View Full Version : An active DW multiplayer community in 2016!
rentacow
09-02-16, 11:28 PM
2020 Update:THE NEW DISCORD SERVER IS STILL GOING, 4 YEARS STRONG! We're not goin' anywhere!
Do you play Dangerous Waters? Do you want to meet others who also play Dangerous Waters?
Create an account (optional) and join this discord server! MOVED: we have a new discord server, scroll down page 4 of this thread for the new link!
Currently we have OVER 250 MEMBERS! WOW.
Thank you, Pepe, for your continued excellent discord server management!
The most common mod used is Reinforce Alert's Latest Version. Please ask if you need help installing the mod.
Scroll down page 4 to find the new discord link!
Rules are posted on discord.
FPSchazly
09-03-16, 07:13 PM
I would like to join! But, you need to look into giving the "share" link either a longer expire time or an infinite expire time.
rentacow
09-04-16, 12:13 PM
I thought it was permanent, sorry about that!
Edit: The permanent link is the same, it really ought to work. Try this one instead: CLOSED
FPSchazly
09-04-16, 02:47 PM
My apologies, I was not logged into Discord in my web browser, which seems to have been the issue. I am now in!
rentacow
09-04-16, 08:49 PM
Glad to hear it Charlie, welcome aboard. To be honest I thought Discord would give you a temporary username as I tried to set it up so that making an account is not mandatory. I will look into it...
rentacow
09-07-16, 08:28 PM
Meeting time to play will be on Saturday September 10th at 4:00 PM eastern time (21:00 CET). You can see a countdown clock here (https://www.timeanddate.com/countdown/generic?iso=20160910T16&p0=4717&msg=Dangerous+Waters+Game+Night&font=sanserif&csz=1)
To join the game server you will need to download and install Tunngle. Download Tunngle here. https://www.tunngle.net/ (https://www.tunngle.net/)
After installing Tunngle some further setup will be required to connect successfully. Please join the Discord server and ask if you need help. (see below)
Reinforce Alert v1.40 will be used. Found here: ra-dwx.narod.ru/download.htm (http://www.subsim.com/radioroom/ra-dwx.narod.ru/download.htm)
Mission will be decided before we play!
Meeting place for voice and text chat will be the Discord server, found at this link: CLOSED
Be sure to show up early for a test mission if you want to make sure everything is working smoothly.
I hope to see you there! :subsim:
FPSchazly
09-08-16, 09:27 PM
I shall try and make it! My Tunngle wasn't working the other day, though, and not sure why... :doh: I shall have to look into it.
rentacow
09-08-16, 11:31 PM
For Tunngle with Windows 8 there are a few things you can do to help your chances of it working properly:
Disable non-essential network interfaces by right-clicking on the start button and going to Network Connections. You can right-click on each one and select "Disable".
http://puu.sh/r4U2u/fe0850a66d.png
After that, press the "Alt" key and you will see some options appear at the top. Click "Advanced" and then "Advanced Settings..."
http://puu.sh/r4Uba/d6c309c217.png
Make sure Tunngle is at the top using the green up and down arrows.
Almost done! Now open dangerouswaters.ini in notepad and scroll down. Look near the bottom for .AdapterName "Tunngle"
Windows 10 note: adapters.txt may see Tunngle as something else (ie Ethernet 4). Bottom line is it has to see the adapter with the Tunngle IP address, they start with 7.
>> Make sure to restart Tunngle so you don't break anything :haha: <<
Keep Tunngle running and connected to the Dangerous Waters lobby when you start the game initially
To check what adapder DW is using, host a game yourself and check near the bottom in the chat box at the game lobby.
Good:
http://puu.sh/r4Vzn/ff3547d8b2.bmp
BAD
http://puu.sh/r4VvN/001b5d3cf7.bmp
User @diegotiger from the discord server:
Tunngle renames the adapter when installed
that's where some people get confused
In windows 10, the adapter can be renamed like the other windows but the adapter directly isn't changed in name so like a nickname
So it appears as Tunngle there but windows reads it as Ethernet 6 for me and for other is may be ethernet 3 or 5 depending on how many adapters are considered local and the sorts
I'm pretty sure it has something to do with the automatic adapter priority that windows 10 has compared to the older OSs
^^ Big Image. What you should not see.
