gz4w2kpoh,9yj93w3dhw 2mmkv,qn8jq62e857e2f4,73yz5x1vrrjl32w,qhc6m5pql1qn 9r1,kzkwt1p8ti5q5wt,jgyp36z5qlcyw5i,df2eol5cuc2o5p s,uw462hnu11qpizb,8li1nfsamaxs09g,br1r1aays6i8t8z, 1p11d10ektovjhn,jd70d5lpmontjza/shared)
/shared (http://www.mediafire.com/folder/9tymhv3v633ato5,khf8q56w1t35f5t,6o0s2hfi2424odf,kt 8dairnjcwd572,vlaa9612zsqb3fp,gky7b6rooudpdvh,d7aw oko7rdm9vda,1q6g3o4gtiyhjz6,4lgr1n2iick0z90,4w1o8f b64x7fwbc,61p9z1xvz01a696,q24zbd71abgv8vg,giph1sam fosfazd,7endncdqrh3jt2l,95sa96gz4w2kpoh,9yj93w3dhw 2mmkv,qn8jq62e857e2f4,73yz5x1vrrjl32w,qhc6m5pql1qn 9r1,kzkwt1p8ti5q5wt,jgyp36z5qlcyw5i,df2eol5cuc2o5p s,uw462hnu11qpizb,8li1nfsamaxs09g,br1r1aays6i8t8z, 1p11d10ektovjhn,jd70d5lpmontjza/shared)

Game files still need to be completed ... :hmmm:

HanSolo78
11-04-16, 05:54 PM
... 3D model and textures of the Town class are almost done (one small item left to do) :yep:

The model represents the Southampton groups, textures cover also the Gloucester group.



Game files still need to be completed ... :hmmm:

Really great news, as this clas is the most ugly from the stock game.

And.. btw. great models here!!

Kendras
11-04-16, 08:54 PM
... 3D model and textures of the Town class are almost done (one small item left to do) :yep:

The model represents the Southampton groups, textures cover also the Gloucester group.

http://www.mediafire.com/folder/9tymhv3v633ato5,khf8q56w1t35f5t,6o0s2hfi2424odf,kt 8dairnjcwd572,vlaa9612zsqb3fp,gky7b6rooudpdvh,d7aw oko7rdm9vda,1q6g3o4gtiyhjz6,4lgr1n2iick0z90,4w1o8f b64x7fwbc,61p9z1xvz01a696,q24zbd71abgv8vg,giph1sam fosfazd,7endncdqrh3jt2l,95sa96gz4w2kpoh,9yj93w3dhw 2mmkv,qn8jq62e857e2f4,73yz5x1vrrjl32w,qhc6m5pql1qn 9r1,kzkwt1p8ti5q5wt,jgyp36z5qlcyw5i,df2eol5cuc2o5p s,uw462hnu11qpizb,8li1nfsamaxs09g,br1r1aays6i8t8z, 1p11d10ektovjhn,jd70d5lpmontjza (http://www.mediafire.com/folder/9tymhv3v633ato5,khf8q56w1t35f5t,6o0s2hfi2424odf,kt 8dairnjcwd572,vlaa9612zsqb3fp,gky7b6rooudpdvh,d7aw oko7rdm9vda,1q6g3o4gtiyhjz6,4lgr1n2iick0z90,4w1o8f b64x7fwbc,61p9z1xvz01a696,q24zbd71abgv8vg,giph1sam fosfazd,7endncdqrh3jt2l,95sa96gz4w2kpoh,9yj93w3dhw 2mmkv,qn8jq62e857e2f4,73yz5x1vrrjl32w,qhc6m5pql1qn 9r1,kzkwt1p8ti5q5wt,jgyp36z5qlcyw5i,df2eol5cuc2o5p s,uw462hnu11qpizb,8li1nfsamaxs09g,br1r1aays6i8t8z, 1p11d10ektovjhn,jd70d5lpmontjza/shared)
/shared (http://www.mediafire.com/folder/9tymhv3v633ato5,khf8q56w1t35f5t,6o0s2hfi2424odf,kt 8dairnjcwd572,vlaa9612zsqb3fp,gky7b6rooudpdvh,d7aw oko7rdm9vda,1q6g3o4gtiyhjz6,4lgr1n2iick0z90,4w1o8f b64x7fwbc,61p9z1xvz01a696,q24zbd71abgv8vg,giph1sam fosfazd,7endncdqrh3jt2l,95sa96gz4w2kpoh,9yj93w3dhw 2mmkv,qn8jq62e857e2f4,73yz5x1vrrjl32w,qhc6m5pql1qn 9r1,kzkwt1p8ti5q5wt,jgyp36z5qlcyw5i,df2eol5cuc2o5p s,uw462hnu11qpizb,8li1nfsamaxs09g,br1r1aays6i8t8z, 1p11d10ektovjhn,jd70d5lpmontjza/shared)

