Leon0803
07-08-16, 03:50 AM
Hello community i edited some textfiles
now you can unlock all skills ingame without paying Skillpoints & without using moral (because that anoyed me)
How to Install
1 go in to your SH5 Main directory
(Mine is: C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5
2 in your main directory click on Data -> UPCDataGe -> UPCCrewData ->
3 now Open SpecialAbilities with a Texteditor
4 Delete all in it and copy & Paste Following (leave the clear line infront of the text its important)
(click the "Spoiler" Button to see the code)
; Ability types (for crew men): - percentual ( if more then 1 active - get percentage )
;
; TorpedoLoadingTime
; TorpedoMalfunctions
; TorpedoSpeed
; TorpedoDamage
; SurfaceSpeed
; SubmergedSpeed
; RepairSpeed
; PumpSpeed
; HealSpeed
; CanRepairDestroyedItems
; GunsAccuracy
; GunsReloadTime
; GunsDamage
; DiveSpeed
; BatteryConsume
; FuelConsume
; SonarRange
; RadarRange
; DarknessPenalty
; LookoutRange
; EnemyRadioDFAirstrikeChance
; ReceiveContactChance
; ReceiveContactRate
; PlayerRenown
; CrewExperience
; SonarContactsAsVisual
;
; CrewMoraleDegenerationRate
; AffectUpTime
; AffectCooldown
; AffectPassiveBonuses
; TorpedoRange
; MaxDiveDepth
;
; TorpedoLoadingTimeSimple
; BatteryRecharge
; EnginesNoiseSignature
; RudderAngle
; RudderSpeed
;
; GunsRange
; ShellDrag
; ShellSpeed
; CO2LevelIncreaseRate
;
; new ability type - additive ( if more then 1 active - cummulate results ) / on|off
;
; CrewMorale
; CrewMoralePool
; RevealEnemyConvoys
;
; HighlightSonarTargets
; HighlightRadarTargets
; HighlightVisualTargets
; RevealMinefields
; LocateResupplyShip
; RevealShallowWaters
; ManTheDeckGun
; ManTheFlakGun
;
; for player abilities - no implementation ( not working )
;
; CallReconnaissanceAircraftsFromAirbaseLand
; CallReconnaissanceAircraftsFromCarrierSea
; CommandGermanAuxiliaryCruiser
; CommandGermanHeavyCruiser
; CommandJapaneseCruiserGroup
; CommandJapaneseTaskforce
; RunOnActivate - functions
;
; SpeedAheadFlank
; IfIsSurfaced
; IfIsSubmerged
;
; start base activities - used in special abilities
;
[BaseActivity 1]
NameDisplayable= BaseActivity-TorpedoLoadingTime-Name
NameId= TorpedoLoadingTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
DegradationSteps= 6
DegradationPercent= 10
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 2]
NameDisplayable= BaseActivity-TorpedoMalfunctions-Name
NameId= TorpedoMalfunctions
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 3]
NameDisplayable= BaseActivity-TorpedoSpeed-Name
NameId= TorpedoSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 4]
NameDisplayable= BaseActivity-TorpedoDamage-Name
NameId= TorpedoDamage
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 5]
NameDisplayable= BaseActivity-SurfaceSpeed-Name
NameId= SurfaceSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
[BaseActivity 6]
NameDisplayable= BaseActivity-SubmergedSpeed-Name
NameId= SubmergedSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
[BaseActivity 7]
NameDisplayable= BaseActivity-RepairSpeed-Name
NameId= RepairSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 8]
NameDisplayable= BaseActivity-PumpSpeed-Name
NameId= PumpSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 9]
NameDisplayable= BaseActivity-HealSpeed-Name
NameId= HealSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 10]
NameDisplayable= BaseActivity-CanRepairDestroyedItems-Name
NameId= CanRepairDestroyedItems
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 11]
NameDisplayable= BaseActivity-GunsAccuracy-Name
NameId= GunsAccuracy
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 12]
NameDisplayable= BaseActivity-GunsReloadTime-Name
NameId= GunsReloadTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 13]
NameDisplayable= BaseActivity-GunsDamage-Name
NameId= GunsDamage
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 14]
NameDisplayable= BaseActivity-DiveSpeed-Name
NameId= DiveSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 15]
NameDisplayable= BaseActivity-BatteryConsume-Name
NameId= BatteryConsume
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 16]
NameDisplayable= BaseActivity-FuelConsume-Name
NameId= FuelConsume
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 17]
NameDisplayable= BaseActivity-SonarRange-Name
NameId= SonarRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
[BaseActivity 18]
NameDisplayable= BaseActivity-RadarRange-Name
NameId= RadarRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 19]
NameDisplayable= BaseActivity-DarknessPenalty-Name
NameId= DarknessPenalty
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 20]
NameDisplayable= BaseActivity-LookoutRange-Name
NameId= LookoutRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 21]
NameDisplayable= BaseActivity-EnemyRadioDFAirstrikeChance-Name
NameId= EnemyRadioDFAirstrikeChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 22]
NameDisplayable= BaseActivity-ReceiveContactChance-Name
NameId= ReceiveContactChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 23]
NameDisplayable= BaseActivity-PlayerRenown-Name
NameId= PlayerRenown
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 24]
NameDisplayable= BaseActivity-CrewExperience-Name
NameId= CrewExperience
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 25]
NameDisplayable= BaseActivity-SonarContactsAsVisual-Name
NameId= SonarContactsAsVisual
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 26]
NameDisplayable= BaseActivity-CrewMorale-Name
NameId= CrewMorale
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
[BaseActivity 27]
NameDisplayable= BaseActivity-HighlightSonarTargets-Name
NameId= HighlightSonarTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 28]
NameDisplayable= BaseActivity-HighlightRadarTargets-Name
NameId= HighlightRadarTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 29]
NameDisplayable= BaseActivity-HighlightVisualTargets-Name
NameId= HighlightVisualTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 30]
NameDisplayable= BaseActivity-LocateResupplyShip-Name
NameId= LocateResupplyShip
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 31]
NameDisplayable= BaseActivity-RevealShallowWaters-Name
NameId= RevealShallowWaters
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 32]
NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromAirbaseLand-Name
NameId= CallReconnaissanceAircraftsFromAirbaseLand
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 33]
NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromCarrierSea-Name
NameId= CallReconnaissanceAircraftsFromCarrierSea
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 34]
NameDisplayable= BaseActivity-CommandGermanAuxiliaryCruiser-Name
NameId= CommandGermanAuxiliaryCruiser
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 35]
NameDisplayable= BaseActivity-CommandGermanHeavyCruiser-Name
NameId= CommandGermanHeavyCruiser
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 36]
NameDisplayable= BaseActivity-CommandJapaneseCruiserGroup-Name
NameId= CommandJapaneseCruiserGroup
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 37]
NameDisplayable= BaseActivity-CommandJapaneseTaskforce-Name
NameId= CommandJapaneseTaskforce
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 38]
NameDisplayable= BaseActivity-AffectUpTime-Name
NameId= AffectUpTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 39]
NameDisplayable= BaseActivity-AffectCooldown-Name
NameId= AffectCooldown
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 40]
NameDisplayable= BaseActivity-AffectPassiveBonuses-Name
NameId= AffectPassiveBonuses
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 41]
NameDisplayable= BaseActivity-TorpedoRange-Name
NameId= TorpedoRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 42]
NameDisplayable= BaseActivity-MaxDiveDepth-Name
NameId= MaxDiveDepth