Once everything is matched up, you should be able to play.
We'll see you out there! :yeah: :arrgh!: :salute:
FPSchazly
09-09-16, 06:28 AM
Running Windows 7 and already had a look at all that! I'll keep you posted.
rentacow
09-12-16, 02:09 PM
We had a great turnout on Saturday the 10th. Thank you everyone who showed up! Unfortunately due to some technical issues we were not able to start until about 2 hours after the scheduled time and even then had some technical issues.
I have decided to rent a VPS through Vultr.com and will be testing out the ability to host a game with that, for next time. A VPS should allow players to connect without having to use Tunngle, not to mention the high speed, high throughput internet connection! Stay tuned!
Once again, I will be making another post later this week when I have an idea if hosting via a VPS is going to be possible. Expect the game to be about the same time as before.
FPSchazly
09-13-16, 03:59 PM
I would recommend people to show up earlier if you can in order to test their configuration. I was the one that had a lot (all) to do with the two hour delay last week :haha: but I now have a fix for my issue that could potentially help others out.
rentacow
09-17-16, 12:13 AM
I will be around this Saturday most of the day to help people test configurations and hopefully play a few games. Stop on by and say hello!
After contacting Vultr.com technical support (Props to them. Really fast response and definitely knew their stuff!) it seems like a huge pain in the butt and more expensive than I had anticipated to host Dangerous Waters over a VPS. I will have to consider other options. The good news is that with proper port forwarding, and considering the risks of having open ports (https://portforward.com/is-portforward-safe/), almost anyone can host without having to use a VLAN client.
OK See you there!
Lowering radio mast...
bottomcrawler
09-17-16, 05:32 AM
I'm a bit curious. I haven't played a simulator online in any form since Longbow 2 in late 1999 or so. I think DW would make for a fun multiplayer experience. Not sure if RA will work. My old laptop is a bit wonky. I'm on LwAmi 3.11 for now.
rentacow
09-17-16, 11:44 AM
Only one way to find out. Drop by the discord and we can test it out.
bottomcrawler
09-18-16, 01:47 PM
I'll have to attempt to install RA first. Since getting LwAmi installed took a lot of time and effort (got so many errors it's not funny), RA will probably be worse, squared!
You can install RA next to Lwami.
Nobody play serious MP sessions with LwAmi - this mod is almost dead. Also some "features" of LwAmi aren't realistic like very strong broadband.
RA FOR MULTIPLAYER
+ very good enviroment (for example layer, bottom, ice etc.)
+ outstanding settings for weapon
+ very good weapon control
+ modification of TiW messages
+ rich ocean fauna
+ new sensors (photonics masts, laser)
+ many playable units
+ still developed
+ very good for designers "West vs East" type scenario
+ good manual for weapon
+ community
+ AI subs can attack passive and active torpedoes
+ AI sub can use own active sonar for detection
- longer HF sonar for "russian subs" than written in USNI reference
- narrowband is main sonar mode (but this is realistic)
- manual for weapon - have to read this because weapon settings are different than in vanilla
LWAMI FOR MULTIPLAYER
+ nice looking broadband (like in holywood movies)
+ some fleets have lots of units (for example Iran)
+ good "layer"
+ better for single player mission designers (more small surf and air units, more countries)
- too long range of detection for sonobuoys
- lack of playable units
- painfull for balancing MP missions because lack of units for both sides
- nobody play MP with LwAmi
- dead over 5 years
- AI subs use only active sonar torpedoes with both active/passive homing
"The choise is yours"
- Socucius Ergalla, Morrowind
rentacow
09-19-16, 02:26 AM
Great mod comparison P7. I pinned your post to my discord server so that all can see.