Game files still need to be completed ... :hmmm:

Absolutely stunning !!! :Kaleun_Applaud: :Kaleun_Applaud:

Kendras
11-04-16, 09:07 PM
Really great news, as this clas is the most ugly from the stock game.

And.. btw. great models here!!

I don't think it is a Fiji (Crown Colony) class, but rather a Town class. Or maybe The_Frog has also done the model of the Colony class ? :06:

the_frog
11-05-16, 05:08 AM
:03:

Folks, I wrote:

"... 3D model and textures of the Town class are almost done ... "

The model is actually a representation of the Sheffiield in early 1942.

The Crown Colony Class resembled the Town Class but had a different, shorter hull and much revised superstructures. Nevertheless, they shared many components.

https://www.mediafire.com/convkey/c7db/1sdv1egl6g59a7o6g.jpg

https://www.mediafire.com/convkey/6816/xhigkuie54544y06g.jpg

A model of the Fiji group is under consideration but my primary aim is to complete the Town class. I started working on 1st version of the model 8 years ago when my modeling skills were nil ... :yep:

itadriver
11-05-16, 05:49 AM
Great!!!!!!

Kendras
11-05-16, 07:45 AM
:03:

Folks, I wrote:

"... 3D model and textures of the Town class are almost done ... "

The model is actually a representation of the Sheffiield in early 1942.

The Crown Colony Class resembled the Town Class but had a different, shorter hull and much revised superstructures. Nevertheless, they shared many components.

A model of the Fiji group is under consideration but my primary aim is to complete the Town class. I started working on 1st version of the model 8 years ago when my modeling skills were nil ... :yep:

Thank you Sir for all these explanations ! I appreciate your work very much.

mikey117us
11-05-16, 07:11 PM
https://scontent-lax3-1.xx.fbcdn.net/t31.0-8/14917129_10207735014914362_8968259855640963303_o.j pg

I have to my knowledge all of your ships working in the sim. I thank you for your work and look forward to these cruisers. I enclose an image as tribute to your work and your modelling skills, ( and to others that caused it to be possible ) of my meager attempt of a Super Detailed Flower Class Corvette ( Not Completed R.N. and future R.C.N. Based on H.M.C.S. Sackville ) ported from SHV to SH3. Note: Parts i.e. Windscreen, Cleats, davits, other Parts belong to The_Frog and are from his ships and are not meant for upload as a mod without express permissions from him. This is for demonstrative purposes of a Non-Modder's learning curve with 3D Programs and Silent Editor.

the_frog
11-08-16, 02:39 AM
Hello,

the (late-war version) model of the Flower corvettes that came with SH5 (and is almost same as that provided already with SH4) is pretty good but is not perfect (for example, the bridge arrangement could be improved). Anyway, it is worth to work on it. In case you feel for trying yourself with some 3D work, try to change the layout of the portholes; the original placement was different. Also, you may try to re-map the model for fitting to other materials, That would allow for much nicer texturing.