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 43]
NameDisplayable= BaseActivity-TorpedoLoadingTimeSimple-Name
NameId= TorpedoLoadingTimeSimple
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
;created new abilities according to design document
[BaseActivity 44]
NameDisplayable= BaseActivity-EnginesSpeedIncrease-Name
NameId= EnginesSpeedIncrease
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
[BaseActivity 45]
NameDisplayable= BaseActivity-BatteryRecharge-Name
NameId= BatteryRecharge
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 46]
NameDisplayable= BaseActivity-EnginesNoiseSignature-Name
NameId= EnginesNoiseSignature
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 47]
NameDisplayable= BaseActivity-DivingSurfaceTime-Name
NameId= DivingSurfaceTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 48]
NameDisplayable= BaseActivity-SubmarineTurningRate-Name
NameId= SubmarineTurningRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 49]
NameDisplayable= BaseActivity-TorpedoDudChance-Name
NameId= TorpedoDudChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 50]
NameDisplayable= BaseActivity-CrewMoraleDegenerationRate-Name
NameId= CrewMoraleDegenerationRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
[BaseActivity 51]
NameDisplayable= BaseActivity-O2Consumption-Name
NameId= O2Consumption
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
[BaseActivity 52]
NameDisplayable= BaseActivity-CrewMoralePool-Name
NameId= CrewMoralePool
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
[BaseActivity 53]
NameDisplayable= BaseActivity-BoostSonar-Name
NameId= BoostSonar
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
[BaseActivity 54]
NameDisplayable= BaseActivity-BoostRadio-Name
NameId= BoostRadio
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 55]
NameDisplayable= BaseActivity-BoostRadar-Name
NameId= BoostRadar
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 56]
NameDisplayable= BaseActivity-BoostGuns-Name
NameId= BoostGuns
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 57]
NameDisplayable= BaseActivity-GunsReloadTime-Name
NameId= GunsReloadTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 58]
NameDisplayable= BaseActivity-RudderAngle-Name
NameId= RudderAngle
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 59]
NameDisplayable= BaseActivity-RudderSpeed-Name
NameId= RudderSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 60]
NameDisplayable= BaseActivity-ManTheDeckGun-Name
NameId= ManTheDeckGun
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 61]
NameDisplayable= BaseActivity-ManTheFlakGun-Name
NameId= ManTheFlakGun
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 62]
NameDisplayable= BaseActivity-CO2LevelIncreaseRate-Name
NameId= CO2LevelIncreaseRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[ActivitiesCategory 1]
NameDisplayable= ActivitiesCategory-IncreaseSubmarineSpeed-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= SurfaceSpeed, SubmergedSpeed
[ActivitiesCategory 2]
NameDisplayable= ActivitiesCategory-BatteryRecharge-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= BatteryRecharge
[ActivitiesCategory 3]
NameDisplayable= ActivitiesCategory-ReduceEnginesNoise-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= EnginesNoiseSignature
[ActivitiesCategory 4]
NameDisplayable= ActivitiesCategory-DivingSurfaceTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= SurfaceSpeed, SubmergedSpeed
[ActivitiesCategory 5]
NameDisplayable= ActivitiesCategory-IncreaseMaxDivingDepth-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= MaxDiveDepth
[ActivitiesCategory 6]
NameDisplayable= ActivitiesCategory-SubmarineTurningRate-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= RudderAngle, RudderSpeed
[ActivitiesCategory 7]
NameDisplayable= ActivitiesCategory-IncreaseTorpedoSpeedDmg-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoSpeed, TorpedoDamage
[ActivitiesCategory 8]
NameDisplayable= ActivitiesCategory-ReduceTorpedoLoadingTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoLoadingTimeSimple, TorpedoLoadingTime
[ActivitiesCategory 9]
NameDisplayable= ActivitiesCategory-ReduceTorpedoDudChance-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoMalfunctions
[ActivitiesCategory 10]
NameDisplayable= ActivitiesCategory-MoraleDecay-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
Activities= CrewMoraleDegenerationRate
[ActivitiesCategory 11]
NameDisplayable= ActivitiesCategory-O2Consumption-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
Activities= CO2LevelIncreaseRate
[ActivitiesCategory 12]
NameDisplayable= ActivitiesCategory-MaxMoraleValue-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
Activities= CrewMoralePool
[ActivitiesCategory 13]
NameDisplayable= ActivitiesCategory-BoostSonar-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
Activities= SonarRange
[ActivitiesCategory 14]
NameDisplayable= ActivitiesCategory-Reduce Darkness-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
Activities= DarknessPenalty
[ActivitiesCategory 15]
NameDisplayable= ActivitiesCategory-BoostRadio-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
Activities= NULL
[ActivitiesCategory 16]
NameDisplayable= ActivitiesCategory-BoostRadar-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
Activities= RadarRange
[ActivitiesCategory 17]
NameDisplayable= ActivitiesCategory-BoostGuns-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
Activities= GunsAccuracy, GunsDamage, GunsRange
[ActivitiesCategory 18]
NameDisplayable= ActivitiesCategory-GunsReloadTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
Activities= GunsReloadTime
[ActivitiesCategory 19]
NameDisplayable= ActivitiesCategory-SuppressFire-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
Activities= NULL
;SPECIAL ABILITIES
;CHIEF - Active abilities
[SpecialAbility 1]
ID=Ability-Active-Repair-Destroyed-Items
NameDisplayable=Ability-Active-Repair-Destroyed-Items-Name
Description=Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description
Levels= 1
AbilityType=CanRepairDestroyedItems ;repairs all destroyed items (nu-s sigur daca asta e abilitatea corecta)
AbilityValue=1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0 ;it will consume all morale points available
PointsCost= 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=0
Cooldown=28800
[SpecialAbility 2]
ID=Ability-Active-Increase-Repair-Rate
NameDisplayable=Ability-Active-Increase-Repair-Rate-Name
Description=Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description
Levels= 1
AbilityType=RepairSpeed
AbilityValue= 10 ; reduces repair time 10%, 20%, 30%
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600
Cooldown=4320
[SpecialAbility 3]
ID=Ability-Active-Reduce-Flooding-Time
NameDisplayable=Ability-Active-Reduce-Flooding-Time-Name
Description=Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description
Levels= 1
AbilityType=PumpSpeed
AbilityValue= 20 ;reduces flooding time 20%, 40%, 60%
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600
Cooldown=4320
;EXECUTIVE OFFICER - Active abilities
[SpecialAbility 4]
ID=Ability-Active-Battle-Stations ;nu se stie inca ce va face abilitatea asta
NameDisplayable=Ability-Active-Battle-Stations-Name
Description=Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description
Levels= 1
AbilityType=AffectUpTime, AffectPassiveBonuses
AbilityValue=20, 30
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=30
[SpecialAbility 5]
ID=Ability-Active-Silent-Running
NameDisplayable=Ability-Active-Silent-Running-Name
Description=Ability-Active-Silent-Running-Description
Levels= 1
AbilityType=SilentState ;nu cred ca avem abilitatea asta : given all the actions inside the submarine are stopped, the result should be a huge decrease in noise signature. While in silent running the submarine should be invisible for any sonar.
