Log in

View Full Version : Will we ever see DW 2?


Elphaba
09-04-16, 06:49 PM
I know there was some hopeful buzz when that DARPA project launched and they mentioned their new engine, but it's been radio silence since.

Anyone have any rumours to empart?

Uncle Neal?

Nippelspanner
09-04-16, 07:49 PM
I'm afraid the player base is just too small for any bigger studios to pick this up. However, crowd funding of whatever sort should work well and I could imagine backing a project like that, if I have the impression it won't be another stillborn like so many projects.

I wouldn't be surprised if it happens one day or another, I sure hope it will.
DW, as nice as it is, has severe limitations.
Fingers crossed, I guess?

Hinrich Schwab
09-05-16, 12:12 PM
Sonalysts has been tight-lipped about any sequel or remake of any of their simulators. Their second-generation engine and the space-themed game they made with it was an obvious exhibition piece and, in the past, Sonalysts has dropped hints that one of their popular sims would be getting a sequel/remake. There has been no news beyond that. I can see it happen eventually, but I would not hold my breath. Besides, Sonalysts used a chopped up version of DW to create the ACTUV simulator back in 2010 to test the concept of the ACTUV drones that we are now seeing in the proving phase. The Subsim community did its part in that project. Sonalysts knows we are here and they know that if they create a new subsim, we will buy it. It is just an issue of their priorities. Sonalysis IS a DOD contractor and, of course, those obligations will take priority.

Nippelspanner
09-05-16, 12:17 PM
While that sounds nice, "we" are merely a hand full of sub simmers.
We won't pay their bills.

However, one possibility might be to simply make the game more expensive.
For a solid cold war subsim that is being supported for a few years with mod support so we can prolong its live ourselves (just look at DW...), I'd pay up to 100€ for sure. This might sound expensive at first, but in the end it depends on the bang-for-the-buck factor, not the initial price.

Since sims like that are for a more adult audience anyways, I could see this helping out.
Still, "we" aren't so many, I'm afraid.

Elphaba
09-05-16, 08:07 PM
I agree with that idea.

I've already spent over £300 on Star Citizen, which my current computer struggles a little to play, and of the two ships I've bought, I can't yet fly one of them.

So I'd easily pay similar money for DW 2.

Do you think they pop into these forums to keep and eye on us and might see this and other threads?

Nippelspanner
09-05-16, 08:15 PM
I doubt it, at least 'officially'. However, I'd not be surprised if some developers of whatever naval games roam around here during their private time, at least every once in a while.
We have/had former SH developers here, for example.

Kaye T. Bai
09-20-16, 12:48 PM
I certainly hope so. It's been nearly 10 years since I first played Dangerous Waters. I'm currently hooked on CMANO, but I hope to see another game from Sonalysts.

bottomcrawler
09-20-16, 12:55 PM
What became of the ComSubSim project?

Ghost Dog
09-20-16, 01:11 PM
Honestly, I don't think we'll see a DW2. at least not from Sonalysts. The best we can hope for is the pending release of Reinforce Alert 1.41

CMANO is alright, at times overly complex. Sometimes it feels like playing Jane's Fleet Command with the 3d turned off. I know, Harpoon was like that but I like being able to see things! its not enough to see text "overcast, rainy, heavy waves". Seeing your task force plow through heaving seas is another level.

FPSchazly
09-21-16, 01:33 PM
If any of us happen to become filthy rich, that is when we will see a Dangerous Waters 2 :yeah:

On a serious note, it would be cool to see how many sales of Dangerous Waters Sonalysts has made. That could help us get some idea as to what the pricing or volume of games would need to be to even come close to breaking even.

Micksp
09-22-16, 04:05 AM
Well,
In my opinion DW will finish as it is. The game has a very low level of interest, which means no payback, so it is over many years ago. I was waiting for the game realise two years, then dived deep inside being a member of communities, learned the game in details. I have a lot of scenarios created, spending towsends of hours, but it is gone.. Maybe in the future we will have something like, who knows, let's wait and the time will show us.

Onkel Neal
09-22-16, 10:32 AM
I know there was some hopeful buzz when that DARPA project launched and they mentioned their new engine, but it's been radio silence since.

Anyone have any rumours to empart?

Uncle Neal?


Nothing to report. :ping:

NefariousKoel
09-29-16, 12:49 AM
On a serious note, it would be cool to see how many sales of Dangerous Waters Sonalysts has made. That could help us get some idea as to what the pricing or volume of games would need to be to even come close to breaking even.


From what I recall, Sonalysts was disappointed with DW sales after the release date spike had passed.

I got the impression that they didn't expect to do another commercial sim anytime soon, unless everything DOD fell through.

But this was quite a few years ago, so hopefully my memory is clouded by Old Crazy Brain™.

biosthetique
10-08-16, 03:22 PM
I think they told us how they feel about that community when they created "Near Impact" instead of improving DW. It was a nice and gentle "little bird".
After that what's there to ask?...lol!:k_confused: They went deeper into more beneficial work, and they are now out of reach, from the puny gamer!...Join the Navy into the silent service, and you might train on some improved stellar version of some parts of DW.

ColdFront
10-10-16, 08:28 PM
Well, if any of you ever want to ask them in person, Sonalysts will be showing up at this conference from November 28th to December 2nd: http://exhibits.iitsec.org/2016/public/eBooth.aspx?IndexInList=27&FromPage=Exhibitors.aspx&ParentBoothID=&ListByBooth=true&BoothID=159430