=========FLASH TRAFFIC============
Impromptu session this Wednesday, Sep. 21st! Starting at 12pm Pacific / 3pm Eastern / 8pm Central Europe Time. Tunngle will not be required to join the game session. :yeah:
Let's get some numbers and let some fish lose!
======================
Nippelspanner
09-19-16, 05:23 AM
LWAMI
+ better for single player mission designers
Debatable, if not factually wrong.
RA offers so much more. So, so much more for designers.
I will try to attend. Since Tunngle isn't required anymore, why not.
BTW, anyone fond of multi-station platforms (in theory, not for this wednesday). Is there a way to actually share a station instead of 'blocking' it?
It seems when player 1 holds the F2 station for example, Player 2 will never be able to access it, let alone use it - which is a shame. Or is there some way?
Always thought about crewing a boat with ~3 people and role play a chain of command with authentic lingo. Could be fun!
FPSchazly
09-19-16, 06:18 AM
Is there a way to actually share a station instead of 'blocking' it?
It seems when player 1 holds the F2 station for example, Player 2 will never be able to access it, let alone use it - which is a shame. Or is there some way?
Always thought about crewing a boat with ~3 people and role play a chain of command with authentic lingo. Could be fun!
Nope, that's how it goes. If you're playing by yourself, for example, and forget to assign all the stations to yourself, you won't be able to access those stations. It's rather unfortunate lol.
bottomcrawler
09-19-16, 05:31 PM
RA now installed with no issues. Well, other than that the enemy is now extremely trigger happy. They fire almost a full volley of torps at me the second they detect me! So I'll try to hook up if I have the time either tomorrow or this weekend.
rentacow
09-19-16, 05:32 PM
You can stop by anytime and we can go over your config to be sure it will work.
FPSchazly
09-19-16, 05:33 PM
RA now installed with no issues. Well, other than that the enemy is now extremely trigger happy. They fire almost a full volley of torps at me the second they detect me! So I'll try to hook up if I have the time either tomorrow or this weekend.
Welcome to RA :haha:
Weekends only work for me, so I hope to see you and others soon!
bottomcrawler
09-20-16, 08:22 AM
Ok, so I've created an account on Discord as well. Same name as here on Subsim.
Is voice the preferred method during multiplayer sessions?
Do I also need that Tunngle thing? Or how do I connect?
bottomcrawler
09-24-16, 07:22 AM
Any action tonight?
PL_Cmd_Jacek
09-24-16, 08:24 AM
I will be on Tunngle about 8p.m CET.
rentacow
09-24-16, 12:44 PM
Oh yes. You will see me and maybe a few others on the discord today. Stop in for a game!
bottomcrawler
09-24-16, 02:34 PM
Installing Tunngle was a mistake. After restarting, my computer is misbehaving badly. I had to unplug and reconnect my mouse to get it to work. Firefox refused to start for about five minutes. Everything is really slow all over. Slow to load. Oh well, what's done is done.
BattleRabbit
10-12-16, 12:26 PM
Can we sticky this so it doesn't get lost?
Nippelspanner
10-12-16, 07:01 PM
Can we sticky this so it doesn't get lost?
Good idea.
Jimbuna
10-13-16, 07:28 AM
Thread stickied.
rentacow
10-13-16, 06:49 PM
Thanks Jim! :subsim:
So here is the latest report:
Scheduled games have been a big challenge so far. To keep headaches to a minimum we will stick to informal match-ups whenever there are people online and wanting to play. There are at least a half dozen of us "regulars" online during the weekends and 1 or 2 of us active during the week so keep checking in if you have not been able to find a game yet.
Post any questions, comments or concerns in this thread and also check back often as I will keep the updates coming!
:Kaleun_Cheers:
Join by clicking this invite link >>> New Discord link on page 4!
cmdr.darksythe
10-13-16, 09:06 PM
Im active on the discord all week long, and up for a game anytime Im not working on one of my servers, Shoot me a message and we will get a game going. Name on DC is th3r00t.