Cheers

mikey117us
11-08-16, 01:43 PM
I am committed to porthole correction ( including eyebrows on casing portholes etc. ) your PN# configuration for hull numbers. And texture improvements. So far I have in mind 1: as built 1939 RN and Canadian versions, minesweeping gear on, short forcastles, mast stepped to the main deck fore of the wheelhouse, tall aft mast with high backbone rigging. And a closed bridge. In the pic you may see I rebuilt the Mark II DC Rack to the taller version. On the Canadian versions The pom pom will be aft of the engine casing skylight, the stern will be squared off and the flagstaff on the stern. Also on Canadian versions with MS gear the DC racks are offset. 2: improved flower class corvette with lenghthened forcastles. This will represent refits/newly commissioned ( pre destroyer bridge with mast still forward MS gear removed ) these will include Arctic/Med up gunned versions with up to six 20mm AA guns. I customized the carly floats with Light crib decking and ropes, color is not changed yet, i plan to appropriately change wooden decks through the war with non skid. And earliest versions will be minus 271/ 2w1-c radar. I offset the 271 radar from the centerline. I am about to rip the walls off the bridge and replace them with handrails skirted with the splinter mats which I need to resize. Earlier versions will just show canvas covers on the handrails. And next add correct entry doors and add Windows to the wheelhouse. Real life got in the way and I stopped all work for two months but I am getting back into it this week. I modded two items in UK_guns I built a single 20mmGB out of the double and put it on the stock mount from guns.dat and the Mark IV depth charge thrower and DC barrel fall now throws the expendable arbor stand. Corvettes no two are identical so I am basing the Canadian on the Sackville as seen in photos and various RN versions in photos for the RN. For instance one detail in the screenshot where the aft carly floats were I modeled a square frame with L Beams with 55 gallon drums stowed in its own framed container and smoke emissions equipment. Based on a 1941 photo of a corvette taking on ammunition and stores. Those drums were for war alcohol used in the depth charge throwers. Sorry for the lengthy reply I will do a WIP thread later. I may have other questions in seperate threads from other modders and with permissions have mods within this mod beta tested. Right now this Corvette has waterstreams added to the hull. ( also the hull vanes from bathurst ) I have 6 corvettes and two V&W destroyers escorting Warspite and Hood and a Leander and London Class, and a bathurst filling in as a bangor. Plus a polish Grom and Barrasque, all escorting a fake Baltic polish relief force convoy in a Storm. Several MFM merchants and Laconia are in the force. Facing Bismark, Graf Spee, emden and a Z-flotilla of destroyers supported by Luftwaffe HE-111s. My mod soup includes 20km environment Shiv effects fir shiii, and its a rainy heavy sea, using FM interior2d and u-boat compilation mod. All 6 corvettes Hunt well and don't rob resources even with waterstreams. ( so far )

the_frog
11-12-16, 05:58 AM
:)

Thanks for the detailed explanation.

I was not happy with the ported SH5 model of the Flower, especially not with the texturing. I tried a re-build but gave up soon. In case I find the 3D files I send them.

Cheers

mikey117us
11-13-16, 07:05 PM
I will appreciate the files immensely. As I appreciate the Flower Class. ( 6 Flowers plus 2 V&W Class Destroyers per Escort Group early war ) and the most likely Hunter encountered by U-Boats, even after the Flower Class was outmoded by Castle Class it fought on with Castles taking on the role as group leader. Halcyon being almost as important ( Bangor for RCN ) in Patrolling Home Waters and for Halcyon the critical role played from July 41 to wars end in the escort duties it shared with the corvettes in the PQ convoys. I am working on mods within mods for the Flowers to accent a campaign I am building for GWX 3.0
September 1941-May 1945 in the most forgotten part of the U-Boat war. Called Wunderland. ( I have Kirkenes up and running as a base for instance and the z-Flottlla patrolling ) an improved NDD Gnevny ( project 7 ) a Weaponized Soviet Patrol Trawler, soviet Arctic Class Merchants and Tankers, and Ice breakers. Assets allready available and just waiting for a campaign from Iceland to the Kara Sea and Port Dikson. ( eventual home of half the Northern Fleet ) have Pack ice, ice floes, to test and an attempt will be made to ice up u-boats ( date specific .dat file in commander ) I have to use whats free on the Internet for wavefront.obj and cannot always find good results.

the_frog
12-11-16, 03:21 PM
... the model of the Fiji class and now it has reached the same state as the model of the Southampton class:

https://www.mediafire.com/folder/abcd0h26kpw8n/Liveries

Let's see if I manage to complete the two ships until 24 Dec (or 31 Dec) 2016.



@mikey117us: I didn't find the edited Flower models; seems I trashed them ... hmmm

Kendras
12-11-16, 10:51 PM
... the model of the Fiji class and now it has reached the same state as the model of the Southampton class:

https://www.mediafire.com/folder/abcd0h26kpw8n/Liveries

Let's see if I manage to complete the two ships until 24 Dec (or 31 Dec) 2016.