AbilityValue= 1
RunOnActivate= IfIsSubmerged
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=1800
Cooldown=30
;MOTOR OFFICER - Passive abilities
[SpecialAbility 6]
ID=Ability-Engines-Speed-Increase
NameDisplayable=Ability-Engines-Speed-Increase-Name
Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed ;increases engine speed (in percents)
AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 7]
ID=Ability-Reduce-Battery-Recharge
NameDisplayable=Ability-Reduce-Battery-Recharge-Name
Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description
Levels= 5
AbilityType=BatteryRecharge ;reduces battery recharge time (in percents)
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Battery-Recharge, 1, 1, Ability-Reduce-Battery-Recharge, 2, 1, Ability-Reduce-Battery-Recharge, 3, 1, Ability-Reduce-Battery-Recharge, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=3600, 3600, 3600, 3600, 3600
Cooldown=86400, 86400, 86400, 86400, 86400
[SpecialAbility 8]
ID=Ability-Reduce-Engines-Noise
NameDisplayable=Ability-Reduce-Engines-Noise-Name
Description=Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description
Levels= 5
AbilityType=EnginesNoiseSignature ; reduces engine noise (in percents)
AbilityValue= -5, -10, -15, -20, -25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Engines-Noise, 1, 1, Ability-Reduce-Engines-Noise, 2, 1, Ability-Reduce-Engines-Noise, 3, 1, Ability-Reduce-Engines-Noise, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=3600, 3600, 3600, 3600, 3600
Cooldown=86400, 86400, 86400, 86400, 86400
;MOTOR OFFICER - Active abilities
[SpecialAbility 9]
ID=Ability-Active-Overcharge-Diesel
NameDisplayable=Ability-Active-Overcharge-Diesel-Name
Description=Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description
Levels= 3
AbilityType=SurfaceSpeed, FuelConsume ;increases engine speed (in percents) but gives a higher fuel consumption (in percents)
AbilityValue= 10, 20, 20, 30, 30, 50
AbilityInternalValue= 37, 20, 74, 30, 111, 50 ; factor1: 3.7, factor2: 1.0
RunOnActivate= IfIsSurfaced, SpeedAheadFlank
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Diesel, 1, 1, Ability-Active-Overcharge-Diesel, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 900, 1440
Cooldown=4320, 2880, 1440
[SpecialAbility 10]
ID=Ability-Active-Overcharge-Electric
NameDisplayable=Ability-Active-Overcharge-Electric-Name
Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description
Levels= 3
AbilityType=SubmergedSpeed, BatteryConsume ;increases engine speed (in percents) but gives a higher battery consumption (in percents)
AbilityValue= 10, 20, 20, 30, 30, 50
AbilityInternalValue= 34.5, 20, 69, 30, 103.5, 50 ; factor1: 3.45, factor2: 1.0
RunOnActivate= IfIsSubmerged, SpeedAheadFlank
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 900, 1440
Cooldown=4320, 2880, 1440
;NAVIGATOR - Passive abilities
[SpecialAbility 11]
ID=Ability-Reduce-DivingSurface-Time
NameDisplayable=Ability-Reduce-DivingSurface-Time-Name
Description=Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed ;reduce diving time and the time to get to surface (in percents)(ability missing??)
AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-DivingSurface-Time, 1, 1, Ability-Reduce-DivingSurface-Time, 2, 1, Ability-Reduce-DivingSurface-Time, 3, 1, Ability-Reduce-DivingSurface-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 12]
ID=Ability-Increase-Maximim-DivingDepth
NameDisplayable=Ability-Increase-Maximim-DivingDepth-Name
Description=Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description
Levels= 5
AbilityType=MaxDiveDepth ;increases maximum diving depth (in percents)(missing??)
AbilityValue= 5, 10, 15, 20, 25 ; no need for AbilityInternalValue - this should work like this
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Maximim-DivingDepth, 1, 1, Ability-Increase-Maximim-DivingDepth, 2, 1, Ability-Increase-Maximim-DivingDepth, 3, 1, Ability-Increase-Maximim-DivingDepth, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 13]
ID=Ability-Increase-Submarine-TurningRate
NameDisplayable=Ability-Increase-Submarine-TurningRate-Name
Description=Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description
Levels= 5
AbilityType=RudderAngle, RudderSpeed ;the submarine turns faster (in percents)(missing??)
AbilityValue= 6, 6, 12, 12, 18, 18, 24, 24, 30, 30
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Submarine-TurningRate, 1, 1, Ability-Increase-Submarine-TurningRate, 2, 1, Ability-Increase-Submarine-TurningRate, 3, 1, Ability-Increase-Submarine-TurningRate, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;NAVIGATOR - Active abilities
[SpecialAbility 14]
ID=Ability-Active-Set-Time-Compression
NameDisplayable=Ability-Active-Set-Time-Compression-Name
Description=Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description
Levels= 3
AbilityType=NULL ;this ability will be able to offer a superior time compression value (fix value)
AbilityValue= 1, 1, 1
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Set-Time-Compression, 1, 1, Ability-Active-Set-Time-Compression, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=0, 0, 0
Cooldown=28800, 28800, 28800
;TORPEDOMAN - Passive abilities
[SpecialAbility 15]
ID=Ability-Increase-Torpedo-SpeedDamage
NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name
Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description
Levels= 5
AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents)
AbilityValue= 4, 4, 8, 8, 12, 12, 16, 16, 20, 20
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800. 28800. 28800
[SpecialAbility 16]
ID=Ability-Reduce-Torpedo-Loading-Time
NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name
Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description
Levels= 5
AbilityType=TorpedoLoadingTimeSimple ;reduce torpedo loading time (in percents)
AbilityValue= -6, -12, -18, -24, -30
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800
[SpecialAbility 17]
ID=Ability-Reduce-Torpedo-DudChance
NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name
Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description
Levels= 5
AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents)
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800
;TORPEDOMAN - Active abilities
[SpecialAbility 18]
ID=Ability-Active-Preheat-Torpedo
NameDisplayable=Ability-Active-Preheat-Torpedo-Name
Description=Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description
Levels= 3
AbilityType=TorpedoDamage, TorpedoSpeed ;increases torpedo damage but decreases torpedo speed (in percents)
AbilityValue= 25, -10, 50, -20, 75, -30
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Preheat-Torpedo, 1, 1, Ability-Active-Preheat-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
[SpecialAbility 19]
ID=Ability-Active-Overcharge-Torpedo
NameDisplayable=Ability-Active-Overcharge-Torpedo-Name
Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description
Levels= 3
AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents)
AbilityValue= 10, 5, 20, 4, 30, 2
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Torpedo, 1, 1, Ability-Active-Overcharge-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
;BOSUN - Passive abilities
[SpecialAbility 20]
ID=Ability-Reduce-Morale-Decay
NameDisplayable=Ability-Reduce-Morale-Decay-Name
Description=Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description
Levels= 5
AbilityType=CrewMoraleDegenerationRate ;reduces morale decay (in percents)
AbilityValue= 4, 8, 12, 16, 20
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Morale-Decay, 1, 1, Ability-Reduce-Morale-Decay, 2, 1, Ability-Reduce-Morale-Decay, 3, 1, Ability-Reduce-Morale-Decay, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 21]
ID=Ability-Reduce-O2-Consumption
NameDisplayable=Ability-Reduce-O2-Consumption-Name
Description=Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description
Levels= 5
AbilityType=CO2LevelIncreaseRate ;reduces O2 consumption (in percents) --- decreases co2 accumulation
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-O2-Consumption, 1, 1, Ability-Reduce-O2-Consumption, 2, 1, Ability-Reduce-O2-Consumption, 3, 1, Ability-Reduce-O2-Consumption, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;BOSUN - Active abilities
[SpecialAbility 22]
ID=Ability-Active-Propaganda
NameDisplayable=Ability-Active-Propaganda-Name
Description=Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description
Levels= 3
AbilityType=AffectUpTime, AffectCooldown ;increases up time but also increases the next cooldown of ability (in percents)
AbilityValue= 10, 10, 20, 20, 30, 30
RunOnActivate= IfSilentRunningNotActive
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Propaganda, 1, 1, Ability-Active-Propaganda, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
[SpecialAbility 23]
ID=Ability-Active-Riposte
NameDisplayable=Ability-Active-Riposte-Name
Description=Ability-Active-Riposte-Description, Ability-Active-Riposte-Description, Ability-Active-Riposte-Description
Levels= 3
AbilityType=TorpedoLoadingTime ;reduces loading time for first tube with 100%, second with 90% and so on untill 6th tube with 40%