BattleRabbit
10-15-16, 04:41 AM
Thx Jim :Kaleun_Cheers:
Meeting announcement:
BATTLE FOR STRAIT (http://forum.polishseamen.pl/viewtopic.php?p=81689#81689)
http://i.imgur.com/9DuunsX.jpg
Time: 21.X.2016 20:00 CET
Requirements: RA 1.40
COUNTDOWN CLOCK (https://www.timeanddate.com/countdown/generic?iso=20161021T20&p0=548&msg=BATTLE+FOR++STRAIT&font=serif&csz=1)
Main topic is on POLISHSEAMEN forum.
You can sign in here on Subsim, but signing on POLISHSEAMEN forum have higher priority.
(We use polish/english language)
List is open for more players/platforms.
Adres IP TS3: 91.233.114.53
No one (from subsim) want to play this very good scenario?
Modified version was tested few times with polish and italian community in 2015.
Scenario is very stable and open for various tactics for both sides.
Original version was design for RA 1.36 + Betamod 4.1.
This version is without MPA's and have more modern SSK submarines than original one.
I hope subsim MP community is still alive :arrgh!:
Italian Captain
10-19-16, 05:43 PM
I've read your post and I've visited your forum...but, unfortunately, friday night is not so free for me.
Sorry
:salute:
I would be surely interested on participating in any Dangerous Waters MP event or campaing.
My preferred platform is the FFG-7 but I can take any western sub if needed.
Fridays or weekends are perfect for me. :Kaleun_Salute:
Guys. Thanks for yesterday game.
Was really a susprise to have so many players and so well organized event and scenario.
I had not played DW in multiplayer since years and I was a bit rusty so my FFG could not survive the missile volley you launched agains me, but I had enjoyed any minute of the match.
It was really nice to see so much people interested on the sim.
I will be looking for the next sessions!!:Kaleun_Salute:
Just a tip for the FFG playability. In such high density contact scenario that includes multiple surface and subsurface threats and a bunchload of neutral plataforms, if there is just one player on the frigate, it would be a great help to have the AI enabled to help in several extra stations.
While in the sub a player spends most of its time between the Sonar station and the TMA. On an FFG we do have quite an extra number of stations to man and having the AI helping it is not really a cheat since their performance it is never the level of a human player but help the player to manage the workload and keep track what it is going on FFG.
In any case big thanks to Pepe and Jacek for they nice game yesterday.
PL_Cmd_Jacek
12-11-16, 07:15 AM
Thank you for the game :Kaleun_Cheers:.
I've just submit a short battle report from our yesterday game.
http://www.subsim.com/radioroom/showthread.php?p=2451530#post2451530
Thank you Furia and Jacek for a great game.
(...)there is just one player on the frigate(...)
I prefer to be alone on my FFG or DDG with auto TMA + ESM. Which stations would you like to change for manual/auto crew? We can change it in next game.
biosthetique
02-05-17, 04:11 PM
That's all very interesting. Yet, it feels like a private club since I haven't from seen where I could acquire AR from.
So, where do you DL that AR 1.4 from?
Nippelspanner
02-05-17, 10:23 PM
You mean Reinforce Alert (RA). You can find it in the mod forum here. Not a club at all, I just think this project didn't see the day of light yet.
Delgard
03-19-17, 06:02 PM
Hi All, I am pretty sure I got DW up and running. I was a sub fan from way back so that will be my primary interest. The layout is only a little different than 688i H/K.
I have not found out how to multiplayer, but I know that I do work a lot.
My schedule will be running patrols to develop my crew. I have faith that the boat has completed needed trials.
Anyway, Ahoy!
ScreamingElectron
06-15-17, 11:38 PM
I can't believe I ran into this thread! Count me in! Usually available week nights and weekends!
I'll be on Discord with you guys!
A-Ganger
07-16-17, 03:18 PM
Me too, except I don't have anything modded. Wanting to finish vanilla campaign
I got on Discord a min ago just to set it up..
rentacow
04-16-18, 01:22 PM
We're Moving!
