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SuperEtendard
06-25-16, 01:32 PM
Hey there

I am playing this OM campaign which I started in early 1940, with manual TDC and the other realism options. I'm now in February 1941 but still getting a lot of duds at a very high level: just intercepted a convoy with full load of torps, I fired almost all of my internal reserves (Type VII) managing some hits (like 6 or 7 hits) and all were duds....

I don't know what would be going on, this would be around 70% of dud rate, most of the impacts were on 90º angle (I know the Mark 14 had a lot of problems with that angle, but don't know about german torps) tried to switch a little, 95º, 100º, shallow depth, near the keel depth but they still keep failing. Any tips on how making them work (or at least get the less possible duds)?

I know that early war the German torps had a lot of trouble with both detonators, but weren't they yet solved as of 1941? Also when they were allowed to use the magnetic detonators again? I used them a bit at my Norway campaign patrols (as they were allowed for that operation) and had some success but don't know when the German captains could start using them again.

Sailor Steve
06-25-16, 04:01 PM
The new reliable magnetic pistols weren't available until December 1942.
http://uboat.net/articles/23.html

For a thorough in-depth study read this work.
http://digitalcommons.georgiasouthern.edu/cgi/viewcontent.cgi?article=1599&context=etd

nionios
06-26-16, 05:23 AM
Surely there's a huge problem with magnetic detonators but using impact at the right angle (90degs +/-10) and auto targeting, I've minimal failures and usually most ships sink immediately with the first hit.

Sailor Steve
06-26-16, 09:35 AM
While that's true, it's not exactly realistic. Early in the war they didn't have a switch, and couldn't turn the magnetic pistols on and off.

Still, if you want better results that's sometimes the way you have to go.

SuperEtendard
06-26-16, 05:09 PM
The new reliable magnetic pistols weren't available until December 1942.
http://uboat.net/articles/23.html

For a thorough in-depth study read this work.
http://digitalcommons.georgiasouthern.edu/cgi/viewcontent.cgi?article=1599&context=etd

Thanks, will look into it :)

Surely there's a huge problem with magnetic detonators but using impact at the right angle (90degs +/-10) and auto targeting, I've minimal failures and usually most ships sink immediately with the first hit.

mmm do you have realistic duds activated? My ~70% dud rate is in those exact conditions :/ Maybe it's just a streak of bad luck.

nionios
06-27-16, 03:50 AM
Yes, I always play with realistic duds.