AbilityValue= -80, -80, -80
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Riposte, 1, 1, Ability-Active-Riposte, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=1440, 1440, 1440
Cooldown=4320, 2880, 1440
;COOK - Passive abilities
[SpecialAbility 24]
ID=Ability-Max-Morale-Value
NameDisplayable=Ability-Max-Morale-Value-Name
Description=Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description
Levels= 5
AbilityType=CrewMoralePool ;more morale pool?? in values
AbilityValue= 1, 2, 3, 4, 5
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Max-Morale-Value, 1, 1, Ability-Max-Morale-Value, 2, 1, Ability-Max-Morale-Value, 3, 1, Ability-Max-Morale-Value, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;COOK - Active abilities
[SpecialAbility 25]
ID=Ability-Active-Special-Meal
NameDisplayable=Ability-Active-Special-Meal-Name
Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description
Levels= 3
AbilityType=CrewMorale, AffectPassiveBonuses ;restores morale (fixed value 1,2,3) but reduces all passive bonuses (in percents 5%, 10%, 15%)
AbilityValue= 1, -5, 2, -10, 3, -15
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=43200, 20160, 8400
;SOUNDMAN - Passive abilities
[SpecialAbility 26]
ID=Ability-Boost-Sonar
NameDisplayable=Ability-Boost-Sonar-Name
Description=Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description
Levels= 5
AbilityType=SonarRange ;boosts sonar detection time and range (in percents)(nu-s sigur de ReceiveContactRate)
AbilityValue= 5, 10, 15, 20, 25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Sonar, 1, 1, Ability-Boost-Sonar, 2, 1, Ability-Boost-Sonar, 3, 1, Ability-Boost-Sonar, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 27]
ID=Ability-Reduce-Darkness-Penalty
NameDisplayable=Ability-Reduce-Darkness-Penalty-Name
Description=Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description
Levels= 5
AbilityType=DarknessPenalty ;reduces darkness penalty (in percents)
AbilityValue= -5, -10, -15, -20, -25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Darkness-Penalty, 1, 1, Ability-Reduce-Darkness-Penalty, 2, 1, Ability-Reduce-Darkness-Penalty, 3, 1, Ability-Reduce-Darkness-Penalty, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;SOUNDMAN - Active abilities
[SpecialAbility 28]
ID=Ability-Active-Reveal-Enemy-Convoys
NameDisplayable=Ability-Active-Reveal-Enemy-Convoys-Name
Description=Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description
Levels= 3
AbilityType=RevealEnemyConvoys, EnginesNoiseSignature ;reveals targets on map (in meters) and also increases engine noise (in percents)
AbilityValue= 120000, 20, 180000, 50, 300000, 100
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Reveal-Enemy-Convoys, 1, 1, Ability-Active-Reveal-Enemy-Convoys, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
[SpecialAbility 29]
ID=Ability-Active-Visual-Targets
NameDisplayable=Ability-Active-Visual-Targets-Name
Description=Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description
Levels= 3
AbilityType=SonarContactsAsVisual ;see sonar target as visual (in percents)
AbilityValue= 1, 1, 1
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Visual-Targets, 1, 1, Ability-Active-Visual-Targets, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=21600, 43200, 86400
Cooldown=4320, 2880, 1440
;RADIOMAN - Passive abilities
[SpecialAbility 30]
ID=Ability-Boost-Radio
NameDisplayable=Ability-Boost-Radio-Name
Description=Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description
Levels= 5
AbilityType=NULL ;boost radio detection time and range (in percents)
AbilityValue= 4, 8, 12, 16, 20
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Radio, 1, 1, Ability-Boost-Radio, 2, 1, Ability-Boost-Radio, 3, 1, Ability-Boost-Radio, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 31]
ID=Ability-Boost-Radar
NameDisplayable=Ability-Boost-Radar-Name
Description=Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description
Levels= 5
AbilityType=RadarRange ;boost radar detection time and range (in percents)(missing??)
AbilityValue= 5, 10, 15, 20, 25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Radar, 1, 1, Ability-Boost-Radar, 2, 1, Ability-Boost-Radar, 3, 1, Ability-Boost-Radar, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;RADIOMAN - Active abilities
[SpecialAbility 32]
ID=Ability-Active-Safe-Communications
NameDisplayable=Ability-Active-Safe-Communications-Name
Description=Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description
Levels= 3
AbilityType=EnemyRadioDFAirstrikeChance ;Lower chance of being DF-end and getting an aircraft popping on you when sending messages by (in percents)
AbilityValue= -25, -50, -100
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Safe-Communications, 1, 1, Ability-Active-Safe-Communications, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
;GUNNER - Passive abilities
[SpecialAbility 33]
ID=Ability-Boost-Guns
NameDisplayable=Ability-Boost-Guns-Name
Description=Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description
Levels= 5
AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents)
AbilityValue= 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 18, 18, 18, 18, 18, 24, 24, 24, 24, 24, 30, 30, 30, 30, 30
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Guns, 1, 1, Ability-Boost-Guns, 2, 1, Ability-Boost-Guns, 3, 1, Ability-Boost-Guns, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 34]
ID=Ability-Reduce-Guns-Reload-Time
NameDisplayable=Ability-Reduce-Guns-Reload-Time-Name
Description=Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description
Levels= 5
AbilityType=GunsReloadTime ;reduce gun reload time (in percents)
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Guns-Reload-Time, 1, 1, Ability-Reduce-Guns-Reload-Time, 2, 1, Ability-Reduce-Guns-Reload-Time, 3, 1, Ability-Reduce-Guns-Reload-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;GUNNER - Active abilities
[SpecialAbility 35]
ID=Ability-Active-Suppress-Fire
NameDisplayable=Ability-Active-Suppress-Fire-Name
Description=Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description
Levels= 3
AbilityType=GunsReloadTime ;chance to kill enemy gunner per bullet and increases reload time (in percents)(missing??)
AbilityValue= -5, -10, -15
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Suppress-Fire, 1, 1, Ability-Active-Suppress-Fire, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
;WATCH OFFICER - Active abilities
[SpecialAbility 36]
ID=Ability-Active-Man-Deck-Gun
NameDisplayable=Ability-Active-Man-Deck-Gun-Name
Description=Ability-Active-Man-Deck-Gun-Description
Levels= 1
AbilityType=ManTheDeckGun
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 1
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=0
[SpecialAbility 37]
ID=Ability-Active-Man-Flak-Gun
NameDisplayable=Ability-Active-Man-Flak-Gun-Name
Description=Ability-Active-Man-Flak-Gun-Description
Levels= 1
AbilityType=ManTheFlakGun
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=0
;Navigator- Active abilities
[SpecialAbility 38]
ID=Ability-Active-Time-Compression-Drop
NameDisplayable=Ability-Active-Time-Compression-Drop-Name
Description=Ability-Active-Time-Compression-Drop-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=4320
[SpecialAbility 39]
ID=Ability-Active-Auto-Dive
NameDisplayable=Ability-Active-Auto-Dive-Name
Description=Ability-Active-Auto-Dive-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=4320
[SpecialAbility 40]
ID=Ability-Active-Silence-Engines
NameDisplayable=Ability-Active-Silence-Engines-Name
Description=Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description
Levels= 3
AbilityType=EnginesNoiseSignature
AbilityValue= -10, -20, -30
RunOnActivate= IfIsSubmerged
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Silence-Engines, 1, 1, Ability-Active-Silence-Engines, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=7200, 10800, 14400
Cooldown=259200, 172800, 86400
now you can unlock all skills ingame without paying Skillpoints & without using moral (because that anoyed me)
How to Install
1 go in to your SH5 Main directory
(Mine is: C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5
2 in your main directory click on Data -> UPCDataGe -> UPCCrewData ->
3 now Open SpecialAbilities with a Texteditor
4 Delete all in it and copy & Paste Following (leave the clear line infront of the text its important)
(click the "Spoiler" Button to see the code)
; Ability types (for crew men): - percentual ( if more then 1 active - get percentage )
;
; TorpedoLoadingTime
; TorpedoMalfunctions
; TorpedoSpeed
; TorpedoDamage
; SurfaceSpeed
; SubmergedSpeed
; RepairSpeed
; PumpSpeed
; HealSpeed
; CanRepairDestroyedItems
; GunsAccuracy
; GunsReloadTime
; GunsDamage
; DiveSpeed
; BatteryConsume
; FuelConsume
; SonarRange
; RadarRange
; DarknessPenalty
; LookoutRange
; EnemyRadioDFAirstrikeChance
; ReceiveContactChance
; ReceiveContactRate
; PlayerRenown
; CrewExperience
; SonarContactsAsVisual
;
; CrewMoraleDegenerationRate
; AffectUpTime
; AffectCooldown