To a new Discord Server
URL will be posted here once available, probably in a new thread.
Due to some technical difficulties with the Discord server we've been using (I locked myself out of my discord account which was the owner... oops) We have decided it nessecary to create a new Discord server so that it can be properly administrated.
I will try to remove any reference to the old discord, so that there is less confusion. Stand by for further posts with more details when they are available. I'll also try and remember to post a link to wherever you may need to go for more info, in the main DW thread if it doesn't get posted here.
New channel for DW is ready!
Dangerous Waters - Data Link (https://discord.gg/cFYvF6X)
Current DWLD channel is uncontrollable. This is main reason for making new channel.
We want to thank you Rentacow for your brilliant idea. Because of your channel most active DW players have place for meeting and playing bigest sessions in all DW communities. We just wanna to continue your idea.
Now you and all active DW players are welcome in new channel. Lets make DW lives forever!
Short report from last Saturday battle:
SCENARIO: Probability Theory 1.1
List of players:
https://i.imgur.com/vJk7ykA.jpg
PL_Cmd_Jacek's Perry following my ship with high speed:
https://i.imgur.com/xotzeNO.jpg
Slowing down to 15 kts:
https://i.imgur.com/ZeL7LDA.jpg
Enemy LSD + escort detected on north of main island:
https://i.imgur.com/Lwufe5y.jpg
Harpoons attack:
https://i.imgur.com/YrJ9fvx.jpg
Akula II pinned down by my Helo (visible Korunds decoys around sub):
https://i.imgur.com/42qSwYg.jpg
My last light torpedoes searching for Akula (after 2 hits Akula still alive)
https://i.imgur.com/itZiu1g.jpg
Near end of battle my own Harpoon explode at launch (causes 46% DMG)
https://i.imgur.com/OOH8s4w.jpg
US Marines arrived to beach:
https://i.imgur.com/pkPP92e.jpg
30 minutes later Drakken on Seawolf reaches RED naval base! We won without any loses (but 3 helos form Perrys are down).
Declassified plan of battle:
https://i.imgur.com/ZI9Crs7.jpg
----------------------------------------------------
If you wanna to participate battles like above, join new Discord channel:
Dangerous Waters Data Link (https://discordapp.com/invite/cFYvF6X)
We usualy play 2-3 "free" games during week and big battles with Russian Community at Saturdays!
https://i.imgur.com/b2uFc7n.jpg
:ping:
PL_Cmd_Jacek
05-01-18, 06:42 AM
Indeed, it was very good game.
Complicated situation but good plan that we followed.
https://i.imgur.com/bk4YFFi.jpg
My task was to attack surface units. Therefore my helos were in ASuW mode. I was able to eliminate Ivan Rogov, that prevented enemy's landing. Than I focused on Udaloy. She was damaged and later on sunk.
https://i.imgur.com/auYsWtZ.jpg
At the end I joined hunting an Akula. And my last torpedo hit her.
It was very good battle and good time. Such a scenario with big amount of players are the best.
We need to continue that for sure.
zorilya
07-29-18, 09:11 AM
Hi there folks, long time enthusiast and player of sub sims. just got into dangerous waters and I'm glad to see that there is an apparent active community playing Multiplayer mission.
I would love to join but I really don't like the data abuse track record of Discord's developer and so I choose not to use it. Is there any way you would be willing to facilitate those who don't want to use discord?
If not, no problem and I understand.
Incidentally, there is an free and importantly open source group chat called Riot running on the matrix network. It can also be self hosted and isolated if one so chooses. Moreover it has all the features of a Discord or a Slack with an IRC style public channel browser. If you are concerned at all about data privacy and decentralised solutions, i think it's worth your time.
https://about.riot.im/what-is-riot/
Have fun :)
...I really don't like the data abuse track record of Discord's developer
What exactly you have in mind and why you think Riot do it better?
zorilya
08-06-18, 09:25 AM
Jason Citron (founder of Openfeint and Discord) Sold his company in 2011 to GREE. Around the same time Openfeint was involved in a class action lawsuit with allegations of scraping personally identifiable information from user interactions and reserving the right to sell it, among other related allegations.