Very good news !!! :D Looks very promising ! :yep:

gap
12-13-16, 11:11 AM
I can't wait for your next model(s) The_Frog. Your work is impressive, I wish I had half your modelling skills :yep: :up:

the_frog
12-13-16, 01:54 PM
.... I wish I had half your modelling skills :yep: :up:

Gap, are you kidding? The pictures you posted show some of the best 3D things I've seen in the Silent Hunter universe.

Sadly, there's no way to make the Squid working. I once tried to create a working FX1400 ("Fritz X") as well as a Tallboy but didn't manage to make them work properly ... :hmmm:

Cheers

mikey117us
12-13-16, 11:49 PM
@ The_Frog is ok still working with The Original NCO_FlowerMOD will try my utmost on Re mapping Hull and a new #cfg external textures for the entire ship.

mikey117us
12-14-16, 12:20 AM
@The_Frog is ok, still working with what we have in the original NCO_FlowerMOD. Progress is slow as I rebuild some things from scratch ( my 3D ability only Progresses by trial and error ) Completed, Anchor Winch Relocated, Proper position and Equipment. Bow Mooring ring. 4-inch Anti-Gun Depression Bar. 4-inch Gun Platform Mesh. 4-inch Gun Platform Ladder Steps. 4-inch Gun Platform Davit To Do, 4-inch Gun Platform new ( Rounded version 5% reduction in Diameter ) several Fore Vents and one Hatch. 75% Completed Modified Wheelhouse with Proper Raised decking, Vertical Supports, and where applicable Handrails and stanchions and steps. Handrails around the Pilotage with Canvas fabric applied, Bridge Windscreen, Stepped Flooring x 2 installed. will add Voice pipes, electric boxes, two scratch built signal flag boxes. and two 20mm Gun tubs. I ave nearly completed the 271 radar Lantern with Vents, supports, and the walk through support. Catarg is complete as far as the 1941-45 version. I have yet to start the short Fo'cs'le version, or the R.C.N. versions. I have not stated a WIP thread yet but perhaps a few preliminary in game test pics will do for now until then.

Kendras
12-26-16, 05:22 PM
Dear Frog,

Before you share your new cruiser for our favorite game (SH3), let me expose some of my discoveries about your last library files (based on NCO_Bathurst mod).

1. The big and medium searchlights (SL) are not working in game because in guns_UK.sim, the medium SL has the parent ID of the big SL (in .dat), and the big SL has the parent ID of the medium SL (in .dat).

2. The beam of the big SL stays horizontal : to solve that, in guns_UK.dat, REF_big01_UK_beam must be child of REF_big01_UK_body.

3. I've improved a bit the beam models and adjusted them to the SL bodies. Now it looks like that :

http://i.imgur.com/pIOR1uA.png

4. I've also changed some small things about speed of rotation/elevation for the SL.

If you want, I can send you the files.

Respectfully,

:Kaleun_Wink:

Edit : I've also found models for the big guns of the King George V class battleship. Do you intend to model this ship, as you did for Queen Elizabeth ? That would be awesome !!! :yep: The stock model is soooooo hugly ! :nope:

the_frog
12-27-16, 05:27 AM
Hello Kendras,

thanks for finding those mistakes. I thought them to be solved long ago but seemingly I then re-started working on defect files. It's so frustrating :damn:

Many thanks for offering corrected copies of the files. Please send :salute:
The library has been expanded but transfering the beam models is easy.

The speed of the searchlights has been set high because the smaller ones can be turned quickly since small and light; the big ones had electric drives that achieved high train and elevation rates.

Yes, the library contains several items not used with any of my own models. The turrets of the KGV class and of the Nelson class are examples. I did them for fun but I do not have any intention to build models of these two classes; I am happy with the converted SH5 models.
Other examples of items not used are the 6 inch central pivot guns. I did them because someone was building a D class cruiser. That model is still not finished yet.

I agree, many of the stock SH3 models are really ugly ... but they have been built more than 10 years ago ...