; AffectPassiveBonuses
; TorpedoRange
; MaxDiveDepth
;
; TorpedoLoadingTimeSimple
; BatteryRecharge
; EnginesNoiseSignature
; RudderAngle
; RudderSpeed
;
; GunsRange
; ShellDrag
; ShellSpeed
; CO2LevelIncreaseRate
;
; new ability type - additive ( if more then 1 active - cummulate results ) / on|off
;
; CrewMorale
; CrewMoralePool
; RevealEnemyConvoys
;
; HighlightSonarTargets
; HighlightRadarTargets
; HighlightVisualTargets
; RevealMinefields
; LocateResupplyShip
; RevealShallowWaters
; ManTheDeckGun
; ManTheFlakGun
;
; for player abilities - no implementation ( not working )
;
; CallReconnaissanceAircraftsFromAirbaseLand
; CallReconnaissanceAircraftsFromCarrierSea
; CommandGermanAuxiliaryCruiser
; CommandGermanHeavyCruiser
; CommandJapaneseCruiserGroup
; CommandJapaneseTaskforce
; RunOnActivate - functions
;
; SpeedAheadFlank
; IfIsSurfaced
; IfIsSubmerged
;
; start base activities - used in special abilities
;
[BaseActivity 1]
NameDisplayable= BaseActivity-TorpedoLoadingTime-Name
NameId= TorpedoLoadingTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
DegradationSteps= 6
DegradationPercent= 10
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 2]
NameDisplayable= BaseActivity-TorpedoMalfunctions-Name
NameId= TorpedoMalfunctions
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 3]
NameDisplayable= BaseActivity-TorpedoSpeed-Name
NameId= TorpedoSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 4]
NameDisplayable= BaseActivity-TorpedoDamage-Name
NameId= TorpedoDamage
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 5]
NameDisplayable= BaseActivity-SurfaceSpeed-Name
NameId= SurfaceSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
[BaseActivity 6]
NameDisplayable= BaseActivity-SubmergedSpeed-Name
NameId= SubmergedSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
[BaseActivity 7]
NameDisplayable= BaseActivity-RepairSpeed-Name
NameId= RepairSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 8]
NameDisplayable= BaseActivity-PumpSpeed-Name
NameId= PumpSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 9]
NameDisplayable= BaseActivity-HealSpeed-Name
NameId= HealSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 10]
NameDisplayable= BaseActivity-CanRepairDestroyedItems-Name
NameId= CanRepairDestroyedItems
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 11]
NameDisplayable= BaseActivity-GunsAccuracy-Name
NameId= GunsAccuracy
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 12]
NameDisplayable= BaseActivity-GunsReloadTime-Name
NameId= GunsReloadTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 13]
NameDisplayable= BaseActivity-GunsDamage-Name
NameId= GunsDamage
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 14]
NameDisplayable= BaseActivity-DiveSpeed-Name
NameId= DiveSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 15]
NameDisplayable= BaseActivity-BatteryConsume-Name
NameId= BatteryConsume
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 16]
NameDisplayable= BaseActivity-FuelConsume-Name
NameId= FuelConsume
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 17]
NameDisplayable= BaseActivity-SonarRange-Name
NameId= SonarRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
[BaseActivity 18]
NameDisplayable= BaseActivity-RadarRange-Name
NameId= RadarRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 19]
NameDisplayable= BaseActivity-DarknessPenalty-Name
NameId= DarknessPenalty
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 20]
NameDisplayable= BaseActivity-LookoutRange-Name
NameId= LookoutRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 21]
NameDisplayable= BaseActivity-EnemyRadioDFAirstrikeChance-Name
NameId= EnemyRadioDFAirstrikeChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 22]
NameDisplayable= BaseActivity-ReceiveContactChance-Name
NameId= ReceiveContactChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 23]
NameDisplayable= BaseActivity-PlayerRenown-Name
NameId= PlayerRenown
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 24]
NameDisplayable= BaseActivity-CrewExperience-Name
NameId= CrewExperience
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 25]
NameDisplayable= BaseActivity-SonarContactsAsVisual-Name
NameId= SonarContactsAsVisual
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 26]
NameDisplayable= BaseActivity-CrewMorale-Name
NameId= CrewMorale
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
[BaseActivity 27]
NameDisplayable= BaseActivity-HighlightSonarTargets-Name
NameId= HighlightSonarTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 28]
NameDisplayable= BaseActivity-HighlightRadarTargets-Name
NameId= HighlightRadarTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 29]
NameDisplayable= BaseActivity-HighlightVisualTargets-Name
NameId= HighlightVisualTargets
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 30]
NameDisplayable= BaseActivity-LocateResupplyShip-Name
NameId= LocateResupplyShip
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 31]
NameDisplayable= BaseActivity-RevealShallowWaters-Name
NameId= RevealShallowWaters
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 32]
NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromAirbaseLand-Name
NameId= CallReconnaissanceAircraftsFromAirbaseLand
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 33]
NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromCarrierSea-Name
NameId= CallReconnaissanceAircraftsFromCarrierSea
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 34]
NameDisplayable= BaseActivity-CommandGermanAuxiliaryCruiser-Name
NameId= CommandGermanAuxiliaryCruiser
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 35]
NameDisplayable= BaseActivity-CommandGermanHeavyCruiser-Name
NameId= CommandGermanHeavyCruiser
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 36]
NameDisplayable= BaseActivity-CommandJapaneseCruiserGroup-Name
NameId= CommandJapaneseCruiserGroup
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 37]
NameDisplayable= BaseActivity-CommandJapaneseTaskforce-Name
NameId= CommandJapaneseTaskforce
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 38]
NameDisplayable= BaseActivity-AffectUpTime-Name
NameId= AffectUpTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 39]
NameDisplayable= BaseActivity-AffectCooldown-Name
NameId= AffectCooldown
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 40]
NameDisplayable= BaseActivity-AffectPassiveBonuses-Name
NameId= AffectPassiveBonuses
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 41]
NameDisplayable= BaseActivity-TorpedoRange-Name
NameId= TorpedoRange
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 42]
NameDisplayable= BaseActivity-MaxDiveDepth-Name
NameId= MaxDiveDepth
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 43]
NameDisplayable= BaseActivity-TorpedoLoadingTimeSimple-Name
NameId= TorpedoLoadingTimeSimple
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
;created new abilities according to design document
[BaseActivity 44]
NameDisplayable= BaseActivity-EnginesSpeedIncrease-Name
NameId= EnginesSpeedIncrease
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
[BaseActivity 45]
NameDisplayable= BaseActivity-BatteryRecharge-Name
NameId= BatteryRecharge
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 46]
NameDisplayable= BaseActivity-EnginesNoiseSignature-Name
NameId= EnginesNoiseSignature
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[BaseActivity 47]
NameDisplayable= BaseActivity-DivingSurfaceTime-Name
NameId= DivingSurfaceTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 48]
NameDisplayable= BaseActivity-SubmarineTurningRate-Name
NameId= SubmarineTurningRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 49]
NameDisplayable= BaseActivity-TorpedoDudChance-Name
NameId= TorpedoDudChance
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
[BaseActivity 50]
NameDisplayable= BaseActivity-CrewMoraleDegenerationRate-Name
NameId= CrewMoraleDegenerationRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
[BaseActivity 51]
NameDisplayable= BaseActivity-O2Consumption-Name
NameId= O2Consumption
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
[BaseActivity 52]
NameDisplayable= BaseActivity-CrewMoralePool-Name
NameId= CrewMoralePool
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
[BaseActivity 53]
NameDisplayable= BaseActivity-BoostSonar-Name
NameId= BoostSonar
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
[BaseActivity 54]
NameDisplayable= BaseActivity-BoostRadio-Name
NameId= BoostRadio
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 55]
NameDisplayable= BaseActivity-BoostRadar-Name
NameId= BoostRadar
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
[BaseActivity 56]
NameDisplayable= BaseActivity-BoostGuns-Name
NameId= BoostGuns
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 57]
NameDisplayable= BaseActivity-GunsReloadTime-Name
NameId= GunsReloadTime
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
[BaseActivity 58]
NameDisplayable= BaseActivity-RudderAngle-Name
NameId= RudderAngle
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 59]