There are many sources for this if you'd like to do some digging. Here are a few that covered the story, the complaint, and a video from a chap that will probably be more helpful than I could be in a reasonable amount of time.
Business buy over:
https://www.mcvuk.com/business/openfeint-co-founder-steps-down
articles about the case:
https://archive.org/details/OpenfeintComplaint
https://www.adweek.com/digital/openfeint-lawsuit-gree/
https://en.wikipedia.org/wiki/OpenFeint
Perhaps more helpful to some, video
https://archive.org/details/youtube-QN_6AZT92pU
As far as I can see the case was voluntarily dismissed, likely due to the actions being within the scope of the End User Agreement, but that of course doesn't make the actions right.
Discord, a company founded on the principle of keeping their communication software "free", obviously needs to cover running costs. Over and above that, they have received large investments in the tens of millions, some of which include $20 million dollars from a venture capital firm called Greylock partners and a further $50 million more recently from a group of investors including the same again.
Venture capitalists take calculated risks based on existing value growing over time. The most valuable thing in Discord it's user base. I hope you can see how I (and many others) could find it hard to place their trust in a project with this kind of history, where the valuable asset is the same as has been abused in the past.
Riot on the other hand is FOSS (Free Open Source Software), allowing anyone to read and see what is being done by the software. If it were to be engaging in the same kind of data capture, you could read where it does this and (if you were so inclined) remove that functionality, improve it and start your own Opensource fork that doesn't scrape personal data. Also with the network being decentralised there is no one place that data would be captured and exploited from since you control which server you create your account in.
On top of that, being able to self host goes a step further toward helping make sure my data isn't being stored somewhere I don't want it to be.
Sure, the network can be slow if you connect yourself to high traffic channels but if you don't it works well and is being actively worked on.
A long post, but an important issue.
Ok, thx for info
I will stay for now on Discord. DWLD channel is not only technical thing - most important is community for many peoples. Moving active players from one to another "place" is always very hard task. Building community takes years. Nobody likes to move from place to place - we use discord only for communications: game announcement, after action report, host IP, etc.
zorilya
08-10-18, 12:21 PM
I understand. I don't mean for you to force everyone onto a different platform, I only mean get the ball rolling, so to speak, so that people have a choice if they would prefer not to use Discord.
When it comes to compromising situations, looking for recreation and social interaction are two where people are most vulnerable to exploitation from shameless businesses (...ahem...Facebook). In my opinion they have no place in our fun here and we can function without them.
Thanks for taking the time anyway, regardless of what you choose to do with this.
Have fun! :up:
Big battle at end of year 2018 (from my Perry perspective)
https://youtu.be/u-Q9d5VKV4w
We play DW every Friday/Saturday and sometimes during week.
(saturday usually bigger games)
Time 20:00 CET (GMT +1)
Join us :)
We are still active MP community in 2019!!!
https://youtu.be/Si8mbEpfx-M
(it's one of latest MP sessions - but we play every Friday and Saturday)
Warlock
02-23-19, 05:52 PM
Hi
I've not been on this forum for many years, playing Sub command when it first came out. Loved playing multiplayer.
Feeling nostalgic I bought DW on steam and would like to join the MP community.
Could anyone tell me what software I need and what I need to do to join in?:06:
Kindest Regards :up:
Nick
Hi, we play with RA mod. Current version is 1.47
If you are Window 8 - 10 user, you should consider to use dgvoodoo2 application for playing in window mode (increased stability):
Link (http://www.redrodgers.com/forums/showthread.php?t=6767)
Reinforce Alert mod you will find on the same forum :salute:
For MP sessions we use only "native" Directplay 8 connection (applications like hamachi causes big connections problems). It means host (only host) should have external IP.
Directplay 8 is NOT default part of Windows 10. For activation it, you have to check "legacy drivers" for directX
Click to my signature - it's invitation to discord DW channel.