Cheers

VonDos
12-27-16, 08:24 AM
I did them for fun but I do not have any intention to build models of these two classes; I am happy with the converted SH5 models.
O

Hi mate!
I've a SH5 converted Nelson, but just a SH4 converted KGV; where can i find a SH5 converted KGV? :D

Thanks and best regards,
Vd

Kendras
12-27-16, 12:49 PM
Many thanks for offering corrected copies of the files. Please send :salute:
The library has been expanded but transfering the beam models is easy.

Files sent in a PM ! :salute: Don't forget to corect also the sim file (change parent IDs). About beam models, you will notice that they are a bit shorter than yours.

I've a SH5 converted Nelson, but just a SH4 converted KGV; where can i find a SH5 converted KGV? :D

Where did you find these models ? I really would like to have them ! :o

the_frog
12-27-16, 03:01 PM
@kendras:

I prepared a longer version of your beams :-)
The rest is fixed, too. Again, many thanks.


@kendras & von Dos

The conversion of the SH5 Nelson to SH3 was done by kovall. The SH5 model suffers from representing the Rodney in 1931 or so but not as in 1939 and onwards. Also, correct models of the heavy AA guns are missing.

The KGV I am using was done by replacing the 3D objects of the stock SH3 file by 3D objects from SH5 plus some rough re-adjustment of nodes. I cannot remember where the converted SH5 model came from; probably kovall did the extraction.

Some time ago someone posted at Subsim a link to a file archive with many SH5 ship models:
http://p3dm.ru/index.php?do=files&op=search&search_text=silent%20hunter&cstart=1


Cheers

Kendras
12-27-16, 05:14 PM
@kendras:

I prepared a longer version of your beams :-)

:03:

Some time ago someone posted at Subsim a link to a file archive with many SH5 ship models:
http://p3dm.ru/index.php?do=files&op=search&search_text=silent%20hunter&cstart=1

Some very nice 3D ship models, but how to use them in SH3 ??? :06:

I'm interested in your KGV work ! :D

the_frog
12-28-16, 06:40 AM
Hello,

use them as every 3D model ...

In this case, transfrom the *.dds file of the diffuse textures to *.tga; import them to the *.dat. Load the 3D model in whatever 3D application you wish; separate those parts you wish to become separate 3O objects: import them into the *.dat file (make sure the correct materials/textures are activated).

I am not willing to share the KGV model. It is a rough thing and would need much improvement and adjustment. It is no "ready-to-use" model.

Also, since today (after applying the anniversary update of Windows 10) my SH3 system won't start anymore. Solving that problem has priority ...

Cheers

Kendras
12-28-16, 01:30 PM
In this case, transfrom the *.dds file of the diffuse textures to *.tga; import them to the *.dat. Load the 3D model in whatever 3D application you wish; separate those parts you wish to become separate 3O objects: import them into the *.dat file (make sure the correct materials/textures are activated).

So, I will do this in the future, when I am good in 3D modeling and texturing, so perhaps never ... :huh:

Maybe VonDos could help me. I know how to tweak the .dat, .sim and .zon files, and I could easily do that (although it's a lot of work). What do you think VD ? Could you just import the 3D model in a new .dat file, and I do all the rest ! Also, this 3D model will need to be cutted in destroyable parts (masts, funnels, aircraft ....), but we will see this later. I can first make her ready to sail ! :salute:

I am not willing to share the KGV model. It is a rough thing and would need much improvement and adjustment. It is no "ready-to-use" model.

I can understand this.

VonDos
01-04-17, 12:37 PM
Maybe VonDos could help me. I know how to tweak the .dat, .sim and .zon files, and I could easily do that (although it's a lot of work). What do you think VD ? Could you just import the 3D model in a new .dat file, and I do all the rest ! Also, this 3D model will need to be cutted in destroyable parts (masts, funnels, aircraft ....), but we will see this later. I can first make her ready to sail ! :salute:


Hi!
I've downloaded the model, it's cutted by herself, so, easy to do. It's just a (big) work of re-skin to do...
At moment i'm busy with QoB liner\cruiser model and a couple of collaborations that i'm not authorized to talk about (not my works :P ), btw, if you can wait until end of those projects...

gap
01-04-17, 01:50 PM
At moment i'm busy with QoB liner\cruiser model and a couple of collaborations that i'm not authorized to talk about (not my works :P ), btw, if you can wait until end of those projects...