NameDisplayable= BaseActivity-RudderSpeed-Name
NameId= RudderSpeed
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
[BaseActivity 60]
NameDisplayable= BaseActivity-ManTheDeckGun-Name
NameId= ManTheDeckGun
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 61]
NameDisplayable= BaseActivity-ManTheFlakGun-Name
NameId= ManTheFlakGun
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
[BaseActivity 62]
NameDisplayable= BaseActivity-CO2LevelIncreaseRate-Name
NameId= CO2LevelIncreaseRate
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive
[ActivitiesCategory 1]
NameDisplayable= ActivitiesCategory-IncreaseSubmarineSpeed-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= SurfaceSpeed, SubmergedSpeed
[ActivitiesCategory 2]
NameDisplayable= ActivitiesCategory-BatteryRecharge-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= BatteryRecharge
[ActivitiesCategory 3]
NameDisplayable= ActivitiesCategory-ReduceEnginesNoise-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Diesel-Engine-Category
Activities= EnginesNoiseSignature
[ActivitiesCategory 4]
NameDisplayable= ActivitiesCategory-DivingSurfaceTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= SurfaceSpeed, SubmergedSpeed
[ActivitiesCategory 5]
NameDisplayable= ActivitiesCategory-IncreaseMaxDivingDepth-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= MaxDiveDepth
[ActivitiesCategory 6]
NameDisplayable= ActivitiesCategory-SubmarineTurningRate-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Navigation-Category
Activities= RudderAngle, RudderSpeed
[ActivitiesCategory 7]
NameDisplayable= ActivitiesCategory-IncreaseTorpedoSpeedDmg-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoSpeed, TorpedoDamage
[ActivitiesCategory 8]
NameDisplayable= ActivitiesCategory-ReduceTorpedoLoadingTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoLoadingTimeSimple, TorpedoLoadingTime
[ActivitiesCategory 9]
NameDisplayable= ActivitiesCategory-ReduceTorpedoDudChance-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Torpedoes-Category
Activities= TorpedoMalfunctions
[ActivitiesCategory 10]
NameDisplayable= ActivitiesCategory-MoraleDecay-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
Activities= CrewMoraleDegenerationRate
[ActivitiesCategory 11]
NameDisplayable= ActivitiesCategory-O2Consumption-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Efficiency-Category
Activities= CO2LevelIncreaseRate
[ActivitiesCategory 12]
NameDisplayable= ActivitiesCategory-MaxMoraleValue-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Crew-Morale-Category
Activities= CrewMoralePool
[ActivitiesCategory 13]
NameDisplayable= ActivitiesCategory-BoostSonar-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
Activities= SonarRange
[ActivitiesCategory 14]
NameDisplayable= ActivitiesCategory-Reduce Darkness-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Sensors-Category
Activities= DarknessPenalty
[ActivitiesCategory 15]
NameDisplayable= ActivitiesCategory-BoostRadio-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
Activities= NULL
[ActivitiesCategory 16]
NameDisplayable= ActivitiesCategory-BoostRadar-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Communication-Category
Activities= RadarRange
[ActivitiesCategory 17]
NameDisplayable= ActivitiesCategory-BoostGuns-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
Activities= GunsAccuracy, GunsDamage, GunsRange
[ActivitiesCategory 18]
NameDisplayable= ActivitiesCategory-GunsReloadTime-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Guns-Category
Activities= GunsReloadTime
[ActivitiesCategory 19]
NameDisplayable= ActivitiesCategory-SuppressFire-Name
Description= BaseActivity-Description-Default
Category= BaseActivity-Global-Modifiers-Category
Activities= NULL
;SPECIAL ABILITIES
;CHIEF - Active abilities
[SpecialAbility 1]
ID=Ability-Active-Repair-Destroyed-Items
NameDisplayable=Ability-Active-Repair-Destroyed-Items-Name
Description=Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description
Levels= 1
AbilityType=CanRepairDestroyedItems ;repairs all destroyed items (nu-s sigur daca asta e abilitatea corecta)
AbilityValue=1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0 ;it will consume all morale points available
PointsCost= 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=0
Cooldown=28800
[SpecialAbility 2]
ID=Ability-Active-Increase-Repair-Rate
NameDisplayable=Ability-Active-Increase-Repair-Rate-Name
Description=Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description
Levels= 1
AbilityType=RepairSpeed
AbilityValue= 10 ; reduces repair time 10%, 20%, 30%
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600
Cooldown=4320
[SpecialAbility 3]
ID=Ability-Active-Reduce-Flooding-Time
NameDisplayable=Ability-Active-Reduce-Flooding-Time-Name
Description=Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description
Levels= 1
AbilityType=PumpSpeed
AbilityValue= 20 ;reduces flooding time 20%, 40%, 60%
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600
Cooldown=4320
;EXECUTIVE OFFICER - Active abilities
[SpecialAbility 4]
ID=Ability-Active-Battle-Stations ;nu se stie inca ce va face abilitatea asta
NameDisplayable=Ability-Active-Battle-Stations-Name
Description=Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description
Levels= 1
AbilityType=AffectUpTime, AffectPassiveBonuses
AbilityValue=20, 30
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=30
[SpecialAbility 5]
ID=Ability-Active-Silent-Running
NameDisplayable=Ability-Active-Silent-Running-Name
Description=Ability-Active-Silent-Running-Description
Levels= 1
AbilityType=SilentState ;nu cred ca avem abilitatea asta : given all the actions inside the submarine are stopped, the result should be a huge decrease in noise signature. While in silent running the submarine should be invisible for any sonar.
AbilityValue= 1
RunOnActivate= IfIsSubmerged
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=1800
Cooldown=30
;MOTOR OFFICER - Passive abilities
[SpecialAbility 6]
ID=Ability-Engines-Speed-Increase
NameDisplayable=Ability-Engines-Speed-Increase-Name
Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed ;increases engine speed (in percents)
AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 7]
ID=Ability-Reduce-Battery-Recharge
NameDisplayable=Ability-Reduce-Battery-Recharge-Name
Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description
Levels= 5
AbilityType=BatteryRecharge ;reduces battery recharge time (in percents)
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Battery-Recharge, 1, 1, Ability-Reduce-Battery-Recharge, 2, 1, Ability-Reduce-Battery-Recharge, 3, 1, Ability-Reduce-Battery-Recharge, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=3600, 3600, 3600, 3600, 3600
Cooldown=86400, 86400, 86400, 86400, 86400
[SpecialAbility 8]
ID=Ability-Reduce-Engines-Noise
NameDisplayable=Ability-Reduce-Engines-Noise-Name
Description=Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description
Levels= 5
AbilityType=EnginesNoiseSignature ; reduces engine noise (in percents)
AbilityValue= -5, -10, -15, -20, -25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Engines-Noise, 1, 1, Ability-Reduce-Engines-Noise, 2, 1, Ability-Reduce-Engines-Noise, 3, 1, Ability-Reduce-Engines-Noise, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=3600, 3600, 3600, 3600, 3600
Cooldown=86400, 86400, 86400, 86400, 86400
;MOTOR OFFICER - Active abilities
[SpecialAbility 9]
ID=Ability-Active-Overcharge-Diesel
NameDisplayable=Ability-Active-Overcharge-Diesel-Name
Description=Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description
Levels= 3
AbilityType=SurfaceSpeed, FuelConsume ;increases engine speed (in percents) but gives a higher fuel consumption (in percents)
AbilityValue= 10, 20, 20, 30, 30, 50
AbilityInternalValue= 37, 20, 74, 30, 111, 50 ; factor1: 3.7, factor2: 1.0
RunOnActivate= IfIsSurfaced, SpeedAheadFlank
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Diesel, 1, 1, Ability-Active-Overcharge-Diesel, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 900, 1440
Cooldown=4320, 2880, 1440
[SpecialAbility 10]
ID=Ability-Active-Overcharge-Electric
NameDisplayable=Ability-Active-Overcharge-Electric-Name
Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description
Levels= 3
AbilityType=SubmergedSpeed, BatteryConsume ;increases engine speed (in percents) but gives a higher battery consumption (in percents)
AbilityValue= 10, 20, 20, 30, 30, 50
AbilityInternalValue= 34.5, 20, 69, 30, 103.5, 50 ; factor1: 3.45, factor2: 1.0
RunOnActivate= IfIsSubmerged, SpeedAheadFlank
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Electric, 1, 1, Ability-Active-Overcharge-Electric, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 900, 1440
Cooldown=4320, 2880, 1440
;NAVIGATOR - Passive abilities
[SpecialAbility 11]
ID=Ability-Reduce-DivingSurface-Time
NameDisplayable=Ability-Reduce-DivingSurface-Time-Name
Description=Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description
Levels= 5
AbilityType=SurfaceSpeed, SubmergedSpeed ;reduce diving time and the time to get to surface (in percents)(ability missing??)