Warlock
02-25-19, 12:06 PM
I have installed the mod, but I do not understand the statement below:
For MP sessions we use only "native" Directplay 8 connection (applications like hamachi causes big connections problems). It means host (only host) should have external IP.
Directplay 8 is NOT default part of Windows 10. For activation it, you have to check "legacy drivers" for directX
How do I do this?
Sorry if I'm being thick.
Also, not sure about the dgvoodoo2 application, will try without it first
Cheers
Nick
Warlock
02-27-19, 02:56 PM
Ok, IQ must have gone up a few points.
Have done all that has been suggested.
However does anyone know how to make the game window bigger?
Tried several things with out look.
Cheers
Warlock
However does anyone know how to make the game window bigger?
Tried several things with out look.
Keep your fingers crossed that Sonalysts will develop a new game and someone will publish it. :D
DW was coded back when 800X600 resolution worked just fine. Trying to enhance the resolution now would require re-working all of the graphics elements (not just the 3D view) to fit within a higher resolution. Most of that coding is deep within the main .exe (copy-written) program.
The RA mod includes a "converter" for Win8 and Win10 that allows you to run the game in full screen mode (only). The only downside is that the 4X3 display format has to get stretched into the more modern 16X9 format. You can also max out the resolution by editing the dangerouswaters.ini file in notepad but you're still stuck with the 4X3 format on a 16X9 display.
There is also a way to run DW in windowed mode using a different converter dll. I think Chazlie covered it but I don't use it, so I can't say how good it is. You're still limited to the 4X3 display format, however.
However does anyone know how to make the game window bigger?
Tried several things with out look.
Game resolution you can change in dangerouswaters.ini in txt editor
resolution is writen in ".ModeID" in "graphics" section
[Graphics]
.MapStretch No
.ScreenStretchQuality 3
.ParticleMax 500
.ParticleRate 5
.LocalLights Yes
.TransparentWater No
.WantRain Yes
.Disable3D No
.Want3DClouds Yes
.WantVegetation Yes
.AdapterID 0
.DeviceID 0
.ModeID 2
.DetailTextures Yes
.BlendTextures Yes
.Caustics Yes
.WaterParticles Yes
.WaterReflectionQuality 3
.WaterQuality 4
.WaterDrawMethod 1
.CameraFOV 60
.WantShadows Yes
.ModelDetailTex Yes
.RunInWindow Yes
.Gamma ""
.SoftwareCursor No
.ModeID 1 (800x600)
.ModeID 2 (1024x768)
.ModeID 3 (1280x1024)
.ModeID 4 (1600x1200)
Window with frame should fit on desktop. Otherwise mouse cursor may cause problems.
If you wanna change scale of window you should to experiment with dgvoodoo2 options. I don't use it so i can't help you.
Warlock
02-28-19, 09:02 AM
Ok, cheers guys.
Ill try the ModeID 2 idea
:salute:
ModeID 2 is best to me because my monitor native resolution is 1600x900.
In fullscreen mode i can play 1280x1024 but in window mode frame and tiny part of game screen is beyond display. And in that case mouse cursor is not in the same place where game recognise my mouse "click".
Most players use ModeID 3 - it works fine on monitor's 1080p
You should check which modoe is best for you.
rentacow
09-18-20, 10:28 PM
Hello friends!
Try using the program DxWnd and you can run dangerous waters at any resolution. Even resize the window in windowed mode. Amazing!
See this thread about using DxWnd:
https://www.subsim.com/radioroom/showthread.php?t=236684
Thanks FPS Chazly for putting that guide together.
DxWnd doesn't seem to cause any issues with multiplayer.
Hello,
Haven't played Dangerous Waters in many years but joined your discord channel as Carcosa. Still my favorite subsim though I was never very successful with it. I did get a good understanding of the different stations though.
rentacow
08-16-22, 05:15 PM
We still play a couple of times per month. That discord link should still be good so stop in anytime!
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