Something new on the making! :yeah:
:Kaleun_Salivating:

the_frog
01-06-17, 06:29 AM
Hello gap,

thanks for enlightening explanation on the mechansims of the GR2 system/exporter. Now I finally understand why it separates the model in many "random" chunks that do not represent a specific type of surface. It's simply because of the mapping ...

Well, not much of effort the repair that. Since regular, Meshlab can handle that with ease. I am just treating the Queen of Bermuda that way -- reversing the excessive splitting using Meshlab, then doing a Edge splitting to a pre-set angle (Blender 2.49). Model looks great and a lot of bytes can be saved.

Here are two recent images of models still edge splitted -- strange shaddows and highligts can be seen everywhere; the effect probably most easily spotable along the lines of the amour belt and around the anchor.

http://fs5.directupload.net/images/170106/dgy7v9zz.png

http://fs5.directupload.net/images/170106/92fg5cps.png

Cheers

gap
01-06-17, 07:52 AM
Hello gap,

thanks for enlightening explanation on the mechansims of the GR2 system/exporter. Now I finally understand why it separates the model in many "random" chunks that do not represent a specific type of surface. It's simply because of the mapping ...

Glad that my dissertion served for something :03: :salute:

Well, not much of effort the repair that. Since regular, Meshlab can handle that with ease. I am just treating the Queen of Bermuda that way -- reversing the excessive splitting using Meshlab, then doing a Edge splitting to a pre-set angle (Blender 2.49). Model looks great and a lot of bytes can be saved.

Nice feature. I have Blender installed on my HD, but never used it too much. I find its interface quite confusing, but I guess it is about time to learn it :03:

the_frog
01-06-17, 11:16 AM
... the interface of Blender is not only confusing, it is annoying ...

The only feature I use is the Edge Splitting Modifier. For modelling and UV mapping, I use Wings3D. It is simple enough to suit my simple mind.

gap
01-06-17, 12:37 PM
... the interface of Blender is not only confusing, it is annoying ...

The only feature I use is the Edge Splitting Modifier. For modelling and UV mapping, I use Wings3D. It is simple enough to suit my simple mind.

:haha:

I agree. Wings is my favourite 3D editor too, when special tasks that it cannot perform are not involved :up:

Kendras
01-11-17, 05:28 PM
Hi!
I've downloaded the model, it's cutted by herself, so, easy to do. It's just a (big) work of re-skin to do...
At moment i'm busy with QoB liner\cruiser model and a couple of collaborations that i'm not authorized to talk about (not my works :P ), btw, if you can wait until end of those projects...

Hi ! No problem ! Keep me informed ! :zzz:

Best.

Kendras
01-30-17, 11:06 AM
http://fs5.directupload.net/images/170106/dgy7v9zz.png

http://fs5.directupload.net/images/170106/92fg5cps.png


Still no news about these beauties ? :D:D:D:D:D:D

the_frog
01-31-17, 03:45 PM
... tests in progress ...

:03:

Kendras
04-05-17, 10:59 AM
The_Frog, have you ever built a frigate for SH3 ? Like this one :

http://uboat.net/media/allies/warships/au/ff_hmas_condamine_k698.jpg

the_frog
04-05-17, 01:57 PM
Kendras, what am I supposed to see?

Anvar1061
04-05-17, 02:13 PM
Kendras, what am I supposed to see?
http://uboat.net/allies/warships/ship/224.html

http://uboat.net/media/allies/warships/au/ff_hmas_condamine_k698.jpg

Kendras
04-05-17, 04:45 PM
http://uboat.net/allies/warships/ship/224.html

http://uboat.net/media/allies/warships/au/ff_hmas_condamine_k698.jpg

Yes, that's her ! :)

the_frog
04-05-17, 06:04 PM
... a River Class frigate ... :hmmm:

I think, all big mods have a model of the River Class included. It was one of the early attempts of creating additional ships. Bigboywooly did it. It is basically a transformed stock SH3 Black Swan model, which is consequent since the River class design derived from that of the sloops. In combination with the GWX textures the model looks quite fine.

Kendras, you may try the model of the River Class frigates that came with SH4. Pretty ugly ...

In brief, I never did a model of the River class and I do not think I will ever do.