AbilityValue= 5, 5, 10, 10, 15, 15, 20, 20, 25, 25
AbilityInternalValue= 18.5, 17.25, 37, 34.5, 55.5, 51.75, 74, 69, 92.5, 86.25 ; factor1: 3.7, factor2: 3.45
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-DivingSurface-Time, 1, 1, Ability-Reduce-DivingSurface-Time, 2, 1, Ability-Reduce-DivingSurface-Time, 3, 1, Ability-Reduce-DivingSurface-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 12]
ID=Ability-Increase-Maximim-DivingDepth
NameDisplayable=Ability-Increase-Maximim-DivingDepth-Name
Description=Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description
Levels= 5
AbilityType=MaxDiveDepth ;increases maximum diving depth (in percents)(missing??)
AbilityValue= 5, 10, 15, 20, 25 ; no need for AbilityInternalValue - this should work like this
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Maximim-DivingDepth, 1, 1, Ability-Increase-Maximim-DivingDepth, 2, 1, Ability-Increase-Maximim-DivingDepth, 3, 1, Ability-Increase-Maximim-DivingDepth, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 13]
ID=Ability-Increase-Submarine-TurningRate
NameDisplayable=Ability-Increase-Submarine-TurningRate-Name
Description=Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description
Levels= 5
AbilityType=RudderAngle, RudderSpeed ;the submarine turns faster (in percents)(missing??)
AbilityValue= 6, 6, 12, 12, 18, 18, 24, 24, 30, 30
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Submarine-TurningRate, 1, 1, Ability-Increase-Submarine-TurningRate, 2, 1, Ability-Increase-Submarine-TurningRate, 3, 1, Ability-Increase-Submarine-TurningRate, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;NAVIGATOR - Active abilities
[SpecialAbility 14]
ID=Ability-Active-Set-Time-Compression
NameDisplayable=Ability-Active-Set-Time-Compression-Name
Description=Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description
Levels= 3
AbilityType=NULL ;this ability will be able to offer a superior time compression value (fix value)
AbilityValue= 1, 1, 1
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Set-Time-Compression, 1, 1, Ability-Active-Set-Time-Compression, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=0, 0, 0
Cooldown=28800, 28800, 28800
;TORPEDOMAN - Passive abilities
[SpecialAbility 15]
ID=Ability-Increase-Torpedo-SpeedDamage
NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name
Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description
Levels= 5
AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents)
AbilityValue= 4, 4, 8, 8, 12, 12, 16, 16, 20, 20
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800. 28800. 28800
[SpecialAbility 16]
ID=Ability-Reduce-Torpedo-Loading-Time
NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name
Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description
Levels= 5
AbilityType=TorpedoLoadingTimeSimple ;reduce torpedo loading time (in percents)
AbilityValue= -6, -12, -18, -24, -30
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800
[SpecialAbility 17]
ID=Ability-Reduce-Torpedo-DudChance
NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name
Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description
Levels= 5
AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents)
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-DudChance, 1, 1, Ability-Reduce-Torpedo-DudChance, 2, 1, Ability-Reduce-Torpedo-DudChance, 3, 1, Ability-Reduce-Torpedo-DudChance, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=28800, 28800, 28800, 28800, 28800
;TORPEDOMAN - Active abilities
[SpecialAbility 18]
ID=Ability-Active-Preheat-Torpedo
NameDisplayable=Ability-Active-Preheat-Torpedo-Name
Description=Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description
Levels= 3
AbilityType=TorpedoDamage, TorpedoSpeed ;increases torpedo damage but decreases torpedo speed (in percents)
AbilityValue= 25, -10, 50, -20, 75, -30
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Preheat-Torpedo, 1, 1, Ability-Active-Preheat-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
[SpecialAbility 19]
ID=Ability-Active-Overcharge-Torpedo
NameDisplayable=Ability-Active-Overcharge-Torpedo-Name
Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description
Levels= 3
AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents)
AbilityValue= 10, 5, 20, 4, 30, 2
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Overcharge-Torpedo, 1, 1, Ability-Active-Overcharge-Torpedo, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
;BOSUN - Passive abilities
[SpecialAbility 20]
ID=Ability-Reduce-Morale-Decay
NameDisplayable=Ability-Reduce-Morale-Decay-Name
Description=Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description
Levels= 5
AbilityType=CrewMoraleDegenerationRate ;reduces morale decay (in percents)
AbilityValue= 4, 8, 12, 16, 20
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Morale-Decay, 1, 1, Ability-Reduce-Morale-Decay, 2, 1, Ability-Reduce-Morale-Decay, 3, 1, Ability-Reduce-Morale-Decay, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 21]
ID=Ability-Reduce-O2-Consumption
NameDisplayable=Ability-Reduce-O2-Consumption-Name
Description=Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description
Levels= 5
AbilityType=CO2LevelIncreaseRate ;reduces O2 consumption (in percents) --- decreases co2 accumulation
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-O2-Consumption, 1, 1, Ability-Reduce-O2-Consumption, 2, 1, Ability-Reduce-O2-Consumption, 3, 1, Ability-Reduce-O2-Consumption, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;BOSUN - Active abilities
[SpecialAbility 22]
ID=Ability-Active-Propaganda
NameDisplayable=Ability-Active-Propaganda-Name
Description=Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description
Levels= 3
AbilityType=AffectUpTime, AffectCooldown ;increases up time but also increases the next cooldown of ability (in percents)
AbilityValue= 10, 10, 20, 20, 30, 30
RunOnActivate= IfSilentRunningNotActive
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Propaganda, 1, 1, Ability-Active-Propaganda, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
[SpecialAbility 23]
ID=Ability-Active-Riposte
NameDisplayable=Ability-Active-Riposte-Name
Description=Ability-Active-Riposte-Description, Ability-Active-Riposte-Description, Ability-Active-Riposte-Description
Levels= 3
AbilityType=TorpedoLoadingTime ;reduces loading time for first tube with 100%, second with 90% and so on untill 6th tube with 40%
AbilityValue= -80, -80, -80
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Riposte, 1, 1, Ability-Active-Riposte, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=1440, 1440, 1440
Cooldown=4320, 2880, 1440
;COOK - Passive abilities
[SpecialAbility 24]
ID=Ability-Max-Morale-Value
NameDisplayable=Ability-Max-Morale-Value-Name
Description=Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description
Levels= 5
AbilityType=CrewMoralePool ;more morale pool?? in values
AbilityValue= 1, 2, 3, 4, 5
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Max-Morale-Value, 1, 1, Ability-Max-Morale-Value, 2, 1, Ability-Max-Morale-Value, 3, 1, Ability-Max-Morale-Value, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;COOK - Active abilities
[SpecialAbility 25]
ID=Ability-Active-Special-Meal
NameDisplayable=Ability-Active-Special-Meal-Name
Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description
Levels= 3
AbilityType=CrewMorale, AffectPassiveBonuses ;restores morale (fixed value 1,2,3) but reduces all passive bonuses (in percents 5%, 10%, 15%)
AbilityValue= 1, -5, 2, -10, 3, -15
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=43200, 20160, 8400
;SOUNDMAN - Passive abilities
[SpecialAbility 26]
ID=Ability-Boost-Sonar
NameDisplayable=Ability-Boost-Sonar-Name
Description=Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description
Levels= 5
AbilityType=SonarRange ;boosts sonar detection time and range (in percents)(nu-s sigur de ReceiveContactRate)
AbilityValue= 5, 10, 15, 20, 25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Sonar, 1, 1, Ability-Boost-Sonar, 2, 1, Ability-Boost-Sonar, 3, 1, Ability-Boost-Sonar, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 27]
ID=Ability-Reduce-Darkness-Penalty
NameDisplayable=Ability-Reduce-Darkness-Penalty-Name
Description=Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description
Levels= 5
AbilityType=DarknessPenalty ;reduces darkness penalty (in percents)
AbilityValue= -5, -10, -15, -20, -25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Darkness-Penalty, 1, 1, Ability-Reduce-Darkness-Penalty, 2, 1, Ability-Reduce-Darkness-Penalty, 3, 1, Ability-Reduce-Darkness-Penalty, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;SOUNDMAN - Active abilities
[SpecialAbility 28]
ID=Ability-Active-Reveal-Enemy-Convoys
NameDisplayable=Ability-Active-Reveal-Enemy-Convoys-Name
Description=Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description
Levels= 3
AbilityType=RevealEnemyConvoys, EnginesNoiseSignature ;reveals targets on map (in meters) and also increases engine noise (in percents)
AbilityValue= 120000, 20, 180000, 50, 300000, 100
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Reveal-Enemy-Convoys, 1, 1, Ability-Active-Reveal-Enemy-Convoys, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
[SpecialAbility 29]
ID=Ability-Active-Visual-Targets
NameDisplayable=Ability-Active-Visual-Targets-Name
Description=Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description
Levels= 3
AbilityType=SonarContactsAsVisual ;see sonar target as visual (in percents)
AbilityValue= 1, 1, 1
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Visual-Targets, 1, 1, Ability-Active-Visual-Targets, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=21600, 43200, 86400
Cooldown=4320, 2880, 1440
;RADIOMAN - Passive abilities
[SpecialAbility 30]
ID=Ability-Boost-Radio
NameDisplayable=Ability-Boost-Radio-Name
Description=Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description
Levels= 5
AbilityType=NULL ;boost radio detection time and range (in percents)
AbilityValue= 4, 8, 12, 16, 20
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Radio, 1, 1, Ability-Boost-Radio, 2, 1, Ability-Boost-Radio, 3, 1, Ability-Boost-Radio, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 31]
ID=Ability-Boost-Radar
NameDisplayable=Ability-Boost-Radar-Name
Description=Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description
Levels= 5
AbilityType=RadarRange ;boost radar detection time and range (in percents)(missing??)
AbilityValue= 5, 10, 15, 20, 25
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Radar, 1, 1, Ability-Boost-Radar, 2, 1, Ability-Boost-Radar, 3, 1, Ability-Boost-Radar, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;RADIOMAN - Active abilities
[SpecialAbility 32]
ID=Ability-Active-Safe-Communications
NameDisplayable=Ability-Active-Safe-Communications-Name
Description=Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description
Levels= 3
AbilityType=EnemyRadioDFAirstrikeChance ;Lower chance of being DF-end and getting an aircraft popping on you when sending messages by (in percents)
AbilityValue= -25, -50, -100
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Safe-Communications, 1, 1, Ability-Active-Safe-Communications, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
;GUNNER - Passive abilities
[SpecialAbility 33]
ID=Ability-Boost-Guns
NameDisplayable=Ability-Boost-Guns-Name
Description=Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description
Levels= 5
AbilityType=GunsAccuracy, GunsDamage, GunsRange, ShellDrag, ShellSpeed ;increase gun accuracy, damage and range (in percents)
AbilityValue= 6, 6, 6, 6, 6, 12, 12, 12, 12, 12, 18, 18, 18, 18, 18, 24, 24, 24, 24, 24, 30, 30, 30, 30, 30
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Boost-Guns, 1, 1, Ability-Boost-Guns, 2, 1, Ability-Boost-Guns, 3, 1, Ability-Boost-Guns, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
[SpecialAbility 34]
ID=Ability-Reduce-Guns-Reload-Time
NameDisplayable=Ability-Reduce-Guns-Reload-Time-Name
Description=Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description
Levels= 5
AbilityType=GunsReloadTime ;reduce gun reload time (in percents)
AbilityValue= -10, -20, -30, -40, -50
PointsRequirement= 0, 0, 0, 0, 0
AbilityRequirements= 0, 1, Ability-Reduce-Guns-Reload-Time, 1, 1, Ability-Reduce-Guns-Reload-Time, 2, 1, Ability-Reduce-Guns-Reload-Time, 3, 1, Ability-Reduce-Guns-Reload-Time, 4
LevelUpTree= 2, 3, 4, 5, 0
MoraleCost= 0, 0, 0, 0, 0
PointsCost= 0, 0, 0, 0, 0
AbylityActsIn= ALL
Duration=0, 0, 0, 0, 0
Cooldown=0, 0, 0, 0, 0
;GUNNER - Active abilities
[SpecialAbility 35]
ID=Ability-Active-Suppress-Fire
NameDisplayable=Ability-Active-Suppress-Fire-Name
Description=Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description
Levels= 3
AbilityType=GunsReloadTime ;chance to kill enemy gunner per bullet and increases reload time (in percents)(missing??)
AbilityValue= -5, -10, -15
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Suppress-Fire, 1, 1, Ability-Active-Suppress-Fire, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=600, 600, 600
Cooldown=4320, 2880, 1440
;WATCH OFFICER - Active abilities
[SpecialAbility 36]
ID=Ability-Active-Man-Deck-Gun
NameDisplayable=Ability-Active-Man-Deck-Gun-Name
Description=Ability-Active-Man-Deck-Gun-Description
Levels= 1
AbilityType=ManTheDeckGun
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 1
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=0
[SpecialAbility 37]
ID=Ability-Active-Man-Flak-Gun
NameDisplayable=Ability-Active-Man-Flak-Gun-Name
Description=Ability-Active-Man-Flak-Gun-Description
Levels= 1
AbilityType=ManTheFlakGun
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=0
;Navigator- Active abilities
[SpecialAbility 38]
ID=Ability-Active-Time-Compression-Drop
NameDisplayable=Ability-Active-Time-Compression-Drop-Name
Description=Ability-Active-Time-Compression-Drop-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=4320
[SpecialAbility 39]
ID=Ability-Active-Auto-Dive
NameDisplayable=Ability-Active-Auto-Dive-Name
Description=Ability-Active-Auto-Dive-Description
Levels= 1
AbilityType=NULL
AbilityValue= 1
PointsRequirement= 0
AbilityRequirements= 0
LevelUpTree= 0
MoraleCost= 0
PointsCost= 0
AbylityActsIn= ALL
Activation=OnOff
Duration=600
Cooldown=4320
[SpecialAbility 40]
ID=Ability-Active-Silence-Engines
NameDisplayable=Ability-Active-Silence-Engines-Name
Description=Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description
Levels= 3
AbilityType=EnginesNoiseSignature
AbilityValue= -10, -20, -30
RunOnActivate= IfIsSubmerged
PointsRequirement= 0, 0, 0
AbilityRequirements= 0, 1, Ability-Active-Silence-Engines, 1, 1, Ability-Active-Silence-Engines, 2
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
PointsCost= 0, 0, 0
AbylityActsIn= ALL
Activation=OnDemand
Duration=7200, 10800, 14400
Cooldown=259200, 172800, 86400